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authorForesterDev <forester.manv@gmail.com>2017-05-23 14:30:27 +0400
committerAokromes <Aokromes@users.noreply.github.com>2017-05-23 12:30:27 +0200
commitabea8bf4cb3034f56d833982f951a0742dc36fc7 (patch)
tree7450b5e623a4ad6e8e2f4e82b2163a6f0a6a3b9a /src/server/scripts/EasternKingdoms/ShadowfangKeep
parentd96482b2d49c61fe26533def461276a8038db4ab (diff)
Core/Defines: define faction templates and replace magic numbers from scripts
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ShadowfangKeep')
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp
index 35c1d2d37c2..8e4eb61d322 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp
@@ -75,8 +75,6 @@ enum ApothecaryMisc
{
ACTION_START_EVENT = 1,
ACTION_START_FIGHT = 2,
- FACTION_APOTHECARY_HOSTILE = 14,
- FACTION_APOTHECARY_FRIENDLY = 35,
GOSSIP_OPTION_START = 0,
GOSSIP_MENU_HUMMEL = 10847,
QUEST_YOUVE_BEEN_SERVED = 14488,
@@ -117,7 +115,7 @@ class boss_apothecary_hummel : public CreatureScript
_deadCount = 0;
_isDead = false;
events.SetPhase(PHASE_ALL);
- me->SetFaction(FACTION_APOTHECARY_FRIENDLY);
+ me->SetFaction(FACTION_FRIENDLY);
me->SummonCreatureGroup(1);
}
@@ -136,7 +134,7 @@ class boss_apothecary_hummel : public CreatureScript
events.ScheduleEvent(EVENT_HUMMEL_SAY_0, Milliseconds(1));
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
- me->SetFaction(FACTION_APOTHECARY_HOSTILE);
+ me->SetFaction(FACTION_MONSTER);
DummyEntryCheckPredicate pred;
summons.DoAction(ACTION_START_EVENT, pred);
}
@@ -290,7 +288,7 @@ struct npc_apothecary_genericAI : public ScriptedAI
if (action == ACTION_START_EVENT)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
- me->SetFaction(FACTION_APOTHECARY_HOSTILE);
+ me->SetFaction(FACTION_MONSTER);
me->GetMotionMaster()->MovePoint(1, _movePos);
}
else if (action == ACTION_START_FIGHT)