diff options
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_reload.cpp | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index ef1fc681a31..43c2001fbf7 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -97,7 +97,6 @@ public: { "gameobject_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestInvRelationsCommand, "", NULL }, { "gameobject_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesGameobjectCommand, "", NULL }, { "gameobject_questrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestRelationsCommand, "", NULL }, - { "gameobject_scripts", SEC_ADMINISTRATOR, true, &HandleReloadGameObjectScriptsCommand, "", NULL }, { "gm_tickets", SEC_ADMINISTRATOR, true, &HandleReloadGMTicketsCommand, "", NULL }, { "gossip_menu", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuCommand, "", NULL }, { "gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuOptionCommand, "", NULL }, @@ -260,7 +259,6 @@ public: } sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts..."); - HandleReloadGameObjectScriptsCommand(handler, "a"); HandleReloadEventScriptsCommand(handler, "a"); HandleReloadSpellScriptsCommand(handler, "a"); handler->SendGlobalGMSysMessage("DB tables `*_scripts` reloaded."); @@ -951,26 +949,6 @@ public: return true; } - static bool HandleReloadGameObjectScriptsCommand(ChatHandler* handler, const char* args) - { - if (sScriptMgr->IsScriptScheduled()) - { - handler->SendSysMessage("DB scripts used currently, please attempt reload later."); - handler->SetSentErrorMessage(true); - return false; - } - - if (*args != 'a') - sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `gameobject_scripts`..."); - - sObjectMgr->LoadGameObjectScripts(); - - if (*args != 'a') - handler->SendGlobalGMSysMessage("DB table `gameobject_scripts` reloaded."); - - return true; - } - static bool HandleReloadEventScriptsCommand(ChatHandler* handler, const char* args) { if (sScriptMgr->IsScriptScheduled()) |
