diff options
author | click <click@gonnamakeyou.com> | 2011-07-02 22:18:03 +0200 |
---|---|---|
committer | click <click@gonnamakeyou.com> | 2011-07-02 22:18:03 +0200 |
commit | f91ee24184dffcd686d60dd07a1d19da3f5da818 (patch) | |
tree | 83d06dd9c18ca0d69c35e0937c14bdd83c3c98d9 /src/server/scripts/Commands | |
parent | 3ddc1cc4c40b757dd42b781552b483a047a6df64 (diff) |
Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
Diffstat (limited to 'src/server/scripts/Commands')
-rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 272 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_wp.cpp | 52 |
2 files changed, 162 insertions, 162 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 48f91d9ec30..6e4c99f1de9 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -135,21 +135,21 @@ public: return true; } - Creature* pCreature = new Creature; - if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, (uint32)teamval, x, y, z, o)) + Creature* creature = new Creature; + if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, (uint32)teamval, x, y, z, o)) { - delete pCreature; + delete creature; return false; } - pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); + creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); - uint32 db_guid = pCreature->GetDBTableGUIDLow(); + uint32 db_guid = creature->GetDBTableGUIDLow(); // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells(); - pCreature->LoadFromDB(db_guid, map); + creature->LoadFromDB(db_guid, map); - map->Add(pCreature); + map->Add(creature); sObjectMgr->AddCreatureToGrid(db_guid, sObjectMgr->GetCreatureData(db_guid)); return true; } @@ -217,15 +217,15 @@ public: uint32 lowguid = atoi((char*)guid_str); - Creature* pCreature = NULL; + Creature* creature = NULL; /* FIXME: impossible without entry if (lowguid) - pCreature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), MAKE_GUID(lowguid, HIGHGUID_UNIT)); + creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), MAKE_GUID(lowguid, HIGHGUID_UNIT)); */ // attempt check creature existence by DB data - if (!pCreature) + if (!creature) { CreatureData const* data = sObjectMgr->GetCreatureData(lowguid); if (!data) @@ -238,7 +238,7 @@ public: else { // obtain real GUID for DB operations - lowguid = pCreature->GetDBTableGUIDLow(); + lowguid = creature->GetDBTableGUIDLow(); } int wait = wait_str ? atoi(wait_str) : 0; @@ -252,16 +252,16 @@ public: // update movement type WorldDatabase.PExecute("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE, lowguid); - if (pCreature && pCreature->GetWaypointPath()) + if (creature && creature->GetWaypointPath()) { - pCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE); - pCreature->GetMotionMaster()->Initialize(); - if (pCreature->isAlive()) // dead creature will reset movement generator at respawn + creature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE); + creature->GetMotionMaster()->Initialize(); + if (creature->isAlive()) // dead creature will reset movement generator at respawn { - pCreature->setDeathState(JUST_DIED); - pCreature->Respawn(true); + creature->setDeathState(JUST_DIED); + creature->Respawn(true); } - pCreature->SaveToDB(); + creature->SaveToDB(); } handler->SendSysMessage(LANG_WAYPOINT_ADDED); @@ -322,29 +322,29 @@ public: return false; } - Creature* pCreature = handler->getSelectedCreature(); - if (!pCreature) + Creature* creature = handler->getSelectedCreature(); + if (!creature) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } - if (pCreature->isPet()) + if (creature->isPet()) { - if (((Pet*)pCreature)->getPetType() == HUNTER_PET) + if (((Pet*)creature)->getPetType() == HUNTER_PET) { - pCreature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr->GetXPForLevel(lvl)/4); - pCreature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); + creature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr->GetXPForLevel(lvl)/4); + creature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); } - ((Pet*)pCreature)->GivePetLevel(lvl); + ((Pet*)creature)->GivePetLevel(lvl); } else { - pCreature->SetMaxHealth(100 + 30*lvl); - pCreature->SetHealth(100 + 30*lvl); - pCreature->SetLevel(lvl); - pCreature->SaveToDB(); + creature->SetMaxHealth(100 + 30*lvl); + creature->SetHealth(100 + 30*lvl); + creature->SetLevel(lvl); + creature->SaveToDB(); } return true; @@ -439,28 +439,28 @@ public: return false; } - Creature* pCreature = handler->getSelectedCreature(); + Creature* creature = handler->getSelectedCreature(); - if (!pCreature) + if (!creature) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } - pCreature->setFaction(factionId); + creature->setFaction(factionId); // faction is set in creature_template - not inside creature // update in memory - if (CreatureTemplate const *cinfo = pCreature->GetCreatureInfo()) + if (CreatureTemplate const *cinfo = creature->GetCreatureInfo()) { const_cast<CreatureTemplate*>(cinfo)->faction_A = factionId; const_cast<CreatureTemplate*>(cinfo)->faction_H = factionId; } // and DB - WorldDatabase.PExecute("UPDATE creature_template SET faction_A = '%u', faction_H = '%u' WHERE entry = '%u'", factionId, factionId, pCreature->GetEntry()); + WorldDatabase.PExecute("UPDATE creature_template SET faction_A = '%u', faction_H = '%u' WHERE entry = '%u'", factionId, factionId, creature->GetEntry()); return true; } @@ -473,18 +473,18 @@ public: uint32 npcFlags = (uint32) atoi((char*)args); - Creature* pCreature = handler->getSelectedCreature(); + Creature* creature = handler->getSelectedCreature(); - if (!pCreature) + if (!creature) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } - pCreature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags); + creature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags); - WorldDatabase.PExecute("UPDATE creature_template SET npcflag = '%u' WHERE entry = '%u'", npcFlags, pCreature->GetEntry()); + WorldDatabase.PExecute("UPDATE creature_template SET npcflag = '%u' WHERE entry = '%u'", npcFlags, creature->GetEntry()); handler->SendSysMessage(LANG_VALUE_SAVED_REJOIN); @@ -563,9 +563,9 @@ public: { uint32 lowguid = 0; - Creature* pCreature = handler->getSelectedCreature(); + Creature* creature = handler->getSelectedCreature(); - if (!pCreature) + if (!creature) { // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r char* cId = handler->extractKeyFromLink((char*)args, "Hcreature"); @@ -576,11 +576,11 @@ public: /* FIXME: impossible without entry if (lowguid) - pCreature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), MAKE_GUID(lowguid, HIGHGUID_UNIT)); + creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), MAKE_GUID(lowguid, HIGHGUID_UNIT)); */ // Attempting creature load from DB data - if (!pCreature) + if (!creature) { CreatureData const* data = sObjectMgr->GetCreatureData(lowguid); if (!data) @@ -601,12 +601,12 @@ public: } else { - lowguid = pCreature->GetDBTableGUIDLow(); + lowguid = creature->GetDBTableGUIDLow(); } } else { - lowguid = pCreature->GetDBTableGUIDLow(); + lowguid = creature->GetDBTableGUIDLow(); } float x = handler->GetSession()->GetPlayer()->GetPositionX(); @@ -614,21 +614,21 @@ public: float z = handler->GetSession()->GetPlayer()->GetPositionZ(); float o = handler->GetSession()->GetPlayer()->GetOrientation(); - if (pCreature) + if (creature) { - if (CreatureData const* data = sObjectMgr->GetCreatureData(pCreature->GetDBTableGUIDLow())) + if (CreatureData const* data = sObjectMgr->GetCreatureData(creature->GetDBTableGUIDLow())) { const_cast<CreatureData*>(data)->posX = x; const_cast<CreatureData*>(data)->posY = y; const_cast<CreatureData*>(data)->posZ = z; const_cast<CreatureData*>(data)->orientation = o; } - pCreature->GetMap()->CreatureRelocation(pCreature, x, y, z, o); - pCreature->GetMotionMaster()->Initialize(); - if (pCreature->isAlive()) // dead creature will reset movement generator at respawn + creature->GetMap()->CreatureRelocation(creature, x, y, z, o); + creature->GetMotionMaster()->Initialize(); + if (creature->isAlive()) // dead