diff options
| author | ForesterDev <forester.manv@gmail.com> | 2017-05-23 14:30:27 +0400 |
|---|---|---|
| committer | funjoker <funjoker109@gmail.com> | 2020-06-14 23:49:03 +0200 |
| commit | c34b83a467975f5d2ed6f8a98b8d6cb0c7710a34 (patch) | |
| tree | 44a6e4676cea8beb3baf17ae1b5871c4f5d6dfaf /src/server/scripts/EasternKingdoms/ShadowfangKeep | |
| parent | 607c5ad5541bac7ce8a2787ef9c87b4ebea74a5e (diff) | |
Core/Defines: define faction templates and replace magic numbers from scripts
(cherry picked from commit abea8bf4cb3034f56d833982f951a0742dc36fc7)
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ShadowfangKeep')
| -rw-r--r-- | src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp index 9d03d816fda..1cfbabb638d 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp @@ -78,8 +78,6 @@ enum ApothecaryMisc { ACTION_START_EVENT = 1, ACTION_START_FIGHT = 2, - FACTION_APOTHECARY_HOSTILE = 14, - FACTION_APOTHECARY_FRIENDLY = 35, GOSSIP_OPTION_START = 0, GOSSIP_MENU_HUMMEL = 10847, QUEST_YOUVE_BEEN_SERVED = 14488, @@ -120,7 +118,7 @@ class boss_apothecary_hummel : public CreatureScript _deadCount = 0; _isDead = false; events.SetPhase(PHASE_ALL); - me->SetFaction(FACTION_APOTHECARY_FRIENDLY); + me->SetFaction(FACTION_FRIENDLY); me->SummonCreatureGroup(1); } @@ -139,7 +137,7 @@ class boss_apothecary_hummel : public CreatureScript events.ScheduleEvent(EVENT_HUMMEL_SAY_0, Milliseconds(1)); me->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); - me->SetFaction(FACTION_APOTHECARY_HOSTILE); + me->SetFaction(FACTION_MONSTER); DummyEntryCheckPredicate pred; summons.DoAction(ACTION_START_EVENT, pred); } @@ -296,7 +294,7 @@ struct npc_apothecary_genericAI : public ScriptedAI if (action == ACTION_START_EVENT) { me->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); - me->SetFaction(FACTION_APOTHECARY_HOSTILE); + me->SetFaction(FACTION_MONSTER); me->GetMotionMaster()->MovePoint(1, _movePos); } else if (action == ACTION_START_FIGHT) |
