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Commit message (
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Author
2024-12-29
Core/AI: Remove default arguments for inter-script communication
ModoX
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-11-06
Core/InstanceScript: Refactored door types to reflect its behavior (#29406)
ModoX
2023-10-31
Core/Random: Changed random functions returning doubles to return floats
Shauren
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2023-01-06
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-03-11
Scripts/ZG: Update scripts to new register model (5/5) (#26695)
offl
2022-03-11
Scripts/ZG: Update scripts to new register model (4/5) (#26694)
offl
2022-03-11
Scripts/ZG: Update scripts to new register model (2/5) (#26692)
offl
2022-03-11
Scripts/ZG: Update scripts to new register model (1/5) (#26684)
offl
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-01-24
Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummon
Carbenium
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-18
Core/Misc: Fix C++17 build errors
jackpoz
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-10
Scripts/ZulGurub: general instance related refactoring/updating
ccrs
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-10-03
Core/Spells: Reduce number of CastSpell overloads to 1
Shauren
2021-09-23
Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...
Treeston
2021-09-23
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2021-04-15
Core/AI: Making guid const& in SetGUID method (#21128)
Keader
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-06-14
Core/Defines: define faction templates and replace magic numbers from scripts
ForesterDev
2020-05-03
Core/Scripts: unified scripted gossip/quest api
ariel-
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-01-02
New Year
Aokromes
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-03-23
Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...
Shauren
2017-02-19
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2017-01-01
Update copyright note for 2017
vincent-michael
2016-12-01
Scripts: Minimize duplicated enum names in header files (#18346)
Duarte Duarte
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-11-15
Scripts: Added missing overrides
Vincent-Michael
2015-01-18
Core/Misc: Fix static analysis issues
jackpoz
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-20
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Shauren
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