creature will reset movement generator at respawn { - pCreature->setDeathState(JUST_DIED); - pCreature->Respawn(); + creature->setDeathState(JUST_DIED); + creature->Respawn(); } } @@ -667,19 +667,19 @@ public: uint32 displayId = (uint32) atoi((char*)args); - Creature* pCreature = handler->getSelectedCreature(); + Creature* creature = handler->getSelectedCreature(); - if (!pCreature || pCreature->isPet()) + if (!creature || creature->isPet()) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } - pCreature->SetDisplayId(displayId); - pCreature->SetNativeDisplayId(displayId); + creature->SetDisplayId(displayId); + creature->SetNativeDisplayId(displayId); - pCreature->SaveToDB(); + creature->SaveToDB(); return true; } @@ -718,7 +718,7 @@ public: return false; uint32 lowguid = 0; - Creature* pCreature = NULL; + Creature* creature = NULL; if (dontdel_str) { @@ -752,10 +752,10 @@ public: if (!type_str) // case .setmovetype $move_type (with selected creature) { type_str = guid_str; - pCreature = handler->getSelectedCreature(); - if (!pCreature || pCreature->isPet()) + creature = handler->getSelectedCreature(); + if (!creature || creature->isPet()) return false; - lowguid = pCreature->GetDBTableGUIDLow(); + lowguid = creature->GetDBTableGUIDLow(); } else // case .setmovetype #creature_guid $move_type (with selected creature) { @@ -763,11 +763,11 @@ public: /* impossible without entry if (lowguid) - pCreature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), MAKE_GUID(lowguid, HIGHGUID_UNIT)); + creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), MAKE_GUID(lowguid, HIGHGUID_UNIT)); */ // attempt check creature existence by DB data - if (!pCreature) + if (!creature) { CreatureData const* data = sObjectMgr->GetCreatureData(lowguid); if (!data) @@ -779,12 +779,12 @@ public: } else { - lowguid = pCreature->GetDBTableGUIDLow(); + lowguid = creature->GetDBTableGUIDLow(); } } // now lowguid is low guid really existed creature - // and pCreature point (maybe) to this creature or NULL + // and creature point (maybe) to this creature or NULL MovementGeneratorType move_type; @@ -803,20 +803,20 @@ public: //if (doNotDelete == false) // WaypointMgr.DeletePath(lowguid); - if (pCreature) + if (creature) { // update movement type if (doNotDelete == false) - pCreature->LoadPath(0); + creature->LoadPath(0); - pCreature->SetDefaultMovementType(move_type); - pCreature->GetMotionMaster()->Initialize(); - if (pCreature->isAlive()) // dead creature will reset movement generator at respawn + creature->SetDefaultMovementType(move_type); + creature->GetMotionMaster()->Initialize(); + if (creature->isAlive()) // dead creature will reset movement generator at respawn { - pCreature->setDeathState(JUST_DIED); - pCreature->Respawn(); + creature->setDeathState(JUST_DIED); + creature->Respawn(); } - pCreature->SaveToDB(); + creature->SaveToDB(); } if (doNotDelete == false) { @@ -845,18 +845,18 @@ public: return false; } - Creature* pCreature = handler->getSelectedCreature(); - if (!pCreature) + Creature* creature = handler->getSelectedCreature(); + if (!creature) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } - pCreature->SetPhaseMask(phasemask, true); + creature->SetPhaseMask(phasemask, true); - if (!pCreature->isPet()) - pCreature->SaveToDB(); + if (!creature->isPet()) + creature->SaveToDB(); return true; } @@ -878,21 +878,21 @@ public: if (option >0.0f) mtype = RANDOM_MOTION_TYPE; - Creature* pCreature = handler->getSelectedCreature(); + Creature* creature = handler->getSelectedCreature(); uint32 u_guidlow = 0; - if (pCreature) - u_guidlow = pCreature->GetDBTableGUIDLow(); + if (creature) + u_guidlow = creature->GetDBTableGUIDLow(); else return false; - pCreature->SetRespawnRadius((float)option); - pCreature->SetDefaultMovementType(mtype); - pCreature->GetMotionMaster()->Initialize(); - if (pCreature->isAlive()) // dead creature will reset movement generator at respawn + creature->SetRespawnRadius((float)option); + creature->SetDefaultMovementType(mtype); + creature->GetMotionMaster()->Initialize(); + if (creature->isAlive()) // dead creature will reset movement generator at respawn { - pCreature->setDeathState(JUST_DIED); - pCreature->Respawn(); + creature->setDeathState(JUST_DIED); + creature->Respawn(); } WorldDatabase.PExecute("UPDATE creature SET spawndist=%f, MovementType=%i WHERE guid=%u", option, mtype, u_guidlow); @@ -920,16 +920,16 @@ public: return false; } - Creature* pCreature = handler->getSelectedCreature(); + Creature* creature = handler->getSelectedCreature(); uint32 u_guidlow = 0; - if (pCreature) - u_guidlow = pCreature->GetDBTableGUIDLow(); + if (creature) + u_guidlow = creature->GetDBTableGUIDLow(); else return false; WorldDatabase.PExecute("UPDATE creature SET spawntimesecs=%i WHERE guid=%u", i_stime, u_guidlow); - pCreature->SetRespawnDelay((uint32)i_stime); + creature->SetRespawnDelay((uint32)i_stime); handler->PSendSysMessage(LANG_COMMAND_SPAWNTIME, i_stime); return true; @@ -940,23 +940,23 @@ public: if (!*args) return false; - Creature* pCreature = handler->getSelectedCreature(); - if (!pCreature) + Creature* creature = handler->getSelectedCreature(); + if (!creature) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } - pCreature->MonsterSay(args, LANG_UNIVERSAL, 0); + creature->MonsterSay(args, LANG_UNIVERSAL, 0); // make some emotes char lastchar = args[strlen(args) - 1]; switch(lastchar) { - case '?': pCreature->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION); break; - case '!': pCreature->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); break; - default: pCreature->HandleEmoteCommand(EMOTE_ONESHOT_TALK); break; + case '?': creature->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION); break; + case '!': creature->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); break; + default: creature->HandleEmoteCommand(EMOTE_ONESHOT_TALK); break; } return true; @@ -968,16 +968,16 @@ public: if (!*args) return false; - Creature* pCreature = handler->getSelectedCreature(); + Creature* creature = handler->getSelectedCreature(); - if (!pCreature) + if (!creature) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } - pCreature->MonsterTextEmote(args, 0); + creature->MonsterTextEmote(args, 0); return true; } @@ -1030,9 +1030,9 @@ public: char* text = strtok(NULL, ""); uint64 guid = handler->GetSession()->GetPlayer()->GetSelection(); - Creature* pCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(guid); + Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(guid); - if (!pCreature || !receiver_str || !text) + if (!creature || !receiver_str || !text) { return false; } @@ -1043,7 +1043,7 @@ public: if (handler->HasLowerSecurity(sObjectMgr->GetPlayer(receiver_guid), 0)) return false; - pCreature->MonsterWhisper(text, receiver_guid); + creature->MonsterWhisper(text, receiver_guid); return true; } @@ -1053,18 +1053,18 @@ public: if (!*args) return false; - Creature* pCreature = handler->getSelectedCreature(); - if (!pCreature) + Creature* creature = handler->getSelectedCreature(); + if (!creature) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } - pCreature->MonsterYell(args, LANG_UNIVERSAL, 0); + creature->MonsterYell(args, LANG_UNIVERSAL, 0); // make an emote - pCreature->HandleEmoteCommand(EMOTE_ONESHOT_SHOUT); + creature->HandleEmoteCommand(EMOTE_ONESHOT_SHOUT); return true; } @@ -1162,19 +1162,19 @@ public: return false; uint32 leaderGUID = (uint32) atoi((char*)args); - Creature* pCreature = handler->getSelectedCreature(); + Creature* creature = handler->getSelectedCreature(); - if (!pCreature || !pCreature->GetDBTableGUIDLow()) + if (!creature || !creature->GetDBTableGUIDLow()) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } - uint32 lowguid = pCreature->GetDBTableGUIDLow(); - if (pCreature->GetFormation()) + uint32 lowguid = creature->GetDBTableGUIDLow(); + if (creature->GetFormation()) { - handler->PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId()); + handler->PSendSysMessage("Selected