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authorVincent-Michael <Vincent_Michael@gmx.de>2014-04-29 20:14:42 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2014-04-29 20:14:42 +0200
commit3ce6a9d5cfc723abc16635eaa3e00be29a44aa41 (patch)
tree4a99f7cfeef59c1a339252183ccb5e8cd87225bd /src/server/scripts/EasternKingdoms
parent796b77ca1236a42dbbf9b873ebc4f71d04e53862 (diff)
parentf9a6aa5479dc843f7bb8b58d027b5d6d483d3fd5 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/boss_kruul.cpp src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_hinterlands.cpp src/server/scripts/EasternKingdoms/zone_loch_modan.cpp src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/boss_azuregos.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_desolace.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Kalimdor/zone_felwood.cpp src/server/scripts/Kalimdor/zone_feralas.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_mulgore.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/Kalimdor/zone_tanaris.cpp src/server/scripts/Kalimdor/zone_thousand_needles.cpp src/server/scripts/Kalimdor/zone_thunder_bluff.cpp src/server/scripts/Kalimdor/zone_ungoro_crater.cpp src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp src/server/scripts/Northrend/zone_dalaran.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_druid.cpp src/server/scripts/Spells/spell_generic.cpp src/server/scripts/Spells/spell_hunter.cpp src/server/scripts/Spells/spell_item.cpp src/server/scripts/Spells/spell_mage.cpp src/server/scripts/Spells/spell_paladin.cpp src/server/scripts/Spells/spell_priest.cpp src/server/scripts/Spells/spell_shaman.cpp src/server/scripts/Spells/spell_warlock.cpp src/server/scripts/Spells/spell_warrior.cpp src/server/scripts/World/item_scripts.cpp
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp46
-rw-r--r--src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp22
-rw-r--r--src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp96
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_general_angerforge.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_high_interrogator_gerstahn.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_moira_bronzebeard.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp22
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_drakkisath.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gizrul_the_slavener.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gyth.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_halycon.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_highlord_omokk.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_lord_valthalak.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_mother_smolderweb.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_overlord_wyrmthalak.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp26
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_quartermaster_zigris.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_the_beast.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_urok_doomhowl.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_warmaster_voone.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp32
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_baron_geddon.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_garr.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_gehennas.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_golemagg.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_lucifron.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_magmadar.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_shazzrah.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_sulfuron_harbinger.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/instance_molten_core.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp26
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp52
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp28
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp50
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp164
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp28
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp54
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp80
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp28
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp26
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp82
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp48
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp28
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp64
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp22
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp30
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp22
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp36
-rw-r--r--src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp42
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp46
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp46
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp84
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp56
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/TheStockade/instance_the_stockade.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp36
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp78
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_zanzil.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/zone_blasted_lands.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/zone_duskwood.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/zone_eastern_plaguelands.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp30
-rw-r--r--src/server/scripts/EasternKingdoms/zone_ghostlands.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/zone_hinterlands.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/zone_undercity.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp36
-rw-r--r--src/server/scripts/EasternKingdoms/zone_westfall.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/zone_wetlands.cpp16
169 files changed, 1577 insertions, 1577 deletions
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
index 3859555a90c..6f8b93bbdba 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
@@ -86,7 +86,7 @@ class npc_av_marshal_or_warmaster : public CreatureScript
{
npc_av_marshal_or_warmasterAI(Creature* creature) : ScriptedAI(creature) { }
- void Reset() OVERRIDE
+ void Reset() override
{
events.Reset();
events.ScheduleEvent(EVENT_CHARGE_TARGET, urand(2 * IN_MILLISECONDS, 12 * IN_MILLISECONDS));
@@ -99,12 +99,12 @@ class npc_av_marshal_or_warmaster : public CreatureScript
_hasAura = false;
}
- void JustRespawned() OVERRIDE
+ void JustRespawned() override
{
Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
// I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up.
if (!_hasAura)
@@ -170,7 +170,7 @@ class npc_av_marshal_or_warmaster : public CreatureScript
bool _hasAura;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_av_marshal_or_warmasterAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
index 0b031f54ea0..83b716728ea 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
@@ -61,14 +61,14 @@ public:
uint64 balindaGUID;
uint32 resetTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
waterBoltTimer = 3 * IN_MILLISECONDS;
resetTimer = 5 * IN_MILLISECONDS;
balindaGUID = 0;
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -92,7 +92,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_water_elementalAI(creature);
}
@@ -116,7 +116,7 @@ public:
SummonList summons;
- void Reset() OVERRIDE
+ void Reset() override
{
arcaneExplosionTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
coneOfColdTimer = 8 * IN_MILLISECONDS;
@@ -128,17 +128,17 @@ public:
summons.DespawnAll();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}
- void JustRespawned() OVERRIDE
+ void JustRespawned() override
{
Reset();
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
CAST_AI(npc_water_elemental::npc_water_elementalAI, summoned->AI())->balindaGUID = me->GetGUID();
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true));
@@ -146,12 +146,12 @@ public:
summons.Summon(summoned);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
summons.DespawnAll();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -202,7 +202,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_balindaAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
index 2f48ca4a3b6..4ecb57177a6 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
@@ -54,7 +54,7 @@ public:
uint32 YellTimer;
uint32 ResetTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
WhirlwindTimer = urand(1 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
Whirlwind2Timer = urand(1 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
@@ -64,18 +64,18 @@ public:
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}
- void JustRespawned() OVERRIDE
+ void JustRespawned() override
{
Reset();
Talk(YELL_RESPAWN);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -125,7 +125,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_drektharAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
index aa852ffd30c..c00b7db2ce7 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
@@ -49,7 +49,7 @@ public:
uint32 MortalStrikeTimer;
uint32 ResetTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
CleaveTimer = urand(1 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
FrighteningShoutTimer = urand(2 * IN_MILLISECONDS, 19 * IN_MILLISECONDS);
@@ -59,17 +59,17 @@ public:
ResetTimer = 5 * IN_MILLISECONDS;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}
- void JustRespawned() OVERRIDE
+ void JustRespawned() override
{
Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -119,7 +119,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_galvangarAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
index 4e7c2abcdcc..076607a5672 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
@@ -50,7 +50,7 @@ public:
uint32 ResetTimer;
uint32 YellTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
AvatarTimer = 3 * IN_MILLISECONDS;
ThunderclapTimer = 4 * IN_MILLISECONDS;
@@ -59,12 +59,12 @@ public:
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -108,7 +108,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_vanndarAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp b/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
index e80a1e37bb0..52eac77cd46 100644
--- a/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
+++ b/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
@@ -86,14 +86,14 @@ class boss_alizabal : public CreatureScript
_intro = false;
}
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
_hate = false;
_skewer = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
@@ -101,27 +101,27 @@ class boss_alizabal : public CreatureScript
events.ScheduleEvent(EVENT_RANDOM_CAST, 10000);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
}
- void KilledUnit(Unit* who) OVERRIDE
+ void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
- void EnterEvadeMode() OVERRIDE
+ void EnterEvadeMode() override
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
me->GetMotionMaster()->MoveTargetedHome();
_DespawnAtEvade();
}
- void DoAction(int32 action) OVERRIDE
+ void DoAction(int32 action) override
{
switch (action)
{
@@ -135,7 +135,7 @@ class boss_alizabal : public CreatureScript
}
}
- void MovementInform(uint32 /*type*/, uint32 pointId) OVERRIDE
+ void MovementInform(uint32 /*type*/, uint32 pointId) override
{
switch (pointId)
{
@@ -145,7 +145,7 @@ class boss_alizabal : public CreatureScript
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -257,7 +257,7 @@ class boss_alizabal : public CreatureScript
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetBaradinHoldAI<boss_alizabalAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp b/src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
index 4edb641e817..ca2679b042a 100644
--- a/src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
+++ b/src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
@@ -63,7 +63,7 @@ class boss_occuthar : public CreatureScript
ASSERT(_vehicle);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
@@ -73,20 +73,20 @@ class boss_occuthar : public CreatureScript
events.ScheduleEvent(EVENT_BERSERK, 5 * MINUTE * IN_MILLISECONDS);
}
- void EnterEvadeMode() OVERRIDE
+ void EnterEvadeMode() override
{
BossAI::EnterEvadeMode();
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
_DespawnAtEvade();
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
}
- void JustSummoned(Creature* summon) OVERRIDE
+ void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
@@ -102,7 +102,7 @@ class boss_occuthar : public CreatureScript
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -144,7 +144,7 @@ class boss_occuthar : public CreatureScript
Vehicle* _vehicle;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetBaradinHoldAI<boss_occutharAI>(creature);
}
@@ -163,20 +163,20 @@ class npc_eyestalk : public CreatureScript
_damageCount = 0;
}
- void IsSummonedBy(Unit* /*summoner*/) OVERRIDE
+ void IsSummonedBy(Unit* /*summoner*/) override
{
// player is the spellcaster so register summon manually
if (Creature* occuthar = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_OCCUTHAR)))
occuthar->AI()->JustSummoned(me);
}
- void Reset() OVERRIDE
+ void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_FOCUSED_FIRE_FIRST_DAMAGE, 0);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
_events.Update(diff);
@@ -188,7 +188,7 @@ class npc_eyestalk : public CreatureScript
}
}
- void EnterEvadeMode() OVERRIDE { } // Never evade
+ void EnterEvadeMode() override { } // Never evade
private:
InstanceScript* _instance;
@@ -196,7 +196,7 @@ class npc_eyestalk : public CreatureScript
uint8 _damageCount;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetBaradinHoldAI<npc_eyestalkAI>(creature);
}
@@ -243,13 +243,13 @@ class spell_occuthar_focused_fire : public SpellScriptLoader
targets.push_back(target);
}
- void Register() OVERRIDE
+ void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_occuthar_focused_fire_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_occuthar_focused_fire_SpellScript();
}
@@ -265,14 +265,14 @@ class spell_occuthar_eyes_of_occuthar : public SpellScriptLoader
{
PrepareSpellScript(spell_occuthar_eyes_of_occuthar_SpellScript);
- bool Validate(SpellInfo const* spellInfo) OVERRIDE
+ bool Validate(SpellInfo const* spellInfo) override
{
if (!sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_0].CalcValue()))
return false;
return true;
}
- bool Load() OVERRIDE
+ bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
@@ -292,14 +292,14 @@ class spell_occuthar_eyes_of_occuthar : public SpellScriptLoader
GetHitUnit()->CastSpell(GetCaster(), GetEffectValue(), true);
}
- void Register() OVERRIDE
+ void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_occuthar_eyes_of_occuthar_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
OnEffectHitTarget += SpellEffectFn(spell_occuthar_eyes_of_occuthar_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_occuthar_eyes_of_occuthar_SpellScript();
}
@@ -315,7 +315,7 @@ class spell_occuthar_eyes_of_occuthar_vehicle : public SpellScriptLoader
{
PrepareSpellScript(spell_occuthar_eyes_of_occuthar_vehicle_SpellScript);
- bool Load() OVERRIDE
+ bool Load() override
{
return GetCaster()->GetInstanceScript() != NULL;
}
@@ -331,13 +331,13 @@ class spell_occuthar_eyes_of_occuthar_vehicle : public SpellScriptLoader
}
}
- void Register() OVERRIDE
+ void Register() override
{
AfterHit += SpellHitFn(spell_occuthar_eyes_of_occuthar_vehicle_SpellScript::HandleScript);
}
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_occuthar_eyes_of_occuthar_vehicle_SpellScript();
}
@@ -353,7 +353,7 @@ class spell_occuthar_occuthars_destruction : public SpellScriptLoader
{
PrepareAuraScript(spell_occuthar_occuthars_destruction_AuraScript);
- bool Load() OVERRIDE
+ bool Load() override
{
return GetCaster() && GetCaster()->GetTypeId() == TYPEID_UNIT;
}
@@ -369,13 +369,13 @@ class spell_occuthar_occuthars_destruction : public SpellScriptLoader
}
}
- void Register() OVERRIDE
+ void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_occuthar_occuthars_destruction_AuraScript::OnRemove, EFFECT_2, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
- AuraScript* GetAuraScript() const OVERRIDE
+ AuraScript* GetAuraScript() const override
{
return new spell_occuthar_occuthars_destruction_AuraScript();
}
diff --git a/src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp b/src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
index 1be012590b5..008803f9a52 100644
--- a/src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
+++ b/src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
@@ -49,7 +49,7 @@ class boss_pit_lord_argaloth : public CreatureScript
{
boss_pit_lord_argalothAI(Creature* creature) : BossAI(creature, DATA_ARGALOTH) { }
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
@@ -58,14 +58,14 @@ class boss_pit_lord_argaloth : public CreatureScript
events.ScheduleEvent(EVENT_BERSERK, 5 * MINUTE * IN_MILLISECONDS);
}
- void EnterEvadeMode() OVERRIDE
+ void EnterEvadeMode() override
{
me->GetMotionMaster()->MoveTargetedHome();
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
_DespawnAtEvade();
}
- void DamageTaken(Unit* /*attacker*/, uint32& damage) OVERRIDE
+ void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (me->HealthBelowPctDamaged(33, damage) ||
me->HealthBelowPctDamaged(66, damage))
@@ -74,13 +74,13 @@ class boss_pit_lord_argaloth : public CreatureScript
}
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -114,7 +114,7 @@ class boss_pit_lord_argaloth : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetBaradinHoldAI<boss_pit_lord_argalothAI>(creature);
}
@@ -135,13 +135,13 @@ class spell_argaloth_consuming_darkness : public SpellScriptLoader
Trinity::Containers::RandomResizeList(targets, GetCaster()->GetMap()->Is25ManRaid() ? 8 : 3);
}
- void Register() OVERRIDE
+ void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_argaloth_consuming_darkness_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_argaloth_consuming_darkness_SpellScript();
}
@@ -157,7 +157,7 @@ class spell_argaloth_meteor_slash : public SpellScriptLoader
{
PrepareSpellScript(spell_argaloth_meteor_slash_SpellScript);
- bool Load() OVERRIDE
+ bool Load() override
{
_targetCount = 0;
return true;
@@ -176,7 +176,7 @@ class spell_argaloth_meteor_slash : public SpellScriptLoader
SetHitDamage(GetHitDamage() / _targetCount);
}
- void Register() OVERRIDE
+ void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_argaloth_meteor_slash_SpellScript::CountTargets, EFFECT_0, TARGET_UNIT_CONE_ENEMY_104);
OnHit += SpellHitFn(spell_argaloth_meteor_slash_SpellScript::SplitDamage);
@@ -186,7 +186,7 @@ class spell_argaloth_meteor_slash : public SpellScriptLoader
uint32 _targetCount;
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_argaloth_meteor_slash_SpellScript();
}
diff --git a/src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp b/src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
index 2030cca170b..f1fec5f1453 100644
--- a/src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
+++ b/src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
@@ -44,7 +44,7 @@ class instance_baradin_hold: public InstanceMapScript
AlizabalGUID = 0;
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch(creature->GetEntry())
{
@@ -60,7 +60,7 @@ class instance_baradin_hold: public InstanceMapScript
}
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch(go->GetEntry())
{
@@ -72,7 +72,7 @@ class instance_baradin_hold: public InstanceMapScript
}
}
- uint64 GetData64(uint32 data) const OVERRIDE
+ uint64 GetData64(uint32 data) const override
{
switch (data)
{
@@ -89,7 +89,7 @@ class instance_baradin_hold: public InstanceMapScript
return 0;
}
- void OnGameObjectRemove(GameObject* go) OVERRIDE
+ void OnGameObjectRemove(GameObject* go) override
{
switch(go->GetEntry())
{
@@ -101,7 +101,7 @@ class instance_baradin_hold: public InstanceMapScript
}
}
- std::string GetSaveData() OVERRIDE
+ std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
@@ -112,7 +112,7 @@ class instance_baradin_hold: public InstanceMapScript
return saveStream.str();
}
- void Load(const char* in) OVERRIDE
+ void Load(const char* in) override
{
if (!in)
{
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp
index 55a89d062e8..1ab2d746aa5 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp
@@ -29,7 +29,7 @@ class go_shadowforge_brazier : public GameObjectScript
public:
go_shadowforge_brazier() : GameObjectScript("go_shadowforge_brazier") { }
- bool OnGossipHello(Player* /*player*/, GameObject* go) OVERRIDE
+ bool OnGossipHello(Player* /*player*/, GameObject* go) override
{
if (InstanceScript* instance = go->GetInstanceScript())
{
@@ -82,7 +82,7 @@ class at_ring_of_law : public AreaTriggerScript
public:
at_ring_of_law() : AreaTriggerScript("at_ring_of_law") { }
- bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) OVERRIDE
+ bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) override
{
if (InstanceScript* instance = player->GetInstanceScript())
{
@@ -115,7 +115,7 @@ class npc_grimstone : public CreatureScript
public:
npc_grimstone() : CreatureScript("npc_grimstone") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_grimstoneAI>(creature);
}
@@ -142,7 +142,7 @@ public:
bool CanWalk;
- void Reset() OVERRIDE
+ void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -181,7 +181,7 @@ public:
MobDeath_Timer = 2500;
}
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
@@ -219,7 +219,7 @@ public:
instance->HandleGameObject(instance->GetData64(id), open);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (MobDeath_Timer)
{
@@ -346,7 +346,7 @@ class npc_phalanx : public CreatureScript
public:
npc_phalanx() : CreatureScript("npc_phalanx") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_phalanxAI(creature);
}
@@ -359,14 +359,14 @@ public:
uint32 FireballVolley_Timer;
uint32 MightyBlow_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
ThunderClap_Timer = 12000;
FireballVolley_Timer = 0;
MightyBlow_Timer = 15000;
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
@@ -424,7 +424,7 @@ class npc_kharan_mighthammer : public CreatureScript
public:
npc_kharan_mighthammer() : CreatureScript("npc_kharan_mighthammer") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
switch (action)
@@ -473,7 +473,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
@@ -518,7 +518,7 @@ class npc_lokhtos_darkbargainer : public CreatureScript
public:
npc_lokhtos_darkbargainer() : CreatureScript("npc_lokhtos_darkbargainer") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF + 1)
@@ -532,7 +532,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
@@ -571,7 +571,7 @@ class npc_dughal_stormwing : public CreatureScript
public:
npc_dughal_stormwing() : CreatureScript("npc_dughal_stormwing") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
npc_dughal_stormwingAI* dughal_stormwingAI = new npc_dughal_stormwingAI(creature);
@@ -582,7 +582,7 @@ public:
return dughal_stormwingAI;
}
- bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF + 1)
@@ -595,7 +595,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
{
@@ -609,7 +609,7 @@ public:
{
npc_dughal_stormwingAI(Creature* creature) : npc_escortAI(creature) { }
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
@@ -628,10 +628,10 @@ public:
}
}
- void EnterCombat(Unit* who) OVERRIDE { }
- void Reset() OVERRIDE { }
+ void EnterCombat(Unit* who) override { }
+ void Reset() override { }
- void JustDied(Unit* killer) OVERRIDE
+ void JustDied(Unit* killer) override
{
if (IsBeingEscorted && killer == me)
{
@@ -642,7 +642,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_ENDED)
@@ -687,7 +687,7 @@ class npc_marshal_windsor : public CreatureScript
public:
npc_marshal_windsor() : CreatureScript("npc_marshal_windsor") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
npc_marshal_windsorAI* marshal_windsorAI = new npc_marshal_windsorAI(creature);
@@ -715,7 +715,7 @@ public:
return marshal_windsorAI;
}
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) OVERRIDE
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{
if (quest->GetQuestId() == 4322)
{
@@ -737,7 +737,7 @@ public:
instance = creature->GetInstanceScript();
}
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
@@ -782,7 +782,7 @@ public:
}
}
- void EnterCombat(Unit* who) OVERRIDE
+ void EnterCombat(Unit* who) override
{
switch (urand(0, 2))
{
@@ -798,14 +798,14 @@ public:
}
}
- void Reset() OVERRIDE { }
+ void Reset() override { }
- void JustDied(Unit* slayer) OVERRIDE
+ void JustDied(Unit* slayer) override
{
instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
return;
@@ -871,7 +871,7 @@ class npc_marshal_reginald_windsor : public CreatureScript
public:
npc_marshal_reginald_windsor() : CreatureScript("npc_marshal_reginald_windsor") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
npc_marshal_reginald_windsorAI* marshal_reginald_windsorAI = new npc_marshal_reginald_windsorAI(creature);
@@ -920,7 +920,7 @@ public:
{
}
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
wp = waypointId;
switch (waypointId)
@@ -978,7 +978,7 @@ public:
}
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
@@ -998,7 +998,7 @@ public:
}
}
- void EnterCombat(Unit* who) OVERRIDE
+ void EnterCombat(Unit* who) override
{
switch (urand(0, 2))
{
@@ -1013,14 +1013,14 @@ public:
break;
}
}
- void Reset() OVERRIDE { }
+ void Reset() override { }
- void JustDied(Unit* slayer) OVERRIDE
+ void JustDied(Unit* slayer) override
{
instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
return;
@@ -1081,7 +1081,7 @@ class npc_tobias_seecher : public CreatureScript
public:
npc_tobias_seecher() : CreatureScript("npc_tobias_seecher") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
npc_tobias_seecherAI* tobias_seecherAI = new npc_tobias_seecherAI(creature);
@@ -1094,7 +1094,7 @@ public:
return tobias_seecherAI;
}
- bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF + 1)
@@ -1107,7 +1107,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
{
@@ -1121,10 +1121,10 @@ public:
{
npc_tobias_seecherAI(Creature* creature) : npc_escortAI(creature) { }
- void EnterCombat(Unit* who) OVERRIDE { }
- void Reset() OVERRIDE { }
+ void EnterCombat(Unit* who) override { }
+ void Reset() override { }
- void JustDied(Unit* killer) OVERRIDE
+ void JustDied(Unit* killer) override
{
if (IsBeingEscorted && killer == me)
{
@@ -1135,7 +1135,7 @@ public:
}
}
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
@@ -1154,7 +1154,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
return;
@@ -1199,7 +1199,7 @@ class npc_rocknot : public CreatureScript
public:
npc_rocknot() : CreatureScript("npc_rocknot") { }
- bool OnQuestReward(Player* /*player*/, Creature* creature, Quest const* quest, uint32 /*item*/) OVERRIDE
+ bool OnQuestReward(Player* /*player*/, Creature* creature, Quest const* quest, uint32 /*item*/) override
{
InstanceScript* instance = creature->GetInstanceScript();
if (!instance)
@@ -1229,7 +1229,7 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_rocknotAI>(creature);
}
@@ -1246,7 +1246,7 @@ public:
uint32 BreakKeg_Timer;
uint32 BreakDoor_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
return;
@@ -1261,7 +1261,7 @@ public:
go->SetGoState((GOState)state);
}
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
@@ -1284,7 +1284,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (BreakKeg_Timer)
{
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp
index 5201e06aa17..4ac039e9138 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp
@@ -29,7 +29,7 @@ class boss_ambassador_flamelash : public CreatureScript
public:
boss_ambassador_flamelash() : CreatureScript("boss_ambassador_flamelash") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_ambassador_flamelashAI(creature);
}
@@ -41,13 +41,13 @@ public:
uint32 FireBlast_Timer;
uint32 Spirit_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
FireBlast_Timer = 2000;
Spirit_Timer = 24000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
void SummonSpirits(Unit* victim)
{
@@ -55,7 +55,7 @@ public:
Spirit->AI()->AttackStart(victim);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
index 33e0484c0d5..fd8b77ea8d4 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
@@ -33,7 +33,7 @@ class boss_anubshiah : public CreatureScript
public:
boss_anubshiah() : CreatureScript("boss_anubshiah") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_anubshiahAI(creature);
}
@@ -48,7 +48,7 @@ public:
uint32 DemonArmor_Timer;
uint32 EnvelopingWeb_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
ShadowBolt_Timer = 7000;
CurseOfTongues_Timer = 24000;
@@ -57,9 +57,9 @@ public:
EnvelopingWeb_Timer = 16000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
index 1edb1100289..fffdf9c7514 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
@@ -37,7 +37,7 @@ class boss_emperor_dagran_thaurissan : public CreatureScript
public:
boss_emperor_dagran_thaurissan() : CreatureScript("boss_emperor_dagran_thaurissan") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_draganthaurissanAI>(creature);
}
@@ -54,25 +54,25 @@ public:
uint32 AvatarOfFlame_Timer;
//uint32 Counter;
- void Reset() OVERRIDE
+ void Reset() override
{
HandOfThaurissan_Timer = 4000;
AvatarOfFlame_Timer = 25000;
//Counter= 0;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
me->CallForHelp(VISIBLE_RANGE);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (Creature* Moira = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_MOIRA)))
{
@@ -81,7 +81,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_general_angerforge.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_general_angerforge.cpp
index 258dfd5db07..34ce2276a54 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_general_angerforge.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_general_angerforge.cpp
@@ -31,7 +31,7 @@ class boss_general_angerforge : public CreatureScript
public:
boss_general_angerforge() : CreatureScript("boss_general_angerforge") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_general_angerforgeAI(creature);
}
@@ -46,7 +46,7 @@ public:
uint32 Adds_Timer;
bool Medics;
- void Reset() OVERRIDE
+ void Reset() override
{
MightyBlow_Timer = 8000;
HamString_Timer = 12000;
@@ -55,7 +55,7 @@ public:
Medics = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
void SummonAdds(Unit* victim)
{
@@ -69,7 +69,7 @@ public:
SummonedMedic->AI()->AttackStart(victim);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
index acc739425ee..b5998576f24 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
@@ -30,7 +30,7 @@ class boss_gorosh_the_dervish : public CreatureScript
public:
boss_gorosh_the_dervish() : CreatureScript("boss_gorosh_the_dervish") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_gorosh_the_dervishAI(creature);
}
@@ -42,17 +42,17 @@ public:
uint32 WhirlWind_Timer;
uint32 MortalStrike_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
WhirlWind_Timer = 12000;
MortalStrike_Timer = 22000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
index 9bd36203dd2..c4277c2447e 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
@@ -31,7 +31,7 @@ class boss_grizzle : public CreatureScript
public:
boss_grizzle() : CreatureScript("boss_grizzle") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_grizzleAI(creature);
}
@@ -43,15 +43,15 @@ public:
uint32 GroundTremor_Timer;
uint32 Frenzy_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
GroundTremor_Timer = 12000;
Frenzy_Timer =0;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_high_interrogator_gerstahn.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
index 65a3fd35d48..6aa89aa491d 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
@@ -32,7 +32,7 @@ class boss_high_interrogator_gerstahn : public CreatureScript
public:
boss_high_interrogator_gerstahn() : CreatureScript("boss_high_interrogator_gerstahn") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_high_interrogator_gerstahnAI(creature);
}
@@ -46,7 +46,7 @@ public:
uint32 PsychicScream_Timer;
uint32 ShadowShield_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
ShadowWordPain_Timer = 4000;
ManaBurn_Timer = 14000;
@@ -54,9 +54,9 @@ public:
ShadowShield_Timer = 8000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp
index ce3a11d817b..4cf968ad3b7 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp
@@ -35,7 +35,7 @@ class boss_magmus : public CreatureScript
public:
boss_magmus() : CreatureScript("boss_magmus") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_magmusAI(creature);
}
@@ -47,15 +47,15 @@ public:
uint32 FieryBurst_Timer;
uint32 WarStomp_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
FieryBurst_Timer = 5000;
WarStomp_Timer =0;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
@@ -81,7 +81,7 @@ public:
DoMeleeAttackIfReady();
}
// When he die open door to last chamber
- void JustDied(Unit* killer) OVERRIDE
+ void JustDied(Unit* killer) override
{
if (InstanceScript* instance = killer->GetInstanceScript())
instance->HandleGameObject(instance->GetData64(DATA_THRONE_DOOR), true);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_moira_bronzebeard.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_moira_bronzebeard.cpp
index 21c887ac7d6..98f5f75ae3f 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_moira_bronzebeard.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_moira_bronzebeard.cpp
@@ -34,7 +34,7 @@ class boss_moira_bronzebeard : public CreatureScript
public:
