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authorShauren <shauren.trinity@gmail.com>2022-10-12 00:41:49 +0200
committerShauren <shauren.trinity@gmail.com>2022-10-12 00:41:49 +0200
commit900a2f6d88f7676f5053da33d80981297b07ccde (patch)
tree07e5fd72a7ea1f26999a1743c281fc6d335efac7 /src/server/scripts/EasternKingdoms/ShadowfangKeep
parent81bf8de9895e050d5800a8a37316c0e6874b5e40 (diff)
Scripts/Gossips: Set gossip menu id for scripts that load menu items from database
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ShadowfangKeep')
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
index 79fc776c973..2abb36047e6 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
@@ -125,8 +125,10 @@ public:
bool OnGossipHello(Player* player) override
{
+ uint32 gossipMenuId = Player::GetDefaultGossipMenuForSource(me);
+ InitGossipMenuFor(player, gossipMenuId);
if (instance->GetData(TYPE_FREE_NPC) != DONE && instance->GetData(TYPE_RETHILGORE) == DONE)
- AddGossipItemFor(player, Player::GetDefaultGossipMenuForSource(me), 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ AddGossipItemFor(player, gossipMenuId, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
return true;