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| author | ariel- <ariel-@users.noreply.github.com> | 2018-01-14 09:23:34 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2018-01-14 09:23:34 -0300 |
| commit | f1986c6aafdf2457902a7a4cc7acc903cbbdc7bb (patch) | |
| tree | 16d186ec1f2ace71ab3611a06f3c7ff5fe346f18 /src/server/scripts/Commands | |
| parent | 24cf532557b07dbcd90180dea098fa2c86576152 (diff) | |
Core/Entities: implement secondary damage for some weapons and removal of old voodoo
- Fixed correct Retaliation damage spell according to sniffs is 20240
- CalcArmorReducedDamage insisted on dealing a minimum of 1 damage even if damage was 0
- CalculateDamage was zero-phobic too: it defaulted to arbitrary max 5 damage
Closes #19081
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index aa6f1c7b5f3..459aed93621 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -2336,7 +2336,7 @@ public: { Unit::DealDamage(handler->GetSession()->GetPlayer(), target, damage, nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false); if (target != handler->GetSession()->GetPlayer()) - handler->GetSession()->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0); + handler->GetSession()->GetPlayer()->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0); return true; } |
