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Author
2025-05-11
Scripts/Misc: Update ScriptPCH content to include most commonly headers
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-11-06
Core/InstanceScript: Refactored door types to reflect its behavior (#29406)
ModoX
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2023-04-08
Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ...
ModoX
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-06-10
Scripts/Misc: Load gossip options from DB (#27892)
lee
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-25
Scripts/Spells: Few fixes to spells with GameObjectActions (#27587)
offl
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-03-10
Scripts/Spells: Add comments with id & name of spells part 1
offl
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-02-04
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...
Shauren
2022-01-24
Core/Misc: Fix static analysis issues (#25178)
Giacomo Pozzoni
2022-01-24
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2022-01-23
Scripts/Magisters Terrace: Use std::chrono::duration overloads of EventMap (#...
Peter Keresztes Schmidt
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2021-12-27
Core/ZoneScript: Add "invoker" param to ProcessEvent (#24758)
Jeremy
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-11-23
Scripts/MGT: Kael'thas intro can now be skipped when not killing the trash pa...
Ovah
2021-11-23
Core/Misc: Added lambda support to EventProcessor
Shauren
2021-11-23
Scripts/Magister Terrace: Fixed a enum mistake
Keader
2021-11-23
Core/Misc: Fixed shaman elementals and magister terrace first boss access
Keader
2021-11-23
Scripts/Magister Terrace: Update InstanceScript and more fixes
Ovah
2021-11-23
Scripts/Magister Terrace: Felblood Kaelthas rewrite
Ovah
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-10-03
Core/Gossip: Update GossipOptionIcon enum (#26906)
Meji
2021-06-19
Core/Scripts: Fixed tabs issues introduced in 5bef3e426aea37b0e7555f146037c58...
Keader
2021-06-19
Core/Scripts: Fixed possible crashs related with JustDied
Keader
2021-06-19
Scripts/Magisters Terrace: Removed not allowed ENSURE_AI call from constructor
sirikfoll
2021-06-13
Core/Auras: removed caster dependency from core
ariel-
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2021-03-16
Core/Auras: Update AuraState enum and implement missing new ones
Shauren
2021-02-15
Misc: Kill trailing white spaces
Aokromes
2021-02-06
Core/Misc: Fix static analysis issues
jackpoz
2021-02-06
Core/Misc: Fix static analysis issues
jackpoz
2021-01-13
some more cleanup (cbd025f follow-up)
Treeston
2021-01-13
Scripts/MagistersTerrace: Fix some crashes in Selin Fireheart. His script is ...
Treeston
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
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