diff options
| author | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-06-16 23:08:56 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-01-06 21:53:27 +0100 |
| commit | c4098897a8d2f6cc55dd6434eb3b6f5468791f2a (patch) | |
| tree | 0acb69db4226dafc872dcd734c0d867d04718455 /src/server/scripts/EasternKingdoms/TheStockade | |
| parent | aa409f8993f3ee5e90dd64511f34504ebafec7d1 (diff) | |
game/AI: Convert SelectAggroTarget to enum class (#24818)
* game/AI: Convert SelectAggroTarget to enum class
* game/AI: Rename SelectAggroTarget to SelectTargetMethod
(cherry picked from commit 418c3b1fd50664aad035bd975a65281e82ba2dea)
Diffstat (limited to 'src/server/scripts/EasternKingdoms/TheStockade')
| -rw-r--r-- | src/server/scripts/EasternKingdoms/TheStockade/boss_lord_overheat.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/EasternKingdoms/TheStockade/boss_lord_overheat.cpp b/src/server/scripts/EasternKingdoms/TheStockade/boss_lord_overheat.cpp index f806c091d54..b065d82e183 100644 --- a/src/server/scripts/EasternKingdoms/TheStockade/boss_lord_overheat.cpp +++ b/src/server/scripts/EasternKingdoms/TheStockade/boss_lord_overheat.cpp @@ -71,7 +71,7 @@ struct boss_lord_overheat : public BossAI events.Repeat(2s); break; case EVENT_OVERHEAT: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true)) + if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true)) DoCast(target, SPELL_OVERHEAT); events.Repeat(9s, 10s); break; diff --git a/src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp b/src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp index 573d3c6a4d5..71577ef7cb4 100644 --- a/src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp +++ b/src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp @@ -118,7 +118,7 @@ struct boss_randolph_moloch : public BossAI events.ScheduleEvent(EVENT_JUST_VANISHED, 2s); break; case EVENT_JUST_VANISHED: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true)) + if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true)) DoCast(target, SPELL_SHADOWSTEP, true); me->SetReactState(REACT_AGGRESSIVE); break; |
