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Author
2025-09-15
Scripts/Stratholme: Fix Ramstein the Gorger not spawning
Shauren
2025-07-11
Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...
Shauren
2025-07-09
Core/Scenarios: Allow scripts to set instance scenario by id (#31104)
Jason Dove
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-09-18
Scripts/Stratholme: Added missing dungeon encounter ids
Shauren
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-10-04
Core/Scripts: Save instance data in JSON format
Shauren
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-10
Scripts/Spells: Add comments with id & name of spells part 4
offl
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-02-04
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...
Shauren
2022-01-24
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2022-01-23
Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...
Peter Keresztes Schmidt
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2021-12-09
Scripts/Stratholme: Baron Rivendare rewrite (#22572)
Nitair
2021-11-21
Rename spell correctly
Killyana
2021-11-21
Creature/Script: Add missing abilities for Ghostly Citizen and Spectral Citizen
Killyana
2021-11-16
Spell/Script: Scourge Disguise and Haunting Phantoms (#22727)
PolarCookie
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-10-26
kill some whitespaces
Aokromes
2021-09-25
Scripts/Stratholme: Baroness Anastari rework (PR #21687)
Nitair
2021-06-19
Core/Scripts: Fixed possible crashs related with JustDied
Keader
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-15
Typo
Killyana
2021-04-15
Scripts/Stratholme: Fix a DB error
Killyana
2021-04-15
Scripts/Stratholme: Add missing header for no-pch build
jackpoz
2021-04-15
Scripts/Stratholme: Fix build
jackpoz
2021-04-15
Scripts/Stratholme: Fix build
jackpoz
2021-04-15
Scripts/Stratholme: Few changes to how Ysida behaves during the Baron run (#2...
Riztazz
2021-02-06
Scripts/Stratholme: spawn Timmy the Cruel if conditions are met (#20750)
Riztazz
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-07-16
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2020-05-03
Core/Scripts: unified scripted gossip/quest api
ariel-
2020-01-02
New Year
Aokromes
2019-07-21
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-11-25
Misc: More cleanup
Aokromes
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-02-19
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2017-01-01
Update copyright note for 2017
vincent-michael
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