boss_moira_bronzebeard() : CreatureScript("boss_moira_bronzebeard") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_moira_bronzebeardAI(creature);
}
@@ -48,7 +48,7 @@ public:
uint32 ShadowWordPain_Timer;
uint32 Smite_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Heal_Timer = 12000; //These times are probably wrong
MindBlast_Timer = 16000;
@@ -56,9 +56,9 @@ public:
Smite_Timer = 8000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
index f432d71ff68..cbcafa32a89 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
@@ -48,7 +48,7 @@ class boss_gloomrel : public CreatureScript
public:
boss_gloomrel() : CreatureScript("boss_gloomrel") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
switch (action)
@@ -77,7 +77,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetQuestRewardStatus(QUEST_SPECTRAL_CHALICE) == 1 && player->GetSkillValue(SKILL_MINING) >= DATA_SKILLPOINT_MIN && !player->HasSpell(SPELL_SMELT_DARK_IRON))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEACH_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
@@ -107,7 +107,7 @@ class boss_doomrel : public CreatureScript
public:
boss_doomrel() : CreatureScript("boss_doomrel") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
switch (action)
@@ -130,7 +130,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(2601, creature->GetGUID());
@@ -138,7 +138,7 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_doomrelAI>(creature);
}
@@ -157,7 +157,7 @@ public:
uint32 DemonArmor_Timer;
bool Voidwalkers;
- void Reset() OVERRIDE
+ void Reset() override
{
ShadowVolley_Timer = 10000;
Immolate_Timer = 18000;
@@ -176,11 +176,11 @@ public:
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void EnterEvadeMode() OVERRIDE
+ void EnterEvadeMode() override
{
me->RemoveAllAuras();
me->DeleteThreatList();
@@ -192,12 +192,12 @@ public:
instance->SetData64(DATA_EVENSTARTER, 0);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
instance->SetData(DATA_GHOSTKILL, 1);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
index 42c7c046d48..f51a2a95c81 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
@@ -69,7 +69,7 @@ class instance_blackrock_depths : public InstanceMapScript
public:
instance_blackrock_depths() : InstanceMapScript("instance_blackrock_depths", 230) { }
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_blackrock_depths_InstanceMapScript(map);
}
@@ -115,7 +115,7 @@ public:
uint32 TombTimer;
uint32 TombEventCounter;
- void Initialize() OVERRIDE
+ void Initialize() override
{
memset(&encounter, 0, sizeof(encounter));
@@ -156,7 +156,7 @@ public:
TombBossGUIDs[i] = 0;
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -178,7 +178,7 @@ public:
}
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -212,7 +212,7 @@ public:
}
}
- void SetData64(uint32 type, uint64 data) OVERRIDE
+ void SetData64(uint32 type, uint64 data) override
{
TC_LOG_DEBUG("scripts", "Instance Blackrock Depths: SetData64 update (Type: %u Data " UI64FMTD ")", type, data);
@@ -228,7 +228,7 @@ public:
}
}
- void SetData(uint32 type, uint32 data) OVERRIDE
+ void SetData(uint32 type, uint32 data) override
{
TC_LOG_DEBUG("scripts", "Instance Blackrock Depths: SetData update (Type: %u Data %u)", type, data);
@@ -275,7 +275,7 @@ public:
}
}
- uint32 GetData(uint32 type) const OVERRIDE
+ uint32 GetData(uint32 type) const override
{
switch (type)
{
@@ -300,7 +300,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 data) const OVERRIDE
+ uint64 GetData64(uint32 data) const override
{
switch (data)
{
@@ -342,12 +342,12 @@ public:
return 0;
}
- std::string GetSaveData() OVERRIDE
+ std::string GetSaveData() override
{
return str_data;
}
- void Load(const char* in) OVERRIDE
+ void Load(const char* in) override
{
if (!in)
{
@@ -429,7 +429,7 @@ public:
TombEventStarterGUID = 0;
SetData(TYPE_TOMB_OF_SEVEN, DONE);
}
- void Update(uint32 diff) OVERRIDE
+ void Update(uint32 diff) override
{
if (TombEventStarterGUID && GhostKillCount < 7)
{
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_drakkisath.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_drakkisath.cpp
index 32b87a94ae4..6a56ce363f4 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_drakkisath.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_drakkisath.cpp
@@ -45,12 +45,12 @@ public:
{
boss_drakkisathAI(Creature* creature) : BossAI(creature, DATA_GENERAL_DRAKKISATH) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_FIRE_NOVA, 6000);
@@ -59,12 +59,12 @@ public:
events.ScheduleEvent(EVENT_THUNDERCLAP, 17000);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -100,7 +100,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_drakkisathAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gizrul_the_slavener.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gizrul_the_slavener.cpp
index 1c6c0a5aa62..e92409555da 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gizrul_the_slavener.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gizrul_the_slavener.cpp
@@ -48,29 +48,29 @@ public:
{
boss_gizrul_the_slavenerAI(Creature* creature) : BossAI(creature, DATA_GIZRUL_THE_SLAVENER) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void IsSummonedBy(Unit* /*summoner*/) OVERRIDE
+ void IsSummonedBy(Unit* /*summoner*/) override
{
me->GetMotionMaster()->MovePath(GIZRUL_PATH, false);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_FATAL_BITE, urand(17000,20000));
events.ScheduleEvent(EVENT_INFECTED_BITE, urand(10000,12000));
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -100,7 +100,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_gizrul_the_slavenerAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gyth.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gyth.cpp
index 96582fdf6fe..ed62e26075c 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gyth.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gyth.cpp
@@ -57,7 +57,7 @@ public:
bool SummonedRend;
- void Reset() OVERRIDE
+ void Reset() override
{
SummonedRend = false;
if (instance->GetBossState(DATA_GYTH) == IN_PROGRESS)
@@ -67,7 +67,7 @@ public:
}
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
@@ -77,12 +77,12 @@ public:
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(12000, 18000));
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
instance->SetBossState(DATA_GYTH, DONE);
}
- void SetData(uint32 /*type*/, uint32 data) OVERRIDE
+ void SetData(uint32 /*type*/, uint32 data) override
{
switch (data)
{
@@ -94,7 +94,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!SummonedRend && HealthBelowPct(5))
@@ -160,7 +160,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_gythAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_halycon.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_halycon.cpp
index 482cc9cf81a..d5f7a4ce34b 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_halycon.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_halycon.cpp
@@ -47,20 +47,20 @@ public:
{
boss_halyconAI(Creature* creature) : BossAI(creature, DATA_HALYCON) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
Summoned = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_REND, urand(17000,20000));
events.ScheduleEvent(EVENT_THRASH, urand(10000,12000));
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
me->SummonCreature(NPC_GIZRUL_THE_SLAVENER, SummonLocation, TEMPSUMMON_TIMED_DESPAWN, 300000);
Talk(EMOTE_DEATH);
@@ -68,7 +68,7 @@ public:
Summoned = true;
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -99,7 +99,7 @@ public:
bool Summoned;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_halyconAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_highlord_omokk.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_highlord_omokk.cpp
index 590c025388b..25e8014639f 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_highlord_omokk.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_highlord_omokk.cpp
@@ -37,7 +37,7 @@ class boss_highlord_omokk : public CreatureScript
public:
boss_highlord_omokk() : CreatureScript("boss_highlord_omokk") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_highlordomokkAI(creature);
}
@@ -46,24 +46,24 @@ public:
{
boss_highlordomokkAI(Creature* creature) : BossAI(creature, DATA_HIGHLORD_OMOKK) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_FRENZY, 20000);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 18000);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_lord_valthalak.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_lord_valthalak.cpp
index 41e0fb61018..23593442e86 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_lord_valthalak.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_lord_valthalak.cpp
@@ -48,26 +48,26 @@ public:
{
boss_lord_valthalakAI(Creature* creature) : BossAI(creature, DATA_LORD_VALTHALAK) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
frenzy40 = false;
frenzy15 = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN, urand(6000,8000));
events.ScheduleEvent(EVENT_SHADOW_WRATH, urand(9000,18000));
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
instance->SetData(DATA_LORD_VALTHALAK, DONE);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -125,7 +125,7 @@ public:
bool frenzy15;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_lord_valthalakAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_mother_smolderweb.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_mother_smolderweb.cpp
index ed1916b90d6..87ecd00609d 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_mother_smolderweb.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_mother_smolderweb.cpp
@@ -38,7 +38,7 @@ class boss_mother_smolderweb : public CreatureScript
public:
boss_mother_smolderweb() : CreatureScript("boss_mother_smolderweb") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_mothersmolderwebAI(creature);
}
@@ -47,30 +47,30 @@ public:
{
boss_mothersmolderwebAI(Creature* creature) : BossAI(creature, DATA_MOTHER_SMOLDERWEB) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_CRYSTALIZE, 20 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_MOTHERS_MILK, 10 * IN_MILLISECONDS);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
}
- void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage) override
{
if (me->GetHealth() <= damage)
DoCast(me, SPELL_SUMMON_SPIRE_SPIDERLING, true);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_overlord_wyrmthalak.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_overlord_wyrmthalak.cpp
index 8db2065b3ea..cc6911b5da7 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_overlord_wyrmthalak.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_overlord_wyrmthalak.cpp
@@ -50,7 +50,7 @@ class boss_overlord_wyrmthalak : public CreatureScript
public:
boss_overlord_wyrmthalak() : CreatureScript("boss_overlord_wyrmthalak") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_overlordwyrmthalakAI(creature);
}
@@ -61,13 +61,13 @@ public:
bool Summoned;
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
Summoned = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_BLAST_WAVE, 20 * IN_MILLISECONDS);
@@ -76,12 +76,12 @@ public:
events.ScheduleEvent(EVENT_KNOCK_AWAY, 12 * IN_MILLISECONDS);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp
index 7f5cd93a5b1..4be139c2ee9 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp
@@ -77,7 +77,7 @@ public:
{
boss_pyroguard_emberseerAI(Creature* creature) : BossAI(creature, DATA_PYROGAURD_EMBERSEER) { }
- void Reset() OVERRIDE
+ void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
events.Reset();
@@ -95,7 +95,7 @@ public:
OpenDoors(false); // Opens 2 entrance doors
}
- void SetData(uint32 /*type*/, uint32 data) OVERRIDE
+ void SetData(uint32 /*type*/, uint32 data) override
{
switch (data)
{
@@ -119,7 +119,7 @@ public:
}
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
// ### TODO Check combat timing ###
events.ScheduleEvent(EVENT_FIRENOVA, 6000);
@@ -127,7 +127,7 @@ public:
events.ScheduleEvent(EVENT_PYROBLAST, 14000);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
// Activate all the runes
UpdateRunes(GO_STATE_READY);
@@ -137,7 +137,7 @@ public:
instance->SetBossState(DATA_PYROGAURD_EMBERSEER, DONE);
}
- void SpellHit(Unit* /*caster*/, SpellInfo const* spell) OVERRIDE
+ void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
if (spell->Id == SPELL_ENCAGE_EMBERSEER)
{
@@ -196,7 +196,7 @@ public:
rune7->SetGoState(state);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
@@ -305,7 +305,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_pyroguard_emberseerAI>(creature);
}
@@ -333,19 +333,19 @@ public:
{
npc_blackhand_incarceratorAI(Creature* creature) : ScriptedAI(creature) { }
- void Reset() OVERRIDE
+ void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
Emberseer->AI()->SetData(1, 3);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
me->DespawnOrUnsummon(10000);
}
- void SetData(uint32 data, uint32 value) OVERRIDE
+ void SetData(uint32 data, uint32 value) override
{
if (data == 1 && value == 1)
{
@@ -360,7 +360,7 @@ public:
}
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
// Used to close doors
if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
@@ -379,7 +379,7 @@ public:
_events.ScheduleEvent(EVENT_ENCAGE, urand(10000, 20000));
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
@@ -431,7 +431,7 @@ public:
EventMap _events;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_blackhand_incarceratorAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_quartermaster_zigris.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_quartermaster_zigris.cpp
index 27229b6ba71..e431bebcf02 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_quartermaster_zigris.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_quartermaster_zigris.cpp
@@ -42,24 +42,24 @@ public:
{
boss_quatermasterzigrisAI(Creature* creature) : BossAI(creature, DATA_QUARTERMASTER_ZIGRIS) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_SHOOT, 1000);
events.ScheduleEvent(EVENT_STUN_BOMB, 16000);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -87,7 +87,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_quatermasterzigrisAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp
index 0cb96a519e7..ab065f62bbb 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp
@@ -171,7 +171,7 @@ public:
portcullisGUID = 0;
}
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
gythEvent = false;
@@ -179,7 +179,7 @@ public:
portcullisGUID = 0;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_WHIRLWIND, urand(13000, 15000));
@@ -187,14 +187,14 @@ public:
events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(17000, 19000));
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 75.0f, true))
victor->AI()->SetData(1, 2);
}
- void SetData(uint32 type, uint32 data) OVERRIDE
+ void SetData(uint32 type, uint32 data) override
{
if (type == AREATRIGGER && data == AREATRIGGER_BLACKROCK_STADIUM)
{
@@ -214,7 +214,7 @@ public:
}
}
- void MovementInform(uint32 type, uint32 id) OVERRIDE
+ void MovementInform(uint32 type, uint32 id) override
{
if (type == WAYPOINT_MOTION_TYPE)
{
@@ -232,7 +232,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (gythEvent)
{
@@ -441,7 +441,7 @@ public:
uint64 portcullisGUID;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_rend_blackhandAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
index dac7e8f50ba..f70864c0ebe 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
@@ -39,7 +39,7 @@ class boss_shadow_hunter_voshgajin : public CreatureScript
public:
boss_shadow_hunter_voshgajin() : CreatureScript("boss_shadow_hunter_voshgajin") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_shadowvoshAI(creature);
}
@@ -48,13 +48,13 @@ public:
{
boss_shadowvoshAI(Creature* creature) : BossAI(creature, DATA_SHADOW_HUNTER_VOSHGAJIN) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
//DoCast(me, SPELL_ICEARMOR, true);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 2 * IN_MILLISECONDS);
@@ -62,12 +62,12 @@ public:
events.ScheduleEvent(EVENT_CLEAVE, 14 * IN_MILLISECONDS);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_the_beast.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_the_beast.cpp
index 0c9c66b83f3..51e84359707 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_the_beast.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_the_beast.cpp
@@ -39,7 +39,7 @@ class boss_the_beast : public CreatureScript
public:
boss_the_beast() : CreatureScript("boss_the_beast") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_thebeastAI(creature);
}
@@ -48,12 +48,12 @@ public:
{
boss_thebeastAI(Creature* creature) : BossAI(creature, DATA_THE_BEAST) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_FLAME_BREAK, 12 * IN_MILLISECONDS);
@@ -61,12 +61,12 @@ public:
events.ScheduleEvent(EVENT_TERRIFYING_ROAR, 23 * IN_MILLISECONDS);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_urok_doomhowl.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_urok_doomhowl.cpp
index a525e0395d1..412844b8709 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_urok_doomhowl.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_urok_doomhowl.cpp
@@ -48,12 +48,12 @@ public:
{
boss_urok_doomhowlAI(Creature* creature) : BossAI(creature, DATA_UROK_DOOMHOWL) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(SPELL_REND, urand(17000,20000));
@@ -61,12 +61,12 @@ public:
Talk(SAY_AGGRO);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -96,7 +96,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_urok_doomhowlAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_warmaster_voone.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_warmaster_voone.cpp
index dc84aba0ee3..756f8d22511 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_warmaster_voone.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_warmaster_voone.cpp
@@ -49,12 +49,12 @@ public:
{
boss_warmastervooneAI(Creature* creature) : BossAI(creature, DATA_WARMASTER_VOONE) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_SNAP_KICK, 8 * IN_MILLISECONDS);
@@ -65,12 +65,12 @@ public:
events.ScheduleEvent(EVENT_THROW_AXE, 1 * IN_MILLISECONDS);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -114,7 +114,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_warmastervooneAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
index d335ebccb6c..e645dd383f2 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
@@ -77,7 +77,7 @@ public:
memset(go_emberseerrunes, 0, sizeof(go_emberseerrunes));
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -135,7 +135,7 @@ public:
}
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -242,7 +242,7 @@ public:
}
}
- bool SetBossState(uint32 type, EncounterState state) OVERRIDE
+ bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))
return false;
@@ -272,7 +272,7 @@ public:
return true;
}
- void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) OVERRIDE
+ void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) override
{
switch (eventId)
{
@@ -294,7 +294,7 @@ public:
}
}
- void SetData(uint32 type, uint32 data) OVERRIDE
+ void SetData(uint32 type, uint32 data) override
{
switch (type)
{
@@ -309,7 +309,7 @@ public:
}
}
- uint64 GetData64(uint32 type) const OVERRIDE
+ uint64 GetData64(uint32 type) const override
{
switch (type)
{
@@ -385,7 +385,7 @@ public:
return 0;
}
- void Update(uint32 diff) OVERRIDE
+ void Update(uint32 diff) override
{
Events.Update(diff);
@@ -502,7 +502,7 @@ public:
}
}
- std::string GetSaveData() OVERRIDE
+ std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
@@ -513,7 +513,7 @@ public:
return saveStream.str();
}
- void Load(const char* strIn) OVERRIDE
+ void Load(const char* strIn) override
{
if (!strIn)
{
@@ -574,7 +574,7 @@ public:
uint64 go_portcullis_tobossrooms;
};
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_blackrock_spireMapScript(map);
}
@@ -589,7 +589,7 @@ class at_dragonspire_hall : public AreaTriggerScript
public:
at_dragonspire_hall() : AreaTriggerScript("at_dragonspire_hall") { }
- bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) OVERRIDE
+ bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) override
{
if (player && player->IsAlive())
{
@@ -613,7 +613,7 @@ class at_blackrock_stadium : public AreaTriggerScript
public:
at_blackrock_stadium() : AreaTriggerScript("at_blackrock_stadium") { }
- bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) OVERRIDE
+ bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) override
{
if (player && player->IsAlive())
{
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
index 307f5e24619..491d8cbd512 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
@@ -52,7 +52,7 @@ public:
{
boss_broodlordAI(Creature* creature) : BossAI(creature, BOSS_BROODLORD) { }
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
if (instance->GetBossState(BOSS_VAELASTRAZ) != DONE)
{
@@ -70,7 +70,7 @@ public:
events.ScheduleEvent(EVENT_CHECK, 1000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -114,7 +114,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_broodlordAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp
index 3930656f0e1..efe0a0e2a78 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp
@@ -173,7 +173,7 @@ public:
EnterEvadeMode();
}
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
@@ -181,7 +181,7 @@ public:
Enraged = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
if (instance->GetBossState(BOSS_FLAMEGOR) != DONE)
{
@@ -197,7 +197,7 @@ public:
events.ScheduleEvent(EVENT_FRENZY, 15000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -280,7 +280,7 @@ public:
bool Enraged;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_chromaggusAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp
index 8d25fe117fe..158ffce8cea 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp
@@ -43,7 +43,7 @@ public:
{
boss_ebonrocAI(Creature* creature) : BossAI(creature, BOSS_EBONROC) { }
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
if (instance->GetBossState(BOSS_BROODLORD) != DONE)
{
@@ -57,7 +57,7 @@ public:
events.ScheduleEvent(EVENT_SHADOWOFEBONROC, urand(8000, 10000));
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -90,7 +90,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_ebonrocAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp
index cbd625e852a..4814a1a98d1 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp
@@ -43,7 +43,7 @@ public:
{
boss_firemawAI(Creature* creature) : BossAI(creature, BOSS_FIREMAW) { }
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
if (instance->GetBossState(BOSS_BROODLORD) != DONE)
{
@@ -57,7 +57,7 @@ public:
events.ScheduleEvent(EVENT_FLAMEBUFFET, 5000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -92,7 +92,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_firemawAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp
index 390bcaa3c9d..98bf146c9c9 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp
@@ -48,7 +48,7 @@ public:
{
boss_flamegorAI(Creature* creature) : BossAI(creature, BOSS_FLAMEGOR) { }
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
if (instance->GetBossState(BOSS_BROODLORD) != DONE)
{
@@ -62,7 +62,7 @@ public:
events.ScheduleEvent(EVENT_FRENZY, 10000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -98,7 +98,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_flamegorAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
index a4397de92a7..f7aedb42561 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
@@ -168,7 +168,7 @@ public:
{
boss_victor_nefariusAI(Creature* creature) : BossAI(creature, BOSS_NEFARIAN) { }
- void Reset() OVERRIDE
+ void Reset() override
{
SpawnedAdds = 0;
@@ -186,7 +186,7 @@ public:
}
}
- void JustReachedHome() OVERRIDE
+ void JustReachedHome() override
{
Reset();
}
@@ -208,7 +208,7 @@ public:
events.ScheduleEvent(EVENT_SPAWN_ADD, 10000);
}
- void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) OVERRIDE
+ void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
{
if (summon->GetEntry() != NPC_NEFARIAN)
{
@@ -219,9 +219,9 @@ public:
}
}
- void JustSummoned(Creature* /*summon*/) OVERRIDE { }
+ void JustSummoned(Creature* /*summon*/) override { }
- void SetData(uint32 type, uint32 data) OVERRIDE
+ void SetData(uint32 type, uint32 data) override
{
if ( type == 1 && data == 1)
{
@@ -233,7 +233,7 @@ public:
events.ScheduleEvent(EVENT_SUCCESS_1, 5000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
@@ -359,7 +359,7 @@ public:
}
}
- void sGossipSelect(Player* player, uint32 sender, uint32 action) OVERRIDE
+ void sGossipSelect(Player* player, uint32 sender, uint32 action) override
{
if (sender == GOSSIP_ID && action == GOSSIP_OPTION_ID)
{
@@ -373,7 +373,7 @@ public:
uint32 SpawnedAdds;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_victor_nefariusAI>(creature);
}
@@ -388,19 +388,19 @@ public:
{
boss_nefarianAI(Creature* creature) : BossAI(creature, BOSS_NEFARIAN) { }
- void Reset() OVERRIDE
+ void Reset() override
{
Phase3 = false;
canDespawn = false;
DespawnTimer = 30000;
}
- void JustReachedHome() OVERRIDE
+ void JustReachedHome() override
{
canDespawn = true;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_SHADOWFLAME, 12000);
events.ScheduleEvent(EVENT_FEAR, urand(25000, 35000));
@@ -411,13 +411,13 @@ public:
Talk(SAY_RANDOM);
}
- void JustDied(Unit* /*Killer*/) OVERRIDE
+ void JustDied(Unit* /*Killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (rand()%5)
return;
@@ -425,7 +425,7 @@ public:
Talk(SAY_SLAY, victim);
}
- void MovementInform(uint32 type, uint32 id) OVERRIDE
+ void MovementInform(uint32 type, uint32 id) override
{
if (type != POINT_MOTION_TYPE)
return;
@@ -438,7 +438,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (canDespawn && DespawnTimer <= diff)
{
@@ -568,7 +568,7 @@ public:
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_nefarianAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
index eda2dbbcdaa..ea4784bb5a4 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
@@ -70,7 +70,7 @@ public:
{
boss_razorgoreAI(Creature* creature) : BossAI(creature, BOSS_RAZORGORE) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
@@ -78,7 +78,7 @@ public:
instance->SetData(DATA_EGG_EVENT, NOT_STARTED);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
@@ -98,19 +98,19 @@ public:
me->SetHealth(me->GetMaxHealth());
}
- void DoAction(int32 action) OVERRIDE
+ void DoAction(int32 action) override
{
if (action == ACTION_PHASE_TWO)
DoChangePhase();
}
- void DamageTaken(Unit* /*who*/, uint32& damage) OVERRIDE
+ void DamageTaken(Unit* /*who*/, uint32& damage) override
{
if (!secondPhase)
damage = 0;
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -152,7 +152,7 @@ public:
bool secondPhase;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_razorgoreAI>(creature);
}
@@ -163,7 +163,7 @@ class go_orb_of_domination : public GameObjectScript
public:
go_orb_of_domination() : GameObjectScript("go_orb_of_domination") { }
- bool OnGossipHello(Player* player, GameObject* go) OVERRIDE
+ bool OnGossipHello(Player* player, GameObject* go) override
{
if (InstanceScript* instance = go->GetInstanceScript())
if (instance->GetData(DATA_EGG_EVENT) != DONE)
@@ -191,13 +191,13 @@ class spell_egg_event : public SpellScriptLoader
instance->SetData(DATA_EGG_EVENT, SPECIAL);
}
- void Register() OVERRIDE
+ void Register() override
{
OnHit += SpellHitFn(spell_egg_eventSpellScript::HandleOnHit);
}
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_egg_eventSpellScript();
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
index 6a2d76764be..652bdbb7d4a 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
@@ -75,7 +75,7 @@ public:
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
@@ -85,7 +85,7 @@ public:
HasYelled = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
@@ -109,7 +109,7 @@ public:
events.ScheduleEvent(EVENT_SPEECH_1, 1000);
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (rand()%5)
return;
@@ -117,7 +117,7 @@ public:
Talk(SAY_KILLTARGET, victim);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
events.Update(diff);
@@ -216,7 +216,7 @@ public:
DoMeleeAttackIfReady();
}
- void sGossipSelect(Player* player, uint32 sender, uint32 action) OVERRIDE
+ void sGossipSelect(Player* player, uint32 sender, uint32 action) override
{
if (sender == GOSSIP_ID && action == 0)
{
@@ -230,7 +230,7 @@ public:
bool HasYelled;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_vaelAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
index 560f2e2e995..be8bc34acf1 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
@@ -81,7 +81,7 @@ public:
SetBossNumber(EncounterCount);
}
- void Initialize() OVERRIDE
+ void Initialize() override
{
// Razorgore
EggCount = 0;
@@ -108,7 +108,7 @@ public:
NefarianGUID = 0;
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -149,7 +149,7 @@ public:
}
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -182,13 +182,13 @@ public:
}
}
- void OnGameObjectRemove(GameObject* go) OVERRIDE
+ void OnGameObjectRemove(GameObject* go) override
{
if (go->GetEntry() == 177807) // Egg
EggList.remove(go->GetGUID());
}
- bool SetBossState(uint32 type, EncounterState state) OVERRIDE
+ bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))
return false;
@@ -238,7 +238,7 @@ public:
return true;
}
- uint64 GetData64(uint32 id) const OVERRIDE
+ uint64 GetData64(uint32 id) const override
{
switch (id)
{
@@ -256,7 +256,7 @@ public:
return 0;
}
- void SetData(uint32 type, uint32 data) OVERRIDE
+ void SetData(uint32 type, uint32 data) override
{
if (type == DATA_EGG_EVENT)
{
@@ -291,14 +291,14 @@ public:
}
}
- void OnUnitDeath(Unit* unit) OVERRIDE
+ void OnUnitDeath(Unit* unit) override
{
//! HACK, needed because of buggy CreatureAI after charm
if (unit->GetEntry() == NPC_RAZORGORE && GetBossState(BOSS_RAZORGORE) != DONE)
SetBossState(BOSS_RAZORGORE, DONE);
}
- void Update(uint32 diff) OVERRIDE
+ void Update(uint32 diff) override
{
if (_events.Empty())
return;
@@ -366,7 +366,7 @@ public:
uint64 NefarianGUID;
};
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_blackwing_lair_InstanceMapScript(map);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_baron_geddon.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_baron_geddon.cpp
index 334f055b748..81731fabeb0 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_baron_geddon.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_baron_geddon.cpp
@@ -59,7 +59,7 @@ class boss_baron_geddon : public CreatureScript
{
}
- void EnterCombat(Unit* victim) OVERRIDE
+ void EnterCombat(Unit* victim) override
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_INFERNO, 45000);
@@ -67,7 +67,7 @@ class boss_baron_geddon : public CreatureScript
events.ScheduleEvent(EVENT_LIVING_BOMB, 35000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -113,7 +113,7 @@ class boss_baron_geddon : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_baron_geddonAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_garr.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_garr.cpp
index da72f9f5b5c..2a1309dc097 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_garr.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_garr.cpp
@@ -57,14 +57,14 @@ class boss_garr : public CreatureScript
{
}
- void EnterCombat(Unit* victim) OVERRIDE
+ void EnterCombat(Unit* victim) override
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_ANTIMAGIC_PULSE, 25000);
events.ScheduleEvent(EVENT_MAGMA_SHACKLES, 15000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -95,7 +95,7 @@ class boss_garr : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_garrAI(creature);
}
@@ -112,12 +112,12 @@ class npc_firesworn : public CreatureScript
uint32 immolateTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
immolateTimer = 4000; //These times are probably wrong
}
- void DamageTaken(Unit* /*attacker*/, uint32& damage) OVERRIDE
+ void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
uint32 const health10pct = me->CountPctFromMaxHealth(10);
uint32 health = me->GetHealth();
@@ -129,7 +129,7 @@ class npc_firesworn : public CreatureScript
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -147,7 +147,7 @@ class npc_firesworn : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_fireswornAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_gehennas.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_gehennas.cpp
index b1ee30b1cf2..39dc0f11248 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_gehennas.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_gehennas.cpp
@@ -53,7 +53,7 @@ class boss_gehennas : public CreatureScript
{
}
- void EnterCombat(Unit* victim) OVERRIDE
+ void EnterCombat(Unit* victim) override
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_GEHENNAS_CURSE, 12000);
@@ -61,7 +61,7 @@ class boss_gehennas : public CreatureScript
events.ScheduleEvent(EVENT_SHADOW_BOLT, 6000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -98,7 +98,7 @@ class boss_gehennas : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_gehennasAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_golemagg.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_golemagg.cpp
index 57922d7f7d9..2a473754ce6 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_golemagg.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_golemagg.cpp
@@ -63,19 +63,19 @@ class boss_golemagg : public CreatureScript
{
}
- void Reset() OVERRIDE
+ void Reset() override
{
BossAI::Reset();
DoCast(me, SPELL_MAGMASPLASH, true);
}
- void EnterCombat(Unit* victim) OVERRIDE
+ void EnterCombat(Unit* victim) override
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_PYROBLAST, 7000);
}
- void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) OVERRIDE
+ void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) override
{
