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authorDehravor <dehravor@gmail.com>2014-04-29 16:35:11 +0200
committerDehravor <dehravor@gmail.com>2014-04-29 16:35:11 +0200
commit24ae6a6802da5fc3f90b075d21cd4275e7138441 (patch)
tree3501d986aaf1ec9df27a873a16bf5b3e5dac2225 /src/server/scripts/EasternKingdoms/MagistersTerrace
parent414554aefa8af569a96c952dcf36707c9c77c7cb (diff)
Core/Misc: Remove obsolete C++11 backward compatibility macros
OVERRIDE, FINAL, DELETE_MEMBER
Diffstat (limited to 'src/server/scripts/EasternKingdoms/MagistersTerrace')
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp54
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp80
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp28
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp26
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp12
6 files changed, 107 insertions, 107 deletions
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
index 0601c69e96d..e0c902427c2 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
@@ -94,7 +94,7 @@ class boss_felblood_kaelthas : public CreatureScript
public:
boss_felblood_kaelthas() : CreatureScript("boss_felblood_kaelthas") { }
- CreatureAI* GetAI(Creature* c) const OVERRIDE
+ CreatureAI* GetAI(Creature* c) const override
{
return GetInstanceAI<boss_felblood_kaelthasAI>(c);
}
@@ -132,7 +132,7 @@ public:
// 1 = Fireball; Summon Phoenix; Flamestrike
// 2 = Gravity Lapses
- void Reset() OVERRIDE
+ void Reset() override
{
/// @todo Timers
FireballTimer = 0;
@@ -153,7 +153,7 @@ public:
instance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
@@ -164,18 +164,18 @@ public:
escapeOrb->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
- void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage) override
{
if (damage > me->GetHealth())
RemoveGravityLapse(); // Remove Gravity Lapse so that players fall to ground if they kill him when in air.
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
instance->SetData(DATA_KAELTHAS_EVENT, IN_PROGRESS);
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (!HasTaunted && me->IsWithinDistInMap(who, 40.0f))
@@ -274,7 +274,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
@@ -430,7 +430,7 @@ class npc_felkael_flamestrike : public CreatureScript
public:
npc_felkael_flamestrike() : CreatureScript("npc_felkael_flamestrike") { }
- CreatureAI* GetAI(Creature* c) const OVERRIDE
+ CreatureAI* GetAI(Creature* c) const override
{
return new npc_felkael_flamestrikeAI(c);
}
@@ -443,7 +443,7 @@ public:
uint32 FlameStrikeTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
FlameStrikeTimer = 5000;
@@ -453,10 +453,10 @@ public:
DoCast(me, SPELL_FLAMESTRIKE2, true);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
- void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (FlameStrikeTimer <= diff)
{
@@ -472,7 +472,7 @@ class npc_felkael_phoenix : public CreatureScript
public:
npc_felkael_phoenix() : CreatureScript("npc_felkael_phoenix") { }
- CreatureAI* GetAI(Creature* c) const OVERRIDE
+ CreatureAI* GetAI(Creature* c) const override
{
return GetInstanceAI<npc_felkael_phoenixAI>(c);
}
@@ -490,7 +490,7 @@ public:
bool Rebirth;
bool FakeDeath;
- void Reset() OVERRIDE
+ void Reset() override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE);
me->SetDisableGravity(true);
@@ -501,9 +501,9 @@ public:
FakeDeath = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void DamageTaken(Unit* /*killer*/, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* /*killer*/, uint32 &damage) override
{
if (damage < me->GetHealth())
return;
@@ -537,12 +537,12 @@ public:
}
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
me->SummonCreature(CREATURE_PHOENIX_EGG, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//If we are fake death, we cast revbirth and after that we kill the phoenix to spawn the egg.
