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Commit message (
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Author
2025-11-15
Core/Misc: Add missing includes
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2020-08-10
Scripts/Stockades: Cleanup the scripts (#23524)
Artamedes
2020-01-02
New Year
Aokromes
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-06-01
Nopch fix
Shauren
2017-06-01
Core/Scripts: Removed a duplicated call in boss Hogger
Keader
2017-06-01
Scripts/Stockades - Add scripts to instance (#19522)
Artamedes
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-01-01
Update copyright note for 2017
vincent-michael
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-10-22
Scripts/Misc: Coding Style unification? (by Aokromes)
Vincent_Michael
2013-08-17
Core/Scripts: Placeholder for instance Ragefire Chasm.
w1sht0l1v3
2013-08-17
Core/Scripts: Placeholder for instance The Stockade.
w1sht0l1v3