diff options
| author | click <none@none> | 2010-06-07 00:54:06 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-06-07 00:54:06 +0200 |
| commit | dc510c9a143de1977daedea0aefb9589c01adde2 (patch) | |
| tree | 6691fda7c0985077aeb6ff3a93e829447dddd736 /src/server/scripts/EasternKingdoms/MagistersTerrace | |
| parent | ded01bb23c3af75482d206f6ec52eec87009b238 (diff) | |
Some more consistency-renaming of script-zones
--HG--
branch : trunk
rename : src/server/scripts/EasternKingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.h
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.h
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/instance_blackwing_lair.cpp
rename : src/server/scripts/EasternKingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
rename : src/server/scripts/EasternKingdoms/deadmines/deadmines.cpp => src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
rename : src/server/scripts/EasternKingdoms/deadmines/deadmines.h => src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
rename : src/server/scripts/EasternKingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
rename : src/server/scripts/EasternKingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
rename : src/server/scripts/EasternKingdoms/gnomeregan/gnomeregan.h => src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.h
rename : src/server/scripts/EasternKingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_curator.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_midnight.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_moroes.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/bosses_opera.cpp => src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/karazhan.cpp => src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/karazhan.h => src/server/scripts/EasternKingdoms/Karazhan/karazhan.h
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.h
rename : src/server/scripts/EasternKingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_baron_geddon.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_garr.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_garr.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_gehennas.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_lucifron.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_magmadar.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_shazzrah.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/molten_core.cpp => src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/molten_core.h => src/server/scripts/EasternKingdoms/MoltenCore/molten_core.h
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/EasternKingdoms/ScarletMonastery/scarlet_monastery.h
rename : src/server/scripts/EasternKingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_kormok.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_vectus.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/scholomance.h => src/server/scripts/EasternKingdoms/Scholomance/scholomance.h
rename : src/server/scripts/EasternKingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
rename : src/server/scripts/EasternKingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
rename : src/server/scripts/EasternKingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
rename : src/server/scripts/EasternKingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/stratholme.cpp => src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/stratholme.h => src/server/scripts/EasternKingdoms/Stratholme/stratholme.h
rename : src/server/scripts/EasternKingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
rename : src/server/scripts/EasternKingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
rename : src/server/scripts/EasternKingdoms/sunken_temple/sunken_temple.h => src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.h
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.h
rename : src/server/scripts/EasternKingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
rename : src/server/scripts/EasternKingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
rename : src/server/scripts/EasternKingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
rename : src/server/scripts/EasternKingdoms/uldaman/uldaman.cpp => src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_janalai.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/zulaman.cpp => src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/zulaman.h => src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_marli.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/zulgurub.h => src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
rename : src/server/scripts/Kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.h
rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_epoch.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_infinite.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_mal_ganis.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_meathook.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_salramm.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.h
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/instance_culling_of_stratholme.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_aeonus.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_chrono_lord_deja.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_temporus.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.h
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/instance_dark_portal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_anetheron.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_archimonde.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_azgalor.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_kazrogal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_rage_winterchill.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.h
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.h
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.h
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/instance_hyjal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_captain_skarloc.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_epoch_hunter.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_leutenant_drake.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/instance_old_hillsbrad.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.h
rename : src/server/scripts/Kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp
rename : src/server/scripts/Kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp
rename : src/server/scripts/Kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
rename : src/server/scripts/Kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp
rename : src/server/scripts/Kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
rename : src/server/scripts/Kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
rename : src/server/scripts/Kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/Kalimdor/OnyxiasLair/onyxias_lair.h
rename : src/server/scripts/Kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp
rename : src/server/scripts/Kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp
rename : src/server/scripts/Kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
rename : src/server/scripts/Kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.h
rename : src/server/scripts/Kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
rename : src/server/scripts/Kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
rename : src/server/scripts/Kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.h
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/Kalimdor/TempleOfAhnQiraj/temple_of_ahnqiraj.h
rename : src/server/scripts/Kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp
rename : src/server/scripts/Kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
rename : src/server/scripts/Kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.h
rename : src/server/scripts/Kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
rename : src/server/scripts/Kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/Northrend/AzjolNerub/ahnkahet/ahnkahet.h
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/azjol_nerub.h
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_anubarak.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_hadronox.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/instance_azjol_nerub.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_argent_challenge.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_black_knight.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_grand_champions.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/instance_trial_of_the_champion.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.h
rename : src/server/scripts/Northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp
rename : src/server/scripts/Northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
rename : src/server/scripts/Northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
rename : src/server/scripts/Northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
rename : src/server/scripts/Northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/Northrend/DraktharonKeep/drak_tharon_keep.h
rename : src/server/scripts/Northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_bronjahm.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_devourer_of_souls.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.h
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/instance_forge_of_souls.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_falric.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_marwyn.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.h
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/instance_halls_of_reflection.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_forgemaster_garfrost.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_krickandick.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_scourgelord_tyrannus.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/instance_pit_of_saron.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.h
rename : src/server/scripts/Northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp
rename : src/server/scripts/Northrend/gundrak/boss_eck.cpp => src/server/scripts/Northrend/Gundrak/boss_eck.cpp
rename : src/server/scripts/Northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
rename : src/server/scripts/Northrend/gundrak/boss_moorabi.cpp => src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp
rename : src/server/scripts/Northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
rename : src/server/scripts/Northrend/gundrak/gundrak.h => src/server/scripts/Northrend/Gundrak/gundrak.h
rename : src/server/scripts/Northrend/gundrak/instance_gundrak.cpp => src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_gluth.cpp => src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_gothik.cpp => src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_heigan.cpp => src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/Northrend/Naxxramas/boss_highlord_mograine.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_noth.cpp => src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
rename : src/server/scripts/Northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
rename : src/server/scripts/Northrend/naxxramas/naxxramas.h => src/server/scripts/Northrend/Naxxramas/naxxramas.h
rename : src/server/scripts/Northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp
rename : src/server/scripts/Northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp
