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authorModoX <moardox@gmail.com>2023-04-05 23:49:46 +0200
committerGitHub <noreply@github.com>2023-04-05 23:49:46 +0200
commit36044a9470e9c39a71916e908ab6cf4f95677793 (patch)
treef3c6997cf2f58c6d2f20e2c074d7ed0a4e2915db /src/server/scripts/EasternKingdoms/ShadowfangKeep
parentc1c04fe73bfbc232170b4d14b2f84637f3705dc5 (diff)
Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions (#28159)
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ShadowfangKeep')
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
index 4f6dfe7f7d7..992163dfa3a 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
@@ -130,7 +130,7 @@ public:
bool OnGossipHello(Player* player) override
{
- uint32 gossipMenuId = Player::GetDefaultGossipMenuForSource(me);
+ uint32 gossipMenuId = player->GetGossipMenuForSource(me);
InitGossipMenuFor(player, gossipMenuId);
if (instance->GetData(TYPE_FREE_NPC) != DONE && instance->GetData(TYPE_RETHILGORE) == DONE)
AddGossipItemFor(player, gossipMenuId, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);