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authorzengwf <darkerone@sina.com>2014-01-12 00:32:16 +0000
committerDuarte Duarte <dnpd.dd@gmail.com>2014-01-12 00:33:33 +0000
commit23acf75d3bea64528ade17262d9c2fe3fe2aa026 (patch)
treed5fe264426a40296fdcd1d4e411abf17c0295857 /src/server/scripts/EasternKingdoms
parent0eadb41ed1ae5e26bc2ced603b4e268f8d8ed513 (diff)
Core/Movement: Add LOS check for fleeingmovement target point.
Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked). Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor. Closes #11300 Ref #9475 (needs fixed confirmation)
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
index 646c9ddfe81..eca840dbeb2 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
@@ -228,7 +228,7 @@ class boss_akilzon : public CreatureScript
case EVENT_STATIC_DISRUPTION:
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!target)
+ if (!target)
target = me->GetVictim();
if (target)
{
@@ -244,7 +244,7 @@ class boss_akilzon : public CreatureScript
case EVENT_GUST_OF_WIND:
{
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
- if (!target)
+ if (!target)
target = me->GetVictim();
if (target)
DoCast(target, SPELL_GUST_OF_WIND);