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authorTreeston <treeston.mmoc@gmail.com>2017-12-31 03:23:42 +0100
committerTreeston <treeston.mmoc@gmail.com>2017-12-31 03:23:42 +0100
commit6113b9dec2e0081c36c36c2974a28ed0693bc601 (patch)
treec80b72b34a80875b37815a797d00974d908a10ee /src/server/scripts/EasternKingdoms/ShadowfangKeep
parent225456fb8740744644ede2c25818e28a925ebe4d (diff)
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ShadowfangKeep')
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
index 21585333cbf..8865668a221 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
@@ -112,7 +112,7 @@ public:
}
void Reset() override { }
- void EnterCombat(Unit* /*who*/) override { }
+ void JustEngagedWith(Unit* /*who*/) override { }
bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
@@ -253,9 +253,9 @@ class boss_archmage_arugal : public CreatureScript
Talk(SAY_TRANSFORM);
}
- void EnterCombat(Unit* /*who*/) override
+ void JustEngagedWith(Unit* /*who*/) override
{
- _EnterCombat();
+ _JustEngagedWith();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_CURSE, Seconds(7));
events.ScheduleEvent(EVENT_TELEPORT, Seconds(15));