diff options
| author | jackpoz <giacomopoz@gmail.com> | 2014-05-20 21:21:33 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2014-05-20 21:21:33 +0200 |
| commit | 1083dbb993f1e227472891cda109098671d7eae2 (patch) | |
| tree | 14823385047c6f42a7ae432643a60bb2835f50c9 /src/server/scripts/EasternKingdoms/MagistersTerrace | |
| parent | d36ecbf4a39ed4d1b434a2926609b1d0d7b3c645 (diff) | |
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
Diffstat (limited to 'src/server/scripts/EasternKingdoms/MagistersTerrace')
3 files changed, 30 insertions, 30 deletions
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp index e0c902427c2..3c4b372808b 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp @@ -196,7 +196,7 @@ public: ThreatContainer::StorageType::const_iterator i = threatlist.begin(); for (i = threatlist.begin(); i != threatlist.end(); ++i) { - Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid()); + Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()); if (unit && unit->IsAlive()) { float threat = me->getThreatManager().getThreat(unit); @@ -214,7 +214,7 @@ public: ThreatContainer::StorageType::const_iterator i = threatlist.begin(); for (i = threatlist.begin(); i != threatlist.end(); ++i) { - Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid()); + Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()); if (unit && (unit->GetTypeId() == TYPEID_PLAYER)) unit->CastSpell(unit, SPELL_TELEPORT_CENTER, true); } @@ -227,7 +227,7 @@ public: ThreatContainer::StorageType::const_iterator i = threatlist.begin(); for (i = threatlist.begin(); i != threatlist.end(); ++i) { - Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid()); + Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()); if (unit && (unit->GetTypeId() == TYPEID_PLAYER)) // Knockback into the air unit->CastSpell(unit, SPELL_GRAVITY_LAPSE_DOT, true, 0, 0, me->GetGUID()); @@ -240,7 +240,7 @@ public: ThreatContainer::StorageType::const_iterator i = threatlist.begin(); for (i = threatlist.begin(); i != threatlist.end(); ++i) { - Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid()); + Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()); if (unit && (unit->GetTypeId() == TYPEID_PLAYER)) { // Also needs an exception in spell system. @@ -260,7 +260,7 @@ public: ThreatContainer::StorageType::const_iterator i = threatlist.begin(); for (i = threatlist.begin(); i != threatlist.end(); ++i) { - Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid()); + Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()); if (unit && (unit->GetTypeId() == TYPEID_PLAYER)) { unit->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_FLY); diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp index 046db7fc654..8dc8ff799ba 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp @@ -162,7 +162,7 @@ public: for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) { - if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[i])) + if (Unit* pAdd = ObjectAccessor::GetUnit(*me, m_auiLackeyGUID[i])) { if (!pAdd->GetVictim()) { @@ -210,7 +210,7 @@ public: { for (std::vector<uint32>::const_iterator itr = LackeyEntryList.begin(); itr != LackeyEntryList.end(); ++itr) { - Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[j]); + Unit* pAdd = ObjectAccessor::GetUnit(*me, m_auiLackeyGUID[j]); //object already removed, not exist if (!pAdd) @@ -271,7 +271,7 @@ public: Unit* target = me; for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) { - if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[i])) + if (Unit* pAdd = ObjectAccessor::GetUnit(*me, m_auiLackeyGUID[i])) { if (pAdd->IsAlive() && pAdd->GetHealth() < health) target = pAdd; @@ -287,7 +287,7 @@ public: Unit* target = me; if (urand(0, 1)) - if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) + if (Unit* pAdd = ObjectAccessor::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) if (pAdd->IsAlive()) target = pAdd; @@ -300,7 +300,7 @@ public: Unit* target = me; if (urand(0, 1)) - if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) + if (Unit* pAdd = ObjectAccessor::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) if (pAdd->IsAlive() && !pAdd->HasAura(SPELL_SHIELD)) target = pAdd; @@ -319,7 +319,7 @@ public: if (urand(0, 1)) target = me; else - if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) + if (Unit* pAdd = ObjectAccessor::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) if (pAdd->IsAlive()) target = pAdd; } @@ -390,7 +390,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) { - if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUIDs[i])) + if (Unit* pAdd = ObjectAccessor::GetUnit(*me, m_auiLackeyGUIDs[i])) { if (!pAdd->GetVictim() && pAdd != me) { @@ -400,7 +400,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI } } - if (Creature* pDelrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA))) + if (Creature* pDelrissa = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DELRISSA))) { if (pDelrissa->IsAlive() && !pDelrissa->GetVictim()) { @@ -412,7 +412,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI void