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authorDehravor <dehravor@gmail.com>2014-04-29 16:35:11 +0200
committerDehravor <dehravor@gmail.com>2014-04-29 16:35:11 +0200
commit24ae6a6802da5fc3f90b075d21cd4275e7138441 (patch)
tree3501d986aaf1ec9df27a873a16bf5b3e5dac2225 /src/server/scripts/EasternKingdoms/Stratholme
parent414554aefa8af569a96c952dcf36707c9c77c7cb (diff)
Core/Misc: Remove obsolete C++11 backward compatibility macros
OVERRIDE, FINAL, DELETE_MEMBER
Diffstat (limited to 'src/server/scripts/EasternKingdoms/Stratholme')
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp22
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp36
13 files changed, 85 insertions, 85 deletions
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
index f4663c0f8ec..916d321a7f0 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
@@ -66,7 +66,7 @@ class boss_baron_rivendare : public CreatureScript
public:
boss_baron_rivendare() : CreatureScript("boss_baron_rivendare") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_baron_rivendareAI>(creature);
}
@@ -86,7 +86,7 @@ public:
// uint32 RaiseDead_Timer;
uint32 SummonSkeletons_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
ShadowBolt_Timer = 5000;
Cleave_Timer = 8000;
@@ -97,25 +97,25 @@ public:
instance->SetData(TYPE_BARON, NOT_STARTED);
}
- void AttackStart(Unit* who) OVERRIDE
+ void AttackStart(Unit* who) override
{
//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door
instance->SetData(TYPE_BARON, IN_PROGRESS);
ScriptedAI::AttackStart(who);
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
summoned->AI()->AttackStart(target);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
instance->SetData(TYPE_BARON, DONE);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
index 6a0794ec586..5f9c5075250 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
@@ -40,7 +40,7 @@ class boss_baroness_anastari : public CreatureScript
public:
boss_baroness_anastari() : CreatureScript("boss_baroness_anastari") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_baroness_anastariAI>(creature);
}
@@ -59,7 +59,7 @@ public:
uint32 Silence_Timer;
//uint32 Possess_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
BansheeWail_Timer = 1000;
BansheeCurse_Timer = 11000;
@@ -67,16 +67,16 @@ public:
//Possess_Timer = 35000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
instance->SetData(TYPE_BARONESS, IN_PROGRESS);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
index dd5d2f7347c..65b2fb25525 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
@@ -85,7 +85,7 @@ class boss_cannon_master_willey : public CreatureScript
public:
boss_cannon_master_willey() : CreatureScript("boss_cannon_master_willey") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_cannon_master_willeyAI(creature);
}
@@ -99,7 +99,7 @@ public:
uint32 Shoot_Timer;
uint32 SummonRifleman_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Shoot_Timer = 1000;
Pummel_Timer = 7000;
@@ -107,7 +107,7 @@ public:
SummonRifleman_Timer = 15000;
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 240000);
me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 240000);
@@ -118,11 +118,11 @@ public:
me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
index 44e641bc9b8..f0a8c5c418f 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
@@ -74,7 +74,7 @@ class boss_dathrohan_balnazzar : public CreatureScript
public:
boss_dathrohan_balnazzar() : CreatureScript("boss_dathrohan_balnazzar") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_dathrohan_balnazzarAI(creature);
}
@@ -93,7 +93,7 @@ public:
uint32 m_uiMindControl_Timer;
bool m_bTransformed;
- void Reset() OVERRIDE
+ void Reset() override
{
m_uiCrusadersHammer_Timer = 8000;
m_uiCrusaderStrike_Timer = 12000;
@@ -109,7 +109,7 @@ public:
me->UpdateEntry(NPC_DATHROHAN);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
static uint32 uiCount = sizeof(m_aSummonPoint)/sizeof(SummonDef);
@@ -119,11 +119,11 @@ public:
TEMPSUMMON_TIMED_DESPAWN, HOUR*IN_MILLISECONDS);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void UpdateAI(uint32 uiDiff) OVERRIDE
+ void UpdateAI(uint32 uiDiff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
index eb552c503eb..8b6f2da87e4 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
@@ -46,7 +46,7 @@ class boss_magistrate_barthilas : public CreatureScript
public:
boss_magistrate_barthilas() : CreatureScript("boss_magistrate_barthilas") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_magistrate_barthilasAI(creature);
}
@@ -61,7 +61,7 @@ public:
uint32 FuriousAnger_Timer;
uint32 AngerCount;
- void Reset() OVERRIDE
+ void Reset() override
{
DrainingBlow_Timer = 20000;
CrowdPummel_Timer = 15000;
@@ -75,7 +75,7 @@ public:
