diff options
| author | jackpoz <giacomopoz@gmail.com> | 2015-12-07 20:06:02 +0100 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2015-12-07 20:06:02 +0100 |
| commit | 3267c90102068ed88c0bd7146ae747fe8ba44771 (patch) | |
| tree | 9689330f246f04104e01de5c3a07191d32ef0682 /src/server/scripts/EasternKingdoms/Stratholme | |
| parent | ee12982008267184aea0616554cfafaa9227c60c (diff) | |
Core/Unit: Add Unit::KillSelf() overload
Add Unit::KillSelf() function as overload of Unit::Kill(this) . Use KillSelf() whenever the killer and the victim are the same to clearly state the Unit is going to kill itself.
Diffstat (limited to 'src/server/scripts/EasternKingdoms/Stratholme')
| -rw-r--r-- | src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp index ba99df8cdd5..60dd27eed90 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp @@ -170,7 +170,7 @@ public: { if (Player* player = temp->ToPlayer()) player->KilledMonsterCredit(NPC_RESTLESS, me->GetGUID()); - me->Kill(me); + me->KillSelf(); } } else @@ -248,7 +248,7 @@ public: if (Tagged) { if (Die_Timer <= diff) - me->Kill(me); + me->KillSelf(); else Die_Timer -= diff; } |
