diff options
| author | linencloth <none@none> | 2010-12-26 04:16:18 +0100 |
|---|---|---|
| committer | linencloth <none@none> | 2010-12-26 04:16:18 +0100 |
| commit | b150172521636fa5646489688e53d03f0773b9be (patch) | |
| tree | b078947617c1deead6699123567e8beabdb2477b /src/server/scripts/Commands | |
| parent | 8fdbe7c4e69f5b0a8eb907aa76cc2afd2b297cd3 (diff) | |
Core/QuestStatus:
- Separate rewarded quests from active quests, and store them in a new table to reduce database size
- Drop the no longer needed `rewarded` column from character_queststatus for smaller table size
- Prevent filling the database with dropped quests
- Delete useless records
- Implement queststatus save "queues" instead of states
- Minor optimizations
WARNING: Backup your database!
--HG--
branch : trunk
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_quest.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp index a083b62f973..25bfc1c6f45 100644 --- a/src/server/scripts/Commands/cs_quest.cpp +++ b/src/server/scripts/Commands/cs_quest.cpp @@ -142,11 +142,7 @@ public: } } - // set quest status to not started (will updated in DB at next save) - player->SetQuestStatus(entry, QUEST_STATUS_NONE); - - // reset rewarded for restart repeatable quest - player->getQuestStatusMap()[entry].m_rewarded = false; + player->RemoveQuest(entry); handler->SendSysMessage(LANG_COMMAND_QUEST_REMOVED); return true; |
