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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-06-16 23:08:56 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-06 21:53:27 +0100
commitc4098897a8d2f6cc55dd6434eb3b6f5468791f2a (patch)
tree0acb69db4226dafc872dcd734c0d867d04718455 /src/server/scripts/EasternKingdoms/TheStockade
parentaa409f8993f3ee5e90dd64511f34504ebafec7d1 (diff)
game/AI: Convert SelectAggroTarget to enum class (#24818)
* game/AI: Convert SelectAggroTarget to enum class * game/AI: Rename SelectAggroTarget to SelectTargetMethod (cherry picked from commit 418c3b1fd50664aad035bd975a65281e82ba2dea)
Diffstat (limited to 'src/server/scripts/EasternKingdoms/TheStockade')
-rw-r--r--src/server/scripts/EasternKingdoms/TheStockade/boss_lord_overheat.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/EasternKingdoms/TheStockade/boss_lord_overheat.cpp b/src/server/scripts/EasternKingdoms/TheStockade/boss_lord_overheat.cpp
index f806c091d54..b065d82e183 100644
--- a/src/server/scripts/EasternKingdoms/TheStockade/boss_lord_overheat.cpp
+++ b/src/server/scripts/EasternKingdoms/TheStockade/boss_lord_overheat.cpp
@@ -71,7 +71,7 @@ struct boss_lord_overheat : public BossAI
events.Repeat(2s);
break;
case EVENT_OVERHEAT:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
DoCast(target, SPELL_OVERHEAT);
events.Repeat(9s, 10s);
break;
diff --git a/src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp b/src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp
index 573d3c6a4d5..71577ef7cb4 100644
--- a/src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp
+++ b/src/server/scripts/EasternKingdoms/TheStockade/boss_randolph_moloch.cpp
@@ -118,7 +118,7 @@ struct boss_randolph_moloch : public BossAI
events.ScheduleEvent(EVENT_JUST_VANISHED, 2s);
break;
case EVENT_JUST_VANISHED:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
DoCast(target, SPELL_SHADOWSTEP, true);
me->SetReactState(REACT_AGGRESSIVE);
break;