rename : src/server/scripts/Northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/Northrend/ObsidianSanctum/obsidian_sanctum.h
rename : src/server/scripts/Northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/Northrend/TheNexus/eye_of_eternity/boss_malygos.cpp
rename : src/server/scripts/Northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/Northrend/TheNexus/eye_of_eternity/eye_of_eternity.h
rename : src/server/scripts/Northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/Northrend/TheNexus/eye_of_eternity/instance_eye_of_eternity.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_anomalus.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_keristrasza.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_magus_telestra.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_ormorok.cpp
rename : src/server/scripts/Northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/Northrend/TheNexus/nexus/commander_kolurg.cpp
rename : src/server/scripts/Northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/Northrend/TheNexus/nexus/commander_stoutbeard.cpp
rename : src/server/scripts/Northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/Northrend/TheNexus/nexus/instance_nexus.cpp
rename : src/server/scripts/Northrend/nexus/nexus/nexus.h => src/server/scripts/Northrend/TheNexus/nexus/nexus.h
rename : src/server/scripts/Northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_drakos.cpp
rename : src/server/scripts/Northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_eregos.cpp
rename : src/server/scripts/Northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_urom.cpp
rename : src/server/scripts/Northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_varos.cpp
rename : src/server/scripts/Northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/Northrend/TheNexus/oculus/instance_oculus.cpp
rename : src/server/scripts/Northrend/nexus/oculus/oculus.cpp => src/server/scripts/Northrend/TheNexus/oculus/oculus.cpp
rename : src/server/scripts/Northrend/nexus/oculus/oculus.h => src/server/scripts/Northrend/TheNexus/oculus/oculus.h
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_bjarngrim.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_ionar.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_loken.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_volkhan.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/Northrend/Ulduar/halls_of_lightning/halls_of_lightning.h
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/instance_halls_of_lightning.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_krystallus.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_maiden_of_grief.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_sjonnir.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.h
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/instance_halls_of_stone.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_auriaya.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_freya.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_ignis.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_mimiron.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_razorscale.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_thorim.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_yoggsaron.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/ulduar.h => src/server/scripts/Northrend/Ulduar/ulduar/ulduar.h
rename : src/server/scripts/Northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/Northrend/Ulduar/ulduar/ulduar_teleporter.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_ingvar_the_plunderer.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_keleseth.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_skarvald_dalronn.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/instance_utgarde_keep.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.h
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_palehoof.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_skadi.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_svala.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_ymiron.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/instance_pinnacle.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/utgarde_pinnacle.h
rename : src/server/scripts/Northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/Northrend/VaultOfArchavon/vault_of_archavon.h
rename : src/server/scripts/Northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_erekem.cpp => src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_moragg.cpp => src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
rename : src/server/scripts/Northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
rename : src/server/scripts/Northrend/violet_hold/violet_hold.cpp => src/server/scripts/Northrend/VioletHold/violet_hold.cpp
rename : src/server/scripts/Northrend/violet_hold/violet_hold.h => src/server/scripts/Northrend/VioletHold/violet_hold.h
rename : src/server/scripts/Outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp
rename : src/server/scripts/Outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
rename : src/server/scripts/Outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/Outland/Auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp
rename : src/server/scripts/Outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/Outland/Auchindoun/mana_tombs/boss_pandemonius.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_darkweaver_syth.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/instance_sethekk_halls.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/Outland/Auchindoun/sethekk_halls/sethekk_halls.h
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_murmur.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/shadow_labyrinth.h
rename : src/server/scripts/Outland/black_temple/black_temple.cpp => src/server/scripts/Outland/BlackTemple/black_temple.cpp
rename : src/server/scripts/Outland/black_temple/black_temple.h => src/server/scripts/Outland/BlackTemple/black_temple.h
rename : src/server/scripts/Outland/black_temple/boss_bloodboil.cpp => src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
rename : src/server/scripts/Outland/black_temple/boss_illidan.cpp => src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
rename : src/server/scripts/Outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
rename : src/server/scripts/Outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
rename : src/server/scripts/Outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
rename : src/server/scripts/Outland/black_temple/boss_supremus.cpp => src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
rename : src/server/scripts/Outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
rename : src/server/scripts/Outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
rename : src/server/scripts/Outland/black_temple/illidari_council.cpp => src/server/scripts/Outland/BlackTemple/illidari_council.cpp
rename : src/server/scripts/Outland/black_temple/instance_black_temple.cpp => src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_fathomlord_karathress.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_hydross_the_unstable.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lady_vashj.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_leotheras_the_blind.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lurker_below.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_morogrim_tidewalker.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/instance_serpent_shrine.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/serpent_shrine.h
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_hydromancer_thespia.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_mekgineer_steamrigger.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_warlord_kalithresh.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/instance_steam_vault.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/Outland/CoilfangReservoir/steam_vault/steam_vault.h
rename : src/server/scripts/Outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
rename : src/server/scripts/Outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
rename : src/server/scripts/Outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
rename : src/server/scripts/Outland/gruuls_lair/gruuls_lair.h => src/server/scripts/Outland/GruulsLair/gruuls_lair.h
rename : src/server/scripts/Outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/Outland/HellfireCitadel/blood_furnace/blood_furnace.h
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_broggok.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_kelidan_the_breaker.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_the_maker.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/instance_blood_furnace.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_omor_the_unscarred.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/hellfire_ramparts.h
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/boss_magtheridon.cpp
rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/instance_magtheridons_lair.cpp
rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/magtheridons_lair.h
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_nethekurse.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warbringer_omrogg.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warchief_kargath_bladefist.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/instance_shattered_halls.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/Outland/HellfireCitadel/shattered_halls/shattered_halls.h
rename : src/server/scripts/Outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
rename : src/server/scripts/Outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.h
rename : src/server/scripts/Outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
rename : src/server/scripts/Outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp
rename : src/server/scripts/Outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp
rename : src/server/scripts/Outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp
rename : src/server/scripts/Outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_alar.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_astromancer.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_kaelthas.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_void_reaver.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/Outland/TempestKeep/the_eye/instance_the_eye.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/Outland/TempestKeep/the_eye/the_eye.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/Outland/TempestKeep/the_eye/the_eye.h
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_gyrokill.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_ironhand.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_nethermancer_sepethrea.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_pathaleon_the_calculator.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/instance_mechanar.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/Outland/TempestKeep/the_mechanar/mechanar.h
Diffstat (limited to 'src/server/scripts/EasternKingdoms/MagistersTerrace')
7 files changed, 3003 insertions, 0 deletions
