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path: root/src/server/scripts/EasternKingdoms/Stratholme
AgeCommit message (Expand)Author
2025-09-15Scripts/Stratholme: Fix Ramstein the Gorger not spawningShauren
2025-07-11Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...Shauren
2025-07-09Core/Scenarios: Allow scripts to set instance scenario by id (#31104)Jason Dove
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-09-18Scripts/Stratholme: Added missing dungeon encounter idsShauren
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-10-04Core/Scripts: Save instance data in JSON formatShauren
2022-03-27Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlagShauren
2022-03-10Scripts/Spells: Add comments with id & name of spells part 4offl
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-02-04Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2022-01-24Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2022-01-23Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...Peter Keresztes Schmidt
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2022-01-06Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2021-12-09Scripts/Stratholme: Baron Rivendare rewrite (#22572)Nitair
2021-11-21Rename spell correctlyKillyana
2021-11-21Creature/Script: Add missing abilities for Ghostly Citizen and Spectral CitizenKillyana
2021-11-16Spell/Script: Scourge Disguise and Haunting Phantoms (#22727)PolarCookie
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-10-26kill some whitespacesAokromes
2021-09-25Scripts/Stratholme: Baroness Anastari rework (PR #21687)Nitair
2021-06-19Core/Scripts: Fixed possible crashs related with JustDiedKeader
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-15TypoKillyana
2021-04-15Scripts/Stratholme: Fix a DB errorKillyana
2021-04-15Scripts/Stratholme: Add missing header for no-pch buildjackpoz
2021-04-15Scripts/Stratholme: Fix buildjackpoz
2021-04-15Scripts/Stratholme: Fix buildjackpoz
2021-04-15Scripts/Stratholme: Few changes to how Ysida behaves during the Baron run (#2...Riztazz
2021-02-06Scripts/Stratholme: spawn Timmy the Cruel if conditions are met (#20750)Riztazz
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-07-16Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-01-02New YearAokromes
2019-07-21Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-11-25Misc: More cleanupAokromes
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-18Core/Game: Include cleanupShauren
2017-02-19Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2017-01-01Update copyright note for 2017vincent-michael