if (!HealthBelowPct(10) || me->HasAura(SPELL_ENRAGE))
return;
@@ -84,7 +84,7 @@ class boss_golemagg : public CreatureScript
events.ScheduleEvent(EVENT_EARTHQUAKE, 3000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -116,7 +116,7 @@ class boss_golemagg : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_golemaggAI(creature);
}
@@ -134,12 +134,12 @@ class npc_core_rager : public CreatureScript
instance = creature->GetInstanceScript();
}
- void Reset() OVERRIDE
+ void Reset() override
{
mangleTimer = 7*IN_MILLISECONDS; // These times are probably wrong
}
- void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) OVERRIDE
+ void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) override
{
if (HealthAbovePct(50) || !instance)
return;
@@ -155,7 +155,7 @@ class npc_core_rager : public CreatureScript
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -177,7 +177,7 @@ class npc_core_rager : public CreatureScript
uint32 mangleTimer;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_core_ragerAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_lucifron.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_lucifron.cpp
index fa6f5bab928..e61b6f2cbf9 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_lucifron.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_lucifron.cpp
@@ -53,7 +53,7 @@ class boss_lucifron : public CreatureScript
{
}
- void EnterCombat(Unit* victim) OVERRIDE
+ void EnterCombat(Unit* victim) override
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_IMPENDING_DOOM, 10000);
@@ -61,7 +61,7 @@ class boss_lucifron : public CreatureScript
events.ScheduleEvent(EVENT_SHADOW_SHOCK, 6000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -96,7 +96,7 @@ class boss_lucifron : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_lucifronAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_magmadar.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_magmadar.cpp
index d674ab876f0..4a3b6cc16e4 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_magmadar.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_magmadar.cpp
@@ -59,13 +59,13 @@ class boss_magmadar : public CreatureScript
{
}
- void Reset() OVERRIDE
+ void Reset() override
{
BossAI::Reset();
DoCast(me, SPELL_MAGMA_SPIT, true);
}
- void EnterCombat(Unit* victim) OVERRIDE
+ void EnterCombat(Unit* victim) override
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_FRENZY, 30000);
@@ -73,7 +73,7 @@ class boss_magmadar : public CreatureScript
events.ScheduleEvent(EVENT_LAVA_BOMB, 12000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -110,7 +110,7 @@ class boss_magmadar : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_magmadarAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp
index 653992cacdf..80f907d4803 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp
@@ -78,13 +78,13 @@ class boss_majordomo : public CreatureScript
{
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
if (urand(0, 99) < 25)
Talk(SAY_SLAY);
}
- void EnterCombat(Unit* who) OVERRIDE
+ void EnterCombat(Unit* who) override
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
@@ -94,7 +94,7 @@ class boss_majordomo : public CreatureScript
events.ScheduleEvent(EVENT_TELEPORT, 20000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (instance->GetBossState(BOSS_MAJORDOMO_EXECUTUS) != DONE)
{
@@ -173,7 +173,7 @@ class boss_majordomo : public CreatureScript
}
}
- void DoAction(int32 action) OVERRIDE
+ void DoAction(int32 action) override
{
if (action == ACTION_START_RAGNAROS)
{
@@ -190,21 +190,21 @@ class boss_majordomo : public CreatureScript
}
};
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(GOSSIP_HELLO, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/) override
{
player->CLOSE_GOSSIP_MENU();
creature->AI()->DoAction(ACTION_START_RAGNAROS);
return true;
}
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_majordomoAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
index 4d22ba6abb3..048e6149b4b 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
@@ -87,7 +87,7 @@ class boss_ragnaros : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
- void Reset() OVERRIDE
+ void Reset() override
{
BossAI::Reset();
_emergeTimer = 90000;
@@ -97,7 +97,7 @@ class boss_ragnaros : public CreatureScript
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
}
- void EnterCombat(Unit* victim) OVERRIDE
+ void EnterCombat(Unit* victim) override
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_ERUPTION, 15000);
@@ -109,13 +109,13 @@ class boss_ragnaros : public CreatureScript
events.ScheduleEvent(EVENT_SUBMERGE, 180000);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
if (urand(0, 99) < 25)
Talk(SAY_KILL);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (_introState != 2)
{
@@ -300,7 +300,7 @@ class boss_ragnaros : public CreatureScript
bool _isBanished;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_ragnarosAI>(creature);
}
@@ -318,12 +318,12 @@ class npc_son_of_flame : public CreatureScript
instance = me->GetInstanceScript();
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
instance->SetData(DATA_RAGNAROS_ADDS, 1);
}
- void UpdateAI(uint32 /*diff*/) OVERRIDE
+ void UpdateAI(uint32 /*diff*/) override
{
if (!UpdateVictim())
return;
@@ -335,7 +335,7 @@ class npc_son_of_flame : public CreatureScript
InstanceScript* instance;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_son_of_flameAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_shazzrah.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_shazzrah.cpp
index 4ca66a1c856..fcabf3d1b18 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_shazzrah.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_shazzrah.cpp
@@ -56,7 +56,7 @@ class boss_shazzrah : public CreatureScript
{
}
- void EnterCombat(Unit* target) OVERRIDE
+ void EnterCombat(Unit* target) override
{
BossAI::EnterCombat(target);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 6000);
@@ -66,7 +66,7 @@ class boss_shazzrah : public CreatureScript
events.ScheduleEvent(EVENT_BLINK, 30000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -117,7 +117,7 @@ class boss_shazzrah : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_shazzrahAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_sulfuron_harbinger.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_sulfuron_harbinger.cpp
index ddb079b7b3d..dfe7a1527cd 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_sulfuron_harbinger.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_sulfuron_harbinger.cpp
@@ -67,7 +67,7 @@ class boss_sulfuron : public CreatureScript
{
}
- void EnterCombat(Unit* victim) OVERRIDE
+ void EnterCombat(Unit* victim) override
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_DARK_STRIKE, 10000);
@@ -77,7 +77,7 @@ class boss_sulfuron : public CreatureScript
events.ScheduleEvent(EVENT_FLAMESPEAR, 2000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -127,7 +127,7 @@ class boss_sulfuron : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_sulfuronAI(creature);
}
@@ -144,17 +144,17 @@ class npc_flamewaker_priest : public CreatureScript
{
}
- void Reset() OVERRIDE
+ void Reset() override
{
events.Reset();
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
events.Reset();
}
- void EnterCombat(Unit* victim) OVERRIDE
+ void EnterCombat(Unit* victim) override
{
ScriptedAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_HEAL, urand(15000, 30000));
@@ -162,7 +162,7 @@ class npc_flamewaker_priest : public CreatureScript
events.ScheduleEvent(EVENT_IMMOLATE, 8000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -203,7 +203,7 @@ class npc_flamewaker_priest : public CreatureScript
EventMap events;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_flamewaker_priestAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/instance_molten_core.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/instance_molten_core.cpp
index 587ea51fc76..7dee91bfb6f 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/instance_molten_core.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/instance_molten_core.cpp
@@ -79,7 +79,7 @@ class instance_molten_core : public InstanceMapScript
}
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -94,7 +94,7 @@ class instance_molten_core : public InstanceMapScript
}
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -106,7 +106,7 @@ class instance_molten_core : public InstanceMapScript
}
}
- void SetData(uint32 type, uint32 data) OVERRIDE
+ void SetData(uint32 type, uint32 data) override
{
if (type == DATA_RAGNAROS_ADDS)
{
@@ -117,7 +117,7 @@ class instance_molten_core : public InstanceMapScript
}
}
- uint32 GetData(uint32 type) const OVERRIDE
+ uint32 GetData(uint32 type) const override
{
switch (type)
{
@@ -128,7 +128,7 @@ class instance_molten_core : public InstanceMapScript
return 0;
}
- uint64 GetData64(uint32 type) const OVERRIDE
+ uint64 GetData64(uint32 type) const override
{
switch (type)
{
@@ -183,7 +183,7 @@ class instance_molten_core : public InstanceMapScript
summon->AI()->DoAction(ACTION_START_RAGNAROS_ALT);
}
- std::string GetSaveData() OVERRIDE
+ std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
@@ -252,7 +252,7 @@ class instance_molten_core : public InstanceMapScript
bool _summonedExecutus;
};
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_molten_core_InstanceMapScript(map);
}
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
index af8d1253dd8..ffb3c02d101 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
@@ -43,7 +43,7 @@ class boss_mr_smite : public CreatureScript
public:
boss_mr_smite() : CreatureScript("boss_mr_smite") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_mr_smiteAI>(creature);
}
@@ -66,7 +66,7 @@ public:
uint32 uiPhase;
uint32 uiTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
uiTrashTimer = urand(5000, 9000);
uiSlamTimer = 9000;
@@ -80,7 +80,7 @@ public:
SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
}
@@ -94,7 +94,7 @@ public:
return true;
}
- void UpdateAI(uint32 uiDiff) OVERRIDE
+ void UpdateAI(uint32 uiDiff) override
{
if (!UpdateVictim())
return;
@@ -165,7 +165,7 @@ public:
DoMeleeAttackIfReady();
}
- void MovementInform(uint32 uiType, uint32 /*uiId*/) OVERRIDE
+ void MovementInform(uint32 uiType, uint32 /*uiId*/) override
{
if (uiType != POINT_MOTION_TYPE)
return;
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
index 30dc2d89142..2124e72d9ee 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
@@ -72,7 +72,7 @@ class instance_deadmines : public InstanceMapScript
uint32 PiratesDelay_Timer;
uint64 uiSmiteChestGUID;
- void Initialize() OVERRIDE
+ void Initialize() override
{
FactoryDoorGUID = 0;
IronCladDoorGUID = 0;
@@ -86,7 +86,7 @@ class instance_deadmines : public InstanceMapScript
uiSmiteChestGUID = 0;
}
- virtual void Update(uint32 diff) OVERRIDE
+ virtual void Update(uint32 diff) override
{
if (!IronCladDoorGUID || !DefiasCannonGUID || !DoorLeverGUID)
return;
@@ -188,7 +188,7 @@ class instance_deadmines : public InstanceMapScript
pDoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -200,7 +200,7 @@ class instance_deadmines : public InstanceMapScript
}
}
- void SetData(uint32 type, uint32 data) OVERRIDE
+ void SetData(uint32 type, uint32 data) override
{
switch (type)
{
@@ -216,7 +216,7 @@ class instance_deadmines : public InstanceMapScript
}
}
- uint32 GetData(uint32 type) const OVERRIDE
+ uint32 GetData(uint32 type) const override
{
switch (type)
{
@@ -227,7 +227,7 @@ class instance_deadmines : public InstanceMapScript
return 0;
}
- uint64 GetData64(uint32 data) const OVERRIDE
+ uint64 GetData64(uint32 data) const override
{
switch (data)
{
@@ -247,7 +247,7 @@ class instance_deadmines : public InstanceMapScript
}
};
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_deadmines_InstanceMapScript(map);
}
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
index 7d80d0c20b7..1398f959e46 100644
--- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
+++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
@@ -84,7 +84,7 @@ class npc_blastmaster_emi_shortfuse : public CreatureScript
public:
npc_blastmaster_emi_shortfuse() : CreatureScript("npc_blastmaster_emi_shortfuse") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_blastmaster_emi_shortfuseAI>(creature);
}
@@ -106,7 +106,7 @@ public:
std::list<uint64> SummonList;
std::list<uint64> GoSummonList;
- void Reset() OVERRIDE
+ void Reset() override
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
{
@@ -120,7 +120,7 @@ public:
}
}
- void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) OVERRIDE
+ void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
if (gossipListId == 0)
{
@@ -232,7 +232,7 @@ public:
}
}
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
//just in case
if (GetPlayerForEscort())
@@ -276,7 +276,7 @@ public:
}
}
- void SetData(uint32 uiI, uint32 uiValue) OVERRIDE
+ void SetData(uint32 uiI, uint32 uiValue) override
{
switch (uiI)
{
@@ -373,7 +373,7 @@ public:
}
}
- void UpdateEscortAI(const uint32 uiDiff) OVERRIDE
+ void UpdateEscortAI(const uint32 uiDiff) override
{
if (uiPhase)
{
@@ -500,7 +500,7 @@ public:
DoMeleeAttackIfReady();
}
- void JustSummoned(Creature* summon) OVERRIDE
+ void JustSummoned(Creature* summon) override
{
SummonList.push_back(summon->GetGUID());
AggroAllPlayers(summon);
@@ -514,7 +514,7 @@ class boss_grubbis : public CreatureScript
public:
boss_grubbis() : CreatureScript("boss_grubbis") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_grubbisAI(creature);
}
@@ -536,7 +536,7 @@ public:
creature->AI()->SetData(2, 1);
}
- void UpdateAI(uint32 /*diff*/) OVERRIDE
+ void UpdateAI(uint32 /*diff*/) override
{
if (!UpdateVictim())
return;
@@ -544,7 +544,7 @@ public:
DoMeleeAttackIfReady();
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (!me->IsSummon())
return;
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
index 9dde2d91d1a..b35601fcc6c 100644
--- a/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
+++ b/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
@@ -27,7 +27,7 @@ class instance_gnomeregan : public InstanceMapScript
public:
instance_gnomeregan() : InstanceMapScript("instance_gnomeregan", 90) { }
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_gnomeregan_InstanceMapScript(map);
}
@@ -45,7 +45,7 @@ public:
uint64 uiBastmasterEmiShortfuseGUID;
- void Initialize() OVERRIDE
+ void Initialize() override
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
@@ -55,7 +55,7 @@ public:
uiBastmasterEmiShortfuseGUID = 0;
}
- void Load(const char* in) OVERRIDE
+ void Load(const char* in) override
{
if (!in)
{
@@ -77,7 +77,7 @@ public:
OUT_LOAD_INST_DATA_COMPLETE;
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -85,7 +85,7 @@ public:
}
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -102,7 +102,7 @@ public:
}
}
- void SetData(uint32 uiType, uint32 uiData) OVERRIDE
+ void SetData(uint32 uiType, uint32 uiData) override
{
switch (uiType)
{
@@ -114,7 +114,7 @@ public:
}
}
- uint32 GetData(uint32 uiType) const OVERRIDE
+ uint32 GetData(uint32 uiType) const override
{
switch (uiType)
{
@@ -123,7 +123,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 uiType) const OVERRIDE
+ uint64 GetData64(uint32 uiType) const override
{
switch (uiType)
{
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
index a16cec93da7..06c523dfabb 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
@@ -53,7 +53,7 @@ class boss_curator : public CreatureScript
public:
boss_curator() : CreatureScript("boss_curator") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_curatorAI(creature);
}
@@ -69,7 +69,7 @@ public:
bool Enraged;
bool Evocating;
- void Reset() OVERRIDE
+ void Reset() override
{
AddTimer = 10000;
HatefulBoltTimer = 15000; //This time may be wrong
@@ -80,22 +80,22 @@ public:
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, true);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
index 5ac7cedd6af..2e29c68e2ce 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
@@ -45,7 +45,7 @@ class boss_maiden_of_virtue : public CreatureScript
public:
boss_maiden_of_virtue() : CreatureScript("boss_maiden_of_virtue") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_maiden_of_virtueAI(creature);
}
@@ -62,7 +62,7 @@ public:
bool Enraged;
- void Reset() OVERRIDE
+ void Reset() override
{
Repentance_Timer = 25000+(rand()%15000);
Holyfire_Timer = 8000+(rand()%17000);
@@ -73,23 +73,23 @@ public:
Enraged = false;
}
- void KilledUnit(Unit* /*Victim*/) OVERRIDE
+ void KilledUnit(Unit* /*Victim*/) override
{
if (urand(0, 1) == 0)
Talk(SAY_SLAY);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
index 0387d7b776b..59a04d6a457 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
@@ -53,7 +53,7 @@ class boss_attumen : public CreatureScript
public:
boss_attumen() : CreatureScript("boss_attumen") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_attumenAI(creature);
}
@@ -79,35 +79,35 @@ public:
uint32 ChargeTimer; //only when mounted
uint32 ResetTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
ResetTimer = 0;
Midnight = 0;
}
- void EnterEvadeMode() OVERRIDE
+ void EnterEvadeMode() override
{
ScriptedAI::EnterEvadeMode();
ResetTimer = 2000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
if (Unit* midnight = Unit::GetUnit(*me, Midnight))
midnight->Kill(midnight);
}
- void UpdateAI(uint32 diff) OVERRIDE;
+ void UpdateAI(uint32 diff) override;
- void SpellHit(Unit* /*source*/, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* /*source*/, const SpellInfo* spell) override
{
if (spell->Mechanic == MECHANIC_DISARM)
Talk(SAY_DISARMED);
@@ -120,7 +120,7 @@ class boss_midnight : public CreatureScript
public:
boss_midnight() : CreatureScript("boss_midnight") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_midnightAI(creature);
}
@@ -133,7 +133,7 @@ public:
uint8 Phase;
uint32 Mount_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Phase = 1;
Attumen = 0;
@@ -143,9 +143,9 @@ public:
me->SetVisible(true);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
if (Phase == 2)
{
@@ -154,7 +154,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
index 2dff776c35a..5d52cc62f8a 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
@@ -96,7 +96,7 @@ class boss_moroes : public CreatureScript
public:
boss_moroes() : CreatureScript("boss_moroes") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_moroesAI>(creature);
}
@@ -125,7 +125,7 @@ public:
bool InVanish;
bool Enrage;
- void Reset() OVERRIDE
+ void Reset() override
{
Vanish_Timer = 30000;
Blind_Timer = 35000;
@@ -148,7 +148,7 @@ public:
DoZoneInCombat();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
StartEvent();
@@ -157,12 +157,12 @@ public:
DoZoneInCombat();
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
@@ -247,7 +247,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -343,7 +343,7 @@ struct boss_moroes_guestAI : public ScriptedAI
instance = creature->GetInstanceScript();
}
- void Reset() OVERRIDE
+ void Reset() override
{
instance->SetData(TYPE_MOROES, NOT_STARTED);
}
@@ -369,7 +369,7 @@ struct boss_moroes_guestAI : public ScriptedAI
return me;
}
- void UpdateAI(uint32 /*diff*/) OVERRIDE
+ void UpdateAI(uint32 /*diff*/) override
{
if (!instance->GetData(TYPE_MOROES))
EnterEvadeMode();
@@ -383,7 +383,7 @@ class boss_baroness_dorothea_millstipe : public CreatureScript
public:
boss_baroness_dorothea_millstipe() : CreatureScript("boss_baroness_dorothea_millstipe") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_baroness_dorothea_millstipeAI>(creature);
}
@@ -397,7 +397,7 @@ public:
uint32 MindFlay_Timer;
uint32 ShadowWordPain_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
ManaBurn_Timer = 7000;
MindFlay_Timer = 1000;
@@ -408,7 +408,7 @@ public:
boss_moroes_guestAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -446,7 +446,7 @@ class boss_baron_rafe_dreuger : public CreatureScript
public:
boss_baron_rafe_dreuger() : CreatureScript("boss_baron_rafe_dreuger") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_baron_rafe_dreugerAI>(creature);
}
@@ -460,7 +460,7 @@ public:
uint32 SealOfCommand_Timer;
uint32 JudgementOfCommand_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
HammerOfJustice_Timer = 1000;
SealOfCommand_Timer = 7000;
@@ -469,7 +469,7 @@ public:
boss_moroes_guestAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -503,7 +503,7 @@ class boss_lady_catriona_von_indi : public CreatureScript
public:
boss_lady_catriona_von_indi() : CreatureScript("boss_lady_catriona_von_indi") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_lady_catriona_von_indiAI>(creature);
}
@@ -518,7 +518,7 @@ public:
uint32 HolyFire_Timer;
uint32 PowerWordShield_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
DispelMagic_Timer = 11000;
GreaterHeal_Timer = 1500;
@@ -530,7 +530,7 @@ public:
boss_moroes_guestAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -573,7 +573,7 @@ class boss_lady_keira_berrybuck : public CreatureScript
public:
boss_lady_keira_berrybuck() : CreatureScript("boss_lady_keira_berrybuck") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_lady_keira_berrybuckAI>(creature);
}
@@ -588,7 +588,7 @@ public:
uint32 HolyLight_Timer;
uint32 DivineShield_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Cleanse_Timer = 13000;
GreaterBless_Timer = 1000;
@@ -600,7 +600,7 @@ public:
boss_moroes_guestAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -647,7 +647,7 @@ class boss_lord_robin_daris : public CreatureScript
public:
boss_lord_robin_daris() : CreatureScript("boss_lord_robin_daris") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_lord_robin_darisAI>(creature);
}
@@ -661,7 +661,7 @@ public:
uint32 MortalStrike_Timer;
uint32 WhirlWind_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Hamstring_Timer = 7000;
MortalStrike_Timer = 10000;
@@ -670,7 +670,7 @@ public:
boss_moroes_guestAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -703,7 +703,7 @@ class boss_lord_crispin_ference : public CreatureScript
public:
boss_lord_crispin_ference() : CreatureScript("boss_lord_crispin_ference") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_lord_crispin_ferenceAI>(creature);
}
@@ -718,7 +718,7 @@ public:
uint32 ShieldBash_Timer;
uint32 ShieldWall_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Disarm_Timer = 6000;
HeroicStrike_Timer = 10000;
@@ -728,7 +728,7 @@ public:
boss_moroes_guestAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
index ebd8762e9be..33ea71f81e1 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
@@ -69,7 +69,7 @@ class boss_netherspite : public CreatureScript
public:
boss_netherspite() : CreatureScript("boss_netherspite") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_netherspiteAI>(creature);
}
@@ -127,7 +127,7 @@ public:
return sqrt((xa-xb)*(xa-xb) + (ya-yb)*(ya-yb));
}
- void Reset() OVERRIDE
+ void Reset() override
{
Berserk = false;
NetherInfusionTimer = 540000;
@@ -257,19 +257,19 @@ public:
Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
HandleDoors(false);
SwitchToPortalPhase();
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
HandleDoors(true);
DestroyPortals();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
index fe0bd23c755..c8df08937b9 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
@@ -69,7 +69,7 @@ class boss_nightbane : public CreatureScript
public:
boss_nightbane() : CreatureScript("boss_nightbane") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_nightbaneAI>(creature);
}
@@ -109,7 +109,7 @@ public:
uint32 WaitTimer;
uint32 MovePhase;
- void Reset() OVERRIDE
+ void Reset() override
{
BellowingRoarTimer = 30000;
CharredEarthTimer = 15000;
@@ -154,7 +154,7 @@ public:
instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_2), open);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
instance->SetData(TYPE_NIGHTBANE, IN_PROGRESS);
@@ -162,27 +162,27 @@ public:
Talk(YELL_AGGRO);
}
- void AttackStart(Unit* who) OVERRIDE
+ void AttackStart(Unit* who) override
{
if (!Intro && !Flying)
ScriptedAI::AttackStart(who);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
instance->SetData(TYPE_NIGHTBANE, DONE);
HandleTerraceDoors(true);
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (!Intro && !Flying)
ScriptedAI::MoveInLineOfSight(who);
}
- void MovementInform(uint32 type, uint32 id) OVERRIDE
+ void MovementInform(uint32 type, uint32 id) override
{
if (type != POINT_MOTION_TYPE)
return;
@@ -228,7 +228,7 @@ public:
}
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
summoned->AI()->AttackStart(me->GetVictim());
}
@@ -253,7 +253,7 @@ public:
Skeletons = false;
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
/* The timer for this was never setup apparently, not sure if the code works properly:
if (WaitTimer <= diff)
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
index 4caeafb681e..cf13863f84b 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
@@ -102,7 +102,7 @@ class netherspite_infernal : public CreatureScript
public:
netherspite_infernal() : CreatureScript("netherspite_infernal") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new netherspite_infernalAI(creature);
}
@@ -117,12 +117,12 @@ public:
uint64 malchezaar;
InfernalPoint *point;
- void Reset() OVERRIDE { }
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
- void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { }
+ void Reset() override { }
+ void EnterCombat(Unit* /*who*/) override { }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (HellfireTimer)
{
@@ -144,14 +144,14 @@ public:
}
}
- void KilledUnit(Unit* who) OVERRIDE
+ void KilledUnit(Unit* who) override
{
if (Unit* unit = Unit::GetUnit(*me, malchezaar))
if (Creature* creature = unit->ToCreature())
creature->AI()->KilledUnit(who);
}
- void SpellHit(Unit* /*who*/, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* /*who*/, const SpellInfo* spell) override
{
if (spell->Id == SPELL_INFERNAL_RELAY)
{
@@ -162,7 +162,7 @@ public:
}
}
- void DamageTaken(Unit* done_by, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* done_by, uint32 &damage) override
{
if (done_by->GetGUID() != malchezaar)
damage = 0;
@@ -177,7 +177,7 @@ class boss_malchezaar : public CreatureScript
public:
boss_malchezaar() : CreatureScript("boss_malchezaar") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_malchezaarAI>(creature);
}
@@ -211,7 +211,7 @@ public:
uint32 phase;
- void Reset() OVERRIDE
+ void Reset() override
{
AxesCleanup();
ClearWeapons();
@@ -242,12 +242,12 @@ public:
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
@@ -262,7 +262,7 @@ public:
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), true);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
@@ -377,7 +377,7 @@ public:
Talk(SAY_SUMMON);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
index 69f852f158c..0a3a697c6a7 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
@@ -84,7 +84,7 @@ class boss_shade_of_aran : public CreatureScript
public:
boss_shade_of_aran() : CreatureScript("boss_shade_of_aran") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_aranAI>(creature);
}
@@ -123,7 +123,7 @@ public:
bool Drinking;
bool DrinkInturrupted;
- void Reset() OVERRIDE
+ void Reset() override
{
SecondarySpellTimer = 5000;
NormalCastTimer = 0;
@@ -152,12 +152,12 @@ public:
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
@@ -165,7 +165,7 @@ public:
instance->HandleGameObject(instance->GetData64(DATA_GO_LIBRARY_DOOR), true);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
@@ -208,7 +208,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -466,13 +466,13 @@ public:
DoMeleeAttackIfReady();
}
- void DamageTaken(Unit* /*pAttacker*/, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* /*pAttacker*/, uint32 &damage) override
{
if (!DrinkInturrupted && Drinking && damage)
DrinkInturrupted = true;
}
- void SpellHit(Unit* /*pAttacker*/, const SpellInfo* Spell) OVERRIDE
+ void SpellHit(Unit* /*pAttacker*/, const SpellInfo* Spell) override
{
//We only care about interrupt effects and only if they are durring a spell currently being cast
if ((Spell->Effects[0].Effect != SPELL_EFFECT_INTERRUPT_CAST &&
@@ -501,7 +501,7 @@ class npc_aran_elemental : public CreatureScript
public:
npc_aran_elemental() : CreatureScript("npc_aran_elemental") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new water_elementalAI(creature);
}
@@ -512,14 +512,14 @@ public:
uint32 CastTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
CastTimer = 2000 + (rand()%3000);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
index 12a8cfc69ae..24ea77c5c93 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
@@ -69,7 +69,7 @@ class npc_kilrek : public CreatureScript
public:
npc_kilrek() : CreatureScript("npc_kilrek") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_kilrekAI>(creature);
}
@@ -87,17 +87,17 @@ public:
uint32 AmplifyTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
TerestianGUID = 0;
AmplifyTimer = 2000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
uint64 TerestianGUID = instance->GetData64(DATA_TERESTIAN);
if (TerestianGUID)
@@ -108,7 +108,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
@@ -132,7 +132,7 @@ class npc_demon_chain : public CreatureScript
public:
npc_demon_chain() : CreatureScript("npc_demon_chain") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_demon_chainAI(creature);
}
@@ -143,17 +143,17 @@ public:
uint64 SacrificeGUID;
- void Reset() OVERRIDE
+ void Reset() override
{
SacrificeGUID = 0;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
- void AttackStart(Unit* /*who*/) OVERRIDE { }
- void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
+ void AttackStart(Unit* /*who*/) override { }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (SacrificeGUID)
{
@@ -170,7 +170,7 @@ class npc_fiendish_portal : public CreatureScript
public:
npc_fiendish_portal() : CreatureScript("npc_fiendish_portal") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_fiendish_portalAI(creature);
}
@@ -181,12 +181,12 @@ public:
SummonList summons;
- void Reset() OVERRIDE
+ void Reset() override
{
DespawnAllImp();
}
- void JustSummoned(Creature* summon) OVERRIDE
+ void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
DoZoneInCombat(summon);
@@ -204,7 +204,7 @@ class npc_fiendish_imp : public CreatureScript
public:
npc_fiendish_imp() : CreatureScript("npc_fiendish_imp") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_fiendish_impAI(creature);
}
@@ -215,16 +215,16 @@ public:
uint32 FireboltTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
FireboltTimer = 2000;
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
@@ -246,7 +246,7 @@ class boss_terestian_illhoof : public CreatureScript
public:
boss_terestian_illhoof() : CreatureScript("boss_terestian_illhoof") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_terestianAI>(creature);
}
@@ -273,7 +273,7 @@ public:
bool SummonedPortals;
bool Berserk;
- void Reset() OVERRIDE
+ void Reset() override
{
for (uint8 i = 0; i < 2; ++i)
{
@@ -313,12 +313,12 @@ public:
else DoCast(me, SPELL_SUMMON_IMP, true);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
if (summoned->GetEntry() == NPC_PORTAL)
{
@@ -333,12 +333,12 @@ public:
}
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
for (uint8 i = 0; i < 2; ++i)
{
@@ -356,7 +356,7 @@ public:
instance->SetData(TYPE_TERESTIAN, DONE);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index f0ca568f0fd..010e06d67cb 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -116,7 +116,7 @@ class boss_dorothee : public CreatureScript
public:
boss_dorothee() : CreatureScript("boss_dorothee") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_dorotheeAI>(creature);
}
@@ -139,7 +139,7 @@ public:
bool SummonedTito;
bool TitoDied;
- void Reset() OVERRIDE
+ void Reset() override
{
AggroTimer = 500;
@@ -151,26 +151,26 @@ public:
TitoDied = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_DOROTHEE_AGGRO);
}
- void JustReachedHome() OVERRIDE
+ void JustReachedHome() override
{
me->DespawnOrUnsummon();
}
void SummonTito();
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DOROTHEE_DEATH);
SummonCroneIfReady(instance, me);
}
- void AttackStart(Unit* who) OVERRIDE
+ void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -178,7 +178,7 @@ public:
ScriptedAI::AttackStart(who);
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
@@ -187,7 +187,7 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (AggroTimer)
{
@@ -230,7 +230,7 @@ class npc_tito : public CreatureScript
public:
npc_tito() : CreatureScript("npc_tito") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_titoAI(creature);
}
@@ -242,15 +242,15 @@ public:
uint64 DorotheeGUID;
uint32 YipTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
DorotheeGUID = 0;
YipTimer = 10000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (DorotheeGUID)
{
@@ -263,7 +263,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -296,7 +296,7 @@ class boss_strawman : public CreatureScript
public:
boss_strawman() : CreatureScript("boss_strawman") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_strawmanAI>(creature);
}
@@ -314,14 +314,14 @@ public:
uint32 BrainBashTimer;
uint32 BrainWipeTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
AggroTimer = 13000;
BrainBashTimer = 5000;
BrainWipeTimer = 7000;
}
- void AttackStart(Unit* who) OVERRIDE
+ void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -329,7 +329,7 @@ public:
ScriptedAI::AttackStart(who);
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
@@ -338,17 +338,17 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_STRAWMAN_AGGRO);
}
- void JustReachedHome() OVERRIDE
+ void JustReachedHome() override
{
me->DespawnOrUnsummon();
}
- void SpellHit(Unit* /*caster*/, const SpellInfo* Spell) OVERRIDE
+ void SpellHit(Unit* /*caster*/, const SpellInfo* Spell) override