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp new file mode 100644 index 00000000000..b5835dfe0a1 --- /dev/null +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp @@ -0,0 +1,680 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_Felblood_Kaelthas +SD%Complete: 80 +SDComment: Normal and Heroic Support. Issues: Arcane Spheres do not initially follow targets. +SDCategory: Magisters' Terrace +EndScriptData */ + +#include "ScriptedPch.h" +#include "magisters_terrace.h" +#include "WorldPacket.h" + +#define SAY_AGGRO -1585023 //This yell should be done when the room is cleared. For now, set it as a movelineofsight yell. +#define SAY_PHOENIX -1585024 +#define SAY_FLAMESTRIKE -1585025 +#define SAY_GRAVITY_LAPSE -1585026 +#define SAY_TIRED -1585027 +#define SAY_RECAST_GRAVITY -1585028 +#define SAY_DEATH -1585029 + +/*** Spells ***/ + +// Phase 1 spells +#define SPELL_FIREBALL_NORMAL 44189 // Deals 2700-3300 damage at current target +#define SPELL_FIREBALL_HEROIC 46164 // 4950-6050 + +#define SPELL_PHOENIX 44194 // Summons a phoenix (Doesn't work?) +#define SPELL_PHOENIX_BURN 44197 // A spell Phoenix uses to damage everything around +#define SPELL_REBIRTH_DMG 44196 // DMG if a Phoenix rebirth happen + +#define SPELL_FLAMESTRIKE1_NORMAL 44190 // Damage part +#define SPELL_FLAMESTRIKE1_HEROIC 46163 // Heroic damage part +#define SPELL_FLAMESTRIKE2 44191 // Flamestrike indicator before the damage +#define SPELL_FLAMESTRIKE3 44192 // Summons the trigger + animation (projectile) + +#define SPELL_SHOCK_BARRIER 46165 // Heroic only; 10k damage shield, followed by Pyroblast +#define SPELL_PYROBLAST 36819 // Heroic only; 45-55k fire damage + +// Phase 2 spells +#define SPELL_GRAVITY_LAPSE_INITIAL 44224 // Cast at the beginning of every Gravity Lapse +#define SPELL_GRAVITY_LAPSE_CHANNEL 44251 // Channeled; blue beam animation to every enemy in range +#define SPELL_TELEPORT_CENTER 44218 // Should teleport people to the center. Requires DB entry in spell_target_position. +#define SPELL_GRAVITY_LAPSE_FLY 44227 // Hastens flyspeed and allows flying for 1 minute. For some reason removes 44226. +#define SPELL_GRAVITY_LAPSE_DOT 44226 // Knocks up in the air and applies a 300 DPS DoT. +#define SPELL_ARCANE_SPHERE_PASSIVE 44263 // Passive auras on Arcane Spheres +#define SPELL_POWER_FEEDBACK 44233 // Stuns him, making him take 50% more damage for 10 seconds. Cast after Gravity Lapse + +/*** Creatures ***/ +#define CREATURE_PHOENIX 24674 +#define CREATURE_PHOENIX_EGG 24675 +#define CREATURE_ARCANE_SPHERE 24708 + +/** Locations **/ +float KaelLocations[3][2]= +{ + {148.744659, 181.377426}, + {140.823883, 195.403046}, + {156.574188, 195.650482}, +}; + +#define LOCATION_Z -16.727455 + +struct boss_felblood_kaelthasAI : public ScriptedAI +{ + boss_felblood_kaelthasAI(Creature* c) : ScriptedAI(c) + { + pInstance = c->GetInstanceData(); + } + + ScriptedInstance* pInstance; + + uint32 FireballTimer; + uint32 PhoenixTimer; + uint32 FlameStrikeTimer; + uint32 CombatPulseTimer; + + //Heroic only + uint32 PyroblastTimer; + + uint32 GravityLapseTimer; + uint32 GravityLapsePhase; + // 0 = No Gravity Lapse + // 1 = Casting Gravity Lapse visual + // 2 = Teleported people to self + // 3 = Knocked people up in the air + // 4 = Applied an aura that allows them to fly, channeling visual, relased Arcane Orbs. + + bool FirstGravityLapse; + bool HasTaunted; + + uint8 Phase; + // 0 = Not started + // 1 = Fireball; Summon Phoenix; Flamestrike + // 2 = Gravity Lapses + + void Reset() + { + // TODO: Timers + FireballTimer = 0; + PhoenixTimer = 10000; + FlameStrikeTimer = 25000; + CombatPulseTimer = 0; + + PyroblastTimer = 60000; + + GravityLapseTimer = 0; + GravityLapsePhase = 0; + + FirstGravityLapse = true; + HasTaunted = false; + + Phase = 0; + + if (pInstance) + { + pInstance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED); + pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_DOOR), true); + // Open the big encounter door. Close it in Aggro and open it only in JustDied(and here) + // Small door opened after event are expected to be closed by default + } + } + + void JustDied(Unit * /*killer*/) + { + DoScriptText(SAY_DEATH, me); + + if (!pInstance) + return; + + pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_DOOR), true); + // Open the encounter door + } + + void DamageTaken(Unit* /*done_by*/, uint32 &damage) + { + if (damage > me->GetHealth()) + RemoveGravityLapse(); // Remove Gravity Lapse so that players fall to ground if they kill him when in air. + } + + void EnterCombat(Unit * /*who*/) + { + if (!pInstance) + return; + + pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_DOOR), false); + //Close the encounter door, open it in JustDied/Reset + } + + void MoveInLineOfSight(Unit *who) + { + if (!HasTaunted && me->IsWithinDistInMap(who, 40.0)) + { + DoScriptText(SAY_AGGRO, me); + HasTaunted = true; + } + + ScriptedAI::MoveInLineOfSight(who); + } + + void SetThreatList(Creature* SummonedUnit) + { + if (!SummonedUnit) + return; + + std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList(); + std::list<HostileReference*>::const_iterator i = m_threatlist.begin(); + for (i = m_threatlist.begin(); i != m_threatlist.end(); ++i) + { + Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid()); + if (pUnit && pUnit->isAlive()) + { + float threat = me->getThreatManager().getThreat(pUnit); + SummonedUnit->AddThreat(pUnit, threat); + } + } + } + + void TeleportPlayersToSelf() + { + float x = KaelLocations[0][0]; + float y = KaelLocations[0][1]; + me->GetMap()->CreatureRelocation(me, x, y, LOCATION_Z, 0.0f); + //me->SendMonsterMove(x, y, LOCATION_Z, 0, 0, 0); // causes some issues... + std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin(); + for (i = me->getThreatManager().getThreatList().begin(); i!= me->getThreatManager().getThreatList().end(); ++i) + { + Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid()); + if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER)) + pUnit->CastSpell(pUnit, SPELL_TELEPORT_CENTER, true); + } + DoCast(me, SPELL_TELEPORT_CENTER, true); + } + + void CastGravityLapseKnockUp() + { + std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin(); + for (i = me->getThreatManager().getThreatList().begin(); i!= me->getThreatManager().getThreatList().end(); ++i) + { + Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid()); + if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER)) + // Knockback into the air + pUnit->CastSpell(pUnit, SPELL_GRAVITY_LAPSE_DOT, true, 0, 0, me->GetGUID()); + } + } + + void CastGravityLapseFly() // Use Fly Packet hack for now as players can't cast "fly" spells unless in map 530. Has to be done a while after they get knocked into the air... + { + std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin(); + for (i = me->getThreatManager().getThreatList().begin(); i!= me->getThreatManager().getThreatList().end(); ++i) + { + Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid()); + if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER)) + { + // Also needs an exception in spell system. + pUnit->CastSpell(pUnit, SPELL_GRAVITY_LAPSE_FLY, true, 0, 0, me->GetGUID()); + // Use packet hack + WorldPacket data(12); + data.SetOpcode(SMSG_MOVE_SET_CAN_FLY); + data.append(pUnit->GetPackGUID()); + data << uint32(0); + pUnit->SendMessageToSet(&data, true); + } + } + } + + void RemoveGravityLapse() + { + std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin(); + for (i = me->getThreatManager().getThreatList().begin(); i!= me->getThreatManager().getThreatList().end(); ++i) + { + Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid()); + if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER)) + { + pUnit->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_FLY); + pUnit->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_DOT); + + WorldPacket data(12); + data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY); + data.append(pUnit->GetPackGUID()); + data << uint32(0); + pUnit->SendMessageToSet(&data, true); + } + } + } + + void UpdateAI(const uint32 diff) + { + //Return since we have no target + if (!UpdateVictim()) + return; + + switch(Phase) + { + case 0: + { + // *Heroic mode only: + if (IsHeroic()) + { + if (PyroblastTimer <= diff) + { + me->InterruptSpell(CURRENT_CHANNELED_SPELL); + me->InterruptSpell(CURRENT_GENERIC_SPELL); + DoCast(me, SPELL_SHOCK_BARRIER, true); + DoCast(me->getVictim(), SPELL_PYROBLAST); + PyroblastTimer = 60000; + } else PyroblastTimer -= diff; + } + + if (FireballTimer <= diff) + { + DoCast(me->getVictim(), SPELL_FIREBALL_NORMAL); + FireballTimer = urand(2000,6000); + } else FireballTimer -= diff; + + if (PhoenixTimer <= diff) + { + + Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1); + + uint8 random = urand(1,2); + float x = KaelLocations[random][0]; + float y = KaelLocations[random][1]; + + Creature* Phoenix = me->SummonCreature(CREATURE_PHOENIX, x, y, LOCATION_Z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); + if (Phoenix) + { + Phoenix->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); + SetThreatList(Phoenix); + Phoenix->AI()->AttackStart(pTarget); + } + + DoScriptText(SAY_PHOENIX, me); + + PhoenixTimer = 60000; + } else PhoenixTimer -= diff; + + if (FlameStrikeTimer <= diff) + { + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + { + me->InterruptSpell(CURRENT_CHANNELED_SPELL); + me->InterruptSpell(CURRENT_GENERIC_SPELL); + DoCast(pTarget, SPELL_FLAMESTRIKE3, true); + DoScriptText(SAY_FLAMESTRIKE, me); + } + FlameStrikeTimer = urand(15000,25000); + } else FlameStrikeTimer -= diff; + + // Below 50% + if (me->GetMaxHealth() * 0.5 > me->GetHealth()) + { + me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, true); + me->StopMoving(); + me->GetMotionMaster()->Clear(); + me->GetMotionMaster()->MoveIdle(); + GravityLapseTimer = 0; + GravityLapsePhase = 0; + Phase = 1; + } + + DoMeleeAttackIfReady(); + } + break; + + case 1: + { + if (GravityLapseTimer <= diff) + { + switch(GravityLapsePhase) + { + case 0: + if (FirstGravityLapse) // Different yells at 50%, and at every following Gravity Lapse + { + DoScriptText(SAY_GRAVITY_LAPSE, me); + FirstGravityLapse = false; + + if (pInstance) + { + pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_STATUE_LEFT), true); + pInstance->HandleGameObject(pInstance->GetData64(DATA_KAEL_STATUE_RIGHT), true); + } + }else + { + DoScriptText(SAY_RECAST_GRAVITY, me); + } + + DoCast(me, SPELL_GRAVITY_LAPSE_INITIAL); + GravityLapseTimer = 2000 + diff;// Don't interrupt the visual spell + GravityLapsePhase = 1; + break; + + case 1: + TeleportPlayersToSelf(); + GravityLapseTimer = 1000; + GravityLapsePhase = 2; + break; + + case 2: + CastGravityLapseKnockUp(); + GravityLapseTimer = 1000; + GravityLapsePhase = 3; + break; + + case 3: + CastGravityLapseFly(); + GravityLapseTimer = 30000; + GravityLapsePhase = 4; + + for (uint8 i = 0; i < 3; ++i) + { + Unit *pTarget = NULL; + pTarget = SelectUnit(SELECT_TARGET_RANDOM,0); + + Creature* Orb = DoSpawnCreature(CREATURE_ARCANE_SPHERE, 5, 5, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); + if (Orb && pTarget) + { + Orb->SetSpeed(MOVE_RUN, 0.5f); + Orb->AddThreat(pTarget, 1000000.0f); + Orb->AI()->AttackStart(pTarget); + } + + } + + DoCast(me, SPELL_GRAVITY_LAPSE_CHANNEL); + break; + + case 4: + me->InterruptNonMeleeSpells(false); + DoScriptText(SAY_TIRED, me); + DoCast(me, SPELL_POWER_FEEDBACK); + RemoveGravityLapse(); + GravityLapseTimer = 10000; + GravityLapsePhase = 0; + break; + } + } else GravityLapseTimer -= diff; + } + break; + } + } +}; + +struct mob_felkael_flamestrikeAI : public ScriptedAI +{ + mob_felkael_flamestrikeAI(Creature *c) : ScriptedAI(c) + { + } + + uint32 FlameStrikeTimer; + + void Reset() + { + FlameStrikeTimer = 5000; + + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->setFaction(14); + + DoCast(me, SPELL_FLAMESTRIKE2, true); + } + + void EnterCombat(Unit * /*who*/) {} + void MoveInLineOfSight(Unit * /*who*/) {} + void UpdateAI(const uint32 diff) + { + if (FlameStrikeTimer <= diff) + { + DoCast(me, SPELL_FLAMESTRIKE1_NORMAL, true); + me->Kill(me); + } else