diff options
| author | QAston <none@none> | 2010-08-04 14:39:45 +0200 |
|---|---|---|
| committer | QAston <none@none> | 2010-08-04 14:39:45 +0200 |
| commit | 6353e7dd8cd189a80fc6773bf653f159fc3a41d3 (patch) | |
| tree | 841ca8df929325ef8338c62f3b6c3b06cb06df5c /src/server/scripts/EasternKingdoms/ScarletEnclave | |
| parent | 850868c8a33550b60ad1ae0c92f7985409d17bdc (diff) | |
*Update movement enums - thanks to Zor for info.
*Add functions for position data streaming.
--HG--
branch : trunk
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ScarletEnclave')
4 files changed, 35 insertions, 35 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index bb35b2e4270..f97b7faaec4 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -549,7 +549,7 @@ struct npc_dark_rider_of_acherusAI : public ScriptedAI return; TargetGUID = who->GetGUID(); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); me->SetSpeed(MOVE_RUN, 0.4f); me->GetMotionMaster()->MoveChase(who); me->SetUInt64Value(UNIT_FIELD_TARGET, TargetGUID); @@ -819,7 +819,7 @@ struct npc_scarlet_miner_cartAI : public PassiveAI if (Creature *miner = Unit::GetCreature(*me, minerGUID)) { // very bad visual effect - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); //me->SetSpeed(MOVE_WALK, miner->GetSpeed(MOVE_WALK)); me->SetSpeed(MOVE_RUN, miner->GetSpeed(MOVE_RUN)); me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0); diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp index 546165ab4cd..4f8729bacf4 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp @@ -376,7 +376,7 @@ struct mob_scarlet_courierAI : public ScriptedAI switch(uiStage) { case 1: - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f)) { DoScriptText(SAY_TREE1, me); diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp index 6d40618a936..621dea1b84f 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp @@ -466,7 +466,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI switch (i) { case 0: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); SetHoldState(true); break; case 1: @@ -501,7 +501,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI bIsBattle = true; break; case 2: - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); DoCast(me, SPELL_THE_LIGHT_OF_DAWN); break; case 3: @@ -515,30 +515,30 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI { if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z); } if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) { if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z); } if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z); } if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z); } if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z); } JumpToNextStep(10000); @@ -628,7 +628,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (uiSummon_counter < ENCOUNTER_GHOUL_NUMBER) { Unit* pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->setFaction(2084); uiGhoulGUID[uiSummon_counter] = pTemp->GetGUID(); ++uiSummon_counter; @@ -646,7 +646,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (uiSummon_counter < ENCOUNTER_ABOMINATION_NUMBER) { Unit* pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->setFaction(2084); uiAbominationGUID[uiSummon_counter] = pTemp->GetGUID(); ++uiSummon_counter; @@ -664,7 +664,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (uiSummon_counter < ENCOUNTER_WARRIOR_NUMBER) { Unit* pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->setFaction(2084); uiWarriorGUID[uiSummon_counter] = pTemp->GetGUID(); ++uiSummon_counter; @@ -682,7 +682,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (uiSummon_counter < ENCOUNTER_BEHEMOTH_NUMBER) { Unit* pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->setFaction(2084); uiBehemothGUID[uiSummon_counter] = pTemp->GetGUID(); ++uiSummon_counter; @@ -703,17 +703,17 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI SetHoldState(false); if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) { - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) { - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) { - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) @@ -788,7 +788,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (Unit* pTemp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) { DoScriptText(SAY_LIGHT_OF_DAWN35, pTemp); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); uiDarionGUID = pTemp->GetGUID(); } JumpToNextStep(4000); @@ -904,7 +904,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI DoCast(me, SPELL_MOGRAINE_CHARGE); // jumping charge // doesn't make it looks well, so workarounds, Darion charges, looks better me->SetSpeed(MOVE_RUN, 3.0f); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); SetHoldState(false); JumpToNextStep(0); break; @@ -977,7 +977,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI Unit* pTemp; pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->SetSpeed(MOVE_RUN, 2.0f); pTemp->setFaction(me->getFaction()); pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); @@ -985,7 +985,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->SetSpeed(MOVE_RUN, 2.0f); pTemp->setFaction(me->getFaction()); pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); @@ -994,7 +994,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) { pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->SetSpeed(MOVE_RUN, 2.0f); pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); DoScriptText(SAY_LIGHT_OF_DAWN50, pTemp); @@ -1002,7 +1002,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) { pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->SetSpeed(MOVE_RUN, 2.0f); pTemp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED); pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); @@ -1010,7 +1010,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) { pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->SetSpeed(MOVE_RUN, 2.0f); pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); } @@ -1075,7 +1075,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI case 46: // Darion stand up, "not today" me->SetSpeed(MOVE_RUN, 1.0f); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); me->SetStandState(UNIT_STAND_STATE_STAND); DoScriptText(SAY_LIGHT_OF_DAWN53, me); SetHoldState(false); // Darion throws sword @@ -1135,7 +1135,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI pTemp->CastSpell(pTemp, SPELL_TIRION_CHARGE, false); // jumping charge pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); pTemp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z); if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) pTemp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him @@ -1153,7 +1153,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) { pTemp->SetSpeed(MOVE_RUN, 1.0f); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26 } JumpToNextStep(4000); @@ -1213,7 +1213,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI case 62: if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) { - pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z); } JumpToNextStep(5500); @@ -1394,7 +1394,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI me->DeleteThreatList(); me->CombatStop(true); me->InterruptNonMeleeSpells(false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) DespawnNPC(uiDefenderGUID[i]); @@ -1416,7 +1416,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI pTemp->CombatStop(true); pTemp->AttackStop(); pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z); } @@ -1427,7 +1427,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI pTemp->CombatStop(true); pTemp->AttackStop(); pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z); } @@ -1438,7 +1438,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI pTemp->CombatStop(true); pTemp->AttackStop(); pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z); } DespawnNPC(uiRayneGUID); @@ -1450,7 +1450,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI pTemp->CombatStop(true); pTemp->AttackStop(); pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z); pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false); } @@ -1465,7 +1465,7 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI pTemp->CombatStop(true); pTemp->AttackStop(); pTemp->setFaction(me->getFaction()); - pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z); pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false); } diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp index e39dace9920..0a4f02c2e62 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp @@ -62,7 +62,7 @@ struct npc_valkyr_battle_maidenAI : public PassiveAI switch(phase) { case 0: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); me->HandleEmoteCommand(EMOTE_STATE_FLYGRABCLOSED); FlyBackTimer = 500; break; |
