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| author | Carbenium <carbenium@outlook.com> | 2020-07-27 00:25:18 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-01-24 12:55:43 +0100 |
| commit | 82fce41852d1b4bfde660a41eac71d037e45eead (patch) | |
| tree | 0a9d45194e3255ec48ae638a837d177ce61f5fd2 /src/server/scripts/Commands | |
| parent | 217c2d9ef30277766709016d4ec5916bd277eed2 (diff) | |
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Also fix intended despawn time of GOs used by the "Engineering a Disaster" quest
(cherry picked from commit 8642aaaf9268364454b409db7eb62f31210e6d6c)
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index debd992ebec..b8af8ea16d0 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -202,10 +202,10 @@ public: Player* player = handler->GetSession()->GetPlayer(); char* spawntime = strtok(nullptr, " "); - uint32 spawntm = 300; + Seconds spawntm = 300s; if (spawntime) - spawntm = atoul(spawntime); + spawntm = Seconds(atoul(spawntime)); uint32 objectId = atoul(id); |