FlameStrikeTimer -= diff; + } +}; + +struct mob_felkael_phoenixAI : public ScriptedAI +{ + mob_felkael_phoenixAI(Creature* c) : ScriptedAI(c) + { + pInstance = c->GetInstanceData(); + } + + ScriptedInstance* pInstance; + uint32 BurnTimer; + uint32 Death_Timer; + bool Rebirth; + bool FakeDeath; + + void Reset() + { + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); + me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + DoCast(me, SPELL_PHOENIX_BURN, true); + BurnTimer = 2000; + Death_Timer = 3000; + Rebirth = false; + FakeDeath = false; + } + + void EnterCombat(Unit* /*who*/) {} + + void DamageTaken(Unit* /*pKiller*/, uint32 &damage) + { + if (damage < me->GetHealth()) + return; + + //Prevent glitch if in fake death + if (FakeDeath) + { + damage = 0; + return; + + } + //Don't really die in all phases of Kael'Thas + if (pInstance && pInstance->GetData(DATA_KAELTHAS_EVENT) == 0) + { + //prevent death + damage = 0; + FakeDeath = true; + + me->InterruptNonMeleeSpells(false); + me->SetHealth(0); + me->StopMoving(); + me->ClearComboPointHolders(); + me->RemoveAllAurasOnDeath(); + me->ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); + me->ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->ClearAllReactives(); + me->SetUInt64Value(UNIT_FIELD_TARGET,0); + me->GetMotionMaster()->Clear(); + me->GetMotionMaster()->MoveIdle(); + me->SetStandState(UNIT_STAND_STATE_DEAD); + + } + + } + + void JustDied(Unit* /*slayer*/) + { + me->SummonCreature(CREATURE_PHOENIX_EGG, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000); + } + + void UpdateAI(const uint32 diff) + { + + //If we are fake death, we cast revbirth and after that we kill the phoenix to spawn the egg. + if (FakeDeath) + { + if (!Rebirth) + { + DoCast(me, SPELL_REBIRTH_DMG); + Rebirth = true; + } + + if (Rebirth) + { + + if (Death_Timer <= diff) + { + me->SummonCreature(CREATURE_PHOENIX_EGG, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000); + me->DisappearAndDie(); + Rebirth = false; + } else Death_Timer -= diff; + } + + } + + if (!UpdateVictim()) + return; + + if (BurnTimer <= diff) + { + //spell Burn should possible do this, but it doesn't, so do this for now. + uint16 dmg = urand(1650,2050); + me->DealDamage(me, dmg, 0, DOT, SPELL_SCHOOL_MASK_FIRE, NULL, false); + BurnTimer += 2000; + } BurnTimer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +struct mob_felkael_phoenix_eggAI : public ScriptedAI +{ + mob_felkael_phoenix_eggAI(Creature *c) : ScriptedAI(c) {} + + uint32 HatchTimer; + + void Reset() + { + HatchTimer = 10000; + } + + void EnterCombat(Unit* /*who*/) {} + void MoveInLineOfSight(Unit* /*who*/) {} + + void UpdateAI(const uint32 diff) + { + if (HatchTimer <= diff) + { + me->SummonCreature(CREATURE_PHOENIX, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); + me->Kill(me); + } else HatchTimer -= diff; + + } +}; + +struct mob_arcane_sphereAI : public ScriptedAI +{ + mob_arcane_sphereAI(Creature *c) : ScriptedAI(c) { Reset(); } + + uint32 DespawnTimer; + uint32 ChangeTargetTimer; + + void Reset() + { + DespawnTimer = 30000; + ChangeTargetTimer = urand(6000,12000); + + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->setFaction(14); + DoCast(me, SPELL_ARCANE_SPHERE_PASSIVE, true); + } + + void EnterCombat(Unit* /*who*/) {} + + void UpdateAI(const uint32 diff) + { + if (DespawnTimer <= diff) + me->Kill(me); + else + DespawnTimer -= diff; + + //Return since we have no target + if (!UpdateVictim()) + return; + + if (ChangeTargetTimer <= diff) + { + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + { + me->AddThreat(pTarget, 1.0f); + me->TauntApply(pTarget); + AttackStart(pTarget); + } + + ChangeTargetTimer = urand(5000,15000); + } else ChangeTargetTimer -= diff; + } +}; + +CreatureAI* GetAI_boss_felblood_kaelthas(Creature* c) +{ + return new boss_felblood_kaelthasAI(c); +} + +CreatureAI* GetAI_mob_arcane_sphere(Creature* c) +{ + return new mob_arcane_sphereAI(c); +} + +CreatureAI* GetAI_mob_felkael_phoenix(Creature* c) +{ + return new mob_felkael_phoenixAI(c); +} + +CreatureAI* GetAI_mob_felkael_phoenix_egg(Creature* c) +{ + return new mob_felkael_phoenix_eggAI(c); +} + +CreatureAI* GetAI_mob_felkael_flamestrike(Creature* c) +{ + return new mob_felkael_flamestrikeAI(c); +} + +void AddSC_boss_felblood_kaelthas() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "boss_felblood_kaelthas"; + newscript->GetAI = &GetAI_boss_felblood_kaelthas; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_arcane_sphere"; + newscript->GetAI = &GetAI_mob_arcane_sphere; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_felkael_phoenix"; + newscript->GetAI = &GetAI_mob_felkael_phoenix; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_felkael_phoenix_egg"; + newscript->GetAI = &GetAI_mob_felkael_phoenix_egg; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_felkael_flamestrike"; + newscript->GetAI = &GetAI_mob_felkael_flamestrike; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp new file mode 100644 index 00000000000..2112eaabc87 --- /dev/null +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp @@ -0,0 +1,1321 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_Priestess_Delrissa +SD%Complete: 65 +SDComment: No Heroic support yet. Needs further testing. Several scripts for pets disabled, not seem to require any special script. +SDCategory: Magister's Terrace +EndScriptData */ + +#include "ScriptedPch.h" +#include "magisters_terrace.h" + +struct Speech +{ + int32 id; +}; + +static Speech LackeyDeath[]= +{ + {-1585013}, + {-1585014}, + {-1585015}, + {-1585016}, +}; + +static Speech PlayerDeath[]= +{ + {-1585017}, + {-1585018}, + {-1585019}, + {-1585020}, + {-1585021}, +}; + +enum eEnums +{ + SAY_AGGRO = -1585012, + SAY_DEATH = -1585022, + + SPELL_DISPEL_MAGIC = 27609, + SPELL_FLASH_HEAL = 17843, + SPELL_SW_PAIN_NORMAL = 14032, + SPELL_SW_PAIN_HEROIC = 15654, + SPELL_SHIELD = 44291, + SPELL_RENEW_NORMAL = 44174, + SPELL_RENEW_HEROIC = 46192, + + MAX_ACTIVE_LACKEY = 4 +}; + +const float fOrientation = 4.98; +const float fZLocation = -19.921; + +float LackeyLocations[4][2]= +{ + {123.77, 17.6007}, + {131.731, 15.0827}, + {121.563, 15.6213}, + {129.988, 17.2355}, +}; + +const uint32 m_auiAddEntries[] = +{ + 24557, //Kagani Nightstrike + 24558, //Elris Duskhallow + 24554, //Eramas Brightblaze + 24561, //Yazzaj + 24559, //Warlord Salaris + 24555, //Garaxxas + 24553, //Apoko + 24556, //Zelfan +}; + +struct boss_priestess_delrissaAI : public ScriptedAI +{ + boss_priestess_delrissaAI(Creature* c) : ScriptedAI(c) + { + pInstance = c->GetInstanceData(); + memset(&m_auiLackeyGUID, 0, sizeof(m_auiLackeyGUID)); + LackeyEntryList.clear(); + } + + ScriptedInstance* pInstance; + + std::vector<uint32> LackeyEntryList; + uint64 m_auiLackeyGUID[MAX_ACTIVE_LACKEY]; + + uint8 PlayersKilled; + + uint32 HealTimer; + uint32 RenewTimer; + uint32 ShieldTimer; + uint32 SWPainTimer; + uint32 DispelTimer; + uint32 ResetTimer; + + void Reset() + { + PlayersKilled = 0; + + HealTimer = 15000; + RenewTimer = 10000; + ShieldTimer = 2000; + SWPainTimer = 5000; + DispelTimer = 7500; + ResetTimer = 5000; + + InitializeLackeys(); + } + + //this mean she at some point evaded + void JustReachedHome() + { + if (pInstance) + pInstance->SetData(DATA_DELRISSA_EVENT, FAIL); + } + + void EnterCombat(Unit* who) + { + DoScriptText(SAY_AGGRO, me); + + for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) + { + if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[i])) + { + if (!pAdd->getVictim()) + { + who->SetInCombatWith(pAdd); + pAdd->AddThreat(who, 0.0f); + } + } + } + + if (pInstance) + pInstance->SetData(DATA_DELRISSA_EVENT, IN_PROGRESS); + } + + void InitializeLackeys() + { + //can be called if Creature are dead, so avoid + if (!me->isAlive()) + return; + + uint8 j = 0; + + //it's empty, so first time + if (LackeyEntryList.empty()) + { + //pre-allocate size for speed + LackeyEntryList.resize((sizeof(m_auiAddEntries) / sizeof(uint32))); + + //fill vector array with entries from Creature array + for (uint8 i = 0; i < LackeyEntryList.size(); ++i) + LackeyEntryList[i] = m_auiAddEntries[i]; + + //remove random entries + while (LackeyEntryList.size() > MAX_ACTIVE_LACKEY) + LackeyEntryList.erase(LackeyEntryList.begin() + rand()%LackeyEntryList.size()); + + //summon all the remaining in vector + for (std::vector<uint32>::const_iterator itr = LackeyEntryList.begin(); itr != LackeyEntryList.end(); ++itr) + { + if (Creature* pAdd = me->SummonCreature((*itr), LackeyLocations[j][0], LackeyLocations[j][1], fZLocation, fOrientation, TEMPSUMMON_CORPSE_DESPAWN, 0)) + m_auiLackeyGUID[j] = pAdd->GetGUID(); + + ++j; + } + } + else + { + for (std::vector<uint32>::const_iterator itr = LackeyEntryList.begin(); itr != LackeyEntryList.end(); ++itr) + { + Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[j]); + + //object already removed, not exist + if (!pAdd) + { + if (Creature* pAdd = me->SummonCreature((*itr), LackeyLocations[j][0], LackeyLocations[j][1], fZLocation, fOrientation, TEMPSUMMON_CORPSE_DESPAWN, 0)) + m_auiLackeyGUID[j] = pAdd->GetGUID(); + } + ++j; + } + } + } + + void KilledUnit(Unit* victim) + { + if (victim->GetTypeId() != TYPEID_PLAYER) + return; + + DoScriptText(PlayerDeath[PlayersKilled].id, me); + + if (PlayersKilled < 4) + ++PlayersKilled; + } + + void JustDied(Unit* /*killer*/) + { + DoScriptText(SAY_DEATH, me); + + if (!pInstance) + return; + + if (pInstance->GetData(DATA_DELRISSA_DEATH_COUNT) == MAX_ACTIVE_LACKEY) + pInstance->SetData(DATA_DELRISSA_EVENT, DONE); + else + { + if (me->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE)) + me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + } + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + if (ResetTimer <= diff) + { + float x, y, z, o; + me->GetHomePosition(x, y, z, o); + if (me->GetPositionZ() >= z+10) + { + EnterEvadeMode(); + return; + } + ResetTimer = 5000; + } else ResetTimer -= diff; + + if (HealTimer <= diff) + { + uint32 health = me->GetHealth(); + Unit *pTarget = me; + for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) + { + if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[i])) + { + if (pAdd->isAlive() && pAdd->GetHealth() < health) + pTarget = pAdd; + } + } + + DoCast(pTarget, SPELL_FLASH_HEAL); + HealTimer = 15000; + } else HealTimer -= diff; + + if (RenewTimer <= diff) + { + Unit *pTarget = me; + + if (urand(0,1)) + if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) + if (pAdd->isAlive()) + pTarget = pAdd; + + DoCast(pTarget, SPELL_RENEW_NORMAL); + RenewTimer = 5000; + } else RenewTimer -= diff; + + if (ShieldTimer <= diff) + { + Unit *pTarget = me; + + if (urand(0,1)) + if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) + if (pAdd->isAlive() && !pAdd->HasAura(SPELL_SHIELD)) + pTarget = pAdd; + + DoCast(pTarget, SPELL_SHIELD); + ShieldTimer = 7500; + } else ShieldTimer -= diff; + + if (DispelTimer <= diff) + { + Unit *pTarget = NULL; + bool friendly = false; + + if (urand(0,1)) + pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); + else + { + friendly = true; + + if (urand(0,1)) + pTarget = me; + else + if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUID[rand()%MAX_ACTIVE_LACKEY])) + if (pAdd->isAlive()) + pTarget = pAdd; + } + + if (pTarget) + DoCast(pTarget, SPELL_DISPEL_MAGIC); + + DispelTimer = 12000; + } else DispelTimer -= diff; + + if (SWPainTimer <= diff) + { + if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + DoCast(pTarget, SPELL_SW_PAIN_NORMAL); + + SWPainTimer = 10000; + } else SWPainTimer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_priestess_delrissa(Creature* pCreature) +{ + return new boss_priestess_delrissaAI(pCreature); +} + +enum eHealingPotion +{ + SPELL_HEALING_POTION = 15503 +}; + +//all 8 possible lackey use this common +struct boss_priestess_lackey_commonAI : public ScriptedAI +{ + boss_priestess_lackey_commonAI(Creature* c) : ScriptedAI(c) + { + pInstance = c->GetInstanceData(); + memset(&m_auiLackeyGUIDs, 0, sizeof(m_auiLackeyGUIDs)); + AcquireGUIDs(); + } + + ScriptedInstance* pInstance; + + uint64 m_auiLackeyGUIDs[MAX_ACTIVE_LACKEY]; + uint32 ResetThreatTimer; + + bool UsedPotion; + + void Reset() + { + UsedPotion = false; + + // These guys does not follow normal threat system rules + // For later development, some alternative threat system should be made + // We do not know what this system is based upon, but one theory is class (healers=high threat, dps=medium, etc) + // We reset their threat frequently as an alternative until such a system exist + ResetThreatTimer = urand(5000,20000); + + // in case she is not alive and Reset was for some reason called, respawn her (most likely party wipe after killing her) + if (Creature* pDelrissa = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_DELRISSA) : 0)) + { + if (!pDelrissa->isAlive()) + pDelrissa->Respawn(); + } + } + + void EnterCombat(Unit* pWho) + { + if (!pWho) + return; + + if (pInstance) + { + for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) + { + if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUIDs[i])) + { + if (!pAdd->getVictim() && pAdd != me) + { + pWho->SetInCombatWith(pAdd); + pAdd->AddThreat(pWho, 0.0f); + } + } + } + + if (Creature* pDelrissa = Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA))) + { + if (pDelrissa->isAlive() && !pDelrissa->getVictim()) + { + pWho->SetInCombatWith(pDelrissa); + pDelrissa->AddThreat(pWho, 0.0f); + } + } + } + } + + void JustDied(Unit* /*killer*/) + { + if (!pInstance) + return; + + Creature* pDelrissa = Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA)); + uint32 uiLackeyDeathCount = pInstance->GetData(DATA_DELRISSA_DEATH_COUNT); + + if (!pDelrissa) + return; + + //should delrissa really yell if dead? + DoScriptText(LackeyDeath[uiLackeyDeathCount].id, pDelrissa); + + pInstance->SetData(DATA_DELRISSA_DEATH_COUNT, SPECIAL); + + //increase local var, since we now may have four dead + ++uiLackeyDeathCount; + + if (uiLackeyDeathCount == MAX_ACTIVE_LACKEY) + { + //time to make her lootable and complete event if she died before lackeys + if (!pDelrissa->isAlive()) + { + if (!pDelrissa->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE)) + pDelrissa->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + + pInstance->SetData(DATA_DELRISSA_EVENT, DONE); + } + } + } + + void KilledUnit(Unit* victim) + { + if (!pInstance) + return; + + if (Creature* Delrissa = Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA))) + Delrissa->AI()->KilledUnit(victim); + } + + void AcquireGUIDs() + { + if (!pInstance) + return; + + if (Creature* Delrissa = (Unit::GetCreature(*me, pInstance->GetData64(DATA_DELRISSA)))) + { + for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) + m_auiLackeyGUIDs[i] = CAST_AI(boss_priestess_delrissaAI, Delrissa->AI())->m_auiLackeyGUID[i]; + } + } + + void UpdateAI(const uint32 diff) + { + if (!UsedPotion && (me->GetHealth()*100 / me->GetMaxHealth()) < 25) + { + DoCast(me, SPELL_HEALING_POTION); + UsedPotion = true; + } + + if (ResetThreatTimer <= diff) + { + DoResetThreat(); + ResetThreatTimer = 5000 + rand()%15000; + } else ResetThreatTimer -= diff; + } +}; + +enum eRogueSpells +{ + SPELL_KIDNEY_SHOT = 27615, + SPELL_GOUGE = 12540, + SPELL_KICK = 27613, + SPELL_VANISH = 44290, + SPELL_BACKSTAB = 15657, + SPELL_EVISCERATE = 27611 +}; + +struct boss_kagani_nightstrikeAI : public boss_priestess_lackey_commonAI +{ + //Rogue + boss_kagani_nightstrikeAI(Creature *c) : boss_priestess_lackey_commonAI(c) {} + + uint32 Gouge_Timer; + uint32 Kick_Timer; + uint32 Vanish_Timer; + uint32 Eviscerate_Timer; + uint32 Wait_Timer; + bool InVanish; + + void Reset() + { + Gouge_Timer = 5500; + Kick_Timer = 7000; + Vanish_Timer = 2000; + Eviscerate_Timer = 6000; + Wait_Timer = 5000; + InVanish = false; + me->SetVisibility(VISIBILITY_ON); + + boss_priestess_lackey_commonAI::Reset(); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + boss_priestess_lackey_commonAI::UpdateAI(diff); + + if (Vanish_Timer <= diff) + { + DoCast(me, SPELL_VANISH); + + Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0); + + DoResetThreat(); + + if (pUnit) + me->AddThreat(pUnit, 1000.0f); + + InVanish = true; + Vanish_Timer = 30000; + Wait_Timer = 10000; + } else Vanish_Timer -= diff; + + if (InVanish) + { + if (Wait_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_BACKSTAB, true); + DoCast(me->getVictim(), SPELL_KIDNEY_SHOT, true); + me->SetVisibility(VISIBILITY_ON); // ...? Hacklike + InVanish = false; + } else Wait_Timer -= diff; + } + + if (Gouge_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_GOUGE); + Gouge_Timer = 5500; + } else Gouge_Timer -= diff; + + if (Kick_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_KICK); + Kick_Timer = 7000; + } else Kick_Timer -= diff; + + if (Eviscerate_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_EVISCERATE); + Eviscerate_Timer = 4000; + } else Eviscerate_Timer -= diff; + + if (!InVanish) + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_kagani_nightstrike(Creature* pCreature) +{ + return new boss_kagani_nightstrikeAI(pCreature); +} + +enum eWarlockSpells +{ + SPELL_IMMOLATE = 44267, + SPELL_SHADOW_BOLT = 12471, + SPELL_SEED_OF_CORRUPTION = 44141, + SPELL_CURSE_OF_AGONY = 14875, + SPELL_FEAR = 38595, + SPELL_IMP_FIREBALL = 44164, + SPELL_SUMMON_IMP = 44163 +}; + +struct boss_ellris_duskhallowAI : public boss_priestess_lackey_commonAI +{ + //Warlock + boss_ellris_duskhallowAI(Creature *c) : boss_priestess_lackey_commonAI(c) {} + + uint32 Immolate_Timer; + uint32 Shadow_Bolt_Timer; + uint32 Seed_of_Corruption_Timer; + uint32 Curse_of_Agony_Timer; + uint32 Fear_Timer; + + void Reset() + { + Immolate_Timer = 6000; + Shadow_Bolt_Timer = 3000; + Seed_of_Corruption_Timer = 2000; + Curse_of_Agony_Timer = 1000; + Fear_Timer = 10000; + + boss_priestess_lackey_commonAI::Reset(); + } + + void Aggro(Unit* /*pWho*/) + { + DoCast(me, SPELL_SUMMON_IMP); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + boss_priestess_lackey_commonAI::UpdateAI(diff); + + if (Immolate_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_IMMOLATE); + Immolate_Timer = 6000; + } else Immolate_Timer -= diff; + + if (Shadow_Bolt_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_SHADOW_BOLT); + Shadow_Bolt_Timer = 5000; + } else Shadow_Bolt_Timer -= diff; + + if (Seed_of_Corruption_Timer <= diff) + { + if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0)) + DoCast(pUnit, SPELL_SEED_OF_CORRUPTION); + + Seed_of_Corruption_Timer = 10000; + } else Seed_of_Corruption_Timer -= diff; + + if (Curse_of_Agony_Timer <= diff) + { + if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0)) + DoCast(pUnit, SPELL_CURSE_OF_AGONY); + + Curse_of_Agony_Timer = 13000; + } else Curse_of_Agony_Timer -= diff; + + if (Fear_Timer <= diff) + { + if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0)) + DoCast(pUnit, SPELL_FEAR); + + Fear_Timer = 10000; + } else Fear_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_ellris_duskhallow(Creature* pCreature) +{ + return new boss_ellris_duskhallowAI(pCreature); +} + +enum eKickDown +{ + SPELL_KNOCKDOWN = 11428, + SPELL_SNAP_KICK = 46182 +}; + +struct boss_eramas_brightblazeAI : public boss_priestess_lackey_commonAI +{ + //Monk + boss_eramas_brightblazeAI(Creature *c) : boss_priestess_lackey_commonAI(c) {} + + uint32 Knockdown_Timer; + uint32 Snap_Kick_Timer; + + void Reset() + { + Knockdown_Timer = 6000; + Snap_Kick_Timer = 4500; + + boss_priestess_lackey_commonAI::Reset(); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + boss_priestess_lackey_commonAI::UpdateAI(diff); + + if (Knockdown_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_KNOCKDOWN); + Knockdown_Timer = 6000; + } else Knockdown_Timer -= diff; + + if (Snap_Kick_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_SNAP_KICK); + Snap_Kick_Timer = 4500; + } else Snap_Kick_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_eramas_brightblaze(Creature* pCreature) +{ + return new boss_eramas_brightblazeAI(pCreature); +} + +enum eMageSpells +{ + SPELL_POLYMORPH = 13323, + SPELL_ICE_BLOCK = 27619, + SPELL_BLIZZARD = 44178, + SPELL_ICE_LANCE = 46194, + SPELL_CONE_OF_COLD = 38384, + SPELL_FROSTBOLT = 15043, + SPELL_BLINK = 14514 +}; + +struct boss_yazzaiAI : public boss_priestess_lackey_commonAI +{ + //Mage + boss_yazzaiAI(Creature *c) : boss_priestess_lackey_commonAI(c) {} + + bool HasIceBlocked; + + uint32 Polymorph_Timer; + uint32 Ice_Block_Timer; + uint32 Wait_Timer; + uint32 Blizzard_Timer; + uint32 Ice_Lance_Timer; + uint32 Cone_of_Cold_Timer; + uint32 Frostbolt_Timer; + uint32 Blink_Timer; + + void Reset() + { + HasIceBlocked = false; + + Polymorph_Timer = 1000; + Ice_Block_Timer = 20000; + Wait_Timer = 10000; + Blizzard_Timer = 8000; + Ice_Lance_Timer = 12000; + Cone_of_Cold_Timer = 10000; + Frostbolt_Timer = 3000; + Blink_Timer = 8000; + + boss_priestess_lackey_commonAI::Reset(); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + boss_priestess_lackey_commonAI::UpdateAI(diff); + + if (Polymorph_Timer <= diff) + { + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + { + DoCast(pTarget, SPELL_POLYMORPH); + Polymorph_Timer = 20000; + } + } else Polymorph_Timer -= diff; + + if (((me->GetHealth()*100 / me->GetMaxHealth()) < 35) && !HasIceBlocked) + { + DoCast(me, SPELL_ICE_BLOCK); + HasIceBlocked = true; + } + + if (Blizzard_Timer <= diff) + { + if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0)) + DoCast(pUnit, SPELL_BLIZZARD); + + Blizzard_Timer = 8000; + } else Blizzard_Timer -= diff; + + if (Ice_Lance_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_ICE_LANCE); + Ice_Lance_Timer = 12000; + } else Ice_Lance_Timer -= diff; + + if (Cone_of_Cold_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_CONE_OF_COLD); + Cone_of_Cold_Timer = 10000; + } else Cone_of_Cold_Timer -= diff; + + if (Frostbolt_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_FROSTBOLT); + Frostbolt_Timer = 8000; + } else Frostbolt_Timer -= diff; + + if (Blink_Timer <= diff) + { + bool InMeleeRange = false; + std::list<HostileReference*>& t_list = me->getThreatManager().getThreatList(); + for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) + { + if (Unit *pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid())) + { + //if in melee range + if (pTarget->IsWithinDistInMap(me, 5)) + { + InMeleeRange = true; + break; + } + } + } + + //if anybody is in melee range than escape by blink + if (InMeleeRange) + DoCast(me, SPELL_BLINK); + + Blink_Timer = 8000; + } else Blink_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_yazzai(Creature* pCreature) +{ + return new boss_yazzaiAI(pCreature); +} + +enum eWarriorSpells +{ + SPELL_INTERCEPT_STUN = 27577, + SPELL_DISARM = 27581, + SPELL_PIERCING_HOWL = 23600, + SPELL_FRIGHTENING_SHOUT = 19134, + SPELL_HAMSTRING = 27584, + SPELL_BATTLE_SHOUT = 27578, + SPELL_MORTAL_STRIKE = 44268 +}; + +struct boss_warlord_salarisAI : public boss_priestess_lackey_commonAI +{ + //Warrior + boss_warlord_salarisAI(Creature *c) : boss_priestess_lackey_commonAI(c) {} + + uint32 Intercept_Stun_Timer; + uint32 Disarm_Timer; + uint32 Piercing_Howl_Timer; + uint32 Frightening_Shout_Timer; + uint32 Hamstring_Timer; + uint32 Mortal_Strike_Timer; + + void Reset() + { + Intercept_Stun_Timer = 500; + Disarm_Timer = 6000; + Piercing_Howl_Timer = 10000; + Frightening_Shout_Timer = 18000; + Hamstring_Timer = 4500; + Mortal_Strike_Timer = 