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authorShauren <shauren.trinity@gmail.com>2025-07-11 17:40:34 +0200
committerShauren <shauren.trinity@gmail.com>2025-07-11 17:40:34 +0200
commitcbb532e4bec11d59f2072441a43b7c797de6d16d (patch)
tree27a0dc63805e527d2f47744963fc2f341493ce27 /src/server/scripts/EasternKingdoms/Stratholme
parentae197a62b77cd93799571b16756c372081704929 (diff)
Core/Groups: Use iterators instead of raw LinkedListElement to interact with group members
Diffstat (limited to 'src/server/scripts/EasternKingdoms/Stratholme')
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
index 920d2f1d0b2..43bd93489d4 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
@@ -67,10 +67,10 @@ class go_gauntlet_gate : public GameObjectScript
if (Group* group = player->GetGroup())
{
- for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
+ for (GroupReference const& itr : group->GetMembers())
{
- Player* pGroupie = itr->GetSource();
- if (!pGroupie || !pGroupie->IsInMap(player))
+ Player* pGroupie = itr.GetSource();
+ if (!pGroupie->IsInMap(player))
continue;
if (pGroupie->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE &&