diff options
| author | Dehravor <dehravor@gmail.com> | 2014-04-29 16:35:11 +0200 |
|---|---|---|
| committer | Dehravor <dehravor@gmail.com> | 2014-04-29 16:35:11 +0200 |
| commit | 24ae6a6802da5fc3f90b075d21cd4275e7138441 (patch) | |
| tree | 3501d986aaf1ec9df27a873a16bf5b3e5dac2225 /src/server/scripts/EasternKingdoms/ZulAman | |
| parent | 414554aefa8af569a96c952dcf36707c9c77c7cb (diff) | |
Core/Misc: Remove obsolete C++11 backward compatibility macros
OVERRIDE, FINAL, DELETE_MEMBER
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ZulAman')
8 files changed, 147 insertions, 147 deletions
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp index eca840dbeb2..3adca160720 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp @@ -91,7 +91,7 @@ class boss_akilzon : public CreatureScript memset(BirdGUIDs, 0, sizeof(BirdGUIDs)); } - void Reset() OVERRIDE + void Reset() override { _Reset(); @@ -105,7 +105,7 @@ class boss_akilzon : public CreatureScript SetWeather(WEATHER_STATE_FINE, 0.0f); } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { events.ScheduleEvent(EVENT_STATIC_DISRUPTION, urand(10000, 20000)); // 10 to 20 seconds (bosskillers) events.ScheduleEvent(EVENT_GUST_OF_WIND, urand(20000, 30000)); // 20 to 30 seconds(bosskillers) @@ -119,13 +119,13 @@ class boss_akilzon : public CreatureScript instance->SetData(DATA_AKILZONEVENT, IN_PROGRESS); } - void JustDied(Unit* /*killer*/) OVERRIDE + void JustDied(Unit* /*killer*/) override { Talk(SAY_DEATH); _JustDied(); } - void KilledUnit(Unit* who) OVERRIDE + void KilledUnit(Unit* who) override { if (who->GetTypeId() == TYPEID_PLAYER) Talk(SAY_KILL); @@ -214,7 +214,7 @@ class boss_akilzon : public CreatureScript events.ScheduleEvent(EVENT_STORM_SEQUENCE, 1000); } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; @@ -366,7 +366,7 @@ class boss_akilzon : public CreatureScript bool isRaining; }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_akilzonAI>(creature); } @@ -385,7 +385,7 @@ class npc_akilzon_eagle : public CreatureScript bool arrived; uint64 TargetGUID; - void Reset() OVERRIDE + void Reset() override { EagleSwoop_Timer = urand(5000, 10000); arrived = true; @@ -393,15 +393,15 @@ class npc_akilzon_eagle : public CreatureScript me->SetDisableGravity(true); } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { DoZoneInCombat(); } - void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { } + void MoveInLineOfSight(Unit* /*who*/) override { } - void MovementInform(uint32, uint32) OVERRIDE + void MovementInform(uint32, uint32) override { arrived = true; if (TargetGUID) @@ -414,7 +414,7 @@ class npc_akilzon_eagle : public CreatureScript } } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (EagleSwoop_Timer <= diff) EagleSwoop_Timer = 0; @@ -448,7 +448,7 @@ class npc_akilzon_eagle : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new npc_akilzon_eagleAI(creature); } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp index 0c8eb663c9a..2da0201e060 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp @@ -91,7 +91,7 @@ class boss_halazzi : public CreatureScript uint64 LynxGUID; - void Reset() OVERRIDE + void Reset() override { instance->SetData(DATA_HALAZZIEVENT, NOT_STARTED); summons.DespawnAll(); @@ -107,14 +107,14 @@ class boss_halazzi : public CreatureScript EnterPhase(PHASE_LYNX); } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { instance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS); Talk(SAY_AGGRO); EnterPhase(PHASE_LYNX); } - void JustSummoned(Creature* summon) OVERRIDE + void JustSummoned(Creature* summon) override { summon->AI()->AttackStart(me->GetVictim()); if (summon->GetEntry() == NPC_SPIRIT_LYNX) @@ -122,19 +122,19 @@ class boss_halazzi : public CreatureScript summons.Summon(summon); } - void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE + void DamageTaken(Unit* /*done_by*/, uint32 &damage) override { if (damage >= me->GetHealth() && Phase != PHASE_ENRAGE) damage = 0; } - void SpellHit(Unit*, const SpellInfo* spell) OVERRIDE + void SpellHit(Unit*, const SpellInfo* spell) override { if (spell->Id == SPELL_TRANSFORM_SPLIT2) EnterPhase(PHASE_HUMAN); } - void AttackStart(Unit* who) OVERRIDE + void AttackStart(Unit* who) override { if (Phase != PHASE_MERGE) ScriptedAI::AttackStart(who); @@ -191,7 +191,7 @@ class boss_halazzi : public CreatureScript Phase = NextPhase; } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; @@ -292,7 +292,7 @@ class boss_halazzi : public CreatureScript DoMeleeAttackIfReady(); } - void KilledUnit(Unit* victim) OVERRIDE + void KilledUnit(Unit* victim) override { if (victim->GetTypeId() != TYPEID_PLAYER) return; @@ -300,14 +300,14 @@ class boss_halazzi : public CreatureScript Talk(SAY_KILL); } - void JustDied(Unit* /*killer*/) OVERRIDE + void JustDied(Unit* /*killer*/) override { instance->SetData(DATA_HALAZZIEVENT, DONE); Talk(SAY_DEATH); } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_halazziAI>(creature); } @@ -326,27 +326,27 @@ class npc_halazzi_lynx : public CreatureScript uint32 FrenzyTimer; uint32 shredder_timer; - void Reset() OVERRIDE + void Reset() override { FrenzyTimer = urand(30000, 50000); //frenzy every 30-50 seconds shredder_timer = 4000; } - void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE + void DamageTaken(Unit* /*done_by*/, uint32 &damage) override { if (damage >= me->GetHealth()) damage = 0; } - void AttackStart(Unit* who) OVERRIDE + void AttackStart(Unit* who) override { if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) ScriptedAI::AttackStart(who); } - void EnterCombat(Unit* /*who*/) OVERRIDE {/*DoZoneInCombat();*/ } + void EnterCombat(Unit* /*who*/) override {/*DoZoneInCombat();*/ } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; @@ -368,7 +368,7 @@ class npc_halazzi_lynx : public CreatureScript }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new npc_halazzi_lynxAI(creature); } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp index d6c67ea2ea6..a7afa93e835 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp @@ -222,14 +222,14 @@ struct boss_hexlord_addAI : public ScriptedAI instance = creature->GetInstanceScript(); } - void Reset() OVERRIDE { } + void Reset() override { } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { DoZoneInCombat(); } - void UpdateAI(uint32 /*diff*/) OVERRIDE + void UpdateAI(uint32 /*diff*/) override { if (instance->GetData(DATA_HEXLORDEVENT) != IN_PROGRESS) { @@ -276,7 +276,7 @@ class boss_hexlord_malacrass : public CreatureScript uint32 PlayerClass; - void Reset() OVERRIDE + void Reset() override { instance->SetData(DATA_HEXLORDEVENT, NOT_STARTED); @@ -293,7 +293,7 @@ class boss_hexlord_malacrass : public CreatureScript me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { instance->SetData(DATA_HEXLORDEVENT, IN_PROGRESS); @@ -314,7 +314,7 @@ class boss_hexlord_malacrass : public CreatureScript } } - void KilledUnit(Unit* /*victim*/) OVERRIDE + void KilledUnit(Unit* /*victim*/) override { switch (urand(0, 1)) { @@ -329,7 +329,7 @@ class boss_hexlord_malacrass : public CreatureScript } } - void JustDied(Unit* /*killer*/) OVERRIDE + void JustDied(Unit* /*killer*/) override { instance->SetData(DATA_HEXLORDEVENT, DONE); @@ -379,7 +379,7 @@ class boss_hexlord_malacrass : public CreatureScript } } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; @@ -505,7 +505,7 @@ class boss_hexlord_malacrass : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_hex_lord_malacrassAI>(creature); } @@ -528,7 +528,7 @@ class boss_thurg : public CreatureScript uint32 bloodlust_timer; uint32 cleave_timer; - void Reset() OVERRIDE + void Reset() override { bloodlust_timer = 15000; cleave_timer = 10000; @@ -536,7 +536,7 @@ class boss_thurg : public CreatureScript boss_hexlord_addAI::Reset(); } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; @@ -562,7 +562,7 @@ class boss_thurg : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_thurgAI>(creature); } @@ -585,7 +585,7 @@ class boss_alyson_antille : public CreatureScript uint32 flashheal_timer; uint32 dispelmagic_timer; - void Reset() OVERRIDE + void Reset() override { flashheal_timer = 2500; dispelmagic_timer = 10000; @@ -595,7 +595,7 @@ class boss_alyson_antille : public CreatureScript boss_hexlord_addAI::Reset(); } - void AttackStart(Unit* who) OVERRIDE + void AttackStart(Unit* who) override { if (!who) return; @@ -610,7 +610,7 @@ class boss_alyson_antille : public CreatureScript } } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; @@ -659,7 +659,7 @@ class boss_alyson_antille : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_alyson_antilleAI>(creature); } @@ -671,13 +671,13 @@ struct boss_gazakrothAI : public boss_hexlord_addAI uint32 firebolt_timer; - void Reset() OVERRIDE + void Reset() override { firebolt_timer = 2000; boss_hexlord_addAI::Reset(); } - void AttackStart(Unit* who) OVERRIDE + void AttackStart(Unit* who) override { if (!who) return; @@ -692,7 +692,7 @@ struct boss_gazakrothAI : public boss_hexlord_addAI } } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; @@ -723,7 +723,7 @@ class boss_lord_raadan : public CreatureScript uint32 flamebreath_timer; uint32 thunderclap_timer; - void Reset() OVERRIDE + void Reset() override { flamebreath_timer = 8000; thunderclap_timer = 13000; @@ -731,7 +731,7 @@ class boss_lord_raadan : public CreatureScript boss_hexlord_addAI::Reset(); } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; @@ -752,7 +752,7 @@ class boss_lord_raadan : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_lord_raadanAI>(creature); } @@ -773,12 +773,12 @@ class boss_darkheart : public CreatureScript uint32 psychicwail_timer; - void Reset() OVERRIDE + void Reset() override { psychicwail_timer = 8000; boss_hexlord_addAI::Reset(); } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; @@ -793,7 +793,7 @@ class boss_darkheart : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_darkheartAI>(creature); } @@ -815,13 +815,13 @@ class boss_slither : public CreatureScript uint32 venomspit_timer; - void Reset() OVERRIDE + void Reset() override { venomspit_timer = 5000; boss_hexlord_addAI::Reset(); } - void AttackStart(Unit* who) OVERRIDE + void AttackStart(Unit* who) override { if (!who) return; @@ -836,7 +836,7 @@ class boss_slither : public CreatureScript } } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; @@ -852,7 +852,7 @@ class boss_slither : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_slitherAI>(creature); } @@ -873,13 +873,13 @@ class boss_fenstalker : public CreatureScript uint32 volatileinf_timer; - void Reset() OVERRIDE + void Reset() override { volatileinf_timer = 15000; boss_hexlord_addAI::Reset(); } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; @@ -896,7 +896,7 @@ class boss_fenstalker : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_fenstalkerAI>(creature); } @@ -918,14 +918,14 @@ class boss_koragg : public CreatureScript uint32 coldstare_timer; uint32 mightyblow_timer; - void Reset() OVERRIDE + void Reset() override { coldstare_timer = 15000; mightyblow_timer = 10000; boss_hexlord_addAI::Reset(); } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; @@ -946,7 +946,7 @@ class boss_koragg : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_koraggAI>(creature); } @@ -961,7 +961,7 @@ class spell_hexlord_unstable_affliction : public SpellScriptLoader { PrepareAuraScript(spell_hexlord_unstable_affliction_AuraScript); - bool Validate(SpellInfo const* /*spell*/) OVERRIDE + bool Validate(SpellInfo const* /*spell*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_WL_UNSTABLE_AFFL_DISPEL)) return false; @@ -974,13 +974,13 @@ class spell_hexlord_unstable_affliction : public SpellScriptLoader caster->CastSpell(dispelInfo->GetDispeller(), SPELL_WL_UNSTABLE_AFFL_DISPEL, true, NULL, GetEffect(EFFECT_0)); } - void Register() OVERRIDE + void Register() override { AfterDispel += AuraDispelFn(spell_hexlord_unstable_affliction_AuraScript::HandleDispel); } }; - AuraScript* GetAuraScript() const OVERRIDE + AuraScript* GetAuraScript() const override { return new spell_hexlord_unstable_affliction_AuraScript(); } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp index caf54313fe7..47ca91ec591 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp @@ -141,7 +141,7 @@ class boss_janalai : public CreatureScript uint64 FireBombGUIDs[40]; - void Reset() OVERRIDE + void Reset() override { instance->SetData(DATA_JANALAIEVENT, NOT_STARTED); @@ -164,19 +164,19 @@ class boss_janalai : public CreatureScript HatchAllEggs(1); } - void JustDied(Unit* /*killer*/) OVERRIDE + void JustDied(Unit* /*killer*/) override { Talk(SAY_DEATH); instance->SetData(DATA_JANALAIEVENT, DONE); } - void KilledUnit(Unit* /*victim*/) OVERRIDE + void KilledUnit(Unit* /*victim*/) override { Talk(SAY_SLAY); } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { instance->SetData(DATA_JANALAIEVENT, IN_PROGRESS); @@ -184,7 +184,7 @@ class boss_janalai : public CreatureScript // DoZoneInCombat(); } - void DamageDealt(Unit* target, uint32 &damage, DamageEffectType /*damagetype*/) OVERRIDE + void DamageDealt(Unit* target, uint32 &damage, DamageEffectType /*damagetype*/) override { if (isFlameBreathing) { @@ -317,7 +317,7 @@ class boss_janalai : public CreatureScript } } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (isFlameBreathing) { @@ -437,7 +437,7 @@ class boss_janalai : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_janalaiAI>(creature); } @@ -456,25 +456,25 @@ class npc_janalai_firebomb : public CreatureScript { npc_janalai_firebombAI(Creature* creature) : ScriptedAI(creature){ } - void Reset() OVERRIDE { } + void Reset() override { } - void SpellHit(Unit* /*caster*/, const SpellInfo* spell) OVERRIDE + void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override { if (spell->Id == SPELL_FIRE_BOMB_THROW) DoCast(me, SPELL_FIRE_BOMB_DUMMY, true); } - void EnterCombat(Unit* /*who*/) OVERRIDE { } + void EnterCombat(Unit* /*who*/) override { } - void AttackStart(Unit* /*who*/) OVERRIDE { } + void AttackStart(Unit* /*who*/) override { } - void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { } + void MoveInLineOfSight(Unit* /*who*/) override { } - void UpdateAI(uint32 /*diff*/) OVERRIDE { } + void UpdateAI(uint32 /*diff*/) override { } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new npc_janalai_firebombAI(creature); } @@ -506,7 +506,7 @@ class npc_janalai_hatcher : public CreatureScript bool hasChangedSide; bool isHatching; - void Reset() OVERRIDE + void Reset() override { me->SetWalk(true); side =(me->GetPositionY() < 1150); @@ -548,11 +548,11 @@ class npc_janalai_hatcher : public CreatureScript return num == 0; // if num == 0, no more templist } - void EnterCombat(Unit* /*who*/) OVERRIDE { } - void AttackStart(Unit* /*who*/) OVERRIDE { } - void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { } + void EnterCombat(Unit* /*who*/) override { } + void AttackStart(Unit* /*who*/) override { } + void MoveInLineOfSight(Unit* /*who*/) override { } - void MovementInform(uint32, uint32) OVERRIDE + void MovementInform(uint32, uint32) override { if (waypoint == 5) { @@ -564,7 +564,7 @@ class npc_janalai_hatcher : public CreatureScript WaitTimer = 1; } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!instance || !(instance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS)) { @@ -607,7 +607,7 @@ class npc_janalai_hatcher : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<npc_janalai_hatcherAI>(creature); } @@ -632,7 +632,7 @@ class npc_janalai_hatchling : public CreatureScript InstanceScript* instance; uint32 BuffetTimer; - void Reset() OVERRIDE + void Reset() override { BuffetTimer = 7000; if (me->GetPositionY() > 1150) @@ -643,9 +643,9 @@ class npc_janalai_hatchling : public CreatureScript me->SetDisableGravity(true); } - void EnterCombat(Unit* /*who*/) OVERRIDE {/*DoZoneInCombat();*/ } + void EnterCombat(Unit* /*who*/) override {/*DoZoneInCombat();*/ } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!instance || !(instance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS)) { @@ -666,7 +666,7 @@ class npc_janalai_hatchling : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<npc_janalai_hatchlingAI>(creature); } @@ -677,7 +677,7 @@ class npc_janalai_egg : public CreatureScript public: npc_janalai_egg(): CreatureScript("npc_janalai_egg") { } - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new npc_janalai_eggAI(creature); } @@ -686,11 +686,11 @@ public: { npc_janalai_eggAI(Creature* creature) : ScriptedAI(creature){ } - void Reset() OVERRIDE { } + void Reset() override { } - void UpdateAI(uint32 /*diff*/) OVERRIDE { } + void UpdateAI(uint32 /*diff*/) override { } - void SpellHit(Unit* /*caster*/, const SpellInfo* spell) OVERRIDE + void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override { if (spell->Id == SPELL_HATCH_EGG) { diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp index edf3196104e..4909074b059 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp @@ -133,7 +133,7 @@ class boss_nalorakk : public CreatureScript uint32 MovePhase; uint32 waitTimer; - void Reset() OVERRIDE + void Reset() override { if (MoveEvent) { @@ -192,13 +192,13 @@ class boss_nalorakk : public CreatureScript } } - void AttackStart(Unit* who) OVERRIDE + void AttackStart(Unit* who) override { if (!MoveEvent) ScriptedAI::AttackStart(who); } - void MoveInLineOfSight(Unit* who) OVERRIDE + void MoveInLineOfSight(Unit* who) override { if (!MoveEvent) @@ -272,7 +272,7 @@ class boss_nalorakk : public CreatureScript } } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { instance->SetData(DATA_NALORAKKEVENT, IN_PROGRESS); @@ -281,7 +281,7 @@ class boss_nalorakk : public CreatureScript DoZoneInCombat(); } - void JustDied(Unit* /*killer*/) OVERRIDE + void JustDied(Unit* /*killer*/) override { instance->SetData(DATA_NALORAKKEVENT, DONE); @@ -289,7 +289,7 @@ class boss_nalorakk : public CreatureScript DoPlaySoundToSet(me, SOUND_YELL_DEATH); } - void KilledUnit(Unit* /*victim*/) OVERRIDE + void KilledUnit(Unit* /*victim*/) override { switch (urand(0, 1)) { @@ -304,7 +304,7 @@ class boss_nalorakk : public CreatureScript } } - void MovementInform(uint32 type, uint32 id) OVERRIDE + void MovementInform(uint32 type, uint32 id) override { if (MoveEvent) { @@ -344,7 +344,7 @@ class boss_nalorakk : public CreatureScript } } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (waitTimer && inMove) { @@ -448,7 +448,7 @@ class boss_nalorakk : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_nalorakkAI>(creature); } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp index d3f724ad539..179b29b70d8 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp @@ -167,7 +167,7 @@ class boss_zuljin : public CreatureScript SummonList Summons; - void Reset() OVERRIDE + void Reset() override { instance->SetData(DATA_ZULJINEVENT, NOT_STARTED); @@ -203,7 +203,7 @@ class boss_zuljin : public CreatureScript //me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); } - void EnterCombat(Unit* /*who*/) OVERRIDE + void EnterCombat(Unit* /*who*/) override { instance->SetData(DATA_ZULJINEVENT, IN_PROGRESS); @@ -214,7 +214,7 @@ class boss_zuljin : public CreatureScript EnterPhase(0); } - void KilledUnit(Unit* /*victim*/) OVERRIDE + void KilledUnit(Unit* /*victim*/) override { if (Intro_Timer) return; @@ -222,7 +222,7 @@ class boss_zuljin : public CreatureScript Talk(YELL_KILL); } - void JustDied(Unit* /*killer*/) OVERRIDE + void JustDied(Unit* /*killer*/) override { instance->SetData(DATA_ZULJINEVENT, DONE); @@ -233,7 +233,7 @@ class boss_zuljin : public CreatureScript Temp->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD); } - void AttackStart(Unit* who) OVERRIDE + void AttackStart(Unit* who) override { if (Phase == 2) AttackStartNoMove(who); @@ -294,12 +294,12 @@ class boss_zuljin : public CreatureScript } } - void JustSummoned(Creature* summon) OVERRIDE + void JustSummoned(Creature* summon) override { Summons.Summon(summon); } - void SummonedCreatureDespawn(Creature* summon) OVERRIDE + void SummonedCreatureDespawn(Creature* summon) override { Summons.Despawn(summon); } @@ -360,7 +360,7 @@ class boss_zuljin : public CreatureScript Phase = NextPhase; } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (!TankGUID) { @@ -551,7 +551,7 @@ class boss_zuljin : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<boss_zuljinAI>(creature); } @@ -570,17 +570,17 @@ class npc_zuljin_vortex : public CreatureScript { npc_zuljin_vortexAI(Creature* creature) : ScriptedAI(creature) { } - void Reset() OVERRIDE { } + void Reset() override { } - void EnterCombat(Unit* /*target*/) OVERRIDE { } + void EnterCombat(Unit* /*target*/) override { } - void SpellHit(Unit* caster, const SpellInfo* spell) OVERRIDE + void SpellHit(Unit* caster, const SpellInfo* spell) override { if (spell->Id == SPELL_ZAP_INFORM) DoCast(caster, SPELL_ZAP_DAMAGE, true); } - void UpdateAI(uint32 /*diff*/) OVERRIDE + void UpdateAI(uint32 /*diff*/) override { //if the vortex reach the target, it change his target to another player if (me->IsWithinMeleeRange(me->GetVictim())) @@ -588,7 +588,7 @@ class npc_zuljin_vortex : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new npc_zuljin_vortexAI(creature); } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp index 2347de4fa66..64ffddbbb6e 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp @@ -90,7 +90,7 @@ class instance_zulaman : public InstanceMapScript uint32 m_auiEncounter[MAX_ENCOUNTER]; uint32 RandVendor[RAND_VENDOR]; - void Initialize() OVERRIDE + void Initialize() override { memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); @@ -119,7 +119,7 @@ class instance_zulaman : public InstanceMapScript m_auiEncounter[DATA_GONGEVENT] = NOT_STARTED; } - bool IsEncounterInProgress() const OVERRIDE + bool IsEncounterInProgress() const override { for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) @@ -134,7 +134,7 @@ class instance_zulaman : public InstanceMapScript instance->SummonCreature(NPC_HARRISON_JONES, HarrisonJonesLoc); } - void OnCreatureCreate(Creature* creature) OVERRIDE + void OnCreatureCreate(Creature* creature) override { switch (creature->GetEntry()) { @@ -151,7 +151,7 @@ class instance_zulaman : public InstanceMapScript } } - void OnGameObjectCreate(GameObject* go) OVERRIDE + void OnGameObjectCreate(GameObject* go) override { switch (go->GetEntry()) { @@ -201,7 +201,7 @@ class instance_zulaman : public InstanceMapScript HandleGameObject(ZulJinGateGUID, true); } - std::string GetSaveData() OVERRIDE + std::string GetSaveData() override { OUT_SAVE_INST_DATA; @@ -231,7 +231,7 @@ class instance_zulaman : public InstanceMapScript } else TC_LOG_ERROR("scripts", "Zul'aman: corrupted save data."); } - void SetData(uint32 type, uint32 data) OVERRIDE + void SetData(uint32 type, uint32 data) override { switch (type) { @@ -313,7 +313,7 @@ class instance_zulaman : public InstanceMapScript } } - uint32 GetData(uint32 type) const OVERRIDE + uint32 GetData(uint32 type) const override { switch (type) { @@ -331,7 +331,7 @@ class instance_zulaman : public InstanceMapScript } } - void Update(uint32 diff) OVERRIDE + void Update(uint32 diff) override { if (QuestMinute) { @@ -350,7 +350,7 @@ class instance_zulaman : public InstanceMapScript } } - uint64 GetData64(uint32 type) const OVERRIDE + uint64 GetData64(uint32 type) const override { switch (type) { @@ -365,7 +365,7 @@ class instance_zulaman : public InstanceMapScript }; - InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE + InstanceScript* GetInstanceScript(InstanceMap* map) const override { return new instance_zulaman_InstanceMapScript(map); } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp index e51bcfc70ba..b2eec0574f3 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp @@ -68,9 +68,9 @@ class npc_forest_frog : public CreatureScript InstanceScript* instance; - void Reset() OVERRIDE { } + void Reset() override { } - void EnterCombat(Unit* /*who*/) OVERRIDE { } + void EnterCombat(Unit* /*who*/) override { } void DoSpawnRandom() { @@ -100,7 +100,7 @@ class npc_forest_frog : public CreatureScript if (cEntry == 24409) instance->SetData(TYPE_RAND_VENDOR_2, DONE); } - void SpellHit(Unit* caster, const SpellInfo* spell) OVERRIDE + void SpellHit(Unit* caster, const SpellInfo* spell) override { if (spell->Id == SPELL_REMOVE_AMANI_CURSE && caster->GetTypeId() == TYPEID_PLAYER && me->GetEntry() == NPC_FOREST_FROG) { @@ -111,7 +111,7 @@ class npc_forest_frog : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<npc_forest_frogAI>(creature); } @@ -141,36 +141,36 @@ class npc_zulaman_hostage : public CreatureScript bool IsLoot; uint64 PlayerGUID; - void Reset() OVERRIDE { } + void Reset() override { } - void EnterCombat(Unit* /*who*/) OVERRIDE { } + void EnterCombat(Unit* /*who*/) override { } - void JustDied(Unit* /*killer*/) OVERRIDE + void JustDied(Unit* /*killer*/) override { if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID)) player->SendLoot(me->GetGUID(), LOOT_CORPSE); } - void UpdateAI(uint32 /*diff*/) OVERRIDE + void UpdateAI(uint32 /*diff*/) override { if (IsLoot) DoCast(me, 7, false); } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return new npc_zulaman_hostageAI(creature); } - bool OnGossipHello(Player* player, Creature* creature) OVERRIDE + bool OnGossipHello(Player* player, Creature* creature) override { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { player->PlayerTalkClass->ClearMenus(); @@ -285,16 +285,16 @@ class npc_harrison_jones : public CreatureScript uint32 _gongTimer; uint64 uiTargetGUID; - void Reset() OVERRIDE + void Reset() override { _gongEvent = 0; _gongTimer = 0; uiTargetGUID = 0; } - void EnterCombat(Unit* /*who*/) OVERRIDE { } + void EnterCombat(Unit* /*who*/) override { } - void sGossipSelect(Player* player, uint32 sender, uint32 action) OVERRIDE + void sGossipSelect(Player* player, uint32 sender, uint32 action) override { if (me->GetCreatureTemplate()->GossipMenuId == sender && !action) { @@ -307,7 +307,7 @@ class npc_harrison_jones : public CreatureScript } } - void SpellHit(Unit*, const SpellInfo* spell) OVERRIDE + void SpellHit(Unit*, const SpellInfo* spell) override { if (spell->Id == SPELL_COSMETIC_SPEAR_THROW) { @@ -321,7 +321,7 @@ class npc_harrison_jones : public CreatureScript } } - void UpdateAI(uint32 diff) OVERRIDE + void UpdateAI(uint32 diff) override { if (_gongEvent) { @@ -451,7 +451,7 @@ class npc_harrison_jones : public CreatureScript } }; - CreatureAI* GetAI(Creature* creature) const OVERRIDE + CreatureAI* GetAI(Creature* creature) const override { return GetInstanceAI<npc_harrison_jonesAI>(creature); } @@ -472,13 +472,13 @@ class spell_banging_the_gong : public SpellScriptLoader GetHitGObj()->SendCustomAnim(0); } - void Register() OVERRIDE + void Register() override { OnEffectHitTarget += SpellEffectFn(spell_banging_the_gong_SpellScript::Activate, EFFECT_1, SPELL_EFFECT_ACTIVATE_OBJECT); } }; - SpellScript* GetSpellScript() const OVERRIDE + SpellScript* GetSpellScript() const override { return new spell_banging_the_gong_SpellScript(); } |
