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path: root/src/server/scripts/EasternKingdoms/ZulAman
AgeCommit message (Expand)Author
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2023-04-05Core/Creature: Added possibility to give creatures multiple gossip menu ids a...ModoX
2023-03-12Core/Creatures: Allow overriding default gossip menu idShauren
2023-01-03Scripts/Zul'aman: Removed incorrect ZulAmanState initializationShauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-10-04Core/Scripts: Save instance data in JSON formatShauren
2022-06-30Core/WorldStates: Migrate instance script worldstates to new systemShauren
2022-03-27Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlagShauren
2022-03-26Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlagsShauren
2022-03-10Scripts/Spells: Add comments with id & name of spells part 2offl
2022-03-05Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-01-23Scripts/Zul'aman: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)Giacomo Pozzoni
2021-12-27Core/ZoneScript: Add "invoker" param to ProcessEvent (#24758)Jeremy
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-01-02New YearAokromes
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-11-07Core/Creatures: Update creature model handling with new display scale (#22567)Traesh
2018-01-01Update copyright note for 2018vincent-michael
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-01-01Update copyright note for 2017vincent-michael
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-01-01Update copyright note for 2016Vincent-Michael
2015-10-16Scripts/ZulAman: fix build after cherry pickMitchesD
2015-10-16Core/Misc: renamed sGossipSelect parametersjoschiwald
2015-07-01Core: Started work on 6.2.0.20182Shauren
2015-04-02Add missing override keyword in scriptsDaniel M. Weeks
2015-02-16Core/Opcodes: SMSG_INIT_WORLD_STATESGolrag
2015-01-01Update copyright note for 2015Vincent-Michael
2014-12-07Core: fixed few coverity issues and warningsjoschiwald
2014-10-26Core/Entities: Updated updatefieldsShauren
2014-09-20Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
2014-09-16Merge branch 'ObjectGuid' of https://github.com/TrinityCore/TrinityCoreShauren
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-15Core/Scripts: Fixed build of boss_* scriptsShauren
2014-09-14ScriptsShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Core/Chat: cleanup MonsterText methodsjoschiwald