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authorjackpoz <giacomopoz@gmail.com>2014-09-03 21:44:45 +0200
committerjackpoz <giacomopoz@gmail.com>2014-09-03 22:11:41 +0200
commit53d3becf3c5bbefa0d078379decbbc76b2840996 (patch)
tree83bfedf7f9fa34c6f5508bc5fd9cc2f21f7cbb20 /src/server/scripts/EasternKingdoms/ZulGurub
parentbeaf778a3024c6d13d7c1708ce27c6c48568c709 (diff)
Core/Misc: Refactor scripts to fix static analysis warnings
Diffstat (limited to 'src/server/scripts/EasternKingdoms/ZulGurub')
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp21
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp37
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp26
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp56
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp16
8 files changed, 152 insertions, 48 deletions
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
index 4ac34615498..0d780da6560 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
@@ -92,15 +92,25 @@ class boss_arlokk : public CreatureScript
struct boss_arlokkAI : public BossAI
{
- boss_arlokkAI(Creature* creature) : BossAI(creature, DATA_ARLOKK) { }
+ boss_arlokkAI(Creature* creature) : BossAI(creature, DATA_ARLOKK)
+ {
+ Initialize();
+ memset(_triggersSideAGUID, 0, sizeof(_triggersSideAGUID));
+ memset(_triggersSideBGUID, 0, sizeof(_triggersSideBGUID));
+ }
+
+ void Initialize()
+ {
+ _summonCountA = 0;
+ _summonCountB = 0;
+ }
void Reset() override
{
if (events.IsInPhase(PHASE_TWO))
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack
_Reset();
- _summonCountA = 0;
- _summonCountB = 0;
+ Initialize();
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER));
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER));
me->SetWalk(false);
@@ -332,7 +342,10 @@ class npc_zulian_prowler : public CreatureScript
struct npc_zulian_prowlerAI : public ScriptedAI
{
- npc_zulian_prowlerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
+ npc_zulian_prowlerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
+ {
+ _sideData = 0;
+ }
void Reset() override
{
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
index 7a16f670afe..f31477e8e35 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
@@ -212,13 +212,21 @@ class npc_batrider : public CreatureScript
struct npc_batriderAI : public ScriptedAI
{
- npc_batriderAI(Creature* creature) : ScriptedAI(creature) { }
+ npc_batriderAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ Bomb_Timer = 2000;
+ }
uint32 Bomb_Timer;
void Reset() override
{
- Bomb_Timer = 2000;
+ Initialize();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
index f766a795658..d1c9579c027 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
@@ -175,15 +175,21 @@ class npc_healing_ward : public CreatureScript
{
npc_healing_wardAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ Heal_Timer = 2000;
+ }
+
uint32 Heal_Timer;
InstanceScript* instance;
void Reset() override
{
- Heal_Timer = 2000;
+ Initialize();
}
void EnterCombat(Unit* /*who*/) override { }
@@ -216,13 +222,21 @@ class npc_shade_of_jindo : public CreatureScript
struct npc_shade_of_jindoAI : public ScriptedAI
{
- npc_shade_of_jindoAI(Creature* creature) : ScriptedAI(creature) { }
+ npc_shade_of_jindoAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ ShadowShock_Timer = 1000;
+ }
uint32 ShadowShock_Timer;
void Reset() override
{
- ShadowShock_Timer = 1000;
+ Initialize();
DoCast(me, SPELL_INVISIBLE, true);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
index 72ba9db3637..6244d2b72b1 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
@@ -112,14 +112,23 @@ class boss_mandokir : public CreatureScript
struct boss_mandokirAI : public BossAI
{
- boss_mandokirAI(Creature* creature) : BossAI(creature, DATA_MANDOKIR) { }
+ boss_mandokirAI(Creature* creature) : BossAI(creature, DATA_MANDOKIR)
+ {
+ Initialize();
+ memset(chainedSpirtGUIDs, 0, sizeof(chainedSpirtGUIDs));
+ }
+
+ void Initialize()
+ {
+ killCount = 0;
+ }
void Reset() override
{
if (me->GetPositionZ() > 140.0f)
{
_Reset();
- killCount = 0;
+ Initialize();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
events.ScheduleEvent(EVENT_CHECK_START, 1000);
if (Creature* speaker = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_VILEBRANCH_SPEAKER)))
@@ -300,13 +309,21 @@ class npc_ohgan : public CreatureScript
struct npc_ohganAI : public ScriptedAI
{
- npc_ohganAI(Creature* creature) : ScriptedAI(creature), instance(creature->GetInstanceScript()) { }
+ npc_ohganAI(Creature* creature) : ScriptedAI(creature), instance(creature->GetInstanceScript())
+ {
+ Initialize();
+ }
- void Reset() override
+ void Initialize()
{
SunderArmor_Timer = 5000;
}
+ void Reset() override
+ {
+ Initialize();
+ }
+
void EnterCombat(Unit* /*who*/) override { }
void JustDied(Unit* /*killer*/) override
@@ -353,14 +370,22 @@ class npc_vilebranch_speaker : public CreatureScript
struct npc_vilebranch_speakerAI : public ScriptedAI
{
- npc_vilebranch_speakerAI(Creature* creature) : ScriptedAI(creature), instance(creature->GetInstanceScript()) { }