{
if ((Spell->SchoolMask == SPELL_SCHOOL_MASK_FIRE) && (!(rand()%10)))
{
@@ -361,19 +361,19 @@ public:
}
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_STRAWMAN_DEATH);
SummonCroneIfReady(instance, me);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_STRAWMAN_SLAY);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (AggroTimer)
{
@@ -410,7 +410,7 @@ class boss_tinhead : public CreatureScript
public:
boss_tinhead() : CreatureScript("boss_tinhead") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_tinheadAI>(creature);
}
@@ -430,7 +430,7 @@ public:
uint8 RustCount;
- void Reset() OVERRIDE
+ void Reset() override
{
AggroTimer = 15000;
CleaveTimer = 5000;
@@ -439,17 +439,17 @@ public:
RustCount = 0;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_TINHEAD_AGGRO);
}
- void JustReachedHome() OVERRIDE
+ void JustReachedHome() override
{
me->DespawnOrUnsummon();
}
- void AttackStart(Unit* who) OVERRIDE
+ void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -457,7 +457,7 @@ public:
ScriptedAI::AttackStart(who);
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
@@ -466,19 +466,19 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_TINHEAD_DEATH);
SummonCroneIfReady(instance, me);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_TINHEAD_SLAY);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (AggroTimer)
{
@@ -519,7 +519,7 @@ class boss_roar : public CreatureScript
public:
boss_roar() : CreatureScript("boss_roar") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_roarAI>(creature);
}
@@ -538,7 +538,7 @@ public:
uint32 ShredTimer;
uint32 ScreamTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
AggroTimer = 20000;
MangleTimer = 5000;
@@ -546,7 +546,7 @@ public:
ScreamTimer = 15000;
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
@@ -555,7 +555,7 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
- void AttackStart(Unit* who) OVERRIDE
+ void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -563,29 +563,29 @@ public:
ScriptedAI::AttackStart(who);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_ROAR_AGGRO);
}
- void JustReachedHome() OVERRIDE
+ void JustReachedHome() override
{
me->DespawnOrUnsummon();
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_ROAR_DEATH);
SummonCroneIfReady(instance, me);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_ROAR_SLAY);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (AggroTimer)
{
@@ -627,7 +627,7 @@ class boss_crone : public CreatureScript
public:
boss_crone() : CreatureScript("boss_crone") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_croneAI>(creature);
}
@@ -644,30 +644,30 @@ public:
uint32 CycloneTimer;
uint32 ChainLightningTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
CycloneTimer = 30000;
ChainLightningTimer = 10000;
}
- void JustReachedHome() OVERRIDE
+ void JustReachedHome() override
{
me->DespawnOrUnsummon();
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_CRONE_SLAY);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_CRONE_AGGRO);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_CRONE_DEATH);
@@ -679,7 +679,7 @@ public:
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -710,7 +710,7 @@ class npc_cyclone : public CreatureScript
public:
npc_cyclone() : CreatureScript("npc_cyclone") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_cycloneAI(creature);
}
@@ -721,19 +721,19 @@ public:
uint32 MoveTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
MoveTimer = 1000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void MoveInLineOfSight(Unit* /*who*/) OVERRIDE
+ void MoveInLineOfSight(Unit* /*who*/) override
{
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!me->HasAura(SPELL_KNOCKBACK))
DoCast(me, SPELL_KNOCKBACK, true);
@@ -775,7 +775,7 @@ class npc_grandmother : public CreatureScript
public:
npc_grandmother() : CreatureScript("npc_grandmother") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF)
@@ -789,7 +789,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GRANDMA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(8990, creature->GetGUID());
@@ -803,7 +803,7 @@ class boss_bigbadwolf : public CreatureScript
public:
boss_bigbadwolf() : CreatureScript("boss_bigbadwolf") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_bigbadwolfAI>(creature);
}
@@ -826,7 +826,7 @@ public:
bool IsChasing;
- void Reset() OVERRIDE
+ void Reset() override
{
ChaseTimer = 30000;
FearTimer = urand(25000, 35000);
@@ -838,22 +838,22 @@ public:
IsChasing = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_WOLF_AGGRO);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_WOLF_SLAY);
}
- void JustReachedHome() OVERRIDE
+ void JustReachedHome() override
{
me->DespawnOrUnsummon();
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
DoPlaySoundToSet(me, SOUND_WOLF_DEATH);
@@ -865,7 +865,7 @@ public:
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -1002,7 +1002,7 @@ class boss_julianne : public CreatureScript
public:
boss_julianne() : CreatureScript("boss_julianne") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_julianneAI>(creature);
}
@@ -1039,7 +1039,7 @@ public:
bool SummonedRomulo;
bool RomuloDead;
- void Reset() OVERRIDE
+ void Reset() override
{
RomuloGUID = 0;
Phase = PHASE_JULIANNE;
@@ -1062,9 +1062,9 @@ public:
RomuloDead = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void AttackStart(Unit* who) OVERRIDE
+ void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
@@ -1072,7 +1072,7 @@ public:
ScriptedAI::AttackStart(who);
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
@@ -1081,12 +1081,12 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
- void JustReachedHome() OVERRIDE
+ void JustReachedHome() override
{
me->DespawnOrUnsummon();
}
- void SpellHit(Unit* /*caster*/, const SpellInfo* Spell) OVERRIDE
+ void SpellHit(Unit* /*caster*/, const SpellInfo* Spell) override
{
if (Spell->Id == SPELL_DRINK_POISON)
{
@@ -1095,9 +1095,9 @@ public:
}
}
- void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE;
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage) override;
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_JULIANNE_DEATH02);
@@ -1108,12 +1108,12 @@ public:
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_JULIANNE_SLAY);
}
- void UpdateAI(uint32 diff) OVERRIDE;
+ void UpdateAI(uint32 diff) override;
};
};
@@ -1122,7 +1122,7 @@ class boss_romulo : public CreatureScript
public:
boss_romulo() : CreatureScript("boss_romulo") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_romuloAI>(creature);
}
@@ -1152,7 +1152,7 @@ public:
bool IsFakingDeath;
bool JulianneDead;
- void Reset() OVERRIDE
+ void Reset() override
{
JulianneGUID = 0;
Phase = PHASE_ROMULO;
@@ -1167,12 +1167,12 @@ public:
JulianneDead = false;
}
- void JustReachedHome() OVERRIDE
+ void JustReachedHome() override
{
me->DespawnOrUnsummon();
}
- void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage) override
{
if (damage < me->GetHealth())
return;
@@ -1226,7 +1226,7 @@ public:
TC_LOG_ERROR("scripts", "boss_romuloAI: DamageTaken reach end of code, that should not happen.");
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_ROMULO_AGGRO);
if (JulianneGUID)
@@ -1240,7 +1240,7 @@ public:
}
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
@@ -1249,7 +1249,7 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_ROMULO_DEATH);
@@ -1261,12 +1261,12 @@ public:
pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_ROMULO_SLAY);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || IsFakingDeath)
return;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
index 2e4f1eaca10..3300e92869b 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
@@ -49,7 +49,7 @@ class instance_karazhan : public InstanceMapScript
public:
instance_karazhan() : InstanceMapScript("instance_karazhan", 532) { }
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_karazhan_InstanceMapScript(map);
}
@@ -80,7 +80,7 @@ public:
uint64 ImageGUID;
uint64 DustCoveredChest;
- void Initialize() OVERRIDE
+ void Initialize() override
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
@@ -108,7 +108,7 @@ public:
DustCoveredChest = 0;
}
- bool IsEncounterInProgress() const OVERRIDE
+ bool IsEncounterInProgress() const override
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS)
@@ -117,7 +117,7 @@ public:
return false;
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -127,7 +127,7 @@ public:
}
}
- void SetData(uint32 type, uint32 uiData) OVERRIDE
+ void SetData(uint32 type, uint32 uiData) override
{
switch (type)
{
@@ -182,7 +182,7 @@ public:
}
}
- void SetData64(uint32 identifier, uint64 data) OVERRIDE
+ void SetData64(uint32 identifier, uint64 data) override
{
switch (identifier)
{
@@ -190,7 +190,7 @@ public:
}
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -236,12 +236,12 @@ public:
}
}
- std::string GetSaveData() OVERRIDE
+ std::string GetSaveData() override
{
return strSaveData;
}
- uint32 GetData(uint32 uiData) const OVERRIDE
+ uint32 GetData(uint32 uiData) const override
{
switch (uiData)
{
@@ -264,7 +264,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 uiData) const OVERRIDE
+ uint64 GetData64(uint32 uiData) const override
{
switch (uiData)
{
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
index b5c3bdd86d4..9db4c4b2bfa 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
@@ -148,7 +148,7 @@ public:
bool PerformanceReady;
bool RaidWiped;
- void Reset() OVERRIDE
+ void Reset() override
{
m_uiSpotlightGUID = 0;
@@ -172,9 +172,9 @@ public:
Start(false, false);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
@@ -276,7 +276,7 @@ public:
RaidWiped = false;
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
@@ -336,7 +336,7 @@ public:
}
};
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, creature->AI());
@@ -371,7 +371,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (InstanceScript* instance = creature->GetInstanceScript())
{
@@ -403,7 +403,7 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_barnesAI>(creature);
}
@@ -420,7 +420,7 @@ class npc_berthold : public CreatureScript
public:
npc_berthold() : CreatureScript("npc_berthold") { }
- bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF + 1)
@@ -430,7 +430,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (InstanceScript* instance = creature->GetInstanceScript())
{
@@ -467,7 +467,7 @@ class npc_image_of_medivh : public CreatureScript
public:
npc_image_of_medivh() : CreatureScript("npc_image_of_medivh") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_image_of_medivhAI>(creature);
}
@@ -490,7 +490,7 @@ public:
bool EventStarted;
- void Reset() OVERRIDE
+ void Reset() override
{
ArcanagosGUID = 0;
EventStarted = false;
@@ -508,9 +508,9 @@ public:
me->RemoveCorpse();
}
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void MovementInform(uint32 type, uint32 id) OVERRIDE
+ void MovementInform(uint32 type, uint32 id) override
{
if (type != POINT_MOTION_TYPE)
return;
@@ -620,7 +620,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (YellTimer <= diff)
{
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
index 0601c69e96d..e0c902427c2 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
@@ -94,7 +94,7 @@ class boss_felblood_kaelthas : public CreatureScript
public:
boss_felblood_kaelthas() : CreatureScript("boss_felblood_kaelthas") { }
- CreatureAI* GetAI(Creature* c) const OVERRIDE
+ CreatureAI* GetAI(Creature* c) const override
{
return GetInstanceAI<boss_felblood_kaelthasAI>(c);
}
@@ -132,7 +132,7 @@ public:
// 1 = Fireball; Summon Phoenix; Flamestrike
// 2 = Gravity Lapses
- void Reset() OVERRIDE
+ void Reset() override
{
/// @todo Timers
FireballTimer = 0;
@@ -153,7 +153,7 @@ public:
instance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
@@ -164,18 +164,18 @@ public:
escapeOrb->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
- void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage) override
{
if (damage > me->GetHealth())
RemoveGravityLapse(); // Remove Gravity Lapse so that players fall to ground if they kill him when in air.
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
instance->SetData(DATA_KAELTHAS_EVENT, IN_PROGRESS);
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (!HasTaunted && me->IsWithinDistInMap(who, 40.0f))
@@ -274,7 +274,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
@@ -430,7 +430,7 @@ class npc_felkael_flamestrike : public CreatureScript
public:
npc_felkael_flamestrike() : CreatureScript("npc_felkael_flamestrike") { }
- CreatureAI* GetAI(Creature* c) const OVERRIDE
+ CreatureAI* GetAI(Creature* c) const override
{
return new npc_felkael_flamestrikeAI(c);
}
@@ -443,7 +443,7 @@ public:
uint32 FlameStrikeTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
FlameStrikeTimer = 5000;
@@ -453,10 +453,10 @@ public:
DoCast(me, SPELL_FLAMESTRIKE2, true);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
- void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (FlameStrikeTimer <= diff)
{
@@ -472,7 +472,7 @@ class npc_felkael_phoenix : public CreatureScript
public:
npc_felkael_phoenix() : CreatureScript("npc_felkael_phoenix") { }
- CreatureAI* GetAI(Creature* c) const OVERRIDE
+ CreatureAI* GetAI(Creature* c) const override
{
return GetInstanceAI<npc_felkael_phoenixAI>(c);
}
@@ -490,7 +490,7 @@ public:
bool Rebirth;
bool FakeDeath;
- void Reset() OVERRIDE
+ void Reset() override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE);
me->SetDisableGravity(true);
@@ -501,9 +501,9 @@ public:
FakeDeath = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void DamageTaken(Unit* /*killer*/, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* /*killer*/, uint32 &damage) override
{
if (damage < me->GetHealth())
return;
@@ -537,12 +537,12 @@ public:
}
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
me->SummonCreature(CREATURE_PHOENIX_EGG, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//If we are fake death, we cast revbirth and after that we kill the phoenix to spawn the egg.
if (FakeDeath)
@@ -585,7 +585,7 @@ class npc_felkael_phoenix_egg : public CreatureScript
public:
npc_felkael_phoenix_egg() : CreatureScript("npc_felkael_phoenix_egg") { }
- CreatureAI* GetAI(Creature* c) const OVERRIDE
+ CreatureAI* GetAI(Creature* c) const override
{
return new npc_felkael_phoenix_eggAI(c);
}
@@ -596,16 +596,16 @@ public:
uint32 HatchTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
HatchTimer = 10000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
- void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (HatchTimer <= diff)
{
@@ -621,7 +621,7 @@ class npc_arcane_sphere : public CreatureScript
public:
npc_arcane_sphere() : CreatureScript("npc_arcane_sphere") { }
- CreatureAI* GetAI(Creature* c) const OVERRIDE
+ CreatureAI* GetAI(Creature* c) const override
{
return new npc_arcane_sphereAI(c);
}
@@ -633,7 +633,7 @@ public:
uint32 DespawnTimer;
uint32 ChangeTargetTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
DespawnTimer = 30000;
ChangeTargetTimer = urand(6000, 12000);
@@ -644,9 +644,9 @@ public:
DoCast(me, SPELL_ARCANE_SPHERE_PASSIVE, true);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (DespawnTimer <= diff)
me->Kill(me);
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
index 4bc0ee68cc3..046db7fc654 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
@@ -108,7 +108,7 @@ class boss_priestess_delrissa : public CreatureScript
public:
boss_priestess_delrissa() : CreatureScript("boss_priestess_delrissa") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_priestess_delrissaAI>(creature);
}
@@ -136,7 +136,7 @@ public:
uint32 DispelTimer;
uint32 ResetTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
PlayersKilled = 0;
@@ -151,12 +151,12 @@ public:
}
//this mean she at some point evaded
- void JustReachedHome() OVERRIDE
+ void JustReachedHome() override
{
instance->SetData(DATA_DELRISSA_EVENT, FAIL);
}
- void EnterCombat(Unit* who) OVERRIDE
+ void EnterCombat(Unit* who) override
{
Talk(SAY_AGGRO);
@@ -224,7 +224,7 @@ public:
}
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
@@ -235,7 +235,7 @@ public:
++PlayersKilled;
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
@@ -248,7 +248,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -365,7 +365,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
bool UsedPotion;
- void Reset() OVERRIDE
+ void Reset() override
{
UsedPotion = false;
@@ -383,7 +383,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
}
}
- void EnterCombat(Unit* who) OVERRIDE
+ void EnterCombat(Unit* who) override
{
if (!who)
return;
@@ -410,7 +410,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
}
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Creature* pDelrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA));
uint32 uiLackeyDeathCount = instance->GetData(DATA_DELRISSA_DEATH_COUNT);
@@ -439,7 +439,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
}
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (Creature* Delrissa = Unit::GetCreature(*me, instance->GetData64(DATA_DELRISSA)))
Delrissa->AI()->KilledUnit(victim);
@@ -454,7 +454,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UsedPotion && HealthBelowPct(25))
{
@@ -485,7 +485,7 @@ class boss_kagani_nightstrike : public CreatureScript
public:
boss_kagani_nightstrike() : CreatureScript("boss_kagani_nightstrike") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_kagani_nightstrikeAI>(creature);
}
@@ -502,7 +502,7 @@ public:
uint32 Wait_Timer;
bool InVanish;
- void Reset() OVERRIDE
+ void Reset() override
{
Gouge_Timer = 5500;
Kick_Timer = 7000;
@@ -515,7 +515,7 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -589,7 +589,7 @@ class boss_ellris_duskhallow : public CreatureScript
public:
boss_ellris_duskhallow() : CreatureScript("boss_ellris_duskhallow") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_ellris_duskhallowAI>(creature);
}
@@ -605,7 +605,7 @@ public:
uint32 Curse_of_Agony_Timer;
uint32 Fear_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Immolate_Timer = 6000;
Shadow_Bolt_Timer = 3000;
@@ -616,12 +616,12 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
DoCast(me, SPELL_SUMMON_IMP);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -680,7 +680,7 @@ class boss_eramas_brightblaze : public CreatureScript
public:
boss_eramas_brightblaze() : CreatureScript("boss_eramas_brightblaze") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_eramas_brightblazeAI>(creature);
}
@@ -693,7 +693,7 @@ public:
uint32 Knockdown_Timer;
uint32 Snap_Kick_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Knockdown_Timer = 6000;
Snap_Kick_Timer = 4500;
@@ -701,7 +701,7 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -741,7 +741,7 @@ class boss_yazzai : public CreatureScript
public:
boss_yazzai() : CreatureScript("boss_yazzai") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_yazzaiAI>(creature);
}
@@ -762,7 +762,7 @@ public:
uint32 Frostbolt_Timer;
uint32 Blink_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
HasIceBlocked = false;
@@ -778,7 +778,7 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -871,7 +871,7 @@ class boss_warlord_salaris : public CreatureScript
public:
boss_warlord_salaris() : CreatureScript("boss_warlord_salaris") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_warlord_salarisAI>(creature);
}
@@ -888,7 +888,7 @@ public:
uint32 Hamstring_Timer;
uint32 Mortal_Strike_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Intercept_Stun_Timer = 500;
Disarm_Timer = 6000;
@@ -900,12 +900,12 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
DoCast(me, SPELL_BATTLE_SHOUT);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -991,7 +991,7 @@ class boss_garaxxas : public CreatureScript
public:
boss_garaxxas() : CreatureScript("boss_garaxxas") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_garaxxasAI>(creature);
}
@@ -1013,7 +1013,7 @@ public:
uint32 Wing_Clip_Timer;
uint32 Freezing_Trap_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Aimed_Shot_Timer = 6000;
Shoot_Timer = 2500;
@@ -1029,12 +1029,12 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
m_uiPetGUID = summoned->GetGUID();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -1102,7 +1102,7 @@ class boss_apoko : public CreatureScript
public:
boss_apoko() : CreatureScript("boss_apoko") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_apokoAI>(creature);
}
@@ -1119,7 +1119,7 @@ public:
uint32 Healing_Wave_Timer;
uint32 Frost_Shock_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Totem_Timer = 2000;
Totem_Amount = 1;
@@ -1131,7 +1131,7 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -1200,7 +1200,7 @@ class boss_zelfan : public CreatureScript
public:
boss_zelfan() : CreatureScript("boss_zelfan") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_zelfanAI>(creature);
}
@@ -1216,7 +1216,7 @@ public:
uint32 High_Explosive_Sheep_Timer;
uint32 Fel_Iron_Bomb_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Goblin_Dragon_Gun_Timer = 20000;
Rocket_Launch_Timer = 7000;
@@ -1227,7 +1227,7 @@ public:
boss_priestess_lackey_commonAI::Reset();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -1285,7 +1285,7 @@ class npc_high_explosive_sheep : public CreatureScript
public:
npc_high_explosive_sheep() : CreatureScript("npc_high_explosive_sheep") { }
- //CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ //CreatureAI* GetAI(Creature* creature) const override
//{
// return new npc_high_explosive_sheepAI(creature);
//};
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
index 758ecb996f4..74e9321d08c 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
@@ -64,7 +64,7 @@ class boss_selin_fireheart : public CreatureScript
public:
boss_selin_fireheart() : CreatureScript("boss_selin_fireheart") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_selin_fireheartAI>(creature);
};
@@ -102,7 +102,7 @@ public:
uint64 CrystalGUID; // This will help us create a pointer to the crystal we are draining. We store GUIDs, never units in case unit is deleted/offline (offline if player of course).
- void Reset() OVERRIDE
+ void Reset() override
{
//for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i)
for (std::list<uint64>::const_iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr)
@@ -191,18 +191,18 @@ public:
}
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
instance->SetData(DATA_SELIN_EVENT, IN_PROGRESS);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
- void MovementInform(uint32 type, uint32 id) OVERRIDE
+ void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE && id == 1)
{
@@ -224,7 +224,7 @@ public:
}
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
@@ -232,7 +232,7 @@ public:
ShatterRemainingCrystals();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -315,7 +315,7 @@ class npc_fel_crystal : public CreatureScript
public:
npc_fel_crystal() : CreatureScript("npc_fel_crystal") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_fel_crystalAI(creature);
};
@@ -324,14 +324,14 @@ public:
{
npc_fel_crystalAI(Creature* creature) : ScriptedAI(creature) { }
- void Reset() OVERRIDE { }
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
- void AttackStart(Unit* /*who*/) OVERRIDE { }
- void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { }
+ void Reset() override { }
+ void EnterCombat(Unit* /*who*/) override { }
+ void AttackStart(Unit* /*who*/) override { }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- void UpdateAI(uint32 /*diff*/) OVERRIDE { }
+ void UpdateAI(uint32 /*diff*/) override { }
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (InstanceScript* instance = me->GetInstanceScript())
{
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
index 95bfcb93878..58b9ef12095 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
@@ -74,7 +74,7 @@ class boss_vexallus : public CreatureScript
public:
boss_vexallus() : CreatureScript("boss_vexallus") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_vexallusAI>(creature);
};
@@ -94,7 +94,7 @@ public:
uint32 IntervalHealthAmount;
bool Enraged;
- void Reset() OVERRIDE
+ void Reset() override
{
summons.DespawnAll();
ChainLightningTimer = 8000;
@@ -106,25 +106,25 @@ public:
instance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
summons.DespawnAll();
instance->SetData(DATA_VEXALLUS_EVENT, DONE);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
instance->SetData(DATA_VEXALLUS_EVENT, IN_PROGRESS);
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
if (Unit* temp = SelectTarget(SELECT_TARGET_RANDOM, 0))
summoned->GetMotionMaster()->MoveFollow(temp, 0, 0);
@@ -133,7 +133,7 @@ public:
summoned->CastSpell(summoned, SPELL_ENERGY_BOLT, false, 0, 0, me->GetGUID());
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -207,7 +207,7 @@ class npc_pure_energy : public CreatureScript
public:
npc_pure_energy() : CreatureScript("npc_pure_energy") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_pure_energyAI(creature);
};
@@ -219,9 +219,9 @@ public:
me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
}
- void Reset() OVERRIDE { }
+ void Reset() override { }
- void JustDied(Unit* slayer) OVERRIDE
+ void JustDied(Unit* slayer) override
{
if (Unit* temp = me->GetOwner())
{
@@ -230,10 +230,10 @@ public:
}
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
- void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- void AttackStart(Unit* /*who*/) OVERRIDE { }
+ void AttackStart(Unit* /*who*/) override { }
};
};
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
index 5183efea521..daea647609d 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
@@ -81,7 +81,7 @@ public:
uint32 StatuesState;
uint8 felCristalIndex;
- void Initialize() OVERRIDE
+ void Initialize() override
{
memset(&Encounter, 0, sizeof(Encounter));
@@ -103,7 +103,7 @@ public:
felCristalIndex = 0;
}
- bool IsEncounterInProgress() const OVERRIDE
+ bool IsEncounterInProgress() const override
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (Encounter[i] == IN_PROGRESS)
@@ -183,7 +183,7 @@ public:
SaveToDB();
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -199,7 +199,7 @@ public:
}
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -230,7 +230,7 @@ public:
}
}
- std::string GetSaveData() OVERRIDE
+ std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
@@ -241,7 +241,7 @@ public:
return saveStream.str();
}
- void Load(const char* str) OVERRIDE
+ void Load(const char* str) override
{
if (!str)
{
@@ -307,7 +307,7 @@ public:
}
};
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_magisters_terrace_InstanceMapScript(map);
}
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
index ed5d9d4ec6f..28f4800b6cf 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
@@ -68,7 +68,7 @@ class npc_kalecgos : public CreatureScript
public:
npc_kalecgos() : CreatureScript("npc_kalecgos") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
switch (action)
@@ -97,7 +97,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
@@ -108,7 +108,7 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_kalecgosAI(creature);
}
@@ -119,7 +119,7 @@ public:
uint32 m_uiTransformTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
m_uiTransformTimer = 0;
@@ -128,7 +128,7 @@ public:
me->GetMotionMaster()->MovePoint(POINT_ID_LAND, afKaelLandPoint[0], afKaelLandPoint[1], afKaelLandPoint[2]);
}
- void MovementInform(uint32 uiType, uint32 uiPointId) OVERRIDE
+ void MovementInform(uint32 uiType, uint32 uiPointId) override
{
if (uiType != POINT_MOTION_TYPE)
return;
@@ -162,7 +162,7 @@ public:
}
}
- void UpdateAI(uint32 uiDiff) OVERRIDE
+ void UpdateAI(uint32 uiDiff) override
{
if (m_uiTransformTimer)
{
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index c6f97c12267..8bc136a1a1d 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -92,7 +92,7 @@ class npc_unworthy_initiate : public CreatureScript
public:
npc_unworthy_initiate() : CreatureScript("npc_unworthy_initiate") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_unworthy_initiateAI(creature);
}
@@ -114,7 +114,7 @@ public:
EventMap events;
- void Reset() OVERRIDE
+ void Reset() override
{
anchorGUID = 0;
phase = PHASE_CHAINED;
@@ -125,7 +125,7 @@ public:
me->LoadEquipment(0, true);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_ICY_TOUCH, 1000, GCD_CAST);
events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 3000, GCD_CAST);
@@ -133,7 +133,7 @@ public:
events.ScheduleEvent(EVENT_DEATH_COIL, 5000, GCD_CAST);
}
- void MovementInform(uint32 type, uint32 id) OVERRIDE
+ void MovementInform(uint32 type, uint32 id) override
{
if (type != POINT_MOTION_TYPE)
return;
@@ -166,7 +166,7 @@ public:
Talk(SAY_EVENT_START);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
switch (phase)
{
@@ -281,7 +281,7 @@ class npc_unworthy_initiate_anchor : public CreatureScript
public:
npc_unworthy_initiate_anchor() : CreatureScript("npc_unworthy_initiate_anchor") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_unworthy_initiate_anchorAI(creature);
}
@@ -292,13 +292,13 @@ public:
uint64 prisonerGUID;
- void SetGUID(uint64 guid, int32 /*id*/) OVERRIDE
+ void SetGUID(uint64 guid, int32 /*id*/) override
{
if (!prisonerGUID)
prisonerGUID = guid;
}
- uint64 GetGUID(int32 /*id*/) const OVERRIDE
+ uint64 GetGUID(int32 /*id*/) const override
{
return prisonerGUID;
}
@@ -310,7 +310,7 @@ class go_acherus_soul_prison : public GameObjectScript
public:
go_acherus_soul_prison() : GameObjectScript("go_acherus_soul_prison") { }
- bool OnGossipHello(Player* player, GameObject* go) OVERRIDE
+ bool OnGossipHello(Player* player, GameObject* go) override
{
if (Creature* anchor = go->FindNearestCreature(29521, 15))
if (uint64 prisonerGUID = anchor->AI()->GetGUID())
@@ -352,7 +352,7 @@ class npc_death_knight_initiate : public CreatureScript
public:
npc_death_knight_initiate() : CreatureScript("npc_death_knight_initiate") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF)
@@ -379,7 +379,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && creature->IsFullHealth())
{
@@ -395,7 +395,7 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_death_knight_initiateAI(creature);
}
@@ -412,7 +412,7 @@ public:
uint32 m_uiDuelTimer;
bool m_bIsDuelInProgress;
- void Reset() OVERRIDE
+ void Reset() override
{
lose = false;
me->RestoreFaction();
@@ -425,7 +425,7 @@ public:
m_bIsDuelInProgress = false;
}
- void SpellHit(Unit* pCaster, const SpellInfo* pSpell) OVERRIDE
+ void SpellHit(Unit* pCaster, const SpellInfo* pSpell) override
{
if (!m_bIsDuelInProgress && pSpell->Id == SPELL_DUEL)
{
@@ -434,7 +434,7 @@ public:
}
}
- void DamageTaken(Unit* pDoneBy, uint32 &uiDamage) OVERRIDE
+ void DamageTaken(Unit* pDoneBy, uint32 &uiDamage) override
{
if (m_bIsDuelInProgress && pDoneBy->IsControlledByPlayer())
{
@@ -457,7 +457,7 @@ public:
}
}
- void UpdateAI(uint32 uiDiff) OVERRIDE
+ void UpdateAI(uint32 uiDiff) override
{
if (!UpdateVictim())
{
@@ -520,7 +520,7 @@ class npc_dark_rider_of_acherus : public CreatureScript
{
npc_dark_rider_of_acherusAI(Creature* creature) : ScriptedAI(creature) { }
- void Reset() OVERRIDE
+ void Reset() override
{
PhaseTimer = 4000;
Phase = 0;
@@ -528,7 +528,7 @@ class npc_dark_rider_of_acherus : public CreatureScript
TargetGUID = 0;
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!Intro || !TargetGUID)
return;
@@ -584,7 +584,7 @@ class npc_dark_rider_of_acherus : public CreatureScript
uint64 TargetGUID;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_dark_rider_of_acherusAI(creature);
}
@@ -608,7 +608,7 @@ class npc_salanar_the_horseman : public CreatureScript
public:
npc_salanar_the_horseman() : CreatureScript("npc_salanar_the_horseman") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_salanar_the_horsemanAI(creature);
}
@@ -617,7 +617,7 @@ public:
{
npc_salanar_the_horsemanAI(Creature* creature) : ScriptedAI(creature) { }
- void SpellHit(Unit* caster, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* caster, const SpellInfo* spell) override
{
if (spell->Id == SPELL_DELIVER_STOLEN_HORSE)
{
@@ -639,7 +639,7 @@ public:
}
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
ScriptedAI::MoveInLineOfSight(who);
@@ -680,7 +680,7 @@ class npc_ros_dark_rider : public CreatureScript
public:
npc_ros_dark_rider() : CreatureScript("npc_ros_dark_rider") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_ros_dark_riderAI(creature);
}
@@ -689,12 +689,12 @@ public:
{
npc_ros_dark_riderAI(Creature* creature) : ScriptedAI(creature) { }
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
me->ExitVehicle();
}
- void Reset() OVERRIDE
+ void Reset() override
{
Creature* deathcharger = me->FindNearestCreature(28782, 30);
if (!deathcharger)
@@ -707,7 +707,7 @@ public:
me->EnterVehicle(deathcharger);
}
- void JustDied(Unit* killer) OVERRIDE
+ void JustDied(Unit* killer) override
{
Creature* deathcharger = me->FindNearestCreature(28782, 30);
if (!deathcharger)
@@ -735,7 +735,7 @@ class npc_dkc1_gothik : public CreatureScript
public:
npc_dkc1_gothik() : CreatureScript("npc_dkc1_gothik") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_dkc1_gothikAI(creature);
}
@@ -744,7 +744,7 @@ public:
{
npc_dkc1_gothikAI(Creature* creature) : ScriptedAI(creature) { }
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
ScriptedAI::MoveInLineOfSight(who);
@@ -779,7 +779,7 @@ class npc_scarlet_ghoul : public CreatureScript
public:
npc_scarlet_ghoul() : CreatureScript("npc_scarlet_ghoul") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_scarlet_ghoulAI(creature);
}
@@ -815,7 +815,7 @@ public:
}
}
- void UpdateAI(uint32 /*diff*/) OVERRIDE
+ void UpdateAI(uint32 /*diff*/) override
{
if (!me->IsInCombat())
{
@@ -881,7 +881,7 @@ class npc_scarlet_miner_cart : public CreatureScript
me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse.
