diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-08-31 00:59:04 +0200 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-08-31 00:59:04 +0200 |
| commit | d55426f5b4e431e6d398b1e2dbbd25f7387328f2 (patch) | |
| tree | ad997d2f8ffd65cba6cb7dbf794492def3e50e1d /src/server/scripts/EasternKingdoms/ShadowfangKeep | |
| parent | 54f923fdee9cf8a17e5eaee8a8f0290dadc9905b (diff) | |
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and The Ugly™, e.g. gossip preprocessor macros, and replaces them with the new-and-shiny gossip functions.
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ShadowfangKeep')
| -rw-r--r-- | src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp index 94cf2825e60..d0430ebb3e5 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp @@ -75,10 +75,10 @@ public: bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { - player->PlayerTalkClass->ClearMenus(); + ClearGossipMenuFor(player); if (action == GOSSIP_ACTION_INFO_DEF+1) { - player->CLOSE_GOSSIP_MENU(); + CloseGossipMenuFor(player); if (npc_escortAI* pEscortAI = CAST_AI(npc_shadowfang_prisoner::npc_shadowfang_prisonerAI, creature->AI())) pEscortAI->Start(false, false); @@ -91,9 +91,9 @@ public: InstanceScript* instance = creature->GetInstanceScript(); if (instance && instance->GetData(TYPE_FREE_NPC) != DONE && instance->GetData(TYPE_RETHILGORE) == DONE) - player->ADD_GOSSIP_ITEM_DB(Player::GetDefaultGossipMenuForSource(creature), 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + AddGossipItemFor(player, Player::GetDefaultGossipMenuForSource(creature), 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); + SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID()); return true; } |