me->SetDisplayId(MODEL_HUMAN);
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
//nothing to see here yet
@@ -83,16 +83,16 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
me->SetDisplayId(MODEL_HUMAN);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
index ae07d5347b9..5910905b6b5 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
@@ -41,7 +41,7 @@ class boss_maleki_the_pallid : public CreatureScript
public:
boss_maleki_the_pallid() : CreatureScript("boss_maleki_the_pallid") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_maleki_the_pallidAI>(creature);
}
@@ -59,23 +59,23 @@ public:
uint32 IceTomb_Timer;
uint32 DrainLife_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Frostbolt_Timer = 1000;
IceTomb_Timer = 16000;
DrainLife_Timer = 31000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
instance->SetData(TYPE_PALLID, IN_PROGRESS);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
index 9bc263f36e7..1b5127a5e1c 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
@@ -40,7 +40,7 @@ class boss_nerubenkan : public CreatureScript
public:
boss_nerubenkan() : CreatureScript("boss_nerubenkan") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_nerubenkanAI>(creature);
}
@@ -59,7 +59,7 @@ public:
uint32 CryptScarabs_Timer;
uint32 RaiseUndeadScarab_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
CryptScarabs_Timer = 3000;
EncasingWebs_Timer = 7000;
@@ -67,11 +67,11 @@ public:
RaiseUndeadScarab_Timer = 3000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
instance->SetData(TYPE_NERUB, IN_PROGRESS);
}
@@ -83,7 +83,7 @@ public:
pUndeadScarab->AI()->AttackStart(victim);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
index c26754c483b..dfc3e570e1b 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
@@ -56,7 +56,7 @@ class boss_silver_hand_bosses : public CreatureScript
public:
boss_silver_hand_bosses() : CreatureScript("boss_silver_hand_bosses") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_silver_hand_bossesAI>(creature);
}
@@ -73,7 +73,7 @@ public:
uint32 HolyLight_Timer;
uint32 DivineShield_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
HolyLight_Timer = 20000;
DivineShield_Timer = 20000;
@@ -98,11 +98,11 @@ public:
}
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void JustDied(Unit* killer) OVERRIDE
+ void JustDied(Unit* killer) override
{
switch (me->GetEntry())
{
@@ -130,7 +130,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp
index 1f6b823de70..9c129984ae4 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp
@@ -61,9 +61,9 @@ class boss_postmaster_malown : public CreatureScript
{
boss_postmaster_malownAI(Creature* creature) : BossAI(creature, TYPE_MALOWN) { }
- void Reset() OVERRIDE { }
+ void Reset() override { }
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_WAILINGDEAD, 19000); // lasts 6 sec
events.ScheduleEvent(EVENT_BACKHAND, 8000); // 2 sec stun
@@ -72,12 +72,12 @@ class boss_postmaster_malown : public CreatureScript
events.ScheduleEvent(EVENT_CALLOFTHEGRAVE, 25000);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -124,7 +124,7 @@ class boss_postmaster_malown : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_postmaster_malownAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
index ad4d8787f01..df9b6a04af4 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
@@ -43,7 +43,7 @@ class boss_ramstein_the_gorger : public CreatureScript
public:
boss_ramstein_the_gorger() : CreatureScript("boss_ramstein_the_gorger") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_ramstein_the_gorgerAI>(creature);
}
@@ -60,17 +60,17 @@ public:
uint32 Trample_Timer;
uint32 Knockout_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Trample_Timer = 3000;
Knockout_Timer = 12000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
for (uint8 i = 0; i < 30; ++i)
{
@@ -81,7 +81,7 @@ public:
instance->SetData(TYPE_RAMSTEIN, DONE);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
index f0e3bdf7668..a45b3594da0 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
@@ -41,7 +41,7 @@ class boss_timmy_the_cruel : public CreatureScript
public:
boss_timmy_the_cruel() : CreatureScript("boss_timmy_the_cruel") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_timmy_the_cruelAI(creature);
}
@@ -53,13 +53,13 @@ public:
uint32 RavenousClaw_Timer;
bool HasYelled;
- void Reset() OVERRIDE
+ void Reset() override
{
RavenousClaw_Timer = 10000;
HasYelled = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
if (!HasYelled)
{
@@ -68,7 +68,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
index fb9f71a51bc..ecdc66d3e0f 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
@@ -72,7 +72,7 @@ class instance_stratholme : public InstanceMapScript
std::set<uint64> abomnationGUID;
