aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/Commands
diff options
context:
space:
mode:
authorariel- <ariel-@users.noreply.github.com>2018-01-14 09:23:34 -0300
committerariel- <ariel-@users.noreply.github.com>2018-01-14 09:23:34 -0300
commitf1986c6aafdf2457902a7a4cc7acc903cbbdc7bb (patch)
tree16d186ec1f2ace71ab3611a06f3c7ff5fe346f18 /src/server/scripts/Commands
parent24cf532557b07dbcd90180dea098fa2c86576152 (diff)
Core/Entities: implement secondary damage for some weapons and removal of old voodoo
- Fixed correct Retaliation damage spell according to sniffs is 20240 - CalcArmorReducedDamage insisted on dealing a minimum of 1 damage even if damage was 0 - CalculateDamage was zero-phobic too: it defaulted to arbitrary max 5 damage Closes #19081
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index aa6f1c7b5f3..459aed93621 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -2336,7 +2336,7 @@ public:
{
Unit::DealDamage(handler->GetSession()->GetPlayer(), target, damage, nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
if (target != handler->GetSession()->GetPlayer())
- handler->GetSession()->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
+ handler->GetSession()->GetPlayer()->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
return true;
}