if (FakeDeath)
@@ -585,7 +585,7 @@ class npc_felkael_phoenix_egg : public CreatureScript
public:
npc_felkael_phoenix_egg() : CreatureScript("npc_felkael_phoenix_egg") { }
- CreatureAI* GetAI(Creature* c) const OVERRIDE
+ CreatureAI* GetAI(Creature* c) const override
{
return new npc_felkael_phoenix_eggAI(c);
}
@@ -596,16 +596,16 @@ public:
uint32 HatchTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
HatchTimer = 10000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
- void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (HatchTimer <= diff)
{
@@ -621,7 +621,7 @@ class npc_arcane_sphere : public CreatureScript
public:
npc_arcane_sphere() : CreatureScript("npc_arcane_sphere") { }
- CreatureAI* GetAI(Creature* c) const OVERRIDE
+ CreatureAI* GetAI(Creature* c) const override
{
return new npc_arcane_sphereAI(c);
}
@@ -633,7 +633,7 @@ public:
uint32 DespawnTimer;
uint32 ChangeTargetTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
DespawnTimer = 30000;
ChangeTargetTimer = urand(6000, 12000);
@@ -644,9 +644,9 @@ public:
DoCast(me, SPELL_ARCANE_SPHERE_PASSIVE, true);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (DespawnTimer <= diff)
me->Kill(me);
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
index 4bc0ee68cc3..046db7fc654 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
@@ -108,7 +108,7 @@ class boss_priestess_delrissa : public CreatureScript
public:
boss_priestess_delrissa() : CreatureScript("boss_priestess_delrissa") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_priestess_delrissaAI>(creature);
}
@@ -136,7 +136,7 @@ public:
uint32 DispelTimer;
uint32 ResetTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
PlayersKilled = 0;
@@ -151,12 +151,12 @@ public:
}
//this mean she at some point evaded
- void JustReachedHome() OVERRIDE
+ void JustReachedHome() override
{
instance->SetData(DATA_DELRISSA_EVENT, FAIL);
}
- void EnterCombat(Unit* who) OVERRIDE
+ void EnterCombat(Unit* who) override
{
Talk(SAY_AGGRO);
@@ -224,7 +224,7 @@ public:
}
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
@@ -235,7 +235,7 @@ public:
++PlayersKilled;
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
@@ -248,7 +248,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -365,7 +365,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
bool UsedPotion;
- void Reset() OVERRIDE
+ void Reset() override
{
UsedPotion = false;
@@ -383,7 +383,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
}
}
- void EnterCombat(Unit* who) OVERRIDE
+ void EnterCombat(Unit* who) override
{
if (!who)
return;
@@ -410,7 +410,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
}
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Creature* pDelrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA));
uint32 uiLackeyDeathCount = instance->GetData(DATA_DELRISSA_DEATH_COUNT);
@@ -439,7 +439,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
}
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (Creature* Delrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA)))
Delrissa->AI()->KilledUnit(victim);
@@ -454,7 +454,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UsedPotion && HealthBelowPct(25))
{
@@ -485,7 +485,7 @@ class boss_kagani_nightstrike : public CreatureScript
public:
boss_kagani_nightstrike() : CreatureScript("boss_kagani_nightstrike") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_kagani_nightstrikeAI>(creature);
}
@@ -502,7 +502,7 @@ public:
uint32 Wait_Timer;
bool InVanish;
- void Reset() OVERRIDE
+ void Reset() override
{
Gouge_Timer = 5500;
Kick_Timer = 7000;
@@ -515,7 +515,7 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -589,7 +589,7 @@ class boss_ellris_duskhallow : public CreatureScript
public:
boss_ellris_duskhallow() : CreatureScript("boss_ellris_duskhallow") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_ellris_duskhallowAI>(creature);
}
@@ -605,7 +605,7 @@ public:
uint32 Curse_of_Agony_Timer;
uint32 Fear_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Immolate_Timer = 6000;