creature is already member of group %u", creature->GetFormation()->GetId()); return false; } @@ -1185,13 +1185,13 @@ public: FormationInfo *group_member; group_member = new FormationInfo; - group_member->follow_angle = (pCreature->GetAngle(chr) - chr->GetOrientation()) * 180 / M_PI; - group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(), int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(), int(2))); + group_member->follow_angle = (creature->GetAngle(chr) - chr->GetOrientation()) * 180 / M_PI; + group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - creature->GetPositionX(), int(2))+pow(chr->GetPositionY() - creature->GetPositionY(), int(2))); group_member->leaderGUID = leaderGUID; group_member->groupAI = 0; CreatureGroupMap[lowguid] = group_member; - pCreature->SearchFormation(); + creature->SearchFormation(); WorldDatabase.PExecute("INSERT INTO creature_formations (leaderGUID, memberGUID, dist, angle, groupAI) VALUES ('%u', '%u', '%f', '%f', '%u')", leaderGUID, lowguid, group_member->follow_dist, group_member->follow_angle, group_member->groupAI); @@ -1208,30 +1208,30 @@ public: uint32 linkguid = (uint32) atoi((char*)args); - Creature* pCreature = handler->getSelectedCreature(); + Creature* creature = handler->getSelectedCreature(); - if (!pCreature) + if (!creature) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } - if (!pCreature->GetDBTableGUIDLow()) + if (!creature->GetDBTableGUIDLow()) { - handler->PSendSysMessage("Selected creature %u isn't in creature table", pCreature->GetGUIDLow()); + handler->PSendSysMessage("Selected creature %u isn't in creature table", creature->GetGUIDLow()); handler->SetSentErrorMessage(true); return false; } - if (!sObjectMgr->SetCreatureLinkedRespawn(pCreature->GetDBTableGUIDLow(), linkguid)) + if (!sObjectMgr->SetCreatureLinkedRespawn(creature->GetDBTableGUIDLow(), linkguid)) { handler->PSendSysMessage("Selected creature can't link with guid '%u'", linkguid); handler->SetSentErrorMessage(true); return false; } - handler->PSendSysMessage("LinkGUID '%u' added to creature with DBTableGUID: '%u'", linkguid, pCreature->GetDBTableGUIDLow()); + handler->PSendSysMessage("LinkGUID '%u' added to creature with DBTableGUID: '%u'", linkguid, creature->GetDBTableGUIDLow()); return true; } @@ -1248,9 +1248,9 @@ public: return true; } - Creature* pCreature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid); + Creature* creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid); - if (!pCreature) + if (!creature) { handler->SendSysMessage(LANG_SELECT_CREATURE); return true; @@ -1275,15 +1275,15 @@ public: switch(SlotID) { case 1: - pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, ItemID); + creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, ItemID); added = true; break; case 2: - pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, ItemID); + creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, ItemID); added = true; break; case 3: - pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, ItemID); + creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, ItemID); added = true; break; default: @@ -1333,19 +1333,19 @@ public: return true; } - Creature* pCreature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid); + Creature* creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid); - if (!pCreature) + if (!creature) { handler->SendSysMessage(LANG_SELECT_CREATURE); return true; } - pCreature->SetName(args); - uint32 idname = sObjectMgr->AddCreatureTemplate(pCreature->GetName()); - pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname); + creature->SetName(args); + uint32 idname = sObjectMgr->AddCreatureTemplate(creature->GetName()); + creature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname); - pCreature->SaveToDB(); + creature->SaveToDB(); */ return true; @@ -1380,18 +1380,18 @@ public: return true; } - Creature* pCreature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid); + Creature* creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid); - if (!pCreature) + if (!creature) { handler->SendSysMessage(LANG_SELECT_CREATURE); return true; } - uint32 idname = sObjectMgr->AddCreatureSubName(pCreature->GetName(), args, pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID)); - pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname); + uint32 idname = sObjectMgr->AddCreatureSubName(creature->GetName(), args, creature->GetUInt32Value(UNIT_FIELD_DISPLAYID)); + creature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname); - pCreature->SaveToDB(); + creature->SaveToDB(); */ return true; } diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp index 1da11795742..4dbc47de4ce 100644 --- a/src/server/scripts/Commands/cs_wp.cpp +++ b/src/server/scripts/Commands/cs_wp.cpp @@ -740,9 +740,9 @@ public: { Field *fields = result2->Fetch(); uint32 wpguid = fields[0].GetUInt32(); - Creature* pCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpguid, VISUAL_WAYPOINT, HIGHGUID_UNIT)); + Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpguid, VISUAL_WAYPOINT, HIGHGUID_UNIT)); - if (!pCreature) + if (!creature) { handler->PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, wpguid); hasError = true; @@ -750,9 +750,9 @@ public: } else { - pCreature->CombatStop(); - pCreature->DeleteFromDB(); - pCreature->AddObjectToRemoveList(); + creature->CombatStop(); + creature->DeleteFromDB(); + creature->AddObjectToRemoveList(); } } @@ -831,22 +831,22 @@ public: float o = chr->GetOrientation(); Map *map = chr->GetMap(); - Creature* pCreature = new Creature; - if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) + Creature* creature = new Creature; + if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id); - delete pCreature; + delete creature; return false; } - pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); - pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map); - map->Add(pCreature); + creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); + creature->LoadFromDB(creature->GetDBTableGUIDLow(), map); + map->Add(creature); if (target) { - pCreature->SetDisplayId(target->GetDisplayId()); - pCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5); + creature->SetDisplayId(target->GetDisplayId()); + creature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5); } return true; @@ -879,22 +879,22 @@ public: float o = chr->GetOrientation(); Map *map = chr->GetMap(); - Creature* pCreature = new Creature; - if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) + Creature* creature = new Creature; + if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o)) { handler->PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id); - delete pCreature; + delete creature; return false; } - pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); - pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map); - map->Add(pCreature); + creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); + creature->LoadFromDB(creature->GetDBTableGUIDLow(), map); + map->Add(creature); if (target) { - pCreature->SetDisplayId(target->GetDisplayId()); - pCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5); + creature->SetDisplayId(target->GetDisplayId()); + creature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5); } return true; @@ -914,8 +914,8 @@ public: { Field *fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); - Creature* pCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(guid, VISUAL_WAYPOINT, HIGHGUID_UNIT)); - if (!pCreature) + Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(guid, VISUAL_WAYPOINT, HIGHGUID_UNIT)); + if (!creature) { handler->PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, guid); hasError = true; @@ -923,9 +923,9 @@ public: } else { - pCreature->CombatStop(); - pCreature->DeleteFromDB(); - pCreature->AddObjectToRemoveList(); + creature->CombatStop(); + creature->DeleteFromDB(); + creature->AddObjectToRemoveList(); } } while (result->NextRow()); |