}
- void JustSummoned(Creature* summon) OVERRIDE
+ void JustSummoned(Creature* summon) override
{
if (summon->GetEntry() == NPC_MINER)
{
@@ -890,13 +890,13 @@ class npc_scarlet_miner_cart : public CreatureScript
}
}
- void SummonedCreatureDespawn(Creature* summon) OVERRIDE
+ void SummonedCreatureDespawn(Creature* summon) override
{
if (summon->GetEntry() == NPC_MINER)
_minerGUID = 0;
}
- void DoAction(int32 /*param*/) OVERRIDE
+ void DoAction(int32 /*param*/) override
{
if (Creature* miner = ObjectAccessor::GetCreature(*me, _minerGUID))
{
@@ -910,7 +910,7 @@ class npc_scarlet_miner_cart : public CreatureScript
}
}
- void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply) OVERRIDE
+ void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply) override
{
if (apply)
{
@@ -930,7 +930,7 @@ class npc_scarlet_miner_cart : public CreatureScript
uint64 _playerGUID;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_scarlet_miner_cartAI(creature);
}
@@ -962,14 +962,14 @@ class npc_scarlet_miner : public CreatureScript
uint32 IntroPhase;
uint64 carGUID;
- void Reset() OVERRIDE
+ void Reset() override
{
carGUID = 0;
IntroTimer = 0;
IntroPhase = 0;
}
- void IsSummonedBy(Unit* summoner) OVERRIDE
+ void IsSummonedBy(Unit* summoner) override
{
carGUID = summoner->GetGUID();
}
@@ -1007,14 +1007,14 @@ class npc_scarlet_miner : public CreatureScript
}
}
- void SetGUID(uint64 guid, int32 /*id = 0*/) OVERRIDE
+ void SetGUID(uint64 guid, int32 /*id = 0*/) override
{
InitWaypoint();
Start(false, false, guid);
SetDespawnAtFar(false);
}
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
@@ -1041,7 +1041,7 @@ class npc_scarlet_miner : public CreatureScript
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (IntroPhase)
{
@@ -1068,7 +1068,7 @@ class npc_scarlet_miner : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_scarlet_minerAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index 153e995e590..88c30efdf71 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -44,7 +44,7 @@ class npc_crusade_persuaded : public CreatureScript
public:
npc_crusade_persuaded() : CreatureScript("npc_crusade_persuaded") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_crusade_persuadedAI(creature);
}
@@ -57,7 +57,7 @@ public:
uint32 speechCounter;
uint64 playerGUID;
- void Reset() OVERRIDE
+ void Reset() override
{
speechTimer = 0;
speechCounter = 0;
@@ -66,7 +66,7 @@ public:
me->RestoreFaction();
}
- void SpellHit(Unit* caster, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* caster, const SpellInfo* spell) override
{
if (spell->Id == SPELL_PERSUASIVE_STRIKE && caster->GetTypeId() == TYPEID_PLAYER && me->IsAlive() && !speechCounter)
{
@@ -90,7 +90,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (speechCounter)
{
@@ -191,7 +191,7 @@ class npc_koltira_deathweaver : public CreatureScript
public:
npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) OVERRIDE
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
{
if (quest->GetQuestId() == QUEST_BREAKOUT)
{
@@ -210,7 +210,7 @@ public:
me->SetReactState(REACT_DEFENSIVE);
}
- void Reset() OVERRIDE
+ void Reset() override
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
{
@@ -224,7 +224,7 @@ public:
}
}
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
@@ -258,7 +258,7 @@ public:
}
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
if (Player* player = GetPlayerForEscort())
summoned->AI()->AttackStart(player);
@@ -275,7 +275,7 @@ public:
me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1642.329f, -6045.818f, 127.583f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
}
- void UpdateAI(uint32 uiDiff) OVERRIDE
+ void UpdateAI(uint32 uiDiff) override
{
npc_escortAI::UpdateAI(uiDiff);
@@ -347,7 +347,7 @@ public:
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_koltira_deathweaverAI(creature);
}
@@ -368,7 +368,7 @@ class npc_scarlet_courier : public CreatureScript
public:
npc_scarlet_courier() : CreatureScript("npc_scarlet_courier") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_scarlet_courierAI(creature);
}
@@ -380,21 +380,21 @@ public:
uint32 uiStage;
uint32 uiStage_timer;
- void Reset() OVERRIDE
+ void Reset() override
{
me->Mount(14338); // not sure about this id
uiStage = 1;
uiStage_timer = 3000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_TREE2);
me->Dismount();
uiStage = 0;
}
- void MovementInform(uint32 type, uint32 id) OVERRIDE
+ void MovementInform(uint32 type, uint32 id) override
{
if (type != POINT_MOTION_TYPE)
return;
@@ -403,7 +403,7 @@ public:
uiStage = 2;
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (uiStage && !me->IsInCombat())
{
@@ -460,7 +460,7 @@ class npc_high_inquisitor_valroth : public CreatureScript
public:
npc_high_inquisitor_valroth() : CreatureScript("npc_high_inquisitor_valroth") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_high_inquisitor_valrothAI(creature);
}
@@ -473,20 +473,20 @@ public:
uint32 uiInquisitor_Penance_timer;
uint32 uiValroth_Smite_timer;
- void Reset() OVERRIDE
+ void Reset() override
{
uiRenew_timer = 1000;
uiInquisitor_Penance_timer = 2000;
uiValroth_Smite_timer = 1000;
}
- void EnterCombat(Unit* who) OVERRIDE
+ void EnterCombat(Unit* who) override
{
Talk(SAY_VALROTH_AGGRO);
DoCast(who, SPELL_VALROTH_SMITE);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (uiRenew_timer <= diff)
{
@@ -518,7 +518,7 @@ public:
Talk(SAY_VALROTH_RAND);
}
- void JustDied(Unit* killer) OVERRIDE
+ void JustDied(Unit* killer) override
{
Talk(SAY_VALROTH_DEATH);
killer->CastSpell(me, SPELL_SUMMON_VALROTH_REMAINS, true);
@@ -596,7 +596,7 @@ class npc_a_special_surprise : public CreatureScript
public:
npc_a_special_surprise() : CreatureScript("npc_a_special_surprise") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_a_special_surpriseAI(creature);
}
@@ -609,7 +609,7 @@ public:
uint32 ExecuteSpeech_Counter;
uint64 PlayerGUID;
- void Reset() OVERRIDE
+ void Reset() override
{
ExecuteSpeech_Timer = 0;
ExecuteSpeech_Counter = 0;
@@ -667,7 +667,7 @@ public:
return false;
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (PlayerGUID || who->GetTypeId() != TYPEID_PLAYER || !who->IsWithinDist(me, INTERACTION_DISTANCE))
@@ -677,7 +677,7 @@ public:
PlayerGUID = who->GetGUID();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (PlayerGUID && !me->GetVictim() && me->IsAlive())
{
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index 75ed7b82406..8d5e10679ec 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -275,7 +275,7 @@ class npc_highlord_darion_mograine : public CreatureScript
public:
npc_highlord_darion_mograine() : CreatureScript("npc_highlord_darion_mograine") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
switch (action)
@@ -289,7 +289,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
@@ -302,7 +302,7 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_highlord_darion_mograineAI(creature);
}
@@ -370,7 +370,7 @@ public:
uint64 uiGhoulGUID[ENCOUNTER_GHOUL_NUMBER];
uint64 uiWarriorGUID[ENCOUNTER_WARRIOR_NUMBER];
- void Reset() OVERRIDE
+ void Reset() override
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
{
@@ -470,7 +470,7 @@ public:
}
}
- void AttackStart(Unit* who) OVERRIDE
+ void AttackStart(Unit* who) override
{
if (!who)
return;
@@ -487,7 +487,7 @@ public:
}
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (!who)
@@ -503,7 +503,7 @@ public:
SetEscortPaused(bOnHold);
}
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
@@ -618,13 +618,13 @@ public:
}
}
- void EnterEvadeMode() OVERRIDE
+ void EnterEvadeMode() override
{
if (!bIsBattle)//do not reset self if we are in battle
npc_escortAI::EnterEvadeMode();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
@@ -1670,7 +1670,7 @@ class npc_the_lich_king_tirion_dawn : public CreatureScript
public:
npc_the_lich_king_tirion_dawn() : CreatureScript("npc_the_lich_king_tirion_dawn") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_the_lich_king_tirion_dawnAI(creature);
}
@@ -1678,10 +1678,10 @@ public:
struct npc_the_lich_king_tirion_dawnAI : public ScriptedAI
{
npc_the_lich_king_tirion_dawnAI(Creature* creature) : ScriptedAI(creature) { Reset(); }
- void Reset() OVERRIDE { }
- void AttackStart(Unit* /*who*/) { } // very sample, just don't make them aggreesive OVERRIDE
- void UpdateAI(uint32 /*diff*/) OVERRIDE { }
- void JustDied(Unit* /*killer*/) OVERRIDE { }
+ void Reset() override { }
+ void AttackStart(Unit* /*who*/) { } // very sample, just don't make them aggreesive override
+ void UpdateAI(uint32 /*diff*/) override { }
+ void JustDied(Unit* /*killer*/) override { }
};
};
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp
index 4fbcfac08ee..f47a3bc3a86 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp
@@ -39,7 +39,7 @@ class npc_valkyr_battle_maiden : public CreatureScript
public:
npc_valkyr_battle_maiden() : CreatureScript("npc_valkyr_battle_maiden") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_valkyr_battle_maidenAI(creature);
}
@@ -52,7 +52,7 @@ public:
float x, y, z;
uint32 phase;
- void Reset() OVERRIDE
+ void Reset() override
{
me->setActive(true);
me->SetVisible(false);
@@ -69,7 +69,7 @@ public:
me->SetPosition(x, y, z, 0.0f);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (FlyBackTimer <= diff)
{
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
index 5370adf8384..787bf7584e5 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
@@ -46,7 +46,7 @@ class boss_arcanist_doan : public CreatureScript
public:
boss_arcanist_doan() : CreatureScript("boss_arcanist_doan") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_arcanist_doanAI(creature);
}
@@ -61,7 +61,7 @@ public:
bool bCanDetonate;
bool bShielded;
- void Reset() OVERRIDE
+ void Reset() override
{
Polymorph_Timer = 20000;
AoESilence_Timer = 15000;
@@ -70,12 +70,12 @@ public:
bShielded = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp
index edcc78ca8fe..dd173c75232 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp
@@ -38,7 +38,7 @@ class boss_azshir_the_sleepless : public CreatureScript
public:
boss_azshir_the_sleepless() : CreatureScript("boss_azshir_the_sleepless") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_azshir_the_sleeplessAI(creature);
}
@@ -51,16 +51,16 @@ public:
uint32 CallOftheGrave_Timer;
uint32 Terrify_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
SoulSiphon_Timer = 1;
CallOftheGrave_Timer = 30000;
Terrify_Timer = 20000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
index a7db667ecfd..207c12f608a 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
@@ -46,7 +46,7 @@ class boss_bloodmage_thalnos : public CreatureScript
public:
boss_bloodmage_thalnos() : CreatureScript("boss_bloodmage_thalnos") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_bloodmage_thalnosAI(creature);
}
@@ -61,7 +61,7 @@ public:
uint32 FlameSpike_Timer;
uint32 FireNova_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
HpYell = false;
FlameShock_Timer = 10000;
@@ -70,17 +70,17 @@ public:
FireNova_Timer = 40000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
}
- void KilledUnit(Unit* /*Victim*/) OVERRIDE
+ void KilledUnit(Unit* /*Victim*/) override
{
Talk(SAY_KILL);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index ad87b2d8d3d..423f8f26130 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -146,7 +146,7 @@ class npc_wisp_invis : public CreatureScript
public:
npc_wisp_invis() : CreatureScript("npc_wisp_invis") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_wisp_invisAI(creature);
}
@@ -162,8 +162,8 @@ public:
uint32 delay;
uint32 spell;
uint32 spell2;
- void Reset() OVERRIDE { }
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void Reset() override { }
+ void EnterCombat(Unit* /*who*/) override { }
void SetType(uint32 _type)
{
switch (Creaturetype = _type)
@@ -189,13 +189,13 @@ public:
DoCast(me, spell);
}
- void SpellHit(Unit* /*caster*/, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
{
if (spell->Id == SPELL_WISP_FLIGHT_PORT && Creaturetype == 4)
me->SetDisplayId(2027);
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (!who || Creaturetype != 1 || !who->isTargetableForAttack())
@@ -205,7 +205,7 @@ public:
DoCast(who, SPELL_SQUASH_SOUL);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (delay)
{
@@ -226,7 +226,7 @@ class npc_head : public CreatureScript
public:
npc_head() : CreatureScript("npc_head") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_headAI(creature);
}
@@ -244,7 +244,7 @@ public:
bool withbody;
bool die;
- void Reset() OVERRIDE
+ void Reset() override
{
Phase = 0;
bodyGUID = 0;
@@ -254,7 +254,7 @@ public:
laugh = urand(15000, 30000);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
void SaySound(uint8 textEntry, Unit* target = 0)
{
@@ -266,7 +266,7 @@ public:
laugh += 3000;
}
- void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage) override
{
if (withbody)
return;
@@ -297,7 +297,7 @@ public:
}
}
- void SpellHit(Unit* caster, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* caster, const SpellInfo* spell) override
{
if (!withbody)
return;
@@ -323,7 +323,7 @@ public:
}
void Disappear();
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!withbody)
{
@@ -372,7 +372,7 @@ class boss_headless_horseman : public CreatureScript
public:
boss_headless_horseman() : CreatureScript("boss_headless_horseman") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_headless_horsemanAI>(creature);
}
@@ -409,7 +409,7 @@ public:
bool wp_reached;
bool burned;
- void Reset() OVERRIDE
+ void Reset() override
{
Phase = 1;
conflagrate = 15000;
@@ -451,7 +451,7 @@ public:
Phase = 0;
}
- void MovementInform(uint32 type, uint32 i) OVERRIDE
+ void MovementInform(uint32 type, uint32 i) override
{
if (type != POINT_MOTION_TYPE || !IsFlying || i != id)
return;
@@ -491,25 +491,25 @@ public:
++id;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
instance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS);
DoZoneInCombat();
}
- void AttackStart(Unit* who) OVERRIDE
+ void AttackStart(Unit* who) override
{
ScriptedAI::AttackStart(who);
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (withhead && Phase != 0)
ScriptedAI::MoveInLineOfSight(who);
}
- void KilledUnit(Unit* player) OVERRIDE
+ void KilledUnit(Unit* player) override
{
if (player->GetTypeId() == TYPEID_PLAYER)
{
@@ -552,13 +552,13 @@ public:
return NULL;
}
- void SpellHitTarget(Unit* unit, const SpellInfo* spell) OVERRIDE
+ void SpellHitTarget(Unit* unit, const SpellInfo* spell) override
{
if (spell->Id == SPELL_CONFLAGRATION && unit->HasAura(SPELL_CONFLAGRATION))
SaySound(SAY_CONFLAGRATION, unit);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
me->StopMoving();
//me->GetMotionMaster()->MoveIdle();
@@ -578,7 +578,7 @@ public:
}
}
- void SpellHit(Unit* caster, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* caster, const SpellInfo* spell) override
{
if (withhead)
return;
@@ -608,7 +608,7 @@ public:
}
}
- void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage) override
{
if (damage >= me->GetHealth() && withhead)
{
@@ -637,7 +637,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (withhead)
{
@@ -780,7 +780,7 @@ class npc_pulsing_pumpkin : public CreatureScript
public:
npc_pulsing_pumpkin() : CreatureScript("npc_pulsing_pumpkin") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_pulsing_pumpkinAI(creature);
}
@@ -796,7 +796,7 @@ public:
bool sprouted;
uint64 debuffGUID;
- void Reset() OVERRIDE
+ void Reset() override
{
float x, y, z;
me->GetPosition(x, y, z); //this visual aura some under ground
@@ -817,9 +817,9 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void SpellHit(Unit* /*caster*/, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
{
if (spell->Id == SPELL_SPROUTING)
{
@@ -845,13 +845,13 @@ public:
}
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (!sprouted)
Despawn();
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (!who || !me->IsValidAttackTarget(who) || me->GetVictim())
@@ -862,7 +862,7 @@ public:
DoStartMovement(who);
}
- void UpdateAI(uint32 /*diff*/) OVERRIDE
+ void UpdateAI(uint32 /*diff*/) override
{
if (sprouted && UpdateVictim())
DoMeleeAttackIfReady();
@@ -875,7 +875,7 @@ class go_loosely_turned_soil : public GameObjectScript
public:
go_loosely_turned_soil() : GameObjectScript("go_loosely_turned_soil") { }
- bool OnGossipHello(Player* player, GameObject* soil) OVERRIDE
+ bool OnGossipHello(Player* player, GameObject* soil) override
{
InstanceScript* instance = player->GetInstanceScript();
if (instance)
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
index da9d8345e77..480b354fe29 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
@@ -55,7 +55,7 @@ class boss_herod : public CreatureScript
public:
boss_herod() : CreatureScript("boss_herod") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_herodAI(creature);
}
@@ -69,31 +69,31 @@ public:
uint32 Cleave_Timer;
uint32 Whirlwind_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Enrage = false;
Cleave_Timer = 12000;
Whirlwind_Timer = 60000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
DoCast(me, SPELL_RUSHINGCHARGE);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
for (uint8 i = 0; i < 20; ++i)
me->SummonCreature(ENTRY_SCARLET_TRAINEE, 1939.18f, -431.58f, 17.09f, 6.22f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -134,7 +134,7 @@ class npc_scarlet_trainee : public CreatureScript
public:
npc_scarlet_trainee() : CreatureScript("npc_scarlet_trainee") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_scarlet_traineeAI(creature);
}
@@ -148,11 +148,11 @@ public:
uint32 Start_Timer;
- void Reset() OVERRIDE { }
- void WaypointReached(uint32 /*waypointId*/) OVERRIDE { }
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void Reset() override { }
+ void WaypointReached(uint32 /*waypointId*/) override { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (Start_Timer)
{
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
index ee5ac9b0620..f58ab1519e4 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
@@ -41,7 +41,7 @@ class boss_high_inquisitor_fairbanks : public CreatureScript
public:
boss_high_inquisitor_fairbanks() : CreatureScript("boss_high_inquisitor_fairbanks") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_high_inquisitor_fairbanksAI(creature);
}
@@ -58,7 +58,7 @@ public:
uint32 Dispel_Timer;
bool PowerWordShield;
- void Reset() OVERRIDE
+ void Reset() override
{
CurseOfBlood_Timer = 10000;
DispelMagic_Timer = 30000;
@@ -71,13 +71,13 @@ public:
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 7);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp
index c8afa26ca4f..5aa9729a7e8 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp
@@ -42,7 +42,7 @@ class boss_houndmaster_loksey : public CreatureScript
public:
boss_houndmaster_loksey() : CreatureScript("boss_houndmaster_loksey") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_houndmaster_lokseyAI(creature);
}
@@ -53,17 +53,17 @@ public:
uint32 BloodLust_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
BloodLust_Timer = 20000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
index 60164977735..e345dc60074 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
@@ -46,7 +46,7 @@ class boss_interrogator_vishas : public CreatureScript
public:
boss_interrogator_vishas() : CreatureScript("boss_interrogator_vishas") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_interrogator_vishasAI>(creature);
}
@@ -64,31 +64,31 @@ public:
bool Yell60;
uint32 ShadowWordPain_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
ShadowWordPain_Timer = 5000;
Yell60 = false;
Yell30 = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
}
- void KilledUnit(Unit* /*Victim*/) OVERRIDE
+ void KilledUnit(Unit* /*Victim*/) override
{
Talk(SAY_KILL);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
//Any other Actions to do with vorrel? setStandState?