Shadow_Bolt_Timer = 3000;
@@ -616,12 +616,12 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
DoCast(me, SPELL_SUMMON_IMP);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -680,7 +680,7 @@ class boss_eramas_brightblaze : public CreatureScript
public:
boss_eramas_brightblaze() : CreatureScript("boss_eramas_brightblaze") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_eramas_brightblazeAI>(creature);
}
@@ -693,7 +693,7 @@ public:
uint32 Knockdown_Timer;
uint32 Snap_Kick_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Knockdown_Timer = 6000;
Snap_Kick_Timer = 4500;
@@ -701,7 +701,7 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -741,7 +741,7 @@ class boss_yazzai : public CreatureScript
public:
boss_yazzai() : CreatureScript("boss_yazzai") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_yazzaiAI>(creature);
}
@@ -762,7 +762,7 @@ public:
uint32 Frostbolt_Timer;
uint32 Blink_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
HasIceBlocked = false;
@@ -778,7 +778,7 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -871,7 +871,7 @@ class boss_warlord_salaris : public CreatureScript
public:
boss_warlord_salaris() : CreatureScript("boss_warlord_salaris") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_warlord_salarisAI>(creature);
}
@@ -888,7 +888,7 @@ public:
uint32 Hamstring_Timer;
uint32 Mortal_Strike_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Intercept_Stun_Timer = 500;
Disarm_Timer = 6000;
@@ -900,12 +900,12 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
DoCast(me, SPELL_BATTLE_SHOUT);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -991,7 +991,7 @@ class boss_garaxxas : public CreatureScript
public:
boss_garaxxas() : CreatureScript("boss_garaxxas") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_garaxxasAI>(creature);
}
@@ -1013,7 +1013,7 @@ public:
uint32 Wing_Clip_Timer;
uint32 Freezing_Trap_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Aimed_Shot_Timer = 6000;
Shoot_Timer = 2500;
@@ -1029,12 +1029,12 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
m_uiPetGUID = summoned->GetGUID();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -1102,7 +1102,7 @@ class boss_apoko : public CreatureScript
public:
boss_apoko() : CreatureScript("boss_apoko") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_apokoAI>(creature);
}
@@ -1119,7 +1119,7 @@ public:
uint32 Healing_Wave_Timer;
uint32 Frost_Shock_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Totem_Timer = 2000;
Totem_Amount = 1;
@@ -1131,7 +1131,7 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -1200,7 +1200,7 @@ class boss_zelfan : public CreatureScript
public:
boss_zelfan() : CreatureScript("boss_zelfan") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_zelfanAI>(creature);
}
@@ -1216,7 +1216,7 @@ public:
uint32 High_Explosive_Sheep_Timer;
uint32 Fel_Iron_Bomb_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Goblin_Dragon_Gun_Timer = 20000;
Rocket_Launch_Timer = 7000;
@@ -1227,7 +1227,7 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -1285,7 +1285,7 @@ class npc_high_explosive_sheep : public CreatureScript
public:
npc_high_explosive_sheep() : CreatureScript("npc_high_explosive_sheep") { }
- //CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ //CreatureAI* GetAI(Creature* creature) const override
//{
// return new npc_high_explosive_sheepAI(creature);
//};
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
index 758ecb996f4..74e9321d08c 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
@@ -64,7 +64,7 @@ class boss_selin_fireheart : public CreatureScript
public:
boss_selin_fireheart() : CreatureScript("boss_selin_fireheart") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_selin_fireheartAI>(creature);
};
@@ -102,7 +102,7 @@ public:
uint64 CrystalGUID; // This will help us create a pointer to the crystal we are draining. We store GUIDs, never units in case unit is deleted/offline (offline if player of course).
