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authorJeremy <Golrag@users.noreply.github.com>2024-03-28 19:29:22 +0100
committerGitHub <noreply@github.com>2024-03-28 19:29:22 +0100
commitbe11f42a16d1fa0482e9572bf54e99e4dedd3c78 (patch)
tree3d33413d7ed5cada34d7ced7f430380731160d5b /src/server/scripts/Commands
parent78635f640ee3b632a487a50dcf492ae62c2a0933 (diff)
Core/Battlegrounds: Move to scripts (#29799)
* Introduce new BattlegroundScript class for map/bg specific scripts * Remove all sub, zone specific, battleground classes except Arena * Move all bg zone scripts to new BattlegroundScripts class in script folder * Remove ZoneScript from Battleground class * Remove some unused hooks from Battleground
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index d03dd7b96cb..7f4468dbdb9 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -1418,15 +1418,11 @@ public:
if (linked)
{
- if (Battleground* bg = player->GetBattleground())
- nearestLoc = bg->GetClosestGraveyard(player);
+
+ if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetMap(), player->GetZoneId()))
+ nearestLoc = bf->GetClosestGraveyard(player);
else
- {
- if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetMap(), player->GetZoneId()))
- nearestLoc = bf->GetClosestGraveyard(player);
- else
- nearestLoc = sObjectMgr->GetClosestGraveyard(*player, player->GetTeam(), player);
- }
+ nearestLoc = sObjectMgr->GetClosestGraveyard(*player, player->GetTeam(), player);
}
else
{