if (Creature* vorrel = Creature::GetCreature(*me, instance->GetData64(DATA_VORREL)))
vorrel->AI()->Talk(SAY_TRIGGER_VORREL);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
index a78dce47784..a8d1f91c443 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
@@ -63,7 +63,7 @@ class boss_scarlet_commander_mograine : public CreatureScript
public:
boss_scarlet_commander_mograine() : CreatureScript("boss_scarlet_commander_mograine") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_scarlet_commander_mograineAI>(creature);
}
@@ -84,7 +84,7 @@ public:
bool _bHeal;
bool _bFakeDeath;
- void Reset() OVERRIDE
+ void Reset() override
{
CrusaderStrike_Timer = 10000;
HammerOfJustice_Timer = 10000;
@@ -102,13 +102,13 @@ public:
_bFakeDeath = false;
}
- void JustReachedHome() OVERRIDE
+ void JustReachedHome() override
{
if (instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) != NOT_STARTED)
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, FAIL);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_MO_AGGRO);
DoCast(me, SPELL_RETRIBUTIONAURA);
@@ -116,12 +116,12 @@ public:
me->CallForHelp(VISIBLE_RANGE);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_MO_KILL);
}
- void DamageTaken(Unit* /*doneBy*/, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* /*doneBy*/, uint32 &damage) override
{
if (damage < me->GetHealth() || _bHasDied || _bFakeDeath)
return;
@@ -155,7 +155,7 @@ public:
}
}
- void SpellHit(Unit* /*who*/, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* /*who*/, const SpellInfo* spell) override
{
//When hit with ressurection say text
if (spell->Id == SPELL_SCARLETRESURRECTION)
@@ -167,7 +167,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -221,7 +221,7 @@ class boss_high_inquisitor_whitemane : public CreatureScript
public:
boss_high_inquisitor_whitemane() : CreatureScript("boss_high_inquisitor_whitemane") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_high_inquisitor_whitemaneAI>(creature);
}
@@ -243,7 +243,7 @@ public:
bool _bCanResurrectCheck;
bool _bCanResurrect;
- void Reset() OVERRIDE
+ void Reset() override
{
Wait_Timer = 7000;
Heal_Timer = 10000;
@@ -257,7 +257,7 @@ public:
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED);
}
- void AttackStart(Unit* who) OVERRIDE
+ void AttackStart(Unit* who) override
{
if (instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == NOT_STARTED)
return;
@@ -265,23 +265,23 @@ public:
ScriptedAI::AttackStart(who);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_WH_INTRO);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_WH_KILL);
}
- void DamageTaken(Unit* /*attacker*/, uint32& damage) OVERRIDE
+ void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (!_bCanResurrectCheck && damage >= me->GetHealth())
damage = me->GetHealth() - 1;
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp
index 5215fbda633..3ed32b71cbb 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp
@@ -39,7 +39,7 @@ class boss_scorn : public CreatureScript
public:
boss_scorn() : CreatureScript("boss_scorn") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_scornAI(creature);
}
@@ -53,7 +53,7 @@ public:
uint32 MindFlay_Timer;
uint32 FrostNova_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
LichSlap_Timer = 45000;
FrostboltVolley_Timer = 30000;
@@ -61,9 +61,9 @@ public:
FrostNova_Timer = 30000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
index 4de9c2c80bf..dc564e43af5 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
@@ -42,7 +42,7 @@ class instance_scarlet_monastery : public InstanceMapScript
public:
instance_scarlet_monastery() : InstanceMapScript("instance_scarlet_monastery", 189) { }
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_scarlet_monastery_InstanceMapScript(map);
}
@@ -63,7 +63,7 @@ public:
uint32 encounter[MAX_ENCOUNTER];
- void Initialize() OVERRIDE
+ void Initialize() override
{
memset(&encounter, 0, sizeof(encounter));
@@ -78,7 +78,7 @@ public:
DoorHighInquisitorGUID = 0;
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -87,7 +87,7 @@ public:
}
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -100,7 +100,7 @@ public:
}
}
- void SetData(uint32 type, uint32 data) OVERRIDE
+ void SetData(uint32 type, uint32 data) override
{
switch (type)
{
@@ -132,7 +132,7 @@ public:
}
}
- uint64 GetData64(uint32 type) const OVERRIDE
+ uint64 GetData64(uint32 type) const override
{
switch (type)
{
@@ -147,7 +147,7 @@ public:
return 0;
}
- uint32 GetData(uint32 type) const OVERRIDE
+ uint32 GetData(uint32 type) const override
{
if (type == TYPE_MOGRAINE_AND_WHITE_EVENT)
return encounter[0];
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
index 37484f1c210..9a1f8f14557 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
@@ -56,21 +56,21 @@ class boss_darkmaster_gandling : public CreatureScript
{
boss_darkmaster_gandlingAI(Creature* creature) : BossAI(creature, DATA_DARKMASTERGANDLING) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_GANDLING)))
gate->SetGoState(GO_STATE_ACTIVE);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_GANDLING)))
gate->SetGoState(GO_STATE_ACTIVE);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_ARCANEMISSILES, 4500);
@@ -82,13 +82,13 @@ class boss_darkmaster_gandling : public CreatureScript
gate->SetGoState(GO_STATE_READY);
}
- void IsSummonedBy(Unit* /*summoner*/) OVERRIDE
+ void IsSummonedBy(Unit* /*summoner*/) override
{
Talk(YELL_SUMMONED);
me->GetMotionMaster()->MoveRandom(5);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -126,7 +126,7 @@ class boss_darkmaster_gandling : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_darkmaster_gandlingAI>(creature);
}
@@ -211,13 +211,13 @@ class spell_shadow_portal : public SpellScriptLoader
}
}
- void Register() OVERRIDE
+ void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_shadow_portal_SpellScript::HandleCast, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_shadow_portal_SpellScript();
}
@@ -341,13 +341,13 @@ class spell_shadow_portal_rooms : public SpellScriptLoader
}
}
- void Register() OVERRIDE
+ void Register() override
{
OnEffectHit += SpellEffectFn(spell_shadow_portal_rooms_SpellScript::HandleSendEvent, EFFECT_1, SPELL_EFFECT_SEND_EVENT);
}
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_shadow_portal_rooms_SpellScript();
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp
index d2e4601c244..a4f53b9e082 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp
@@ -31,7 +31,7 @@ class boss_death_knight_darkreaver : public CreatureScript
public:
boss_death_knight_darkreaver() : CreatureScript("boss_death_knight_darkreaver") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_death_knight_darkreaverAI(creature);
}
@@ -40,17 +40,17 @@ public:
{
boss_death_knight_darkreaverAI(Creature* creature) : ScriptedAI(creature) { }
- void Reset() OVERRIDE
+ void Reset() override
{
}
- void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage) override
{
if (me->GetHealth() <= damage)
DoCast(me, 23261, true); //Summon Darkreaver's Fallen Charger
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
};
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp
index 931e21f98bf..82c7e6cea78 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp
@@ -53,7 +53,7 @@ class boss_doctor_theolen_krastinov : public CreatureScript
{
boss_theolenkrastinovAI(Creature* creature) : BossAI(creature, DATA_DOCTORTHEOLENKRASTINOV) { }
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_REND, 8000);
@@ -61,7 +61,7 @@ class boss_doctor_theolen_krastinov : public CreatureScript
events.ScheduleEvent(EVENT_FRENZY, 1000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -97,7 +97,7 @@ class boss_doctor_theolen_krastinov : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_theolenkrastinovAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
index 9d3c862a3ad..e8e69c5c8b1 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
@@ -50,7 +50,7 @@ class boss_illucia_barov : public CreatureScript
{
boss_illuciabarovAI(Creature* creature) : BossAI(creature, DATA_LADYILLUCIABAROV) { }
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_CURSEOFAGONY, 18000);
@@ -59,7 +59,7 @@ class boss_illucia_barov : public CreatureScript
events.ScheduleEvent(EVENT_FEAR, 30000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -98,7 +98,7 @@ class boss_illucia_barov : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_illuciabarovAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
index 6e0c2aab115..84ada04a989 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
@@ -55,14 +55,14 @@ class boss_instructor_malicia : public CreatureScript
uint32 FlashCounter;
uint32 TouchCounter;
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
FlashCounter = 0;
TouchCounter = 0;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_CALLOFGRAVES, 4000);
@@ -72,7 +72,7 @@ class boss_instructor_malicia : public CreatureScript
events.ScheduleEvent(EVENT_HEALINGTOUCH, 45000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -135,7 +135,7 @@ class boss_instructor_malicia : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_instructormaliciaAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
index 448ceaa3371..57331d84b82 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
@@ -40,7 +40,7 @@ class boss_jandice_barov : public CreatureScript
public:
boss_jandice_barov() : CreatureScript("boss_jandice_barov") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_jandicebarovAI(creature);
}
@@ -55,7 +55,7 @@ public:
uint32 Invisible_Timer;
bool Invisible;
- void Reset() OVERRIDE
+ void Reset() override
{
CurseOfBlood_Timer = 15000;
Illusion_Timer = 30000;
@@ -63,7 +63,7 @@ public:
Invisible = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
@@ -73,7 +73,7 @@ public:
Illusion->AI()->AttackStart(victim);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (Invisible && Invisible_Timer <= diff)
{
@@ -162,7 +162,7 @@ class npc_illusionofjandicebarov : public CreatureScript
public:
npc_illusionofjandicebarov() : CreatureScript("npc_illusionofjandicebarov") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_illusionofjandicebarovAI(creature);
}
@@ -173,17 +173,17 @@ public:
uint32 Cleave_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Cleave_Timer = urand(2000, 8000);
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp
index 369ee3842d9..3b423134f2a 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp
@@ -78,12 +78,12 @@ class boss_kirtonos_the_herald : public CreatureScript
{
boss_kirtonos_the_heraldAI(Creature* creature) : BossAI(creature, DATA_KIRTONOS) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_SWOOP, urand(8000, 8000));
events.ScheduleEvent(EVENT_WING_FLAP, urand(15000, 15000));
@@ -96,7 +96,7 @@ class boss_kirtonos_the_herald : public CreatureScript
_EnterCombat();
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_KIRTONOS)))
gate->SetGoState(GO_STATE_ACTIVE);
@@ -108,7 +108,7 @@ class boss_kirtonos_the_herald : public CreatureScript
_JustDied();
}
- void EnterEvadeMode() OVERRIDE
+ void EnterEvadeMode() override
{
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_KIRTONOS)))
gate->SetGoState(GO_STATE_ACTIVE);
@@ -120,7 +120,7 @@ class boss_kirtonos_the_herald : public CreatureScript
me->DespawnOrUnsummon(5000);
}
- void IsSummonedBy(Unit* /*summoner*/) OVERRIDE
+ void IsSummonedBy(Unit* /*summoner*/) override
{
events.ScheduleEvent(INTRO_1, 500);
me->SetDisableGravity(true);
@@ -129,12 +129,12 @@ class boss_kirtonos_the_herald : public CreatureScript
Talk(EMOTE_SUMMONED);
}
- void JustSummoned(Creature* summon) OVERRIDE
+ void JustSummoned(Creature* summon) override
{
BossAI::JustSummoned(summon);
}
- void MovementInform(uint32 type, uint32 id) OVERRIDE
+ void MovementInform(uint32 type, uint32 id) override
{
if (type == WAYPOINT_MOTION_TYPE && id == POINT_KIRTONOS_LAND)
{
@@ -142,7 +142,7 @@ class boss_kirtonos_the_herald : public CreatureScript
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
events.Update(diff);
@@ -251,7 +251,7 @@ class boss_kirtonos_the_herald : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_kirtonos_the_heraldAI>(creature);
}
@@ -277,7 +277,7 @@ class go_brazier_of_the_herald : public GameObjectScript
public:
go_brazier_of_the_herald() : GameObjectScript("go_brazier_of_the_herald") { }
- bool OnGossipHello(Player* player, GameObject* go) OVERRIDE
+ bool OnGossipHello(Player* player, GameObject* go) override
{
go->UseDoorOrButton();
go->PlayDirectSound(SOUND_SCREECH, 0);
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
index 334e7935183..b88954bd1b7 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
@@ -37,7 +37,7 @@ class boss_kormok : public CreatureScript
public:
boss_kormok() : CreatureScript("boss_kormok") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_kormokAI(creature);
}
@@ -52,7 +52,7 @@ public:
uint32 Mage_Timer;
bool Mages;
- void Reset() OVERRIDE
+ void Reset() override
{
ShadowVolley_Timer = 10000;
BoneShield_Timer = 2000;
@@ -61,7 +61,7 @@ public:
Mages = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
@@ -77,7 +77,7 @@ public:
SummonedMage->AI()->AttackStart(victim);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
index c167f7d8641..cbe707a353e 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
@@ -47,7 +47,7 @@ class boss_lord_alexei_barov : public CreatureScript
{
boss_lordalexeibarovAI(Creature* creature) : BossAI(creature, DATA_LORDALEXEIBAROV) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
@@ -55,14 +55,14 @@ class boss_lord_alexei_barov : public CreatureScript
DoCast(me, SPELL_UNHOLY_AURA);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_IMMOLATE, 7000);
events.ScheduleEvent(EVENT_VEILOFSHADOW, 15000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -93,7 +93,7 @@ class boss_lord_alexei_barov : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_lordalexeibarovAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
index 2005ac58446..7c82520959b 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
@@ -50,7 +50,7 @@ class boss_lorekeeper_polkelt : public CreatureScript
{
boss_lorekeeperpolkeltAI(Creature* creature) : BossAI(creature, DATA_LOREKEEPERPOLKELT) { }
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_VOLATILEINFECTION, 38000);
@@ -59,7 +59,7 @@ class boss_lorekeeper_polkelt : public CreatureScript
events.ScheduleEvent(EVENT_NOXIOUSCATALYST, 35000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -98,7 +98,7 @@ class boss_lorekeeper_polkelt : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_lorekeeperpolkeltAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
index 68d70e63ca6..2aecc8bd491 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
@@ -41,7 +41,7 @@ class boss_boss_ras_frostwhisper : public CreatureScript
public:
boss_boss_ras_frostwhisper() : CreatureScript("boss_boss_ras_frostwhisper") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_rasfrostAI(creature);
}
@@ -57,7 +57,7 @@ public:
uint32 ChillNova_Timer;
uint32 FrostVolley_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
IceArmor_Timer = 2000;
Frostbolt_Timer = 8000;
@@ -69,9 +69,9 @@ public:
DoCast(me, SPELL_ICEARMOR, true);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
index 3df675edd3e..51eb42cd7ab 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
@@ -50,7 +50,7 @@ class boss_the_ravenian : public CreatureScript
{
boss_theravenianAI(Creature* creature) : BossAI(creature, DATA_THERAVENIAN) { }
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_TRAMPLE, 24000);
@@ -59,7 +59,7 @@ class boss_the_ravenian : public CreatureScript
events.ScheduleEvent(EVENT_KNOCKAWAY, 32000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -98,7 +98,7 @@ class boss_the_ravenian : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_theravenianAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp
index a91b1aef13c..c111eb103b4 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp
@@ -44,7 +44,7 @@ class boss_vectus : public CreatureScript
public:
boss_vectus() : CreatureScript("boss_vectus") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_vectusAI(creature);
}
@@ -57,14 +57,14 @@ public:
uint32 m_uiBlastWave_Timer;
uint32 m_uiFrenzy_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
m_uiFireShield_Timer = 2000;
m_uiBlastWave_Timer = 14000;
m_uiFrenzy_Timer = 0;
}
- void UpdateAI(uint32 uiDiff) OVERRIDE
+ void UpdateAI(uint32 uiDiff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
index a3d9ff4bb22..6bb8e301e86 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
@@ -27,7 +27,7 @@ class instance_scholomance : public InstanceMapScript
public:
instance_scholomance() : InstanceMapScript("instance_scholomance", 289) { }
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_scholomance_InstanceMapScript(map);
}
@@ -48,7 +48,7 @@ class instance_scholomance : public InstanceMapScript
BrazierOfTheHeraldGUID = 0;
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -84,7 +84,7 @@ class instance_scholomance : public InstanceMapScript
}
}
- bool SetBossState(uint32 type, EncounterState state) OVERRIDE
+ bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))
return false;
@@ -106,7 +106,7 @@ class instance_scholomance : public InstanceMapScript
return true;
}
- uint64 GetData64(uint32 type) const OVERRIDE
+ uint64 GetData64(uint32 type) const override
{
switch (type)
{
@@ -168,7 +168,7 @@ class instance_scholomance : public InstanceMapScript
instance->SummonCreature(NPC_DARKMASTER_GANDLING, GandlingLoc);
}
- std::string GetSaveData() OVERRIDE
+ std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
@@ -179,7 +179,7 @@ class instance_scholomance : public InstanceMapScript
return saveStream.str();
}
- void Load(const char* str) OVERRIDE
+ void Load(const char* str) override
{
if (!str)
{
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
index 6f0ea518fd2..c76637224ae 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
@@ -71,7 +71,7 @@ class instance_shadowfang_keep : public InstanceMapScript
public:
instance_shadowfang_keep() : InstanceMapScript("instance_shadowfang_keep", 33) { }
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_shadowfang_keep_InstanceMapScript(map);
}
@@ -94,7 +94,7 @@ public:
uint8 uiPhase;
uint16 uiTimer;
- void Initialize() OVERRIDE
+ void Initialize() override
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
@@ -110,7 +110,7 @@ public:
uiTimer = 0;
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -120,7 +120,7 @@ public:
}
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -154,7 +154,7 @@ public:
}
}
- void SetData(uint32 type, uint32 data) OVERRIDE
+ void SetData(uint32 type, uint32 data) override
{
switch (type)
{
@@ -202,7 +202,7 @@ public:
}
}
- uint32 GetData(uint32 type) const OVERRIDE
+ uint32 GetData(uint32 type) const override
{
switch (type)
{
@@ -218,12 +218,12 @@ public:
return 0;
}
- std::string GetSaveData() OVERRIDE
+ std::string GetSaveData() override
{
return str_data;
}
- void Load(const char* in) OVERRIDE
+ void Load(const char* in) override
{
if (!in)
{
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
index 76ae6b06058..fb839650b86 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
@@ -70,12 +70,12 @@ class npc_shadowfang_prisoner : public CreatureScript
public:
npc_shadowfang_prisoner() : CreatureScript("npc_shadowfang_prisoner") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_shadowfang_prisonerAI>(creature);
}
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF+1)
@@ -88,7 +88,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
InstanceScript* instance = creature->GetInstanceScript();
@@ -109,7 +109,7 @@ public:
InstanceScript* instance;
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
@@ -144,8 +144,8 @@ public:
}
}
- void Reset() OVERRIDE { }
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void Reset() override { }
+ void EnterCombat(Unit* /*who*/) override { }
};
};
@@ -155,7 +155,7 @@ class npc_arugal_voidwalker : public CreatureScript
public:
npc_arugal_voidwalker() : CreatureScript("npc_arugal_voidwalker") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_arugal_voidwalkerAI>(creature);
}
@@ -171,12 +171,12 @@ public:
uint32 uiDarkOffering;
- void Reset() OVERRIDE
+ void Reset() override
{
uiDarkOffering = urand(200, 1000);
}
- void UpdateAI(uint32 uiDiff) OVERRIDE
+ void UpdateAI(uint32 uiDiff) override
{
if (!UpdateVictim())
return;
@@ -193,7 +193,7 @@ public:
DoMeleeAttackIfReady();
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
instance->SetData(TYPE_FENRUS, instance->GetData(TYPE_FENRUS) + 1);
}
@@ -226,7 +226,7 @@ class spell_shadowfang_keep_haunting_spirits : public SpellScriptLoader
aurEff->CalculatePeriodic(GetCaster());
}
- void Register() OVERRIDE
+ void Register() override
{
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_DUMMY);
@@ -234,7 +234,7 @@ class spell_shadowfang_keep_haunting_spirits : public SpellScriptLoader
}
};
- AuraScript* GetAuraScript() const OVERRIDE
+ AuraScript* GetAuraScript() const override
{
return new spell_shadowfang_keep_haunting_spirits_AuraScript();
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
index f4663c0f8ec..916d321a7f0 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
@@ -66,7 +66,7 @@ class boss_baron_rivendare : public CreatureScript
public:
boss_baron_rivendare() : CreatureScript("boss_baron_rivendare") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_baron_rivendareAI>(creature);
}
@@ -86,7 +86,7 @@ public:
// uint32 RaiseDead_Timer;
uint32 SummonSkeletons_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
ShadowBolt_Timer = 5000;
Cleave_Timer = 8000;
@@ -97,25 +97,25 @@ public:
instance->SetData(TYPE_BARON, NOT_STARTED);
}
- void AttackStart(Unit* who) OVERRIDE
+ void AttackStart(Unit* who) override
{
//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door
instance->SetData(TYPE_BARON, IN_PROGRESS);
ScriptedAI::AttackStart(who);
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
summoned->AI()->AttackStart(target);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
instance->SetData(TYPE_BARON, DONE);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
index 6a0794ec586..5f9c5075250 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
@@ -40,7 +40,7 @@ class boss_baroness_anastari : public CreatureScript
public:
boss_baroness_anastari() : CreatureScript("boss_baroness_anastari") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_baroness_anastariAI>(creature);
}
@@ -59,7 +59,7 @@ public:
uint32 Silence_Timer;
//uint32 Possess_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
BansheeWail_Timer = 1000;
BansheeCurse_Timer = 11000;
@@ -67,16 +67,16 @@ public:
//Possess_Timer = 35000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
instance->SetData(TYPE_BARONESS, IN_PROGRESS);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
index dd5d2f7347c..65b2fb25525 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
@@ -85,7 +85,7 @@ class boss_cannon_master_willey : public CreatureScript
public:
boss_cannon_master_willey() : CreatureScript("boss_cannon_master_willey") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_cannon_master_willeyAI(creature);
}
@@ -99,7 +99,7 @@ public:
uint32 Shoot_Timer;
uint32 SummonRifleman_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Shoot_Timer = 1000;
Pummel_Timer = 7000;
@@ -107,7 +107,7 @@ public:
SummonRifleman_Timer = 15000;
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 240000);
me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 240000);
@@ -118,11 +118,11 @@ public:
me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
index 44e641bc9b8..f0a8c5c418f 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
@@ -74,7 +74,7 @@ class boss_dathrohan_balnazzar : public CreatureScript
public:
boss_dathrohan_balnazzar() : CreatureScript("boss_dathrohan_balnazzar") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_dathrohan_balnazzarAI(creature);
}
@@ -93,7 +93,7 @@ public:
uint32 m_uiMindControl_Timer;
bool m_bTransformed;
- void Reset() OVERRIDE
+ void Reset() override
{
m_uiCrusadersHammer_Timer = 8000;
m_uiCrusaderStrike_Timer = 12000;
@@ -109,7 +109,7 @@ public:
me->UpdateEntry(NPC_DATHROHAN);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
static uint32 uiCount = sizeof(m_aSummonPoint)/sizeof(SummonDef);
@@ -119,11 +119,11 @@ public:
TEMPSUMMON_TIMED_DESPAWN, HOUR*IN_MILLISECONDS);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void UpdateAI(uint32 uiDiff) OVERRIDE
+ void UpdateAI(uint32 uiDiff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
index eb552c503eb..8b6f2da87e4 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
@@ -46,7 +46,7 @@ class boss_magistrate_barthilas : public CreatureScript
public:
boss_magistrate_barthilas() : CreatureScript("boss_magistrate_barthilas") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_magistrate_barthilasAI(creature);
}
@@ -61,7 +61,7 @@ public:
uint32 FuriousAnger_Timer;
uint32 AngerCount;
- void Reset() OVERRIDE
+ void Reset() override
{
DrainingBlow_Timer = 20000;
CrowdPummel_Timer = 15000;
@@ -75,7 +75,7 @@ public:
me->SetDisplayId(MODEL_HUMAN);
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
//nothing to see here yet
@@ -83,16 +83,16 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
me->SetDisplayId(MODEL_HUMAN);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
index ae07d5347b9..5910905b6b5 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
@@ -41,7 +41,7 @@ class boss_maleki_the_pallid : public CreatureScript
public:
boss_maleki_the_pallid() : CreatureScript("boss_maleki_the_pallid") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_maleki_the_pallidAI>(creature);
}
@@ -59,23 +59,23 @@ public:
uint32 IceTomb_Timer;
uint32 DrainLife_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Frostbolt_Timer = 1000;
IceTomb_Timer = 16000;
DrainLife_Timer = 31000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
instance->SetData(TYPE_PALLID, IN_PROGRESS);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
index 9bc263f36e7..1b5127a5e1c 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
@@ -40,7 +40,7 @@ class boss_nerubenkan : public CreatureScript
public:
boss_nerubenkan() : CreatureScript("boss_nerubenkan") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_nerubenkanAI>(creature);
}
@@ -59,7 +59,7 @@ public:
uint32 CryptScarabs_Timer;
uint32 RaiseUndeadScarab_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
CryptScarabs_Timer = 3000;
EncasingWebs_Timer = 7000;
@@ -67,11 +67,11 @@ public:
RaiseUndeadScarab_Timer = 3000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
instance->SetData(TYPE_NERUB, IN_PROGRESS);
}
@@ -83,7 +83,7 @@ public:
pUndeadScarab->AI()->AttackStart(victim);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
index c26754c483b..dfc3e570e1b 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
@@ -56,7 +56,7 @@ class boss_silver_hand_bosses : public CreatureScript
public:
boss_silver_hand_bosses() : CreatureScript("boss_silver_hand_bosses") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_silver_hand_bossesAI>(creature);
}
@@ -73,7 +73,7 @@ public:
uint32 HolyLight_Timer;
uint32 DivineShield_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
HolyLight_Timer = 20000;
DivineShield_Timer = 20000;
@@ -98,11 +98,11 @@ public:
}
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void JustDied(Unit* killer) OVERRIDE
+ void JustDied(Unit* killer) override
{
switch (me->GetEntry())
{
@@ -130,7 +130,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp
index 1f6b823de70..9c129984ae4 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp
@@ -61,9 +61,9 @@ class boss_postmaster_malown : public CreatureScript
{
boss_postmaster_malownAI(Creature* creature) : BossAI(creature, TYPE_MALOWN) { }
- void Reset() OVERRIDE { }
+ void Reset() override { }
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_WAILINGDEAD, 19000); // lasts 6 sec
events.ScheduleEvent(EVENT_BACKHAND, 8000); // 2 sec stun
@@ -72,12 +72,12 @@ class boss_postmaster_malown : public CreatureScript
events.ScheduleEvent(EVENT_CALLOFTHEGRAVE, 25000);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -124,7 +124,7 @@ class boss_postmaster_malown : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_postmaster_malownAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
index ad4d8787f01..df9b6a04af4 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
@@ -43,7 +43,7 @@ class boss_ramstein_the_gorger : public CreatureScript
public:
boss_ramstein_the_gorger() : CreatureScript("boss_ramstein_the_gorger") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_ramstein_the_gorgerAI>(creature);
}
@@ -60,17 +60,17 @@ public:
uint32 Trample_Timer;
uint32 Knockout_Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Trample_Timer = 3000;
Knockout_Timer = 12000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
for (uint8 i = 0; i < 30; ++i)
{
@@ -81,7 +81,7 @@ public:
instance->SetData(TYPE_RAMSTEIN, DONE);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
index f0e3bdf7668..a45b3594da0 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
@@ -41,7 +41,7 @@ class boss_timmy_the_cruel : public CreatureScript
public:
boss_timmy_the_cruel() : CreatureScript("boss_timmy_the_cruel") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_timmy_the_cruelAI(creature);
}
@@ -53,13 +53,13 @@ public:
uint32 RavenousClaw_Timer;
bool HasYelled;
- void Reset() OVERRIDE
+ void Reset() override
{
RavenousClaw_Timer = 10000;
HasYelled = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
if (!HasYelled)
{
@@ -68,7 +68,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
index fb9f71a51bc..ecdc66d3e0f 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
@@ -72,7 +72,7 @@ class instance_stratholme : public InstanceMapScript
std::set<uint64> abomnationGUID;
EventMap events;
- void Initialize() OVERRIDE
+ void Initialize() override
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
EncounterState[i] = NOT_STARTED;
@@ -126,7 +126,7 @@ class instance_stratholme : public InstanceMapScript
}
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -146,7 +146,7 @@ class instance_stratholme : public InstanceMapScript
}
}
- void OnCreatureRemove(Creature* creature) OVERRIDE
+ void OnCreatureRemove(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -160,7 +160,7 @@ class instance_stratholme : public InstanceMapScript
}
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -213,7 +213,7 @@ class instance_stratholme : public InstanceMapScript
}
}
- void SetData(uint32 type, uint32 data) OVERRIDE
+ void SetData(uint32 type, uint32 data) override
{
switch (type)
{
@@ -356,7 +356,7 @@ class instance_stratholme : public InstanceMapScript
SaveToDB();
}
- std::string GetSaveData() OVERRIDE
+ std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
@@ -368,7 +368,7 @@ class instance_stratholme : public InstanceMapScript
return saveStream.str();
}
- void Load(const char* in) OVERRIDE
+ void Load(const char* in) override
{
if (!in)
{
@@ -393,7 +393,7 @@ class instance_stratholme : public InstanceMapScript
OUT_LOAD_INST_DATA_COMPLETE;
}
- uint32 GetData(uint32 type) const OVERRIDE
+ uint32 GetData(uint32 type) const override
{
switch (type)
{
@@ -417,7 +417,7 @@ class instance_stratholme : public InstanceMapScript
return 0;
}
- uint64 GetData64(uint32 data) const OVERRIDE
+ uint64 GetData64(uint32 data) const override
{
switch (data)
{
@@ -429,7 +429,7 @@ class instance_stratholme : public InstanceMapScript
return 0;
}
- void Update(uint32 diff) OVERRIDE
+ void Update(uint32 diff) override
{
events.Update(diff);
@@ -460,7 +460,7 @@ class instance_stratholme : public InstanceMapScript
}
};
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_stratholme_InstanceMapScript(map);
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
index 3b622885ce7..9bcf67bce8c 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
@@ -46,7 +46,7 @@ class go_gauntlet_gate : public GameObjectScript
public:
go_gauntlet_gate() : GameObjectScript("go_gauntlet_gate") { }
- bool OnGossipHello(Player* player, GameObject* go) OVERRIDE
+ bool OnGossipHello(Player* player, GameObject* go) override
{
InstanceScript* instance = go->GetInstanceScript();
@@ -93,7 +93,7 @@ class npc_freed_soul : public CreatureScript
public:
npc_freed_soul() : CreatureScript("npc_freed_soul") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_freed_soulAI(creature);
}
@@ -102,12 +102,12 @@ public:
{
npc_freed_soulAI(Creature* creature) : ScriptedAI(creature) { }
- void Reset() OVERRIDE
+ void Reset() override
{
Talk(SAY_ZAPPED);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
};
};
@@ -135,7 +135,7 @@ class npc_restless_soul : public CreatureScript
public:
npc_restless_soul() : CreatureScript("npc_restless_soul") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_restless_soulAI(creature);
}
@@ -148,16 +148,16 @@ public:
uint32 Die_Timer;
bool Tagged;
- void Reset() OVERRIDE
+ void Reset() override
{
Tagger = 0;
Die_Timer = 5000;
Tagged = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void SpellHit(Unit* caster, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* caster, const SpellInfo* spell) override
{
if (Tagged || spell->Id != SPELL_EGAN_BLASTER)
return;
@@ -170,18 +170,18 @@ public:
Tagger = caster->GetGUID();
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
summoned->CastSpell(summoned, SPELL_SOUL_FREED, false);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (Tagged)
me->SummonCreature(NPC_FREED, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 300000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (Tagged)
{
@@ -217,7 +217,7 @@ class npc_spectral_ghostly_citizen : public CreatureScript
public:
npc_spectral_ghostly_citizen() : CreatureScript("npc_spectral_ghostly_citizen") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_spectral_ghostly_citizenAI(creature);
}
@@ -229,21 +229,21 @@ public:
uint32 Die_Timer;
bool Tagged;
- void Reset() OVERRIDE
+ void Reset() override
{
Die_Timer = 5000;
Tagged = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void SpellHit(Unit* /*caster*/, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
{
if (!Tagged && spell->Id == SPELL_EGAN_BLASTER)
Tagged = true;
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (Tagged)
{
@@ -256,7 +256,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (Tagged)
{
@@ -271,7 +271,7 @@ public:
DoMeleeAttackIfReady();
}
- void ReceiveEmote(Player* player, uint32 emote) OVERRIDE
+ void ReceiveEmote(Player* player, uint32 emote) override
{
switch (emote)
{
diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
index d395bfd6e0c..0f33103fc2c 100644
--- a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
+++ b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
@@ -51,7 +51,7 @@ class instance_sunken_temple : public InstanceMapScript
public:
instance_sunken_temple() : InstanceMapScript("instance_sunken_temple", 109) { }
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_sunken_temple_InstanceMapScript(map);
}
@@ -79,7 +79,7 @@ public:
bool s5;
bool s6;
- void Initialize() OVERRIDE
+ void Initialize() override
{
GOAtalaiStatue1 = 0;
GOAtalaiStatue2 = 0;
@@ -99,7 +99,7 @@ public:
s6 = false;
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -193,13 +193,13 @@ public:
}
*/
- void SetData(uint32 type, uint32 data) OVERRIDE
+ void SetData(uint32 type, uint32 data) override
{
if (type == EVENT_STATE)
State = data;
}
- uint32 GetData(uint32 type) const OVERRIDE
+ uint32 GetData(uint32 type) const override
{
if (type == EVENT_STATE)
return State;
diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
index 80a9f1600b6..327fc0cace3 100644
--- a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
+++ b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
@@ -41,7 +41,7 @@ class at_malfurion_stormrage : public AreaTriggerScript
public:
at_malfurion_stormrage() : AreaTriggerScript("at_malfurion_stormrage") { }
- bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) OVERRIDE
+ bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) override
{
if (player->GetInstanceScript() && !player->FindNearestCreature(15362, 15))
player->SummonCreature(15362, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), -1.52f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000);
@@ -58,7 +58,7 @@ class go_atalai_statue : public GameObjectScript
public:
go_atalai_statue() : GameObjectScript("go_atalai_statue") { }
- bool OnGossipHello(Player* player, GameObject* go) OVERRIDE
+ bool OnGossipHello(Player* player, GameObject* go) override
{
if (InstanceScript* instance = player->GetInstanceScript())
instance->SetData(EVENT_STATE, go->GetEntry());
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
index 9dcbed211bb..eb9b6c2a1df 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
@@ -89,7 +89,7 @@ public:
bool IsIntro;
bool Enraged;
- void Reset() OVERRIDE
+ void Reset() override
{
SlashTimer = 11000;
StompTimer = 30000;
@@ -108,19 +108,19 @@ public:
instance->SetBossState(DATA_BRUTALLUS, NOT_STARTED);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
instance->SetBossState(DATA_BRUTALLUS, IN_PROGRESS);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(YELL_KILL);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(YELL_DEATH);
@@ -130,7 +130,7 @@ public:
me->SummonCreature(NPC_FELMYST, x, y, z + 30, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN, 0);
}
- void EnterEvadeMode() OVERRIDE
+ void EnterEvadeMode() override
{
if (!Intro)
ScriptedAI::EnterEvadeMode();
@@ -167,7 +167,7 @@ public:
IsIntro = false;
}
- void AttackStart(Unit* who) OVERRIDE
+ void AttackStart(Unit* who) override
{
if (!who || Intro || IsIntro)
return;
@@ -252,7 +252,7 @@ public:
}
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (!me->IsValidAttackTarget(who))
return;
@@ -267,7 +267,7 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (IsIntro)
{
@@ -335,7 +335,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetSunwellPlateauAI<boss_brutallusAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
index 73e218a6e35..8fc749dc43b 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
@@ -97,7 +97,7 @@ public:
uint32 ConflagrationTimer;
uint32 EnrageTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
Enraged = false;
@@ -123,7 +123,7 @@ public:
instance->SetBossState(DATA_EREDAR_TWINS, NOT_STARTED);
}
- void EnterCombat(Unit* who) OVERRIDE
+ void EnterCombat(Unit* who) override
{
DoZoneInCombat();
@@ -134,13 +134,13 @@ public:
instance->SetBossState(DATA_EREDAR_TWINS, IN_PROGRESS);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
if (rand()%4 == 0)
Talk(YELL_SAC_KILL);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
// only if ALY death
if (SisterDeath)
@@ -153,7 +153,7 @@ public:
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
- void SpellHitTarget(Unit* target, const SpellInfo* spell) OVERRIDE
+ void SpellHitTarget(Unit* target, const SpellInfo* spell) override
{
switch (spell->Id)
{
@@ -196,7 +196,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!SisterDeath)
{
@@ -304,7 +304,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetSunwellPlateauAI<boss_sacrolashAI>(creature);
};
@@ -340,7 +340,7 @@ public:
uint32 FlamesearTimer;
uint32 EnrageTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
Enraged = false;
@@ -368,7 +368,7 @@ public:
instance->SetBossState(DATA_EREDAR_TWINS, NOT_STARTED);
}
- void EnterCombat(Unit* who) OVERRIDE
+ void EnterCombat(Unit* who) override
{
DoZoneInCombat();
@@ -379,13 +379,13 @@ public:
instance->SetBossState(DATA_EREDAR_TWINS, IN_PROGRESS);
}
- void AttackStart(Unit* who) OVERRIDE
+ void AttackStart(Unit* who) override
{
if (!me->IsInCombat())
ScriptedAI::AttackStart(who);
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (!who || me->GetVictim())
return;
@@ -405,13 +405,13 @@ public:
IntroStepCounter = 0;
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
if (rand()%4 == 0)
Talk(YELL_ALY_KILL);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (SisterDeath)
{
@@ -422,7 +422,7 @@ public:
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
- void SpellHitTarget(Unit* target, const SpellInfo* spell) OVERRIDE
+ void SpellHitTarget(Unit* target, const SpellInfo* spell) override
{
switch (spell->Id)
{
@@ -509,7 +509,7 @@ public:
return 10000;
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (IntroStepCounter < 9)
{
@@ -617,7 +617,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetSunwellPlateauAI<boss_alythessAI>(creature);
};
@@ -628,7 +628,7 @@ class npc_shadow_image : public CreatureScript
public:
npc_shadow_image() : CreatureScript("npc_shadow_image") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_shadow_imageAI(creature);
};
@@ -641,7 +641,7 @@ public:
uint32 KillTimer;
uint32 DarkstrikeTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
ShadowfuryTimer = 5000 + (rand()%15000);
@@ -649,9 +649,9 @@ public:
KillTimer = 15000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void SpellHitTarget(Unit* target, const SpellInfo* spell) OVERRIDE
+ void SpellHitTarget(Unit* target, const SpellInfo* spell) override
{
switch (spell->Id)
{
@@ -669,7 +669,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!me->HasAura(SPELL_IMAGE_VISUAL))
DoCast(me, SPELL_IMAGE_VISUAL);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
index 02913f361e5..5bca936d5b4 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
@@ -128,7 +128,7 @@ public:
float breathX, breathY;
- void Reset() OVERRIDE
+ void Reset() override
{
phase = PHASE_NONE;
@@ -146,7 +146,7 @@ public:
instance->SetBossState(DATA_FELMYST, NOT_STARTED);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_BERSERK, 600000);
@@ -159,36 +159,36 @@ public:
instance->SetBossState(DATA_FELMYST, IN_PROGRESS);
}
- void AttackStart(Unit* who) OVERRIDE
+ void AttackStart(Unit* who) override
{
if (phase != PHASE_FLIGHT)
ScriptedAI::AttackStart(who);
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (phase != PHASE_FLIGHT)
ScriptedAI::MoveInLineOfSight(who);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(YELL_KILL);
}
- void JustRespawned() OVERRIDE
+ void JustRespawned() override
{
Talk(YELL_BIRTH);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(YELL_DEATH);
instance->SetBossState(DATA_FELMYST, DONE);
}
- void SpellHit(Unit* caster, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* caster, const SpellInfo* spell) override
{
// workaround for linked aura
/*if (spell->Id == SPELL_VAPOR_FORCE)
@@ -211,7 +211,7 @@ public:
}
}
- void JustSummoned(Creature* summon) OVERRIDE
+ void JustSummoned(Creature* summon) override
{
if (summon->GetEntry() == NPC_DEAD)
{
@@ -221,13 +221,13 @@ public:
}
}
- void MovementInform(uint32, uint32) OVERRIDE
+ void MovementInform(uint32, uint32) override
{
if (phase == PHASE_FLIGHT)
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 1);
}
- void DamageTaken(Unit*, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit*, uint32 &damage) override
{
if (phase != PHASE_GROUND && damage >= me->GetHealth())
damage = 0;
@@ -393,7 +393,7 @@ public:
++uiFlightCount;
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
@@ -501,7 +501,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetSunwellPlateauAI<boss_felmystAI>(creature);
}
@@ -512,7 +512,7 @@ class npc_felmyst_vapor : public CreatureScript
public:
npc_felmyst_vapor() : CreatureScript("npc_felmyst_vapor") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_felmyst_vaporAI(creature);
}
@@ -525,14 +525,14 @@ public:
me->SetSpeed(MOVE_RUN, 0.8f);
}
- void Reset() OVERRIDE { }
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void Reset() override { }
+ void EnterCombat(Unit* /*who*/) override
{
DoZoneInCombat();
//DoCast(me, SPELL_VAPOR_FORCE, true); core bug
}
- void UpdateAI(uint32 /*diff*/) OVERRIDE
+ void UpdateAI(uint32 /*diff*/) override
{
if (!me->GetVictim())
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
@@ -546,7 +546,7 @@ class npc_felmyst_trail : public CreatureScript
public:
npc_felmyst_trail() : CreatureScript("npc_felmyst_trail") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_felmyst_trailAI(creature);
}
@@ -561,12 +561,12 @@ public:
me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 0.01f); // core bug
}
- void Reset() OVERRIDE { }
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
- void AttackStart(Unit* /*who*/) OVERRIDE { }
- void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { }
+ void Reset() override { }
+ void EnterCombat(Unit* /*who*/) override { }
+ void AttackStart(Unit* /*who*/) override { }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- void UpdateAI(uint32 /*diff*/) OVERRIDE { }
+ void UpdateAI(uint32 /*diff*/) override { }
};
};
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index b57ffa7bc9c..5562559786d 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -134,7 +134,7 @@ public:
uint64 SathGUID;
uint64 DoorGUID;
- void Reset() OVERRIDE
+ void Reset() override
{
SathGUID = instance->GetData64(DATA_SATHROVARR);
instance->SetBossState(DATA_KALECGOS, NOT_STARTED);
@@ -166,7 +166,7 @@ public:
isBanished = false;
}
- void EnterEvadeMode() OVERRIDE
+ void EnterEvadeMode() override
{
bJustReset = true;
me->SetVisible(false);
@@ -174,7 +174,7 @@ public:
ScriptedAI::EnterEvadeMode();
}
- void DoAction(int32 param) OVERRIDE
+ void DoAction(int32 param) override
{
switch (param)
{
@@ -189,7 +189,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (TalkTimer)
{
@@ -324,7 +324,7 @@ public:
}
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (bJustReset)//boss is invisible, don't attack
return;
@@ -337,13 +337,13 @@ public:
}
}
- void DamageTaken(Unit* done_by, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* done_by, uint32 &damage) override
{
if (damage >= me->GetHealth() && done_by != me)
damage = 0;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
me->SetStandState(UNIT_STAND_STATE_STAND);
Talk(SAY_EVIL_AGGRO);
@@ -352,12 +352,12 @@ public:
instance->SetBossState(DATA_KALECGOS, IN_PROGRESS);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_EVIL_SLAY);
}
- void MovementInform(uint32 type, uint32 /*id*/) OVERRIDE
+ void MovementInform(uint32 type, uint32 /*id*/) override
{
if (type != POINT_MOTION_TYPE)
return;
@@ -428,7 +428,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetSunwellPlateauAI<boss_kalecgosAI>(creature);
}
@@ -439,7 +439,7 @@ class boss_kalec : public CreatureScript
public:
boss_kalec() : CreatureScript("boss_kalec") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_kalecAI>(creature);
}
@@ -462,7 +462,7 @@ public:
instance = creature->GetInstanceScript();
}
- void Reset() OVERRIDE
+ void Reset() override
{
SathGUID = instance->GetData64(DATA_SATHROVARR);
@@ -474,7 +474,7 @@ public:
isEnraged = false;
}
- void DamageTaken(Unit* done_by, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* done_by, uint32 &damage) override
{
if (done_by->GetGUID() != SathGUID)
damage = 0;
@@ -482,7 +482,7 @@ public:
damage *= 3;
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!me->HasAura(AURA_SPECTRAL_INVISIBILITY))
me->CastSpell(me, AURA_SPECTRAL_INVISIBILITY, true);
@@ -540,7 +540,7 @@ class kalecgos_teleporter : public GameObjectScript
public:
kalecgos_teleporter() : GameObjectScript("kalecgos_teleporter") { }
- bool OnGossipHello(Player* player, GameObject* go) OVERRIDE
+ bool OnGossipHello(Player* player, GameObject* go) override
{
Map* map = go->GetMap();
if (!map->IsDungeon())
@@ -572,7 +572,7 @@ class boss_sathrovarr : public CreatureScript
public:
boss_sathrovarr() : CreatureScript("boss_sathrovarr") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_sathrovarrAI>(creature);
}
@@ -600,7 +600,7 @@ public:
bool isEnraged;
bool isBanished;
- void Reset() OVERRIDE
+ void Reset() override
{
me->SetFullHealth();//dunno why it does not resets health at evade..
