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path: root/src/server/scripts/EasternKingdoms/ZulGurub
AgeCommit message (Expand)Author
2024-12-29Core/AI: Remove default arguments for inter-script communicationModoX
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-11-06Core/InstanceScript: Refactored door types to reflect its behavior (#29406)ModoX
2023-10-31Core/Random: Changed random functions returning doubles to return floatsShauren
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2023-01-06Core/Misc: Add missing Containers.h include where neccessaryShauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2022-03-11Scripts/ZG: Update scripts to new register model (5/5) (#26695)offl
2022-03-11Scripts/ZG: Update scripts to new register model (4/5) (#26694)offl
2022-03-11Scripts/ZG: Update scripts to new register model (2/5) (#26692)offl
2022-03-11Scripts/ZG: Update scripts to new register model (1/5) (#26684)offl
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-01-24Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummonCarbenium
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-12-18Core/Misc: Fix C++17 build errorsjackpoz
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-12-10Scripts/ZulGurub: general instance related refactoring/updatingccrs
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-10-03Core/Spells: Reduce number of CastSpell overloads to 1Shauren
2021-09-23Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...Treeston
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2021-04-15Core/AI: Making guid const& in SetGUID method (#21128)Keader
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-01-02New YearAokromes
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-03-23Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...Shauren
2017-02-19Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
2016-01-01Update copyright note for 2016Vincent-Michael
2015-11-15Scripts: Added missing overridesVincent-Michael
2015-01-18Core/Misc: Fix static analysis issuesjackpoz
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-20Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren