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authorMatthew Goff <matt@goff.cc>2012-02-06 01:22:45 +0000
committerNay <dnpd.dd@gmail.com>2012-02-06 01:22:45 +0000
commit7a117dd429667a9ccf5a02d264e6d8e07a97cb8b (patch)
tree331cb483e06fd2793f113ad4a2ca935fa3688f31 /src/server/scripts/EasternKingdoms/westfall.cpp
parent5019e9d353793691d0684f249d04cce511e85e84 (diff)
Core/Misc:
- Replace emote magic number by enum - Added all missing defines from AnimationData.dbc. Minor corrections to existing ones. Standardized some naming and updated cpp files as needed. - Correct a spell used in AQ Closes #3787 Closes #5095
Diffstat (limited to 'src/server/scripts/EasternKingdoms/westfall.cpp')
-rw-r--r--src/server/scripts/EasternKingdoms/westfall.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/EasternKingdoms/westfall.cpp b/src/server/scripts/EasternKingdoms/westfall.cpp
index 34cc8559a71..271e1d99d63 100644
--- a/src/server/scripts/EasternKingdoms/westfall.cpp
+++ b/src/server/scripts/EasternKingdoms/westfall.cpp
@@ -110,7 +110,7 @@ public:
case 4:
SetEquipmentSlots(false, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE, EQUIP_ID_RIFLE);
me->SetSheath(SHEATH_STATE_RANGED);
- me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
+ me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
break;
case 7:
me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836f, 1569.755f, 54.267f, 4.230f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
@@ -141,7 +141,7 @@ public:
case 13:
SetEquipmentSlots(true);
me->SetSheath(SHEATH_STATE_UNARMED);
- me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
+ me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
break;
case 17:
player->GroupEventHappens(QUEST_TOME_VALOR, me);