+ npc_vilebranch_speakerAI(Creature* creature) : ScriptedAI(creature), instance(creature->GetInstanceScript())
+ {
+ Initialize();
+ }
- void Reset() override
+ void Initialize()
{
demoralizing_Shout_Timer = urand(2000, 4000);
cleave_Timer = urand(5000, 8000);
}
+ void Reset() override
+ {
+ Initialize();
+ }
+
void EnterCombat(Unit* /*who*/) override { }
void JustDied(Unit* /*killer*/) override
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
index bbc1fb6c90e..8020bced16b 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
@@ -217,13 +217,21 @@ class npc_spawn_of_marli : public CreatureScript
struct npc_spawn_of_marliAI : public ScriptedAI
{
- npc_spawn_of_marliAI(Creature* creature) : ScriptedAI(creature) { }
+ npc_spawn_of_marliAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ LevelUp_Timer = 3000;
+ }
uint32 LevelUp_Timer;
void Reset() override
{
- LevelUp_Timer = 3000;
+ Initialize();
}
void EnterCombat(Unit* /*who*/) override { }
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
index 015a2840a9c..4f907098ff4 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
@@ -45,7 +45,22 @@ class boss_renataki : public CreatureScript
struct boss_renatakiAI : public BossAI
{
- boss_renatakiAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) { }
+ boss_renatakiAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ Invisible_Timer = urand(8000, 18000);
+ Ambush_Timer = 3000;
+ Visible_Timer = 4000;
+ Aggro_Timer = urand(15000, 25000);
+ ThousandBlades_Timer = urand(4000, 8000);
+
+ Invisible = false;
+ Ambushed = false;
+ }
uint32 Invisible_Timer;
uint32 Ambush_Timer;
@@ -59,14 +74,7 @@ class boss_renataki : public CreatureScript
void Reset() override
{
_Reset();
- Invisible_Timer = urand(8000, 18000);
- Ambush_Timer = 3000;
- Visible_Timer = 4000;
- Aggro_Timer = urand(15000, 25000);
- ThousandBlades_Timer = urand(4000, 8000);
-
- Invisible = false;
- Ambushed = false;
+ Initialize();
}
void JustDied(Unit* /*killer*/) override
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
index 997818aced2..57a286c1e58 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
@@ -83,7 +83,16 @@ class boss_thekal : public CreatureScript
struct boss_thekalAI : public BossAI
{
- boss_thekalAI(Creature* creature) : BossAI(creature, DATA_THEKAL) { }
+ boss_thekalAI(Creature* creature) : BossAI(creature, DATA_THEKAL)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ Enraged = false;
+ WasDead = false;
+ }
bool Enraged;
bool WasDead;
@@ -93,8 +102,7 @@ class boss_thekal : public CreatureScript
if (events.IsInPhase(PHASE_TWO))
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack
_Reset();
- Enraged = false;
- WasDead = false;
+ Initialize();
}
void JustDied(Unit* /*killer*/) override
@@ -264,9 +272,21 @@ class npc_zealot_lorkhan : public CreatureScript
{
npc_zealot_lorkhanAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ Shield_Timer = 1000;
+ BloodLust_Timer = 16000;
+ GreaterHeal_Timer = 32000;
+ Disarm_Timer = 6000;
+ Check_Timer = 10000;
+
+ FakeDeath = false;
+ }
+
uint32 Shield_Timer;
uint32 BloodLust_Timer;
uint32 GreaterHeal_Timer;
@@ -279,13 +299,7 @@ class npc_zealot_lorkhan : public CreatureScript
void Reset() override
{
- Shield_Timer = 1000;
- BloodLust_Timer = 16000;
- GreaterHeal_Timer = 32000;
- Disarm_Timer = 6000;
- Check_Timer = 10000;
-
- FakeDeath = false;
+ Initialize();
instance->SetBossState(DATA_LORKHAN, NOT_STARTED);
@@ -412,9 +426,22 @@ class npc_zealot_zath : public CreatureScript
{
npc_zealot_zathAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ SweepingStrikes_Timer = 13000;
+ SinisterStrike_Timer = 8000;
+ Gouge_Timer = 25000;
+ Kick_Timer = 18000;
+ Blind_Timer = 5000;
+ Check_Timer = 10000;
+
+ FakeDeath = false;
+ }
+
uint32 SweepingStrikes_Timer;
uint32 SinisterStrike_Timer;
uint32 Gouge_Timer;
@@ -428,14 +455,7 @@ class npc_zealot_zath : public CreatureScript
void Reset() override
{
- SweepingStrikes_Timer = 13000;
- SinisterStrike_Timer = 8000;
- Gouge_Timer = 25000;
- Kick_Timer = 18000;
- Blind_Timer = 5000;
- Check_Timer = 10000;
-
- FakeDeath = false;
+ Initialize();
instance->SetBossState(DATA_ZATH, NOT_STARTED);
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
index 7047d22c970..c7b8a16fae1 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
@@ -90,7 +90,17 @@ class boss_venoxis : public CreatureScript
struct boss_venoxisAI : public BossAI
{
- boss_venoxisAI(Creature* creature) : BossAI(creature, DATA_VENOXIS) { }
+ boss_venoxisAI(Creature* creature) : BossAI(creature, DATA_VENOXIS)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ _inMeleeRange = 0;
+ _transformed = false;
+ _frenzied = false;
+ }
void Reset() override
{
@@ -99,9 +109,7 @@ class boss_venoxis : public CreatureScript
me->RemoveAllAuras();
me->SetReactState(REACT_PASSIVE);
// set some internally used variables to their defaults
- _inMeleeRange = 0;
- _transformed = false;
- _frenzied = false;
+ Initialize();
events.SetPhase(PHASE_ONE);
}