EventMap events;
- void Initialize() OVERRIDE
+ void Initialize() override
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
EncounterState[i] = NOT_STARTED;
@@ -126,7 +126,7 @@ class instance_stratholme : public InstanceMapScript
}
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -146,7 +146,7 @@ class instance_stratholme : public InstanceMapScript
}
}
- void OnCreatureRemove(Creature* creature) OVERRIDE
+ void OnCreatureRemove(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -160,7 +160,7 @@ class instance_stratholme : public InstanceMapScript
}
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -213,7 +213,7 @@ class instance_stratholme : public InstanceMapScript
}
}
- void SetData(uint32 type, uint32 data) OVERRIDE
+ void SetData(uint32 type, uint32 data) override
{
switch (type)
{
@@ -356,7 +356,7 @@ class instance_stratholme : public InstanceMapScript
SaveToDB();
}
- std::string GetSaveData() OVERRIDE
+ std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
@@ -368,7 +368,7 @@ class instance_stratholme : public InstanceMapScript
return saveStream.str();
}
- void Load(const char* in) OVERRIDE
+ void Load(const char* in) override
{
if (!in)
{
@@ -393,7 +393,7 @@ class instance_stratholme : public InstanceMapScript
OUT_LOAD_INST_DATA_COMPLETE;
}
- uint32 GetData(uint32 type) const OVERRIDE
+ uint32 GetData(uint32 type) const override
{
switch (type)
{
@@ -417,7 +417,7 @@ class instance_stratholme : public InstanceMapScript
return 0;
}
- uint64 GetData64(uint32 data) const OVERRIDE
+ uint64 GetData64(uint32 data) const override
{
switch (data)
{
@@ -429,7 +429,7 @@ class instance_stratholme : public InstanceMapScript
return 0;
}
- void Update(uint32 diff) OVERRIDE
+ void Update(uint32 diff) override
{
events.Update(diff);
@@ -460,7 +460,7 @@ class instance_stratholme : public InstanceMapScript
}
};
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_stratholme_InstanceMapScript(map);
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
index 3b622885ce7..9bcf67bce8c 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
@@ -46,7 +46,7 @@ class go_gauntlet_gate : public GameObjectScript
public:
go_gauntlet_gate() : GameObjectScript("go_gauntlet_gate") { }
- bool OnGossipHello(Player* player, GameObject* go) OVERRIDE
+ bool OnGossipHello(Player* player, GameObject* go) override
{
InstanceScript* instance = go->GetInstanceScript();
@@ -93,7 +93,7 @@ class npc_freed_soul : public CreatureScript
public:
npc_freed_soul() : CreatureScript("npc_freed_soul") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_freed_soulAI(creature);
}
@@ -102,12 +102,12 @@ public:
{
npc_freed_soulAI(Creature* creature) : ScriptedAI(creature) { }
- void Reset() OVERRIDE
+ void Reset() override
{
Talk(SAY_ZAPPED);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
};
};
@@ -135,7 +135,7 @@ class npc_restless_soul : public CreatureScript
public:
npc_restless_soul() : CreatureScript("npc_restless_soul") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_restless_soulAI(creature);
}
@@ -148,16 +148,16 @@ public:
uint32 Die_Timer;
bool Tagged;
- void Reset() OVERRIDE
+ void Reset() override
{
Tagger = 0;
Die_Timer = 5000;
Tagged = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void SpellHit(Unit* caster, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* caster, const SpellInfo* spell) override
{
if (Tagged || spell->Id != SPELL_EGAN_BLASTER)
return;
@@ -170,18 +170,18 @@ public:
Tagger = caster->GetGUID();
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
summoned->CastSpell(summoned, SPELL_SOUL_FREED, false);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (Tagged)
me->SummonCreature(NPC_FREED, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 300000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (Tagged)
{
@@ -217,7 +217,7 @@ class npc_spectral_ghostly_citizen : public CreatureScript
public:
npc_spectral_ghostly_citizen() : CreatureScript("npc_spectral_ghostly_citizen") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_spectral_ghostly_citizenAI(creature);
}
@@ -229,21 +229,21 @@ public:
uint32 Die_Timer;
bool Tagged;
- void Reset() OVERRIDE
+ void Reset() override
{
Die_Timer = 5000;
Tagged = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void SpellHit(Unit* /*caster*/, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
{
if (!Tagged && spell->Id == SPELL_EGAN_BLASTER)
Tagged = true;
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (Tagged)
{
@@ -256,7 +256,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (Tagged)
{
@@ -271,7 +271,7 @@ public:
DoMeleeAttackIfReady();
}
- void ReceiveEmote(Player* player, uint32 emote) OVERRIDE
+ void ReceiveEmote(Player* player, uint32 emote) override
{
switch (emote)
{