JustDied(Unit* /*killer*/) override { - Creature* pDelrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA)); + Creature* pDelrissa = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DELRISSA)); uint32 uiLackeyDeathCount = instance->GetData(DATA_DELRISSA_DEATH_COUNT); if (!pDelrissa) @@ -441,13 +441,13 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI void KilledUnit(Unit* victim) override { - if (Creature* Delrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA))) + if (Creature* Delrissa = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DELRISSA))) Delrissa->AI()->KilledUnit(victim); } void AcquireGUIDs() { - if (Creature* Delrissa = (Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA)))) + if (Creature* Delrissa = (ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DELRISSA)))) { for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) m_auiLackeyGUIDs[i] = CAST_AI(boss_priestess_delrissa::boss_priestess_delrissaAI, Delrissa->AI())->m_auiLackeyGUID[i]; @@ -832,7 +832,7 @@ public: ThreatContainer::StorageType const &t_list = me->getThreatManager().getThreatList(); for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { - if (Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid())) + if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid())) { //if in melee range if (target->IsWithinDistInMap(me, 5)) @@ -918,7 +918,7 @@ public: ThreatContainer::StorageType const &t_list = me->getThreatManager().getThreatList(); for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { - if (Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid())) + if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid())) { //if in melee range if (target->IsWithinDistInMap(me, ATTACK_DISTANCE)) @@ -1022,7 +1022,7 @@ public: Wing_Clip_Timer = 4000; Freezing_Trap_Timer = 15000; - Unit* pPet = Unit::GetUnit(*me, m_uiPetGUID); + Unit* pPet = ObjectAccessor::GetUnit(*me, m_uiPetGUID); if (!pPet) me->SummonCreature(NPC_SLIVER, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0); @@ -1171,7 +1171,7 @@ public: // uint64 guid = (*itr)->guid; // if (guid) // { - // Unit* pAdd = Unit::GetUnit(*me, (*itr)->guid); + // Unit* pAdd = ObjectAccessor::GetUnit(*me, (*itr)->guid); // if (pAdd && pAdd->IsAlive()) // { DoCast(me, SPELL_LESSER_HEALING_WAVE); @@ -1256,7 +1256,7 @@ public: { for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) { - if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUIDs[i])) + if (Unit* pAdd = ObjectAccessor::GetUnit(*me, m_auiLackeyGUIDs[i])) { if (pAdd->IsPolymorphed()) { diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp index 74e9321d08c..d77f5db9cea 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp @@ -107,8 +107,8 @@ public: //for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i) for (std::list<uint64>::const_iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr) { - //Unit* unit = Unit::GetUnit(*me, FelCrystals[i]); - if (Creature* creature = Unit::GetCreature(*me, *itr)) + //Unit* unit = ObjectAccessor::GetUnit(*me, FelCrystals[i]); + if (Creature* creature = ObjectAccessor::GetCreature(*me, *itr)) { if (!creature->IsAlive()) creature->Respawn(); // Let the core handle setting death state, etc. @@ -148,8 +148,8 @@ public: for (std::list<uint64>::const_iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr) { pCrystal = NULL; - //pCrystal = Unit::GetUnit(*me, FelCrystals[i]); - pCrystal = Unit::GetUnit(*me, *itr); + //pCrystal = ObjectAccessor::GetUnit(*me, FelCrystals[i]); + pCrystal = ObjectAccessor::GetUnit(*me, *itr); if (pCrystal && pCrystal->IsAlive()) { // select nearest @@ -184,8 +184,8 @@ public: //for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i) for (std::list<uint64>::const_iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr) { - //Creature* pCrystal = (Unit::GetCreature(*me, FelCrystals[i])); - Creature* pCrystal = Unit::GetCreature(*me, *itr); + //Creature* pCrystal = (ObjectAccessor::GetCreature(*me, FelCrystals[i])); + Creature* pCrystal = ObjectAccessor::GetCreature(*me, *itr); if (pCrystal && pCrystal->IsAlive()) pCrystal->Kill(pCrystal); } @@ -206,7 +206,7 @@ public: { if (type == POINT_MOTION_TYPE && id == 1) { - Unit* CrystalChosen = Unit::GetUnit(*me, CrystalGUID); + Unit* CrystalChosen = ObjectAccessor::GetUnit(*me, CrystalGUID); if (CrystalChosen && CrystalChosen->IsAlive()) { // Make the crystal attackable @@ -292,7 +292,7 @@ public: Talk(SAY_EMPOWERED); - Unit* CrystalChosen = Unit::GetUnit(*me, CrystalGUID); + Unit* CrystalChosen = ObjectAccessor::GetUnit(*me, CrystalGUID); if (CrystalChosen && CrystalChosen->IsAlive()) // Use Deal Damage to kill it, not setDeathState. CrystalChosen->Kill(CrystalChosen); @@ -335,7 +335,7 @@ public: { if (InstanceScript* instance = me->GetInstanceScript()) { - Creature* Selin = (Unit::GetCreature(*me, instance->GetData64(DATA_SELIN))); + Creature* Selin = (ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SELIN))); if (Selin && Selin->IsAlive()) { if (CAST_AI(boss_selin_fireheart::boss_selin_fireheartAI, Selin->AI())->CrystalGUID == me->GetGUID()) |
