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authorDuarte Duarte <dnpd.dd@gmail.com>2016-12-01 01:51:07 +0000
committerGitHub <noreply@github.com>2016-12-01 01:51:07 +0000
commit7eb4512eee5fc04994e2aa55126ccc97a8393506 (patch)
tree7adf78e39761658ce34224dca58b0b09b84dfdd5 /src/server/scripts/EasternKingdoms/Deadmines
parentc6bc131b36dea28e3a134fdb08052f4b48891792 (diff)
Scripts: Minimize duplicated enum names in header files (#18346)
This reduces the number of cache resets with the Zapcc compiler Standard followed is instance/raid TLA + DataTypes/CreaturesIds/etc
Diffstat (limited to 'src/server/scripts/EasternKingdoms/Deadmines')
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/deadmines.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.h b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
index dff4243617e..173fc20530f 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
+++ b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
@@ -20,7 +20,7 @@
#define DataHeader "DM"
-enum CannonState
+enum DMCannonState
{
CANNON_NOT_USED,
CANNON_GUNPOWDER_USED,
@@ -29,18 +29,18 @@ enum CannonState
EVENT_DONE
};
-enum Data
+enum DMData
{
EVENT_STATE,
EVENT_RHAHKZOR
};
-enum Data64
+enum DMData64
{
DATA_SMITE_CHEST
};
-enum GameObjects
+enum DMGameObjects
{
GO_FACTORY_DOOR = 13965,
GO_IRONCLAD_DOOR = 16397,
@@ -48,4 +48,5 @@ enum GameObjects
GO_DOOR_LEVER = 101833,
GO_MR_SMITE_CHEST = 144111
};
+
#endif