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authorclick <click@gonnamakeyou.com>2011-07-02 22:18:03 +0200
committerclick <click@gonnamakeyou.com>2011-07-02 22:18:03 +0200
commitf91ee24184dffcd686d60dd07a1d19da3f5da818 (patch)
tree83d06dd9c18ca0d69c35e0937c14bdd83c3c98d9 /src/server/scripts/EasternKingdoms/hinterlands.cpp
parent3ddc1cc4c40b757dd42b781552b483a047a6df64 (diff)
Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
Diffstat (limited to 'src/server/scripts/EasternKingdoms/hinterlands.cpp')
-rw-r--r--src/server/scripts/EasternKingdoms/hinterlands.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp
index 75cf7d481a8..24e250562f6 100644
--- a/src/server/scripts/EasternKingdoms/hinterlands.cpp
+++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp
@@ -57,33 +57,33 @@ class npc_00x09hl : public CreatureScript
public:
npc_00x09hl() : CreatureScript("npc_00x09hl") { }
- bool OnQuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
+ bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09)
{
- pCreature->SetStandState(UNIT_STAND_STATE_STAND);
+ creature->SetStandState(UNIT_STAND_STATE_STAND);
if (pPlayer->GetTeam() == ALLIANCE)
- pCreature->setFaction(FACTION_ESCORTEE_A);
+ creature->setFaction(FACTION_ESCORTEE_A);
else if (pPlayer->GetTeam() == HORDE)
- pCreature->setFaction(FACTION_ESCORTEE_H);
+ creature->setFaction(FACTION_ESCORTEE_H);
- DoScriptText(SAY_OOX_START, pCreature, pPlayer);
+ DoScriptText(SAY_OOX_START, creature, pPlayer);
- if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, pCreature->AI()))
+ if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, creature->AI()))
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
}
return true;
}
- CreatureAI* GetAI(Creature* pCreature) const
+ CreatureAI* GetAI(Creature* creature) const
{
- return new npc_00x09hlAI(pCreature);
+ return new npc_00x09hlAI(creature);
}
struct npc_00x09hlAI : public npc_escortAI
{
- npc_00x09hlAI(Creature* pCreature) : npc_escortAI(pCreature) { }
+ npc_00x09hlAI(Creature* creature) : npc_escortAI(creature) { }
void Reset() { }
@@ -191,27 +191,27 @@ class npc_rinji : public CreatureScript
public:
npc_rinji() : CreatureScript("npc_rinji") { }
- bool OnQuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
+ bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED)
{
- if (GameObject* pGo = pCreature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
+ if (GameObject* pGo = creature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
pGo->UseDoorOrButton();
- if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, pCreature->AI()))
+ if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI()))
pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
}
return true;
}
- CreatureAI* GetAI(Creature* pCreature) const
+ CreatureAI* GetAI(Creature* creature) const
{
- return new npc_rinjiAI(pCreature);
+ return new npc_rinjiAI(creature);
}
struct npc_rinjiAI : public npc_escortAI
{
- npc_rinjiAI(Creature* pCreature) : npc_escortAI(pCreature)
+ npc_rinjiAI(Creature* creature) : npc_escortAI(creature)
{
m_bIsByOutrunner = false;
m_iSpawnId = 0;