diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2017-12-31 03:23:42 +0100 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2017-12-31 03:23:42 +0100 |
| commit | 6113b9dec2e0081c36c36c2974a28ed0693bc601 (patch) | |
| tree | c80b72b34a80875b37815a797d00974d908a10ee /src/server/scripts/EasternKingdoms/ShadowfangKeep | |
| parent | 225456fb8740744644ede2c25818e28a925ebe4d (diff) | |
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ShadowfangKeep')
| -rw-r--r-- | src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp index 21585333cbf..8865668a221 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp @@ -112,7 +112,7 @@ public: } void Reset() override { } - void EnterCombat(Unit* /*who*/) override { } + void JustEngagedWith(Unit* /*who*/) override { } bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override { @@ -253,9 +253,9 @@ class boss_archmage_arugal : public CreatureScript Talk(SAY_TRANSFORM); } - void EnterCombat(Unit* /*who*/) override + void JustEngagedWith(Unit* /*who*/) override { - _EnterCombat(); + _JustEngagedWith(); Talk(SAY_AGGRO); events.ScheduleEvent(EVENT_CURSE, Seconds(7)); events.ScheduleEvent(EVENT_TELEPORT, Seconds(15)); |