8000; + + boss_priestess_lackey_commonAI::Reset(); + } + + void EnterCombat(Unit* /*who*/) + { + DoCast(me, SPELL_BATTLE_SHOUT); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + boss_priestess_lackey_commonAI::UpdateAI(diff); + + if (Intercept_Stun_Timer <= diff) + { + bool InMeleeRange = false; + std::list<HostileReference*>& t_list = me->getThreatManager().getThreatList(); + for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) + { + if (Unit *pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid())) + { + //if in melee range + if (pTarget->IsWithinDistInMap(me, ATTACK_DISTANCE)) + { + InMeleeRange = true; + break; + } + } + } + + //if nobody is in melee range than try to use Intercept + if (!InMeleeRange) + { + if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0)) + DoCast(pUnit, SPELL_INTERCEPT_STUN); + } + + Intercept_Stun_Timer = 10000; + } else Intercept_Stun_Timer -= diff; + + if (Disarm_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_DISARM); + Disarm_Timer = 6000; + } else Disarm_Timer -= diff; + + if (Hamstring_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_HAMSTRING); + Hamstring_Timer = 4500; + } else Hamstring_Timer -= diff; + + if (Mortal_Strike_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_MORTAL_STRIKE); + Mortal_Strike_Timer = 4500; + } else Mortal_Strike_Timer -= diff; + + if (Piercing_Howl_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_PIERCING_HOWL); + Piercing_Howl_Timer = 10000; + } else Piercing_Howl_Timer -= diff; + + if (Frightening_Shout_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_FRIGHTENING_SHOUT); + Frightening_Shout_Timer = 18000; + } else Frightening_Shout_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_warlord_salaris(Creature* pCreature) +{ + return new boss_warlord_salarisAI(pCreature); +} + +enum eHunterSpells +{ + SPELL_AIMED_SHOT = 44271, + SPELL_SHOOT = 15620, + SPELL_CONCUSSIVE_SHOT = 27634, + SPELL_MULTI_SHOT = 31942, + SPELL_WING_CLIP = 44286, + SPELL_FREEZING_TRAP = 44136, + + NPC_SLIVER = 24552 +}; + +struct boss_garaxxasAI : public boss_priestess_lackey_commonAI +{ + //Hunter + boss_garaxxasAI(Creature *c) : boss_priestess_lackey_commonAI(c) { m_uiPetGUID = 0; } + + uint64 m_uiPetGUID; + + uint32 Aimed_Shot_Timer; + uint32 Shoot_Timer; + uint32 Concussive_Shot_Timer; + uint32 Multi_Shot_Timer; + uint32 Wing_Clip_Timer; + uint32 Freezing_Trap_Timer; + + void Reset() + { + Aimed_Shot_Timer = 6000; + Shoot_Timer = 2500; + Concussive_Shot_Timer = 8000; + Multi_Shot_Timer = 10000; + Wing_Clip_Timer = 4000; + Freezing_Trap_Timer = 15000; + + Unit* pPet = Unit::GetUnit(*me,m_uiPetGUID); + if (!pPet) + me->SummonCreature(NPC_SLIVER, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0); + + boss_priestess_lackey_commonAI::Reset(); + } + + void JustSummoned(Creature* pSummoned) + { + m_uiPetGUID = pSummoned->GetGUID(); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + boss_priestess_lackey_commonAI::UpdateAI(diff); + + if (me->IsWithinDistInMap(me->getVictim(), ATTACK_DISTANCE)) + { + if (Wing_Clip_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_WING_CLIP); + Wing_Clip_Timer = 4000; + } else Wing_Clip_Timer -= diff; + + if (Freezing_Trap_Timer <= diff) + { + //attempt find go summoned from spell (casted by me) + GameObject* pGo = me->GetGameObject(SPELL_FREEZING_TRAP); + + //if we have a pGo, we need to wait (only one trap at a time) + if (pGo) + Freezing_Trap_Timer = 2500; + else + { + //if pGo does not exist, then we can cast + DoCast(me->getVictim(), SPELL_FREEZING_TRAP); + Freezing_Trap_Timer = 15000; + } + } else Freezing_Trap_Timer -= diff; + + DoMeleeAttackIfReady(); + } + else + { + if (Concussive_Shot_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_CONCUSSIVE_SHOT); + Concussive_Shot_Timer = 8000; + } else Concussive_Shot_Timer -= diff; + + if (Multi_Shot_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_MULTI_SHOT); + Multi_Shot_Timer = 10000; + } else Multi_Shot_Timer -= diff; + + if (Aimed_Shot_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_AIMED_SHOT); + Aimed_Shot_Timer = 6000; + } else Aimed_Shot_Timer -= diff; + + if (Shoot_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_SHOOT); + Shoot_Timer = 2500; + } else Shoot_Timer -= diff; + } + } +}; + +CreatureAI* GetAI_garaxxas(Creature* pCreature) +{ + return new boss_garaxxasAI(pCreature); +} + +enum Spells +{ + SPELL_WINDFURY_TOTEM = 27621, + SPELL_WAR_STOMP = 46026, + SPELL_PURGE = 27626, + SPELL_LESSER_HEALING_WAVE = 44256, + SPELL_FROST_SHOCK = 21401, + SPELL_FIRE_NOVA_TOTEM = 44257, + SPELL_EARTHBIND_TOTEM = 15786 +}; + +struct boss_apokoAI : public boss_priestess_lackey_commonAI +{ + //Shaman + boss_apokoAI(Creature *c) : boss_priestess_lackey_commonAI(c) {} + + uint32 Totem_Timer; + uint8 Totem_Amount; + uint32 War_Stomp_Timer; + uint32 Purge_Timer; + uint32 Healing_Wave_Timer; + uint32 Frost_Shock_Timer; + + void Reset() + { + Totem_Timer = 2000; + Totem_Amount = 1; + War_Stomp_Timer = 10000; + Purge_Timer = 8000; + Healing_Wave_Timer = 5000; + Frost_Shock_Timer = 7000; + + boss_priestess_lackey_commonAI::Reset(); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + boss_priestess_lackey_commonAI::UpdateAI(diff); + + if (Totem_Timer <= diff) + { + DoCast(me, RAND(SPELL_WINDFURY_TOTEM,SPELL_FIRE_NOVA_TOTEM,SPELL_EARTHBIND_TOTEM)); + ++Totem_Amount; + Totem_Timer = Totem_Amount*2000; + } else Totem_Timer -= diff; + + if (War_Stomp_Timer <= diff) + { + DoCast(me, SPELL_WAR_STOMP); + War_Stomp_Timer = 10000; + } else War_Stomp_Timer -= diff; + + if (Purge_Timer <= diff) + { + if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0)) + DoCast(pUnit, SPELL_PURGE); + + Purge_Timer = 15000; + } else Purge_Timer -= diff; + + if (Frost_Shock_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_FROST_SHOCK); + Frost_Shock_Timer = 7000; + } else Frost_Shock_Timer -= diff; + + if (Healing_Wave_Timer <= diff) + { + // std::vector<Add*>::const_iterator itr = Group.begin() + rand()%Group.size(); + // uint64 guid = (*itr)->guid; + // if (guid) + // { + // Unit* pAdd = Unit::GetUnit(*me, (*itr)->guid); + // if (pAdd && pAdd->isAlive()) + // { + DoCast(me, SPELL_LESSER_HEALING_WAVE); + Healing_Wave_Timer = 5000; + // } + // } + } else Healing_Wave_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_apoko(Creature* pCreature) +{ + return new boss_apokoAI(pCreature); +} + +enum eEngineerSpells +{ + SPELL_GOBLIN_DRAGON_GUN = 44272, + SPELL_ROCKET_LAUNCH = 44137, + SPELL_RECOMBOBULATE = 44274, + SPELL_HIGH_EXPLOSIVE_SHEEP = 44276, + SPELL_FEL_IRON_BOMB = 46024, + SPELL_SHEEP_EXPLOSION = 44279 +}; + +struct boss_zelfanAI : public boss_priestess_lackey_commonAI +{ + //Engineer + boss_zelfanAI(Creature *c) : boss_priestess_lackey_commonAI(c) {} + + uint32 Goblin_Dragon_Gun_Timer; + uint32 Rocket_Launch_Timer; + uint32 Recombobulate_Timer; + uint32 High_Explosive_Sheep_Timer; + uint32 Fel_Iron_Bomb_Timer; + + void Reset() + { + Goblin_Dragon_Gun_Timer = 20000; + Rocket_Launch_Timer = 7000; + Recombobulate_Timer = 4000; + High_Explosive_Sheep_Timer = 10000; + Fel_Iron_Bomb_Timer = 15000; + + boss_priestess_lackey_commonAI::Reset(); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + boss_priestess_lackey_commonAI::UpdateAI(diff); + + if (Goblin_Dragon_Gun_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_GOBLIN_DRAGON_GUN); + Goblin_Dragon_Gun_Timer = 10000; + } else Goblin_Dragon_Gun_Timer -= diff; + + if (Rocket_Launch_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_ROCKET_LAUNCH); + Rocket_Launch_Timer = 9000; + } else Rocket_Launch_Timer -= diff; + + if (Fel_Iron_Bomb_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_FEL_IRON_BOMB); + Fel_Iron_Bomb_Timer = 15000; + } else Fel_Iron_Bomb_Timer -= diff; + + if (Recombobulate_Timer <= diff) + { + for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) + { + if (Unit* pAdd = Unit::GetUnit(*me, m_auiLackeyGUIDs[i])) + { + if (pAdd->IsPolymorphed()) + { + DoCast(pAdd, SPELL_RECOMBOBULATE); + break; + } + } + } + Recombobulate_Timer = 2000; + } else Recombobulate_Timer -= diff; + + if (High_Explosive_Sheep_Timer <= diff) + { + DoCast(me, SPELL_HIGH_EXPLOSIVE_SHEEP); + High_Explosive_Sheep_Timer = 65000; + } else High_Explosive_Sheep_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_zelfan(Creature* pCreature) +{ + return new boss_zelfanAI(pCreature); +} + +//struct mob_high_explosive_sheepAI : public ScriptedAI +//{ +// mob_high_explosive_sheepAI(Creature *c) : ScriptedAI(c) {} +// +// uint32 Explosion_Timer; +// +// void Reset() +// { +// Explosion_Timer = 60000; +// } +// +// void JustDied(Unit *Killer){} +// +// void EnterCombat(Unit * /*who*/){} +// +// void UpdateAI(const uint32 diff) +// { +// if (Explosion_Timer <= diff) +// { +// DoCast(me->getVictim(), SPELL_SHEEP_EXPLOSION); +// }else +// Explosion_Timer -= diff; +// } +//}; + +//CreatureAI* GetAI_mob_high_explosive_sheep(Creature* pCreature) +//{ +// return new mob_high_explosive_sheepAI (pCreature); +//}; + +void AddSC_boss_priestess_delrissa() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "boss_priestess_delrissa"; + newscript->GetAI = &GetAI_boss_priestess_delrissa; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_kagani_nightstrike"; + newscript->GetAI = &GetAI_boss_kagani_nightstrike; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_ellris_duskhallow"; + newscript->GetAI = &GetAI_ellris_duskhallow; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_eramas_brightblaze"; + newscript->GetAI = &GetAI_eramas_brightblaze; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_yazzai"; + newscript->GetAI = &GetAI_yazzai; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_warlord_salaris"; + newscript->GetAI = &GetAI_warlord_salaris; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_garaxxas"; + newscript->GetAI = &GetAI_garaxxas; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_apoko"; + newscript->GetAI = &GetAI_apoko; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_zelfan"; + newscript->GetAI = &GetAI_zelfan; + newscript->RegisterSelf(); + + /*newscript = new Script; + newscript->Name = "mob_high_explosive_sheep"; + newscript->GetAI = &GetAI_mob_high_explosive_sheep; + newscript->RegisterSelf();*/ +} + diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp new file mode 100644 index 00000000000..adb0700eabf --- /dev/null +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp @@ -0,0 +1,366 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_Selin_Fireheart +SD%Complete: 90 +SDComment: Heroic and Normal Support. Needs further testing. +SDCategory: Magister's Terrace +EndScriptData */ + +#include "ScriptedPch.h" +#include "magisters_terrace.h" + +#define SAY_AGGRO -1585000 +#define SAY_ENERGY -1585001 +#define SAY_EMPOWERED -1585002 +#define SAY_KILL_1 -1585003 +#define SAY_KILL_2 -1585004 +#define SAY_DEATH -1585005 +#define EMOTE_CRYSTAL -1585006 + +//Crystal effect spells +#define SPELL_FEL_CRYSTAL_COSMETIC 44374 +#define SPELL_FEL_CRYSTAL_DUMMY 44329 +#define SPELL_FEL_CRYSTAL_VISUAL 44355 +#define SPELL_MANA_RAGE 44320 // This spell triggers 44321, which changes scale and regens mana Requires an entry in spell_script_target + +//Selin's spells +#define SPELL_DRAIN_LIFE 44294 +#define SPELL_FEL_EXPLOSION 44314 + +#define SPELL_DRAIN_MANA 46153 // Heroic only + +#define CRYSTALS_NUMBER 5 +#define DATA_CRYSTALS 6 + +#define CREATURE_FEL_CRYSTAL 24722 + +struct boss_selin_fireheartAI : public ScriptedAI +{ + boss_selin_fireheartAI(Creature* c) : ScriptedAI(c) + { + pInstance = c->GetInstanceData(); + + Crystals.clear(); + //GUIDs per instance is static, so we only need to load them once. + if (pInstance) + { + uint32 size = pInstance->GetData(DATA_FEL_CRYSTAL_SIZE); + for (uint8 i = 0; i < size; ++i) + { + uint64 guid = pInstance->GetData64(DATA_FEL_CRYSTAL); + debug_log("TSCR: Selin: Adding Fel Crystal %u to list", guid); + Crystals.push_back(guid); + } + } + } + + ScriptedInstance* pInstance; + + std::list<uint64> Crystals; + + uint32 DrainLifeTimer; + uint32 DrainManaTimer; + uint32 FelExplosionTimer; + uint32 DrainCrystalTimer; + uint32 EmpowerTimer; + + bool IsDraining; + bool DrainingCrystal; + + uint64 CrystalGUID; // This will help us create a pointer to the crystal we are draining. We store GUIDs, never units in case unit is deleted/offline (offline if player of course). + + void Reset() + { + if (pInstance) + { + //for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i) + for (std::list<uint64>::const_iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr) + { + //Unit* pUnit = Unit::GetUnit(*me, FelCrystals[i]); + Unit* pUnit = Unit::GetUnit(*me, *itr); + if (pUnit) + { + if (!pUnit->isAlive()) + CAST_CRE(pUnit)->Respawn(); // Let the core handle setting death state, etc. + + // Only need to set unselectable flag. You can't attack unselectable units so non_attackable flag is not necessary here. + pUnit->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + } + } + + pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true); + // Open the big encounter door. Close it in Aggro and open it only in JustDied(and here) + // Small door opened after event are expected to be closed by default + // Set Inst data for encounter + pInstance->SetData(DATA_SELIN_EVENT, NOT_STARTED); + } else error_log(ERROR_INST_DATA); + + DrainLifeTimer = 3000 + rand()%4000; + DrainManaTimer = DrainLifeTimer + 5000; + FelExplosionTimer = 2100; + DrainCrystalTimer = 10000 + rand()%5000; + DrainCrystalTimer = 20000 + rand()%5000; + EmpowerTimer = 10000; + + IsDraining = false; + DrainingCrystal = false; + CrystalGUID = 0; + } + + void SelectNearestCrystal() + { + if (Crystals.empty()) + return; + + //float ShortestDistance = 0; + CrystalGUID = 0; + Unit* pCrystal = NULL; + Unit* CrystalChosen = NULL; + //for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i) + for (std::list<uint64>::const_iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr) + { + pCrystal = NULL; + //pCrystal = Unit::GetUnit(*me, FelCrystals[i]); + pCrystal = Unit::GetUnit(*me, *itr); + if (pCrystal && pCrystal->isAlive()) + { + // select nearest + if (!CrystalChosen || me->GetDistanceOrder(pCrystal, CrystalChosen, false)) + { + CrystalGUID = pCrystal->GetGUID(); + CrystalChosen = pCrystal; // Store a copy of pCrystal so we don't need to recreate a pointer to closest crystal for the movement and yell. + } + } + } + if (CrystalChosen) + { + DoScriptText(SAY_ENERGY, me); + DoScriptText(EMOTE_CRYSTAL, me); + + CrystalChosen->CastSpell(CrystalChosen, SPELL_FEL_CRYSTAL_COSMETIC, true); + + float x, y, z; // coords that we move to, close to the crystal. + CrystalChosen->GetClosePoint(x, y, z, me->GetObjectSize(), CONTACT_DISTANCE); + + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->GetMotionMaster()->MovePoint(1, x, y, z); + DrainingCrystal = true; + } + } + + void ShatterRemainingCrystals() + { + if (Crystals.empty()) + return; + + //for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i) + for (std::list<uint64>::const_iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr) + { + //Creature* pCrystal = (Unit::GetCreature(*me, FelCrystals[i])); + Creature* pCrystal = Unit::GetCreature(*me, *itr); + if (pCrystal && pCrystal->isAlive()) + pCrystal->Kill(pCrystal); + } + } + + void EnterCombat(Unit* /*who*/) + { + DoScriptText(SAY_AGGRO, me); + + if (pInstance) + pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), false); + //Close the encounter door, open it in JustDied/Reset + } + + void KilledUnit(Unit* /*victim*/) + { + DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me); + } + + void MovementInform(uint32 type, uint32 id) + { + if (type == POINT_MOTION_TYPE && id == 1) + { + Unit* CrystalChosen = Unit::GetUnit(*me, CrystalGUID); + if (CrystalChosen && CrystalChosen->isAlive()) + { + // Make the crystal attackable + // We also remove NON_ATTACKABLE in case the database has it set. + CrystalChosen->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE); + CrystalChosen->CastSpell(me, SPELL_MANA_RAGE, true); + IsDraining = true; + } + else + { + // Make an error message in case something weird happened here + error_log("TSCR: Selin Fireheart unable to drain crystal as the crystal is either dead or despawned"); + DrainingCrystal = false; + } + } + } + + void JustDied(Unit* /*killer*/) + { + DoScriptText(SAY_DEATH, me); + + if (!pInstance) + return; + + pInstance->SetData(DATA_SELIN_EVENT, DONE); // Encounter complete! + pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true); // Open the encounter door + pInstance->HandleGameObject(pInstance->GetData64(DATA_SELIN_DOOR), true); // Open the door leading further in + ShatterRemainingCrystals(); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + if (!DrainingCrystal) + { + uint32 maxPowerMana = me->GetMaxPower(POWER_MANA); + if (maxPowerMana && ((me->GetPower(POWER_MANA)*100 / maxPowerMana) < 10)) + { + if (DrainLifeTimer <= diff) + { + DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DRAIN_LIFE); + DrainLifeTimer = 10000; + } else DrainLifeTimer -= diff; + + // Heroic only + if (IsHeroic()) + { + if (DrainManaTimer <= diff) + { + DoCast(SelectUnit(SELECT_TARGET_RANDOM, 1), SPELL_DRAIN_MANA); + DrainManaTimer = 10000; + } else DrainManaTimer -= diff; + } + } + + if (FelExplosionTimer <= diff) + { + if (!me->IsNonMeleeSpellCasted(false)) + { + DoCast(me, SPELL_FEL_EXPLOSION); + FelExplosionTimer = 2000; + } + } else FelExplosionTimer -= diff; + + // If below 10% mana, start recharging + maxPowerMana = me->GetMaxPower(POWER_MANA); + if (maxPowerMana && ((me->GetPower(POWER_MANA)*100 / maxPowerMana) < 10)) + { + if (DrainCrystalTimer <= diff) + { + SelectNearestCrystal(); + if (IsHeroic()) + DrainCrystalTimer = 10000 + rand()%5000; + else + DrainCrystalTimer = 20000 + rand()%5000; + } else DrainCrystalTimer -= diff; + } + + }else + { + if (IsDraining) + { + if (EmpowerTimer <= diff) + { + IsDraining = false; + DrainingCrystal = false; + + DoScriptText(SAY_EMPOWERED, me); + + Unit* CrystalChosen = Unit::GetUnit(*me, CrystalGUID); + if (CrystalChosen && CrystalChosen->isAlive()) + // Use Deal Damage to kill it, not setDeathState. + CrystalChosen->Kill(CrystalChosen); + + CrystalGUID = 0; + + me->GetMotionMaster()->Clear(); + me->GetMotionMaster()->MoveChase(me->getVictim()); + } else EmpowerTimer -= diff; + } + } + + DoMeleeAttackIfReady(); // No need to check if we are draining crystal here, as the spell has a stun. + } +}; + +CreatureAI* GetAI_boss_selin_fireheart(Creature* pCreature) +{ + return new boss_selin_fireheartAI (pCreature); +}; + +struct mob_fel_crystalAI : public ScriptedAI +{ + mob_fel_crystalAI(Creature *c) : ScriptedAI(c) {} + + void Reset() {} + void EnterCombat(Unit* /*who*/) {} + void AttackStart(Unit* /*who*/) {} + void MoveInLineOfSight(Unit* /*who*/) {} + void UpdateAI(const uint32 /*diff*/) {} + + void JustDied(Unit* /*killer*/) + { + if (ScriptedInstance* pInstance = me->GetInstanceData()) + { + Creature* Selin = (Unit::GetCreature(*me, pInstance->GetData64(DATA_SELIN))); + if (Selin && Selin->isAlive()) + { + if (CAST_AI(boss_selin_fireheartAI, Selin->AI())->CrystalGUID == me->GetGUID()) + { + // Set this to false if we are the Creature that Selin is draining so his AI flows properly + CAST_AI(boss_selin_fireheartAI, Selin->AI())->DrainingCrystal = false; + CAST_AI(boss_selin_fireheartAI, Selin->AI())->IsDraining = false; + CAST_AI(boss_selin_fireheartAI, Selin->AI())->EmpowerTimer = 10000; + if (Selin->getVictim()) + { + Selin->AI()->AttackStart(Selin->getVictim()); + Selin->GetMotionMaster()->MoveChase(Selin->getVictim()); + } + } + } + } else error_log(ERROR_INST_DATA); + } +}; + +CreatureAI* GetAI_mob_fel_crystal(Creature* pCreature) +{ + return new mob_fel_crystalAI (pCreature); +}; + +void AddSC_boss_selin_fireheart() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "boss_selin_fireheart"; + newscript->GetAI = &GetAI_boss_selin_fireheart; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_fel_crystal"; + newscript->GetAI = &GetAI_mob_fel_crystal; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp new file mode 100644 index 00000000000..bc8bd5cec30 --- /dev/null +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp @@ -0,0 +1,226 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_Vexallus +SD%Complete: 90 +SDComment: Heroic and Normal support. Needs further testing. +SDCategory: Magister's Terrace +EndScriptData */ + +#include "ScriptedPch.h" +#include "magisters_terrace.h" + +enum eEnums +{ + SAY_AGGRO = -1585007, + SAY_ENERGY = -1585008, + SAY_OVERLOAD = -1585009, + SAY_KILL = -1585010, + EMOTE_DISCHARGE_ENERGY = -1585011, + + //is this text for real? + //#define SAY_DEATH "What...happen...ed." + + //Pure energy spell info + SPELL_ENERGY_BOLT = 46156, + SPELL_ENERGY_FEEDBACK = 44335, + + //Vexallus spell info + SPELL_CHAIN_LIGHTNING = 44318, + SPELL_H_CHAIN_LIGHTNING = 46380, //heroic spell + SPELL_OVERLOAD = 44353, + SPELL_ARCANE_SHOCK = 44319, + SPELL_H_ARCANE_SHOCK = 46381, //heroic spell + + SPELL_SUMMON_PURE_ENERGY = 44322, //mod scale -10 + H_SPELL_SUMMON_PURE_ENERGY1 = 46154, //mod scale -5 + H_SPELL_SUMMON_PURE_ENERGY2 = 46159, //mod scale -5 + + //Creatures + NPC_PURE_ENERGY = 24745, + + INTERVAL_MODIFIER = 15, + INTERVAL_SWITCH = 6 +}; + +struct boss_vexallusAI : public ScriptedAI +{ + boss_vexallusAI(Creature *c) : ScriptedAI(c) + { + pInstance = c->GetInstanceData(); + } + + ScriptedInstance* pInstance; + + uint32 ChainLightningTimer; + uint32 ArcaneShockTimer; + uint32 OverloadTimer; + uint32 IntervalHealthAmount; + bool Enraged; + + void Reset() + { + ChainLightningTimer = 8000; + ArcaneShockTimer = 5000; + OverloadTimer = 1200; + IntervalHealthAmount = 1; + Enraged = false; + + if (pInstance) + pInstance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED); + } + + void KilledUnit(Unit * /*victim*/) + { + DoScriptText(SAY_KILL, me); + } + + void JustDied(Unit * /*victim*/) + { + if (pInstance) + pInstance->SetData(DATA_VEXALLUS_EVENT, DONE); + } + + void EnterCombat(Unit * /*who*/) + { + DoScriptText(SAY_AGGRO, me); + + if (pInstance) + pInstance->SetData(DATA_VEXALLUS_EVENT, IN_PROGRESS); + } + + void JustSummoned(Creature *summoned) + { + if (Unit *temp = SelectUnit(SELECT_TARGET_RANDOM, 0)) + summoned->GetMotionMaster()->MoveFollow(temp,0,0); + + //spells are SUMMON_TYPE_GUARDIAN, so using setOwner should be ok + summoned->CastSpell(summoned,SPELL_ENERGY_BOLT,false,0,0,me->GetGUID()); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + if (!Enraged) + { + //used for check, when Vexallus cast adds 85%, 70%, 55%, 40%, 25% + if ((me->GetHealth()*100 / me->GetMaxHealth()) <= (100-(INTERVAL_MODIFIER*IntervalHealthAmount))) + { + //increase amount, unless we're at 10%, then we switch and return + if (IntervalHealthAmount == INTERVAL_SWITCH) + { + Enraged = true; + return; + } + else + ++IntervalHealthAmount; + + DoScriptText(SAY_ENERGY, me); + DoScriptText(EMOTE_DISCHARGE_ENERGY, me); + + if (IsHeroic()) + { + DoCast(me, H_SPELL_SUMMON_PURE_ENERGY1, false); + DoCast(me, H_SPELL_SUMMON_PURE_ENERGY2, false); + } + else + DoCast(me, SPELL_SUMMON_PURE_ENERGY, false); + + //below are workaround summons, remove when summoning spells w/implicitTarget 73 implemented in the core + me->SummonCreature(NPC_PURE_ENERGY, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0); + + if (IsHeroic()) + me->SummonCreature(NPC_PURE_ENERGY, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0); + } + + if (ChainLightningTimer <= diff) + { + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + DoCast(pTarget, SPELL_CHAIN_LIGHTNING); + + ChainLightningTimer = 8000; + } else ChainLightningTimer -= diff; + + if (ArcaneShockTimer <= diff) + { + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + if (pTarget) + DoCast(pTarget, SPELL_ARCANE_SHOCK); + + ArcaneShockTimer = 8000; + } else ArcaneShockTimer -= diff; + } + else + { + if (OverloadTimer <= diff) + { + DoCast(me->getVictim(), SPELL_OVERLOAD); + + OverloadTimer = 2000; + } else OverloadTimer -= diff; + } + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_vexallus(Creature* pCreature) +{ + return new boss_vexallusAI (pCreature); +}; + +struct mob_pure_energyAI : public ScriptedAI +{ + mob_pure_energyAI(Creature *c) : ScriptedAI(c) {} + + void Reset() {} + + void JustDied(Unit* slayer) + { + if (Unit *temp = me->GetOwner()) + { + if (temp && temp->isAlive()) + slayer->CastSpell(slayer, SPELL_ENERGY_FEEDBACK, true, 0, 0, temp->GetGUID()); + } + } + + void EnterCombat(Unit * /*who*/) {} + void MoveInLineOfSight(Unit * /*who*/) {} + void AttackStart(Unit * /*who*/) {} +}; + +CreatureAI* GetAI_mob_pure_energy(Creature* pCreature) +{ + return new mob_pure_energyAI (pCreature); +}; + +void AddSC_boss_vexallus() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "boss_vexallus"; + newscript->GetAI = &GetAI_boss_vexallus; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_pure_energy"; + newscript->GetAI = &GetAI_mob_pure_energy; + newscript->RegisterSelf(); +} diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp new file mode 100644 index 00000000000..455c03739bc --- /dev/null +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp @@ -0,0 +1,205 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Instance_Magisters_Terrace +SD%Complete: 60 +SDComment: Designed only for Selin Fireheart +SDCategory: Magister's Terrace +EndScriptData */ + +#include "ScriptedPch.h" +#include "magisters_terrace.h" + +#define MAX_ENCOUNTER 4 + +/* +0 - Selin Fireheart +1 - Vexallus +2 - Priestess Delrissa +3 - Kael'thas Sunstrider +*/ + +struct instance_magisters_terrace : public ScriptedInstance +{ + instance_magisters_terrace(Map* pMap) : ScriptedInstance(pMap) {Initialize();} + + uint32 m_auiEncounter[MAX_ENCOUNTER]; + uint32 DelrissaDeathCount; + + std::list<uint64> FelCrystals; + std::list<uint64>::const_iterator CrystalItr; + + uint64 SelinGUID; + uint64 DelrissaGUID; + uint64 VexallusDoorGUID; + uint64 SelinDoorGUID; + uint64 SelinEncounterDoorGUID; + uint64 DelrissaDoorGUID; + uint64 KaelDoorGUID; + uint64 KaelStatue[2]; + + bool InitializedItr; + + void Initialize() + { + memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); + + FelCrystals.clear(); + + DelrissaDeathCount = 0; + + SelinGUID = 0; + DelrissaGUID = 0; + VexallusDoorGUID = 0; + SelinDoorGUID = 0; + SelinEncounterDoorGUID = 0; + DelrissaDoorGUID = 0; + KaelDoorGUID = 0; + KaelStatue[0] = 0; + KaelStatue[1] = 0; + + InitializedItr = false; + } + + bool IsEncounterInProgress() const + { + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) + if (m_auiEncounter[i] == IN_PROGRESS) + return true; + return false; + } + + uint32 GetData(uint32 identifier) + { + switch(identifier) + { + case DATA_SELIN_EVENT: return m_auiEncounter[0]; + case DATA_VEXALLUS_EVENT: return m_auiEncounter[1]; + case DATA_DELRISSA_EVENT: return m_auiEncounter[2]; + case DATA_KAELTHAS_EVENT: return m_auiEncounter[3]; + case DATA_DELRISSA_DEATH_COUNT: return DelrissaDeathCount; + case DATA_FEL_CRYSTAL_SIZE: return FelCrystals.size(); + } + return 0; + } + + void SetData(uint32 identifier, uint32 data) + { + switch(identifier) + { + case DATA_SELIN_EVENT: m_auiEncounter[0] = data; break; + case DATA_VEXALLUS_EVENT: + if (data == DONE) + DoUseDoorOrButton(VexallusDoorGUID); + m_auiEncounter[1] = data; + break; + case DATA_DELRISSA_EVENT: + if (data == DONE) + DoUseDoorOrButton(DelrissaDoorGUID); + if (data == IN_PROGRESS) + DelrissaDeathCount = 0; + m_auiEncounter[2] = data; + break; + case DATA_KAELTHAS_EVENT: m_auiEncounter[3] = data; break; + + case DATA_DELRISSA_DEATH_COUNT: + if (data == SPECIAL) + ++DelrissaDeathCount; + else + DelrissaDeathCount = 0; + break; + } + } + + void OnCreatureCreate(Creature* pCreature, bool /*add*/) + { + switch(pCreature->GetEntry()) + { + case 24723: SelinGUID = pCreature->GetGUID(); break; + case 24560: DelrissaGUID = pCreature->GetGUID(); break; + case 24722: FelCrystals.push_back(pCreature->GetGUID()); break; + } + } + + void OnGameObjectCreate(GameObject* pGo, bool /*add*/) + { + switch(pGo->GetEntry()) + { + case 187896: VexallusDoorGUID = pGo->GetGUID(); break; + //SunwellRaid Gate 02 + case 187979: SelinDoorGUID = pGo->GetGUID(); break; + //Assembly Chamber Door + case 188065: SelinEncounterDoorGUID = pGo->GetGUID(); break; + case 187770: DelrissaDoorGUID = pGo->GetGUID(); break; + case 188064: KaelDoorGUID = pGo->GetGUID(); break; + case 188165: KaelStatue[0] = pGo->GetGUID(); break; + case 188166: KaelStatue[1] = pGo->GetGUID(); break; + } + } + + uint64 GetData64(uint32 identifier) + { + switch(identifier) + { + case DATA_SELIN: return SelinGUID; + case DATA_DELRISSA: return DelrissaGUID; + case DATA_VEXALLUS_DOOR: return VexallusDoorGUID; + case DATA_SELIN_DOOR: return SelinDoorGUID; + case DATA_SELIN_ENCOUNTER_DOOR: return SelinEncounterDoorGUID; + case DATA_DELRISSA_DOOR: return DelrissaDoorGUID; + case DATA_KAEL_DOOR: return KaelDoorGUID; + case DATA_KAEL_STATUE_LEFT: return KaelStatue[0]; + case DATA_KAEL_STATUE_RIGHT: return KaelStatue[1]; + + case DATA_FEL_CRYSTAL: + { + if (FelCrystals.empty()) + { + error_log("TSCR: Magisters Terrace: No Fel Crystals loaded in Inst Data"); + return 0; + } + + if (!InitializedItr) + { + CrystalItr = FelCrystals.begin(); + InitializedItr = true; + } + + uint64 guid = *CrystalItr; + ++CrystalItr; + return guid; + } + } + return 0; + } +}; + +InstanceData* GetInstanceData_instance_magisters_terrace(Map* pMap) +{ + return new instance_magisters_terrace(pMap); +} + +void AddSC_instance_magisters_terrace() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "instance_magisters_terrace"; + newscript->GetInstanceData = &GetInstanceData_instance_magisters_terrace; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp new file mode 100644 index 00000000000..e46da9cb1bf --- /dev/null +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp @@ -0,0 +1,174 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Magisters_Terrace +SD%Complete: 100 +SDComment: Quest support: 11490(post-event) +SDCategory: Magisters Terrace +EndScriptData */ + +/* ContentData +npc_kalecgos +EndContentData */ + +#include "ScriptedPch.h" + +/*###### +## npc_kalecgos +######*/ + +enum eEnums +{ + SPELL_TRANSFORM_TO_KAEL = 44670, + SPELL_ORB_KILL_CREDIT = 46307, + NPC_KAEL = 24848, //human form entry + POINT_ID_LAND = 1 +}; + +const float afKaelLandPoint[] = {225.045, -276.236, -5.434}; + +#define GOSSIP_ITEM_KAEL_1 "Who are you?" +#define GOSSIP_ITEM_KAEL_2 "What can we do to assist you?" +#define GOSSIP_ITEM_KAEL_3 "What brings you to the Sunwell?" +#define GOSSIP_ITEM_KAEL_4 "You're not alone here?" +#define GOSSIP_ITEM_KAEL_5 "What would Kil'jaeden want with a mortal woman?" + +// This is friendly keal that appear after used Orb. +// If we assume DB handle summon, summon appear somewhere outside the platform where Orb is +struct npc_kalecgosAI : public ScriptedAI +{ + npc_kalecgosAI(Creature* pCreature) : ScriptedAI(pCreature) {} + + uint32 m_uiTransformTimer; + + void Reset() + { + m_uiTransformTimer = 0; + + // we must assume he appear as dragon somewhere outside the platform of orb, and then move directly to here + if (me->GetEntry() != NPC_KAEL) + me->GetMotionMaster()->MovePoint(POINT_ID_LAND, afKaelLandPoint[0], afKaelLandPoint[1], afKaelLandPoint[2]); + } + + void MovementInform(uint32 uiType, uint32 uiPointId) + { + if (uiType != POINT_MOTION_TYPE) + return; + + if (uiPointId == POINT_ID_LAND) + m_uiTransformTimer = MINUTE*IN_MILISECONDS; + } + + // some targeting issues with the spell, so use this workaround as temporary solution + void DoWorkaroundForQuestCredit() + { + Map* pMap = me->GetMap(); + + if (!pMap || pMap->IsHeroic()) + return; + + Map::PlayerList const &lList = pMap->GetPlayers(); + + if (lList.isEmpty()) + return; + + SpellEntry const* pSpell = GetSpellStore()->LookupEntry(SPELL_ORB_KILL_CREDIT); + + for (Map::PlayerList::const_iterator i = lList.begin(); i != lList.end(); ++i) + { + if (Player* pPlayer = i->getSource()) + { + if (pSpell && pSpell->EffectMiscValue[0]) + pPlayer->KilledMonsterCredit(pSpell->EffectMiscValue[0], 0); + } + } + } + + void UpdateAI(const uint32 uiDiff) + { + if (m_uiTransformTimer) + { + if (m_uiTransformTimer <= uiDiff) + { + DoCast(me, SPELL_ORB_KILL_CREDIT, false); + DoWorkaroundForQuestCredit(); + + // Transform and update entry, now ready for quest/read gossip + DoCast(me, SPELL_TRANSFORM_TO_KAEL, false); + me->UpdateEntry(NPC_KAEL); + + m_uiTransformTimer = 0; + } else m_uiTransformTimer -= uiDiff; + } + } +}; + +CreatureAI* GetAI_npc_kalecgos(Creature* pCreature) +{ + return new npc_kalecgosAI(pCreature); +} + +bool GossipHello_npc_kalecgos(Player* pPlayer, Creature* pCreature) +{ + if (pCreature->isQuestGiver()) + pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + pPlayer->SEND_GOSSIP_MENU(12498, pCreature->GetGUID()); + + return true; +} + +bool GossipSelect_npc_kalecgos(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) +{ + switch(uiAction) + { + case GOSSIP_ACTION_INFO_DEF: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + pPlayer->SEND_GOSSIP_MENU(12500, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+1: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + pPlayer->SEND_GOSSIP_MENU(12502, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+2: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + pPlayer->SEND_GOSSIP_MENU(12606, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+3: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAEL_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + pPlayer->SEND_GOSSIP_MENU(12607, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+4: + pPlayer->SEND_GOSSIP_MENU(12608, pCreature->GetGUID()); + break; + } + + return true; +} + +void AddSC_magisters_terrace() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "npc_kalecgos"; + newscript->GetAI = &GetAI_npc_kalecgos; + newscript->pGossipHello = &GossipHello_npc_kalecgos; + newscript->pGossipSelect = &GossipSelect_npc_kalecgos; + newscript->RegisterSelf(); +} diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.h b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.h new file mode 100644 index 00000000000..d6419ea409c --- /dev/null +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.h @@ -0,0 +1,31 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef DEF_MAGISTERS_TERRACE_H +#define DEF_MAGISTERS_TERRACE_H + +#define DATA_SELIN_EVENT 1 +#define DATA_VEXALLUS_EVENT 2 +#define DATA_DELRISSA_EVENT 3 +#define DATA_KAELTHAS_EVENT 4 + +#define DATA_SELIN 5 +#define DATA_FEL_CRYSTAL 6 +#define DATA_FEL_CRYSTAL_SIZE 7 + +#define DATA_VEXALLUS_DOOR 8 +#define DATA_SELIN_DOOR 9 +#define DATA_DELRISSA 10 +#define DATA_DELRISSA_DOOR 11 +#define DATA_SELIN_ENCOUNTER_DOOR 12 + +#define DATA_KAEL_DOOR 13 +#define DATA_KAEL_STATUE_LEFT 14 +#define DATA_KAEL_STATUE_RIGHT 15 + +#define DATA_DELRISSA_DEATH_COUNT 16 + +#define ERROR_INST_DATA "TSCR Error: Instance Data not set properly for Magister's Terrace instance (map 585). Encounters will be buggy." +#endif + |