me->setActive(true);
@@ -625,7 +625,7 @@ public:
TeleportAllPlayersBack();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
if (Creature* Kalec = me->SummonCreature(NPC_KALEC, me->GetPositionX() + 10, me->GetPositionY() + 5, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0))
{
@@ -637,13 +637,13 @@ public:
Talk(SAY_SATH_AGGRO);
}
- void DamageTaken(Unit* done_by, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* done_by, uint32 &damage) override
{
if (damage >= me->GetHealth() && done_by != me)
damage = 0;
}
- void KilledUnit(Unit* target) OVERRIDE
+ void KilledUnit(Unit* target) override
{
if (target->GetGUID() == KalecGUID)
{
@@ -659,7 +659,7 @@ public:
Talk(SAY_SATH_SLAY);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_SATH_DEATH);
me->SetPosition(me->GetPositionX(), me->GetPositionY(), DRAGON_REALM_Z, me->GetOrientation());
@@ -690,7 +690,7 @@ public:
}
}
- void DoAction(int32 param) OVERRIDE
+ void DoAction(int32 param) override
{
switch (param)
{
@@ -705,7 +705,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!me->HasAura(AURA_SPECTRAL_INVISIBILITY))
me->CastSpell(me, AURA_SPECTRAL_INVISIBILITY, true);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index 5a2c23d1c0f..179a649aab4 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -234,7 +234,7 @@ class boss_kalecgos_kj : public CreatureScript
public:
boss_kalecgos_kj() : CreatureScript("boss_kalecgos_kj") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_kalecgos_kjAI>(creature);
}
@@ -250,7 +250,7 @@ public:
uint8 OrbsEmpowered;
uint8 EmpowerCount;
- void Reset() OVERRIDE
+ void Reset() override
{
OrbsEmpowered = 0;
EmpowerCount = 0;
@@ -332,7 +332,7 @@ public:
}
}
- void UpdateAI(uint32 /*diff*/) OVERRIDE
+ void UpdateAI(uint32 /*diff*/) override
{
}
@@ -360,7 +360,7 @@ class go_orb_of_the_blue_flight : public GameObjectScript
public:
go_orb_of_the_blue_flight() : GameObjectScript("go_orb_of_the_blue_flight") { }
- bool OnGossipHello(Player* player, GameObject* go) OVERRIDE
+ bool OnGossipHello(Player* player, GameObject* go) override
{
if (go->GetUInt32Value(GAMEOBJECT_FACTION) == 35)
{
@@ -384,7 +384,7 @@ class npc_kiljaeden_controller : public CreatureScript
public:
npc_kiljaeden_controller() : CreatureScript("npc_kiljaeden_controller") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_kiljaeden_controllerAI>(creature);
}
@@ -408,7 +408,7 @@ public:
uint32 phase;
uint8 deceiverDeathCount;
- void InitializeAI() OVERRIDE
+ void InitializeAI() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -417,7 +417,7 @@ public:
ScriptedAI::InitializeAI();
}
- void Reset() OVERRIDE
+ void Reset() override
{
phase = PHASE_DECEIVERS;
@@ -430,7 +430,7 @@ public:
summons.DespawnAll();
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
switch (summoned->GetEntry())
{
@@ -450,7 +450,7 @@ public:
summons.Summon(summoned);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (uiRandomSayTimer < diff)
{
@@ -513,12 +513,12 @@ public:
bool OrbActivated;
bool SpeechBegins;
- void InitializeAI() OVERRIDE
+ void InitializeAI() override
{
// Scripted_NoMovementAI::InitializeAI();
}
- void Reset() OVERRIDE
+ void Reset() override
{
TimerIsDeactivated[TIMER_SPEECH] = false;
Timer[TIMER_SPEECH] = 0;
@@ -577,7 +577,7 @@ public:
TimerIsDeactivated[TIMER_SUMMON_SHILEDORB] = true;
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
if (summoned->GetEntry() == NPC_ARMAGEDDON_TARGET)
{
@@ -592,19 +592,19 @@ public:
summons.Summon(summoned);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_KJ_DEATH);
summons.DespawnAll();
instance->SetBossState(DATA_KILJAEDEN, DONE);
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KJ_SLAY);
}
- void EnterEvadeMode() OVERRIDE
+ void EnterEvadeMode() override
{
ScriptedAI::EnterEvadeMode();
@@ -615,7 +615,7 @@ public:
CAST_AI(npc_kiljaeden_controller::npc_kiljaeden_controllerAI, pControl->AI())->Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
DoZoneInCombat();
}
@@ -650,7 +650,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || Phase < PHASE_NORMAL)
return;
@@ -874,7 +874,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetSunwellPlateauAI<boss_kiljaedenAI>(creature);
}
@@ -898,7 +898,7 @@ public:
uint32 ShadowBoltVolleyTimer;
uint32 FelfirePortalTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
/// @todo Timers!
ShadowBoltVolleyTimer = urand(8000, 14000); // So they don't all cast it in the same moment.
@@ -906,13 +906,13 @@ public:
instance->SetBossState(DATA_KILJAEDEN, NOT_STARTED);
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
summoned->setFaction(me->getFaction());
summoned->SetLevel(me->getLevel());
}
- void EnterCombat(Unit* who) OVERRIDE
+ void EnterCombat(Unit* who) override
{
instance->SetBossState(DATA_KILJAEDEN, IN_PROGRESS);
if (Creature* pControl = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER)))
@@ -921,13 +921,13 @@ public:
me->InterruptNonMeleeSpells(true);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (Creature* pControl = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER)))
++(CAST_AI(npc_kiljaeden_controller::npc_kiljaeden_controllerAI, pControl->AI())->deceiverDeathCount);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!me->IsInCombat())
DoCast(me, SPELL_SHADOW_CHANNELING);
@@ -968,7 +968,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetSunwellPlateauAI<npc_hand_of_the_deceiverAI>(creature);
}
@@ -980,7 +980,7 @@ class npc_felfire_portal : public CreatureScript
public:
npc_felfire_portal() : CreatureScript("npc_felfire_portal") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_felfire_portalAI(creature);
}
@@ -994,19 +994,19 @@ public:
uint32 uiSpawnFiendTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
uiSpawnFiendTimer = 5000;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NON_ATTACKABLE);
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
summoned->setFaction(me->getFaction());
summoned->SetLevel(me->getLevel());
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -1027,7 +1027,7 @@ class npc_volatile_felfire_fiend : public CreatureScript
public:
npc_volatile_felfire_fiend() : CreatureScript("npc_volatile_felfire_fiend") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_volatile_felfire_fiendAI(creature);
}
@@ -1040,19 +1040,19 @@ public:
bool bLockedTarget;
- void Reset() OVERRIDE
+ void Reset() override
{
uiExplodeTimer = 2000;
bLockedTarget = false;
}
- void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage) override
{
if (damage > me->GetHealth())
DoCast(me, SPELL_FELFIRE_FISSION, true);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -1084,7 +1084,7 @@ class npc_armageddon : public CreatureScript
public:
npc_armageddon() : CreatureScript("npc_armageddon") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_armageddonAI(creature);
}
@@ -1099,13 +1099,13 @@ public:
uint8 spell;
uint32 uiTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
spell = 0;
uiTimer = 0;
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (uiTimer <= diff)
{
@@ -1141,7 +1141,7 @@ class npc_shield_orb : public CreatureScript
public:
npc_shield_orb() : CreatureScript("npc_shield_orb") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_shield_orbAI>(creature);
}
@@ -1161,7 +1161,7 @@ public:
uint32 uiCheckTimer;
float x, y, r, c, mx, my;
- void Reset() OVERRIDE
+ void Reset() override
{
me->SetDisableGravity(true);
bPointReached = true;
@@ -1174,7 +1174,7 @@ public:
bClockwise = urand(0, 1);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (bPointReached)
{
@@ -1212,7 +1212,7 @@ public:
} else uiTimer -= diff;
}
- void MovementInform(uint32 type, uint32 /*id*/) OVERRIDE
+ void MovementInform(uint32 type, uint32 /*id*/) override
{
if (type != POINT_MOTION_TYPE)
return;
@@ -1228,7 +1228,7 @@ class npc_sinster_reflection : public CreatureScript
public:
npc_sinster_reflection() : CreatureScript("npc_sinster_reflection") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_sinster_reflectionAI(creature);
}
@@ -1240,7 +1240,7 @@ public:
uint8 victimClass;
uint32 uiTimer[3];
- void Reset() OVERRIDE
+ void Reset() override
{
uiTimer[0] = 0;
uiTimer[1] = 0;
@@ -1248,7 +1248,7 @@ public:
victimClass = 0;
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
index 6980dbfb9c2..9d9232b774d 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
@@ -123,7 +123,7 @@ public:
uint32 BlackHoleSummonTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
BlackHoleSummonTimer = 15000;
DoCastAOE(SPELL_NEGATIVE_ENERGY_E, false);
@@ -133,7 +133,7 @@ public:
instance->SetBossState(DATA_MURU, NOT_STARTED);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
DoCastAOE(SPELL_NEGATIVE_ENERGY_E, true);
DoCast(me, SPELL_ENTROPIUS_SPAWN, false);
@@ -141,7 +141,7 @@ public:
instance->SetBossState(DATA_MURU, IN_PROGRESS);
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
switch (summoned->GetEntry())
{
@@ -159,13 +159,13 @@ public:
Summons.Summon(summoned);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Summons.DespawnAll();
instance->SetBossState(DATA_MURU, DONE);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -195,7 +195,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetSunwellPlateauAI<boss_entropiusAI>(creature);
}
@@ -222,7 +222,7 @@ public:
bool DarkFiend;
- void Reset() OVERRIDE
+ void Reset() override
{
DarkFiend = false;
Phase = 1;
@@ -240,13 +240,13 @@ public:
instance->SetBossState(DATA_MURU, NOT_STARTED);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
DoCastAOE(SPELL_NEGATIVE_ENERGY, false);
instance->SetBossState(DATA_MURU, IN_PROGRESS);
}
- void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage) override
{
if (damage > me->GetHealth() && Phase == 1)
{
@@ -260,7 +260,7 @@ public:
damage = 0;
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
switch (summoned->GetEntry())
{
@@ -275,7 +275,7 @@ public:
Summons.Summon(summoned);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -358,7 +358,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetSunwellPlateauAI<boss_muruAI>(creature);
}
@@ -369,7 +369,7 @@ class npc_muru_portal : public CreatureScript
public:
npc_muru_portal() : CreatureScript("npc_muru_portal") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_muru_portalAI>(creature);
}
@@ -391,7 +391,7 @@ public:
uint32 SummonTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
SummonTimer = 5000;
@@ -403,7 +403,7 @@ public:
Summons.DespawnAll();
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
if (Player* Target = ObjectAccessor::GetPlayer(*me, instance->GetData64(DATA_PLAYER_GUID)))
summoned->AI()->AttackStart(Target);
@@ -411,7 +411,7 @@ public:
Summons.Summon(summoned);
}
- void SpellHit(Unit* /*caster*/, const SpellInfo* Spell) OVERRIDE
+ void SpellHit(Unit* /*caster*/, const SpellInfo* Spell) override
{
float x, y, z, o;
me->GetHomePosition(x, y, z, o);
@@ -429,7 +429,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!SummonSentinel)
{
@@ -453,7 +453,7 @@ class npc_dark_fiend : public CreatureScript
public:
npc_dark_fiend() : CreatureScript("npc_dark_fiend") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_dark_fiendAI(creature);
}
@@ -465,7 +465,7 @@ public:
uint32 WaitTimer;
bool InAction;
- void Reset() OVERRIDE
+ void Reset() override
{
WaitTimer = 2000;
InAction = false;
@@ -473,14 +473,14 @@ public:
me->AddUnitState(UNIT_STATE_STUNNED);
}
- void SpellHit(Unit* /*caster*/, const SpellInfo* Spell) OVERRIDE
+ void SpellHit(Unit* /*caster*/, const SpellInfo* Spell) override
{
for (uint8 i = 0; i < 3; ++i)
if (Spell->Effects[i].Effect == 38)
me->DisappearAndDie();
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -514,7 +514,7 @@ class npc_void_sentinel : public CreatureScript
public:
npc_void_sentinel() : CreatureScript("npc_void_sentinel") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_void_sentinelAI(creature);
}
@@ -526,7 +526,7 @@ public:
uint32 PulseTimer;
uint32 VoidBlastTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
PulseTimer = 3000;
VoidBlastTimer = 45000; //is this a correct timer?
@@ -536,13 +536,13 @@ public:
DoTeleportTo(x, y, 71);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
for (uint8 i = 0; i < 8; ++i)
me->SummonCreature(NPC_VOID_SPAWN, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), float(rand()%6), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180000);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -569,7 +569,7 @@ class npc_blackhole : public CreatureScript
public:
npc_blackhole() : CreatureScript("npc_blackhole") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_blackholeAI>(creature);
}
@@ -588,7 +588,7 @@ public:
uint8 Phase;
uint8 NeedForAHack;
- void Reset() OVERRIDE
+ void Reset() override
{
DespawnTimer = 15000;
SpellTimer = 5000;
@@ -599,7 +599,7 @@ public:
DoCastAOE(SPELL_BLACKHOLE_SPAWN, true);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (SpellTimer <= diff)
{
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
index 38f63d106ee..5a411d504aa 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
@@ -89,7 +89,7 @@ class instance_sunwell_plateau : public InstanceMapScript
return NULL;
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -137,7 +137,7 @@ class instance_sunwell_plateau : public InstanceMapScript
}
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -154,7 +154,7 @@ class instance_sunwell_plateau : public InstanceMapScript
}
}
- void OnGameObjectRemove(GameObject* go) OVERRIDE
+ void OnGameObjectRemove(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -171,7 +171,7 @@ class instance_sunwell_plateau : public InstanceMapScript
}
}
- uint64 GetData64(uint32 id) const OVERRIDE
+ uint64 GetData64(uint32 id) const override
{
switch (id)
{
@@ -212,7 +212,7 @@ class instance_sunwell_plateau : public InstanceMapScript
return 0;
}
- std::string GetSaveData() OVERRIDE
+ std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
@@ -223,7 +223,7 @@ class instance_sunwell_plateau : public InstanceMapScript
return saveStream.str();
}
- void Load(char const* str) OVERRIDE
+ void Load(char const* str) override
{
if (!str)
{
@@ -275,7 +275,7 @@ class instance_sunwell_plateau : public InstanceMapScript
std::vector<uint64> SpectralRealmList;
};
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_sunwell_plateau_InstanceMapScript(map);
}
diff --git a/src/server/scripts/EasternKingdoms/TheStockade/instance_the_stockade.cpp b/src/server/scripts/EasternKingdoms/TheStockade/instance_the_stockade.cpp
index 6d5d9ab4939..53602e866ad 100644
--- a/src/server/scripts/EasternKingdoms/TheStockade/instance_the_stockade.cpp
+++ b/src/server/scripts/EasternKingdoms/TheStockade/instance_the_stockade.cpp
@@ -30,7 +30,7 @@ class instance_the_stockade : public InstanceMapScript
public:
instance_the_stockade() : InstanceMapScript("instance_the_stockade", 34) { }
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_the_stockade_InstanceMapScript(map);
}
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
index 496be57932e..9134f15959f 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
@@ -76,7 +76,7 @@ class boss_archaedas : public CreatureScript
bool bVaultWalkersAwake;
InstanceScript* instance;
- void Reset() OVERRIDE
+ void Reset() override
{
uiTremorTimer = 60000;
iAwakenTimer = 0;
@@ -106,14 +106,14 @@ class boss_archaedas : public CreatureScript
}
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
me->setFaction(14);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
- void SpellHit(Unit* /*caster*/, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
{
// Being woken up from the altar, start the awaken sequence
if (spell == sSpellMgr->GetSpellInfo(SPELL_ARCHAEDAS_AWAKEN))
@@ -124,12 +124,12 @@ class boss_archaedas : public CreatureScript
}
}
- void KilledUnit(Unit* /*victim*/) OVERRIDE
+ void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_KILL);
}
- void UpdateAI(uint32 uiDiff) OVERRIDE
+ void UpdateAI(uint32 uiDiff) override
{
// we're still doing awaken animation
if (bWakingUp && iAwakenTimer >= 0)
@@ -198,7 +198,7 @@ class boss_archaedas : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_archaedasAI>(creature);
}
@@ -234,7 +234,7 @@ class npc_archaedas_minions : public CreatureScript
bool bAmIAwake;
InstanceScript* instance;
- void Reset() OVERRIDE
+ void Reset() override
{
uiArcing_Timer = 3000;
iAwakenTimer = 0;
@@ -248,7 +248,7 @@ class npc_archaedas_minions : public CreatureScript
me->RemoveAllAuras();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
me->setFaction (14);
me->RemoveAllAuras();
@@ -257,7 +257,7 @@ class npc_archaedas_minions : public CreatureScript
bAmIAwake = true;
}
- void SpellHit(Unit * /*caster*/, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit * /*caster*/, const SpellInfo* spell) override
{
// time to wake up, start animation
if (spell == sSpellMgr->GetSpellInfo(SPELL_ARCHAEDAS_AWAKEN))
@@ -267,14 +267,14 @@ class npc_archaedas_minions : public CreatureScript
}
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (bAmIAwake)
ScriptedAI::MoveInLineOfSight(who);
}
- void UpdateAI(uint32 uiDiff) OVERRIDE
+ void UpdateAI(uint32 uiDiff) override
{
// we're still in the awaken animation
if (bWakingUp && iAwakenTimer >= 0)
@@ -297,7 +297,7 @@ class npc_archaedas_minions : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_archaedas_minionsAI>(creature);
}
@@ -328,7 +328,7 @@ class npc_stonekeepers : public CreatureScript
InstanceScript* instance;
- void Reset() OVERRIDE
+ void Reset() override
{
me->setFaction(35);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -336,14 +336,14 @@ class npc_stonekeepers : public CreatureScript
me->RemoveAllAuras();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
me->setFaction(14);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
}
- void UpdateAI(uint32 /*diff*/) OVERRIDE
+ void UpdateAI(uint32 /*diff*/) override
{
//Return since we have no target
if (!UpdateVictim())
@@ -352,14 +352,14 @@ class npc_stonekeepers : public CreatureScript
DoMeleeAttackIfReady();
}
- void JustDied(Unit* /*attacker*/) OVERRIDE
+ void JustDied(Unit* /*attacker*/) override
{
DoCast (me, SPELL_SELF_DESTRUCT, true);
instance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate next stonekeeper
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_stonekeepersAI>(creature);
}
@@ -381,7 +381,7 @@ class go_altar_of_archaedas : public GameObjectScript
{
}
- bool OnGossipHello(Player* player, GameObject* /*go*/) OVERRIDE
+ bool OnGossipHello(Player* player, GameObject* /*go*/) override
{
InstanceScript* instance = player->GetInstanceScript();
if (!instance)
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
index d883cc136eb..13a475604a7 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
@@ -51,19 +51,19 @@ class boss_ironaya : public CreatureScript
bool bHasCastWstomp;
bool bHasCastKnockaway;
- void Reset() OVERRIDE
+ void Reset() override
{
uiArcingTimer = 3000;
bHasCastKnockaway = false;
bHasCastWstomp = false;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
}
- void UpdateAI(uint32 uiDiff) OVERRIDE
+ void UpdateAI(uint32 uiDiff) override
{
//Return since we have no target
if (!UpdateVictim())
@@ -104,7 +104,7 @@ class boss_ironaya : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_ironayaAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
index 39e47d109c6..717406e6750 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
@@ -47,7 +47,7 @@ class instance_uldaman : public InstanceMapScript
{
instance_uldaman_InstanceMapScript(Map* map) : InstanceScript(map) { }
- void Initialize() OVERRIDE
+ void Initialize() override
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
@@ -67,7 +67,7 @@ class instance_uldaman : public InstanceMapScript
keystoneCheck = false;
}
- bool IsEncounterInProgress() const OVERRIDE
+ bool IsEncounterInProgress() const override
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS)
@@ -99,7 +99,7 @@ class instance_uldaman : public InstanceMapScript
uint32 m_auiEncounter[MAX_ENCOUNTER];
std::string str_data;
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -308,7 +308,7 @@ class instance_uldaman : public InstanceMapScript
}
}
}
- void Update(uint32 diff) OVERRIDE
+ void Update(uint32 diff) override
{
if (!keystoneCheck)
return;
@@ -327,7 +327,7 @@ class instance_uldaman : public InstanceMapScript
ironayaSealDoorTimer -= diff;
}
- void SetData(uint32 type, uint32 data) OVERRIDE
+ void SetData(uint32 type, uint32 data) override
{
switch (type)
{
@@ -393,7 +393,7 @@ class instance_uldaman : public InstanceMapScript
}
}
- void SetData64(uint32 type, uint64 data) OVERRIDE
+ void SetData64(uint32 type, uint64 data) override
{
// Archaedas
if (type == 0)
@@ -403,12 +403,12 @@ class instance_uldaman : public InstanceMapScript
}
}
- std::string GetSaveData() OVERRIDE
+ std::string GetSaveData() override
{
return str_data;
}
- void Load(const char* in) OVERRIDE
+ void Load(const char* in) override
{
if (!in)
{
@@ -430,7 +430,7 @@ class instance_uldaman : public InstanceMapScript
OUT_LOAD_INST_DATA_COMPLETE;
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -469,7 +469,7 @@ class instance_uldaman : public InstanceMapScript
}
}
- uint64 GetData64(uint32 identifier) const OVERRIDE
+ uint64 GetData64(uint32 identifier) const override
{
switch (identifier)
{
@@ -494,7 +494,7 @@ class instance_uldaman : public InstanceMapScript
return 0;
} // end GetData64
- void ProcessEvent(WorldObject* /*gameObject*/, uint32 eventId) OVERRIDE
+ void ProcessEvent(WorldObject* /*gameObject*/, uint32 eventId) override
{
switch (eventId)
{
@@ -507,7 +507,7 @@ class instance_uldaman : public InstanceMapScript
}
};
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_uldaman_InstanceMapScript(map);
}
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
index cd79f90cf58..fdb71cbbf83 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
@@ -58,16 +58,16 @@ class npc_jadespine_basilisk : public CreatureScript
uint32 uiCslumberTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
uiCslumberTimer = 2000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void UpdateAI(uint32 uiDiff) OVERRIDE
+ void UpdateAI(uint32 uiDiff) override
{
//Return since we have no target
if (!UpdateVictim())
@@ -96,7 +96,7 @@ class npc_jadespine_basilisk : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_jadespine_basiliskAI(creature);
}
@@ -111,7 +111,7 @@ class go_keystone_chamber : public GameObjectScript
public:
go_keystone_chamber() : GameObjectScript("go_keystone_chamber") { }
- bool OnGossipHello(Player* /*player*/, GameObject* go) OVERRIDE
+ bool OnGossipHello(Player* /*player*/, GameObject* go) override
{
if (InstanceScript* instance = go->GetInstanceScript())
instance->SetData(DATA_IRONAYA_SEAL, IN_PROGRESS); //door animation and save state.
