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| author | QAston <qaston@gmail.com> | 2012-02-03 18:46:05 +0100 |
|---|---|---|
| committer | QAston <qaston@gmail.com> | 2012-02-03 18:46:05 +0100 |
| commit | c7ea952a4795c959b1d1de02c2cb5e498d6391aa (patch) | |
| tree | 29879c9b2f8409be48aed2fa163bc695188b15a0 /src/server/scripts/EasternKingdoms/ShadowfangKeep | |
| parent | 08be716ef8a53a239ca4b2dc1df37dc9c65e8892 (diff) | |
Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC respectively. New names tell much more about what those flags do.
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ShadowfangKeep')
| -rw-r--r-- | src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp index df369bb58b6..57b902ac6d4 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp @@ -252,7 +252,7 @@ public: { case 1: summon = pArchmage->SummonCreature(pArchmage->GetEntry(), SpawnLocation[4], TEMPSUMMON_TIMED_DESPAWN, 10000); - summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); summon->SetReactState(REACT_DEFENSIVE); summon->CastSpell(summon, SPELL_ASHCROMBE_TELEPORT, true); DoScriptText(SAY_ARCHMAGE, summon); |
