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authorShauren <shauren.trinity@gmail.com>2024-07-08 11:23:41 +0200
committerShauren <shauren.trinity@gmail.com>2024-07-08 11:23:41 +0200
commit2e3920081f4f349a226ab5238cd983403e167656 (patch)
tree81e9760184fe8037e9a2b7c619aae8488fba69e6 /src/server/scripts/EasternKingdoms
parentcdf0d62e48773a0c01193754383bcc95977bc552 (diff)
Core/Creatures: Fixed memory leaks in creature formations
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
-rw-r--r--src/server/scripts/EasternKingdoms/zone_elwynn_forest.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/EasternKingdoms/zone_elwynn_forest.cpp b/src/server/scripts/EasternKingdoms/zone_elwynn_forest.cpp
index 975e87c5da8..9b38dbfa104 100644
--- a/src/server/scripts/EasternKingdoms/zone_elwynn_forest.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_elwynn_forest.cpp
@@ -121,8 +121,8 @@ struct npc_cameron : public ScriptedAI
// first we break formation because children will need to move on their own now
for (ObjectGuid guid : _childrenGUIDs)
if (Creature* child = ObjectAccessor::GetCreature(*me, guid))
- if (child->GetFormation())
- child->GetFormation()->RemoveMember(child);
+ if (CreatureGroup* creatureGroup = child->GetFormation())
+ sFormationMgr->RemoveCreatureFromGroup(creatureGroup, child);
// Move each child to an random position
for (uint32 i = 0; i < _childrenGUIDs.size(); ++i)