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| author | Duarte Duarte <dnpd.dd@gmail.com> | 2016-12-01 01:51:07 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-12-01 01:51:07 +0000 |
| commit | 7eb4512eee5fc04994e2aa55126ccc97a8393506 (patch) | |
| tree | 7adf78e39761658ce34224dca58b0b09b84dfdd5 /src/server/scripts/EasternKingdoms/Deadmines | |
| parent | c6bc131b36dea28e3a134fdb08052f4b48891792 (diff) | |
Scripts: Minimize duplicated enum names in header files (#18346)
This reduces the number of cache resets with the Zapcc compiler
Standard followed is instance/raid TLA + DataTypes/CreaturesIds/etc
Diffstat (limited to 'src/server/scripts/EasternKingdoms/Deadmines')
| -rw-r--r-- | src/server/scripts/EasternKingdoms/Deadmines/deadmines.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.h b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.h index dff4243617e..173fc20530f 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.h +++ b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.h @@ -20,7 +20,7 @@ #define DataHeader "DM" -enum CannonState +enum DMCannonState { CANNON_NOT_USED, CANNON_GUNPOWDER_USED, @@ -29,18 +29,18 @@ enum CannonState EVENT_DONE }; -enum Data +enum DMData { EVENT_STATE, EVENT_RHAHKZOR }; -enum Data64 +enum DMData64 { DATA_SMITE_CHEST }; -enum GameObjects +enum DMGameObjects { GO_FACTORY_DOOR = 13965, GO_IRONCLAD_DOOR = 16397, @@ -48,4 +48,5 @@ enum GameObjects GO_DOOR_LEVER = 101833, GO_MR_SMITE_CHEST = 144111 }; + #endif |
