diff options
| author | joschiwald <joschiwald@online.de> | 2014-01-04 18:22:06 +0100 |
|---|---|---|
| committer | joschiwald <joschiwald@online.de> | 2014-01-04 18:22:06 +0100 |
| commit | cd76d3290719161db1c10b4c82de191db1cef7e8 (patch) | |
| tree | 5f2e3c498de123817dda7488dd60a7dade0c36ce /src/server/scripts/EasternKingdoms/Karazhan | |
| parent | ff61e4d79deeae19fe3bcbd3f8ce09b83bf7af4a (diff) | |
Core/Entities: correct creature damage, offhand damage should work too
* todo: some creatures need dmg_multiplier update in creature_template
Diffstat (limited to 'src/server/scripts/EasternKingdoms/Karazhan')
| -rw-r--r-- | src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp | 20 |
1 files changed, 2 insertions, 18 deletions
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp index b82c0099ce4..bde326a5c37 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp @@ -297,12 +297,7 @@ public: void ClearWeapons() { SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_UNEQUIP, EQUIP_NO_CHANGE); - - //damage - const CreatureTemplate* cinfo = me->GetCreatureTemplate(); - me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg); - me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg); - me->UpdateDamagePhysical(BASE_ATTACK); + me->SetCanDualWield(false); } void EnfeebleHealthEffect() @@ -419,19 +414,8 @@ public: //models SetEquipmentSlots(false, EQUIP_ID_AXE, EQUIP_ID_AXE, EQUIP_NO_CHANGE); - //damage - const CreatureTemplate* cinfo = me->GetCreatureTemplate(); - me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 2*cinfo->mindmg); - me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 2*cinfo->maxdmg); - me->UpdateDamagePhysical(BASE_ATTACK); - - me->SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, cinfo->mindmg); - me->SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, cinfo->maxdmg); - //Sigh, updating only works on main attack, do it manually .... - me->SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, cinfo->mindmg); - me->SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, cinfo->maxdmg); - me->SetAttackTime(OFF_ATTACK, (me->GetAttackTime(BASE_ATTACK)*150)/100); + me->SetCanDualWield(true); } } else if (phase == 2) |
