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authorVincent_Michael <Vincent_Michael@gmx.de>2013-01-04 01:27:51 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-01-04 01:27:51 +0100
commit8db66bfefdb9ec7a722dd93aadbbd818c567fba0 (patch)
treeddcd69fed255276f303b0db7c4fe756224824750 /src/server/scripts/Commands
parentfe6dc5c3cd8f3d2888badf04ef8f9adfdc8f2cfd (diff)
parent51b5e04a88977e4ce43ce465c514e22857d41a8b (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index ef1fc681a31..43c2001fbf7 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -97,7 +97,6 @@ public:
{ "gameobject_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestInvRelationsCommand, "", NULL },
{ "gameobject_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesGameobjectCommand, "", NULL },
{ "gameobject_questrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestRelationsCommand, "", NULL },
- { "gameobject_scripts", SEC_ADMINISTRATOR, true, &HandleReloadGameObjectScriptsCommand, "", NULL },
{ "gm_tickets", SEC_ADMINISTRATOR, true, &HandleReloadGMTicketsCommand, "", NULL },
{ "gossip_menu", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuCommand, "", NULL },
{ "gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuOptionCommand, "", NULL },
@@ -260,7 +259,6 @@ public:
}
sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts...");
- HandleReloadGameObjectScriptsCommand(handler, "a");
HandleReloadEventScriptsCommand(handler, "a");
HandleReloadSpellScriptsCommand(handler, "a");
handler->SendGlobalGMSysMessage("DB tables `*_scripts` reloaded.");
@@ -951,26 +949,6 @@ public:
return true;
}
- static bool HandleReloadGameObjectScriptsCommand(ChatHandler* handler, const char* args)
- {
- if (sScriptMgr->IsScriptScheduled())
- {
- handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- if (*args != 'a')
- sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `gameobject_scripts`...");
-
- sObjectMgr->LoadGameObjectScripts();
-
- if (*args != 'a')
- handler->SendGlobalGMSysMessage("DB table `gameobject_scripts` reloaded.");
-
- return true;
- }
-
static bool HandleReloadEventScriptsCommand(ChatHandler* handler, const char* args)
{
if (sScriptMgr->IsScriptScheduled())