- void Reset() OVERRIDE
+ void Reset() override
{
//for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i)
for (std::list<uint64>::const_iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr)
@@ -191,18 +191,18 @@ public:
}
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
instance->SetData(DATA_SELIN_EVENT, IN_PROGRESS);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
- void MovementInform(uint32 type, uint32 id) OVERRIDE
+ void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE && id == 1)
{
@@ -224,7 +224,7 @@ public:
}
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
@@ -232,7 +232,7 @@ public:
ShatterRemainingCrystals();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -315,7 +315,7 @@ class npc_fel_crystal : public CreatureScript
public:
npc_fel_crystal() : CreatureScript("npc_fel_crystal") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_fel_crystalAI(creature);
};
@@ -324,14 +324,14 @@ public:
{
npc_fel_crystalAI(Creature* creature) : ScriptedAI(creature) { }
- void Reset() OVERRIDE { }
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
- void AttackStart(Unit* /*who*/) OVERRIDE { }
- void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { }
+ void Reset() override { }
+ void EnterCombat(Unit* /*who*/) override { }
+ void AttackStart(Unit* /*who*/) override { }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- void UpdateAI(uint32 /*diff*/) OVERRIDE { }
+ void UpdateAI(uint32 /*diff*/) override { }
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (InstanceScript* instance = me->GetInstanceScript())
{
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
index 95bfcb93878..58b9ef12095 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
@@ -74,7 +74,7 @@ class boss_vexallus : public CreatureScript
public:
boss_vexallus() : CreatureScript("boss_vexallus") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_vexallusAI>(creature);
};
@@ -94,7 +94,7 @@ public:
uint32 IntervalHealthAmount;
bool Enraged;
- void Reset() OVERRIDE
+ void Reset() override
{
summons.DespawnAll();
ChainLightningTimer = 8000;
@@ -106,25 +106,25 @@ public:
instance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
summons.DespawnAll();
instance->SetData(DATA_VEXALLUS_EVENT, DONE);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
instance->SetData(DATA_VEXALLUS_EVENT, IN_PROGRESS);
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
if (Unit* temp = SelectTarget(SELECT_TARGET_RANDOM, 0))
summoned->GetMotionMaster()->MoveFollow(temp, 0, 0);
@@ -133,7 +133,7 @@ public:
summoned->CastSpell(summoned, SPELL_ENERGY_BOLT, false, 0, 0, me->GetGUID());
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -207,7 +207,7 @@ class npc_pure_energy : public CreatureScript
public:
npc_pure_energy() : CreatureScript("npc_pure_energy") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_pure_energyAI(creature);
};
@@ -219,9 +219,9 @@ public:
me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
}
- void Reset() OVERRIDE { }
+ void Reset() override { }
- void JustDied(Unit* slayer) OVERRIDE
+ void JustDied(Unit* slayer) override
{
if (Unit* temp = me->GetOwner())
{
@@ -230,10 +230,10 @@ public:
}
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
- void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- void AttackStart(Unit* /*who*/) OVERRIDE { }
+ void AttackStart(Unit* /*who*/) override { }
};
};
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
index 5183efea521..daea647609d 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
@@ -81,7 +81,7 @@ public:
uint32 StatuesState;
uint8 felCristalIndex;
- void Initialize() OVERRIDE
+ void Initialize() override
{
memset(&Encounter, 0, sizeof(Encounter));
@@ -103,7 +103,7 @@ public:
felCristalIndex = 0;
}
- bool IsEncounterInProgress() const OVERRIDE
+ bool IsEncounterInProgress() const override
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (Encounter[i] == IN_PROGRESS)
@@ -183,7 +183,7 @@ public:
SaveToDB();
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -199,7 +199,7 @@ public:
}
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -230,7 +230,7 @@ public:
}
}
- std::string GetSaveData() OVERRIDE
+ std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
@@ -241,7 +241,7 @@ public:
return saveStream.str();
}
- void Load(const char* str) OVERRIDE
+ void Load(const char* str) override
{
if (!str)
{
@@ -307,7 +307,7 @@ public:
}
};
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_magisters_terrace_InstanceMapScript(map);
}
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
index ed5d9d4ec6f..28f4800b6cf 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
@@ -68,7 +68,7 @@ class npc_kalecgos : public CreatureScript
public:
npc_kalecgos() : CreatureScript("npc_kalecgos") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
switch (action)
@@ -97,7 +97,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
@@ -108,7 +108,7 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_kalecgosAI(creature);
}
@@ -119,7 +119,7 @@ public:
uint32 m_uiTransformTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
m_uiTransformTimer = 0;
@@ -128,7 +128,7 @@ public:
me->GetMotionMaster()->MovePoint(POINT_ID_LAND, afKaelLandPoint[0], afKaelLandPoint[1], afKaelLandPoint[2]);
}
- void MovementInform(uint32 uiType, uint32 uiPointId) OVERRIDE
+ void MovementInform(uint32 uiType, uint32 uiPointId) override
{
if (uiType != POINT_MOTION_TYPE)
return;
@@ -162,7 +162,7 @@ public:
}
}
- void UpdateAI(uint32 uiDiff) OVERRIDE
+ void UpdateAI(uint32 uiDiff) override
{
if (m_uiTransformTimer)
{