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authorCarbenium <carbenium@outlook.com>2020-07-27 00:25:18 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-24 12:55:43 +0100
commit82fce41852d1b4bfde660a41eac71d037e45eead (patch)
tree0a9d45194e3255ec48ae638a837d177ce61f5fd2 /src/server/scripts/Commands
parent217c2d9ef30277766709016d4ec5916bd277eed2 (diff)
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Also fix intended despawn time of GOs used by the "Engineering a Disaster" quest (cherry picked from commit 8642aaaf9268364454b409db7eb62f31210e6d6c)
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index debd992ebec..b8af8ea16d0 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -202,10 +202,10 @@ public:
Player* player = handler->GetSession()->GetPlayer();
char* spawntime = strtok(nullptr, " ");
- uint32 spawntm = 300;
+ Seconds spawntm = 300s;
if (spawntime)
- spawntm = atoul(spawntime);
+ spawntm = Seconds(atoul(spawntime));
uint32 objectId = atoul(id);