@@ -135,7 +135,7 @@ class AreaTrigger_at_map_chamber : public AreaTriggerScript
{
}
- bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/) OVERRIDE
+ bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/) override
{
if (player->GetQuestStatus(QUEST_HIDDEN_CHAMBER) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(QUEST_HIDDEN_CHAMBER);
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
index 41dd499f5c3..f67e8d2712e 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
@@ -39,30 +39,30 @@ class boss_akilzon : public CreatureScript
{
boss_akilzonAI(Creature* creature) : BossAI(creature, DATA_AKILZON) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
_EnterCombat();
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
- void KilledUnit(Unit* who) OVERRIDE
+ void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_PLAYER_KILL);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -86,7 +86,7 @@ class boss_akilzon : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_akilzonAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp
index 63d2abe8c92..dd5fdf989fd 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp
@@ -54,30 +54,30 @@ class boss_daakara : public CreatureScript
{
boss_daakaraAI(Creature* creature) : BossAI(creature, DATA_DAAKARA) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
_EnterCombat();
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_PLAYER_KILL);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -101,7 +101,7 @@ class boss_daakara : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_daakaraAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
index 07a6f249a5f..d10d749be81 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
@@ -47,30 +47,30 @@ class boss_halazzi : public CreatureScript
{
boss_halazziAI(Creature* creature) : BossAI(creature, DATA_HALAZZI) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
_EnterCombat();
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_PLAYER_KILL);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -94,7 +94,7 @@ class boss_halazzi : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_halazziAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
index 93a0e4e6f05..7219d6e5f9e 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
@@ -51,30 +51,30 @@ class boss_hexlord_malacrass : public CreatureScript
{
boss_hex_lord_malacrassAI(Creature* creature) : BossAI(creature, DATA_HEXLORD) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
_EnterCombat();
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_PLAYER_KILL);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -98,7 +98,7 @@ class boss_hexlord_malacrass : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_hex_lord_malacrassAI>(creature);
}
@@ -113,7 +113,7 @@ class spell_hexlord_unstable_affliction : public SpellScriptLoader
{
PrepareAuraScript(spell_hexlord_unstable_affliction_AuraScript);
- bool Validate(SpellInfo const* /*spell*/) OVERRIDE
+ bool Validate(SpellInfo const* /*spell*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_WL_UNSTABLE_AFFL_DISPEL))
return false;
@@ -126,13 +126,13 @@ class spell_hexlord_unstable_affliction : public SpellScriptLoader
caster->CastSpell(dispelInfo->GetDispeller(), SPELL_WL_UNSTABLE_AFFL_DISPEL, true, NULL, GetEffect(EFFECT_0));
}
- void Register() OVERRIDE
+ void Register() override
{
AfterDispel += AuraDispelFn(spell_hexlord_unstable_affliction_AuraScript::HandleDispel);
}
};
- AuraScript* GetAuraScript() const OVERRIDE
+ AuraScript* GetAuraScript() const override
{
return new spell_hexlord_unstable_affliction_AuraScript();
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
index b0c008d897a..61955d7ae5a 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
@@ -48,30 +48,30 @@ class boss_janalai : public CreatureScript
{
boss_janalaiAI(Creature* creature) : BossAI(creature, DATA_JANALAI) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
_EnterCombat();
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_PLAYER_KILL);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -95,7 +95,7 @@ class boss_janalai : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_janalaiAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
index ea97f44b829..89ee0cfd8d4 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
@@ -53,30 +53,30 @@ class boss_nalorakk : public CreatureScript
{
boss_nalorakkAI(Creature* creature) : BossAI(creature, DATA_NALORAKK) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
_EnterCombat();
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_PLAYER_KILL);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -100,7 +100,7 @@ class boss_nalorakk : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_nalorakkAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
index 351596300d7..d5cfb7b4851 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
@@ -44,13 +44,13 @@ class instance_zulaman : public InstanceMapScript
ZulAmanBossCount = 0;
}
- void FillInitialWorldStates(WorldPacket& packet) OVERRIDE
+ void FillInitialWorldStates(WorldPacket& packet) override
{
packet << uint32(WORLD_STATE_ZULAMAN_TIMER_ENABLED) << uint32(ZulAmanState ? 1 : 0);
packet << uint32(WORLD_STATE_ZULAMAN_TIMER) << uint32(SpeedRunTimer);
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -83,7 +83,7 @@ class instance_zulaman : public InstanceMapScript
}
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -101,7 +101,7 @@ class instance_zulaman : public InstanceMapScript
}
}
- void OnGameObjectRemove(GameObject* go) OVERRIDE
+ void OnGameObjectRemove(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -113,7 +113,7 @@ class instance_zulaman : public InstanceMapScript
}
}
- uint64 GetData64(uint32 type) const OVERRIDE
+ uint64 GetData64(uint32 type) const override
{
switch (type)
{
@@ -142,7 +142,7 @@ class instance_zulaman : public InstanceMapScript
return 0;
}
- void SetData(uint32 type, uint32 data) OVERRIDE
+ void SetData(uint32 type, uint32 data) override
{
switch (type)
{
@@ -164,7 +164,7 @@ class instance_zulaman : public InstanceMapScript
}
}
- uint32 GetData(uint32 type) const OVERRIDE
+ uint32 GetData(uint32 type) const override
{
switch (type)
{
@@ -177,7 +177,7 @@ class instance_zulaman : public InstanceMapScript
return 0;
}
- bool SetBossState(uint32 type, EncounterState state) OVERRIDE
+ bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))
return false;
@@ -221,7 +221,7 @@ class instance_zulaman : public InstanceMapScript
return true;
}
- void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) OVERRIDE
+ void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) override
{
switch (eventId)
{
@@ -266,7 +266,7 @@ class instance_zulaman : public InstanceMapScript
}
}
- std::string GetSaveData() OVERRIDE
+ std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
@@ -278,7 +278,7 @@ class instance_zulaman : public InstanceMapScript
return saveStream.str();
}
- void Load(char const* str) OVERRIDE
+ void Load(char const* str) override
{
if (!str)
{
@@ -339,7 +339,7 @@ class instance_zulaman : public InstanceMapScript
uint32 ZulAmanBossCount;
};
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_zulaman_InstanceScript(map);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
index 4f15efb5ea3..d4b4cb3ea6b 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
@@ -92,12 +92,12 @@ class npc_voljin_zulaman : public CreatureScript
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
- void Reset() OVERRIDE
+ void Reset() override
{
_gongCount = 0;
}
- void sGossipSelect(Player* player, uint32 sender, uint32 action) OVERRIDE
+ void sGossipSelect(Player* player, uint32 sender, uint32 action) override
{
if (_instance->GetData(DATA_ZULAMAN_STATE) != NOT_STARTED)
return;
@@ -114,7 +114,7 @@ class npc_voljin_zulaman : public CreatureScript
}
}
- void DoAction(int32 action) OVERRIDE
+ void DoAction(int32 action) override
{
if (action == ACTION_START_ZULAMAN)
{
@@ -123,7 +123,7 @@ class npc_voljin_zulaman : public CreatureScript
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
@@ -183,7 +183,7 @@ class npc_voljin_zulaman : public CreatureScript
}
}
- void MovementInform(uint32 movementType, uint32 pointId) OVERRIDE
+ void MovementInform(uint32 movementType, uint32 pointId) override
{
if (movementType != POINT_MOTION_TYPE)
return;
@@ -211,7 +211,7 @@ class npc_voljin_zulaman : public CreatureScript
uint8 _gongCount;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_voljin_zulamanAI>(creature);
}
@@ -233,13 +233,13 @@ class spell_banging_the_gong : public SpellScriptLoader
GetHitGObj()->SendCustomAnim(0);
}
- void Register() OVERRIDE
+ void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_banging_the_gong_SpellScript::Activate, EFFECT_1, SPELL_EFFECT_ACTIVATE_OBJECT);
}
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_banging_the_gong_SpellScript();
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
index 7d336d49b62..fccaf768704 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
@@ -44,19 +44,19 @@ class boss_grilek : public CreatureScript
{
}
- void Reset() OVERRIDE
+ void Reset() override
{
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -80,7 +80,7 @@ class boss_grilek : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_grilekAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
index 00f09bfdd6e..14d5f301241 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
@@ -44,19 +44,19 @@ class boss_hazzarah : public CreatureScript
{
}
- void Reset() OVERRIDE
+ void Reset() override
{
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -80,7 +80,7 @@ class boss_hazzarah : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_hazzarahAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
index ed8eb0ec817..d06fdb2840e 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
@@ -57,22 +57,22 @@ class boss_jindo_the_godbreaker : public CreatureScript
{
boss_jindo_the_godbreakerAI(Creature* creature) : BossAI(creature, DATA_JINDO) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -96,7 +96,7 @@ class boss_jindo_the_godbreaker : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetZulGurubAI<boss_jindo_the_godbreakerAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
index e249abccea6..b42b6d29731 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
@@ -48,30 +48,30 @@ class boss_kilnara : public CreatureScript
{
boss_kilnaraAI(Creature* creature) : BossAI(creature, DATA_KILNARA) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_PLAYER_KILL);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -95,7 +95,7 @@ class boss_kilnara : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetZulGurubAI<boss_kilnaraAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
index a217d97ee98..bb355be52a9 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
@@ -109,7 +109,7 @@ class boss_mandokir : public CreatureScript
{
boss_mandokirAI(Creature* creature) : BossAI(creature, DATA_MANDOKIR) { }
- void Reset() OVERRIDE
+ void Reset() override
{
DoCastAOE(SPELL_SPIRIT_VENGEANCE_CANCEL);
@@ -121,7 +121,7 @@ class boss_mandokir : public CreatureScript
_reviveGUID = 0;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
@@ -144,14 +144,14 @@ class boss_mandokir : public CreatureScript
events.ScheduleEvent(EVENT_DEVASTATING_SLAM, 25000);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
DoCastAOE(SPELL_SPIRIT_VENGEANCE_CANCEL);
_JustDied();
Talk(SAY_DEATH);
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
{
@@ -162,7 +162,7 @@ class boss_mandokir : public CreatureScript
}
}
- void DamageTaken(Unit* /*attacker*/, uint32& damage) OVERRIDE
+ void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (me->HealthBelowPctDamaged(20, damage) && !me->HasAura(SPELL_FRENZY))
{
@@ -172,7 +172,7 @@ class boss_mandokir : public CreatureScript
}
}
- void DoAction(int32 action) OVERRIDE
+ void DoAction(int32 action) override
{
switch (action)
{
@@ -207,7 +207,7 @@ class boss_mandokir : public CreatureScript
}
}
- uint32 GetData(uint32 type) const OVERRIDE
+ uint32 GetData(uint32 type) const override
{
if (type == DATA_OHGANOT_SO_FAST)
return _ohganotSoFast;
@@ -215,12 +215,12 @@ class boss_mandokir : public CreatureScript
return 0;
}
- void SetGUID(uint64 guid, int32 /*type = 0 */) OVERRIDE
+ void SetGUID(uint64 guid, int32 /*type = 0 */) override
{
_reviveGUID = guid;
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -283,7 +283,7 @@ class boss_mandokir : public CreatureScript
uint64 _reviveGUID;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetZulGurubAI<boss_mandokirAI>(creature);
}
@@ -301,12 +301,12 @@ class npc_ohgan : public CreatureScript
_instance = me->GetInstanceScript();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
DoCastAOE(SPELL_OHGAN_ORDERS, true);
}
- void DamageTaken(Unit* /*attacker*/, uint32& damage) OVERRIDE
+ void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (damage >= me->GetHealth())
{
@@ -322,7 +322,7 @@ class npc_ohgan : public CreatureScript
}
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (Creature* creature = victim->ToCreature())
{
@@ -331,7 +331,7 @@ class npc_ohgan : public CreatureScript
}
}
- void UpdateAI(uint32 /*diff*/) OVERRIDE
+ void UpdateAI(uint32 /*diff*/) override
{
if (!UpdateVictim())
return;
@@ -343,7 +343,7 @@ class npc_ohgan : public CreatureScript
InstanceScript* _instance;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetZulGurubAI<npc_ohganAI>(creature);
}
@@ -363,17 +363,17 @@ class npc_chained_spirit : public CreatureScript
me->SetReactState(REACT_PASSIVE); // correct?
}
- void Reset() OVERRIDE
+ void Reset() override
{
_revivePlayerGUID = 0;
}
- void SetGUID(uint64 guid, int32 /*type = 0 */) OVERRIDE
+ void SetGUID(uint64 guid, int32 /*type = 0 */) override
{
_revivePlayerGUID = guid;
}
- void DoAction(int32 action) OVERRIDE
+ void DoAction(int32 action) override
{
if (action == ACTION_REVIVE)
{
@@ -386,7 +386,7 @@ class npc_chained_spirit : public CreatureScript
}
}
- void MovementInform(uint32 type, uint32 pointId) OVERRIDE
+ void MovementInform(uint32 type, uint32 pointId) override
{
if (type != POINT_MOTION_TYPE || !_revivePlayerGUID)
return;
@@ -400,7 +400,7 @@ class npc_chained_spirit : public CreatureScript
}
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
Player* target = ObjectAccessor::GetPlayer(*me, _revivePlayerGUID);
if (!target || target->IsAlive())
@@ -415,14 +415,14 @@ class npc_chained_spirit : public CreatureScript
me->DespawnOrUnsummon();
}
- void UpdateAI(uint32 /*diff*/) OVERRIDE { }
+ void UpdateAI(uint32 /*diff*/) override { }
private:
InstanceScript* _instance;
uint64 _revivePlayerGUID;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetZulGurubAI<npc_chained_spiritAI>(creature);
}
@@ -454,14 +454,14 @@ class spell_mandokir_decapitate : public SpellScriptLoader
caster->CastSpell(target, uint32(GetEffectValue()), true);
}
- void Register() OVERRIDE
+ void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mandokir_decapitate_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnEffectHitTarget += SpellEffectFn(spell_mandokir_decapitate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_mandokir_decapitate_SpellScript();
}
@@ -476,7 +476,7 @@ class spell_mandokir_bloodletting : public SpellScriptLoader
{
PrepareAuraScript(spell_mandokir_bloodletting_AuraScript);
- bool Validate(SpellInfo const* /*spell*/) OVERRIDE
+ bool Validate(SpellInfo const* /*spell*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_BLOODLETTING_DAMAGE))
return false;
@@ -498,13 +498,13 @@ class spell_mandokir_bloodletting : public SpellScriptLoader
target->CastCustomSpell(caster, SPELL_BLOODLETTING_HEAL, &damage, 0, 0, true);
}
- void Register() OVERRIDE
+ void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mandokir_bloodletting_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
- AuraScript* GetAuraScript() const OVERRIDE
+ AuraScript* GetAuraScript() const override
{
return new spell_mandokir_bloodletting_AuraScript();
}
@@ -525,14 +525,14 @@ class spell_mandokir_spirit_vengeance_cancel : public SpellScriptLoader
target->RemoveAura(uint32(GetEffectValue()));
}
- void Register() OVERRIDE
+ void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_mandokir_spirit_vengeance_cancel_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
OnEffectHitTarget += SpellEffectFn(spell_mandokir_spirit_vengeance_cancel_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_DUMMY);
}
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_mandokir_spirit_vengeance_cancel_SpellScript();
}
@@ -603,14 +603,14 @@ class spell_mandokir_devastating_slam : public SpellScriptLoader
}
}
- void Register() OVERRIDE
+ void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mandokir_devastating_slam_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnEffectHitTarget += SpellEffectFn(spell_mandokir_devastating_slam_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_FORCE_CAST);
}
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_mandokir_devastating_slam_SpellScript();
}
@@ -642,14 +642,14 @@ class spell_mandokir_ohgan_orders : public SpellScriptLoader
caster->CastSpell(target, uint32(GetEffectValue()), true);
}
- void Register() OVERRIDE
+ void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mandokir_ohgan_orders_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
OnEffectHitTarget += SpellEffectFn(spell_mandokir_ohgan_orders_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_mandokir_ohgan_orders_SpellScript();
}
@@ -678,13 +678,13 @@ class spell_mandokir_ohgan_orders_trigger : public SpellScriptLoader
}
}
- void Register() OVERRIDE
+ void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_mandokir_ohgan_orders_trigger_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
- AuraScript* GetAuraScript() const OVERRIDE
+ AuraScript* GetAuraScript() const override
{
return new spell_mandokir_ohgan_orders_trigger_AuraScript();
}
@@ -709,13 +709,13 @@ class spell_mandokir_reanimate_ohgan : public SpellScriptLoader
}
}
- void Register() OVERRIDE
+ void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_mandokir_reanimate_ohgan_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_mandokir_reanimate_ohgan_SpellScript();
}
@@ -736,13 +736,13 @@ class spell_clear_all : public SpellScriptLoader
caster->RemoveAllAurasOnDeath();
}
- void Register() OVERRIDE
+ void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_clear_all_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_clear_all_SpellScript();
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
index 220ff5787d2..66955db8163 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
@@ -44,19 +44,19 @@ class boss_renataki : public CreatureScript
{
}
- void Reset() OVERRIDE
+ void Reset() override
{
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -80,7 +80,7 @@ class boss_renataki : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_renatakiAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
index 2e6f569dbb0..b334c611528 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
@@ -51,30 +51,30 @@ class boss_venoxis : public CreatureScript
{
boss_venoxisAI(Creature* creature) : BossAI(creature, DATA_VENOXIS) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_PLAYER_KILL);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -98,7 +98,7 @@ class boss_venoxis : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetZulGurubAI<boss_venoxisAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
index 3f7d15e67b9..997e4ec3077 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
@@ -44,19 +44,19 @@ class boss_wushoolay : public CreatureScript
{
}
- void Reset() OVERRIDE
+ void Reset() override
{
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -80,7 +80,7 @@ class boss_wushoolay : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_wushoolayAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_zanzil.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_zanzil.cpp
index 303fc2e49ad..6d22284ef62 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_zanzil.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_zanzil.cpp
@@ -50,30 +50,30 @@ class boss_zanzil : public CreatureScript
{
boss_zanzilAI(Creature* creature) : BossAI(creature, DATA_ZANZIL) { }
- void Reset() OVERRIDE
+ void Reset() override
{
_Reset();
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_PLAYER_KILL);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -97,7 +97,7 @@ class boss_zanzil : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return GetZulGurubAI<boss_zanzilAI>(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
index 6483eab20e6..1f65805ea71 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
@@ -53,7 +53,7 @@ class instance_zulgurub : public InstanceMapScript
jindoTiggerGUID = 0;
}
- void OnCreatureCreate(Creature* creature) OVERRIDE
+ void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -92,7 +92,7 @@ class instance_zulgurub : public InstanceMapScript
}
}
- void OnGameObjectCreate(GameObject* go) OVERRIDE
+ void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -108,7 +108,7 @@ class instance_zulgurub : public InstanceMapScript
}
}
- void OnGameObjectRemove(GameObject* go) OVERRIDE
+ void OnGameObjectRemove(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -124,7 +124,7 @@ class instance_zulgurub : public InstanceMapScript
}
}
- bool SetBossState(uint32 type, EncounterState state) OVERRIDE
+ bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))
return false;
@@ -149,14 +149,14 @@ class instance_zulgurub : public InstanceMapScript
}
/*
- void SetData(uint32 type, uint32 data) OVERRIDE
+ void SetData(uint32 type, uint32 data) override
{
switch (type)
{
}
}
- uint32 GetData(uint32 type) const OVERRIDE
+ uint32 GetData(uint32 type) const override
{
switch (type)
{
@@ -166,7 +166,7 @@ class instance_zulgurub : public InstanceMapScript
}
*/
- uint64 GetData64(uint32 type) const OVERRIDE
+ uint64 GetData64(uint32 type) const override
{
switch (type)
{
@@ -197,7 +197,7 @@ class instance_zulgurub : public InstanceMapScript
return 0;
}
- std::string GetSaveData() OVERRIDE
+ std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
@@ -208,7 +208,7 @@ class instance_zulgurub : public InstanceMapScript
return saveStream.str();
}
- void Load(char const* str) OVERRIDE
+ void Load(char const* str) override
{
if (!str)
{
@@ -254,7 +254,7 @@ class instance_zulgurub : public InstanceMapScript
uint64 jindoTiggerGUID;
};
- InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_zulgurub_InstanceMapScript(map);
}
diff --git a/src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp b/src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp
index ddb6575d72f..d34dc053fc5 100644
--- a/src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp
@@ -70,7 +70,7 @@ class npc_professor_phizzlethorpe : public CreatureScript
{
npc_professor_phizzlethorpeAI(Creature* creature) : npc_escortAI(creature) { }
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -98,12 +98,12 @@ class npc_professor_phizzlethorpe : public CreatureScript
}
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
summoned->AI()->AttackStart(me);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
}
@@ -118,7 +118,7 @@ class npc_professor_phizzlethorpe : public CreatureScript
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -150,7 +150,7 @@ class npc_professor_phizzlethorpe : public CreatureScript
EventMap events;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_professor_phizzlethorpeAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/zone_blasted_lands.cpp b/src/server/scripts/EasternKingdoms/zone_blasted_lands.cpp
index bc09983fee1..293a6b90915 100644
--- a/src/server/scripts/EasternKingdoms/zone_blasted_lands.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_blasted_lands.cpp
@@ -46,7 +46,7 @@ class spell_razelikh_teleport_group : public SpellScriptLoader
{
PrepareSpellScript(spell_razelikh_teleport_group_SpellScript);
- bool Validate(SpellInfo const* /*spell*/) OVERRIDE
+ bool Validate(SpellInfo const* /*spell*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_TELEPORT_SINGLE) && !sSpellMgr->GetSpellInfo(SPELL_TELEPORT_SINGLE_IN_GROUP))
return false;
@@ -69,13 +69,13 @@ class spell_razelikh_teleport_group : public SpellScriptLoader
}
}
- void Register() OVERRIDE
+ void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_razelikh_teleport_group_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
- SpellScript* GetSpellScript() const OVERRIDE
+ SpellScript* GetSpellScript() const override
{
return new spell_razelikh_teleport_group_SpellScript();
}
diff --git a/src/server/scripts/EasternKingdoms/zone_duskwood.cpp b/src/server/scripts/EasternKingdoms/zone_duskwood.cpp
index 0332727fa4c..236455137dc 100644
--- a/src/server/scripts/EasternKingdoms/zone_duskwood.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_duskwood.cpp
@@ -56,19 +56,19 @@ public:
{
boss_twilight_corrupterAI(Creature* creature) : ScriptedAI(creature) { }
- void Reset() OVERRIDE
+ void Reset() override
{
KillCount = 0;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
Talk(YELL_TWILIGHTCORRUPTOR_AGGRO);
_events.ScheduleEvent(EVENT_SOUL_CORRUPTION, 15000);
_events.ScheduleEvent(EVENT_CREATURE_OF_NIGHTMARE, 30000);
}
- void KilledUnit(Unit* victim) OVERRIDE
+ void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
{
@@ -83,7 +83,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -114,7 +114,7 @@ public:
uint8 KillCount;
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new boss_twilight_corrupterAI(creature);
}
@@ -129,7 +129,7 @@ class at_twilight_grove : public AreaTriggerScript
public:
at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { }
- bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) OVERRIDE
+ bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/) override
{
if (player->HasQuestForItem(ITEM_FRAGMENT))
{
diff --git a/src/server/scripts/EasternKingdoms/zone_eastern_plaguelands.cpp b/src/server/scripts/EasternKingdoms/zone_eastern_plaguelands.cpp
index 23b218897b7..81b0491f48d 100644
--- a/src/server/scripts/EasternKingdoms/zone_eastern_plaguelands.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_eastern_plaguelands.cpp
@@ -45,18 +45,18 @@ public:
{
npc_ghoul_flayerAI(Creature* creature) : ScriptedAI(creature) { }
- void Reset() OVERRIDE { }
+ void Reset() override { }
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void JustDied(Unit* killer) OVERRIDE
+ void JustDied(Unit* killer) override
{
if (killer->GetTypeId() == TYPEID_PLAYER)
me->SummonCreature(11064, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000);
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_ghoul_flayerAI(creature);
}
@@ -71,7 +71,7 @@ class npc_augustus_the_touched : public CreatureScript
public:
npc_augustus_the_touched() : CreatureScript("npc_augustus_the_touched") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_TRADE)
@@ -79,7 +79,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
@@ -106,7 +106,7 @@ class npc_darrowshire_spirit : public CreatureScript
public:
npc_darrowshire_spirit() : CreatureScript("npc_darrowshire_spirit") { }
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
player->SEND_GOSSIP_MENU(3873, creature->GetGUID());
player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
@@ -114,7 +114,7 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_darrowshire_spiritAI(creature);
}
@@ -123,13 +123,13 @@ public:
{
npc_darrowshire_spiritAI(Creature* creature) : ScriptedAI(creature) { }
- void Reset() OVERRIDE
+ void Reset() override
{
DoCast(me, SPELL_SPIRIT_SPAWNIN);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
};
};
@@ -147,7 +147,7 @@ class npc_tirion_fordring : public CreatureScript
public:
npc_tirion_fordring() : CreatureScript("npc_tirion_fordring") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
switch (action)
@@ -172,7 +172,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
diff --git a/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp b/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp
index dcfa576e7fe..8c612a11621 100644
--- a/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp
@@ -76,7 +76,7 @@ public:
SummonList Summons;
EventMap events;
- void Reset() OVERRIDE
+ void Reset() override
{
SetCombatMovement(false);
KillCount = 0;
@@ -84,7 +84,7 @@ public:
Summons.DespawnAll();
}
- void sQuestReward(Player* /*player*/, Quest const* quest, uint32 /*opt*/) OVERRIDE
+ void sQuestReward(Player* /*player*/, Quest const* quest, uint32 /*opt*/) override
{
if (quest->GetQuestId() == QUEST_CORRUPTED_SOIL)
{
@@ -93,7 +93,7 @@ public:
}
}
- void sQuestAccept(Player* player, Quest const* quest) OVERRIDE
+ void sQuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_UNEXPECTED_RESULT)
{
@@ -104,12 +104,12 @@ public:
}
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_FIREBALL, 1000);
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
// This is the best I can do because AttackStart does nothing
summoned->GetMotionMaster()->MovePoint(1, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
@@ -117,13 +117,13 @@ public:
Summons.Summon(summoned);
}
- void SummonedCreatureDies(Creature* summoned, Unit* /*who*/) OVERRIDE
+ void SummonedCreatureDies(Creature* summoned, Unit* /*who*/) override
{
Summons.Despawn(summoned);
++KillCount;
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
me->setFaction(FACTION_NORMAL);
@@ -132,7 +132,7 @@ public:
player->FailQuest(QUEST_UNEXPECTED_RESULT);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (KillCount >= 3 && PlayerGUID)
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
@@ -175,7 +175,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_apprentice_mirvedaAI(creature);
}
@@ -219,7 +219,7 @@ class npc_infused_crystal : public CreatureScript
public:
npc_infused_crystal() : CreatureScript("npc_infused_crystal") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_infused_crystalAI(creature);
}
@@ -237,7 +237,7 @@ public:
bool Progress;
uint64 PlayerGUID;
- void Reset() OVERRIDE
+ void Reset() override
{
EndTimer = 0;
Completed = false;
@@ -246,7 +246,7 @@ public:
WaveTimer = 0;
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (!Progress && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 10.0f))
@@ -261,19 +261,19 @@ public:
}
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
summoned->AI()->AttackStart(me);
}
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (PlayerGUID && !Completed)
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
player->FailQuest(QUEST_POWERING_OUR_DEFENSES);
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (EndTimer < diff && Progress)
{
diff --git a/src/server/scripts/EasternKingdoms/zone_ghostlands.cpp b/src/server/scripts/EasternKingdoms/zone_ghostlands.cpp
index 7787137834e..db7f027d53d 100644
--- a/src/server/scripts/EasternKingdoms/zone_ghostlands.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_ghostlands.cpp
@@ -65,7 +65,7 @@ public:
{
npc_ranger_lilathaAI(Creature* creature) : npc_escortAI(creature) { }
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -122,14 +122,14 @@ public:
}
}
- void Reset() OVERRIDE
+ void Reset() override
{
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
Cage->SetGoState(GO_STATE_READY);
}
};
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) OVERRIDE
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
{
@@ -141,7 +141,7 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_ranger_lilathaAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/zone_hinterlands.cpp b/src/server/scripts/EasternKingdoms/zone_hinterlands.cpp
index ed6f7ca60a6..8888b662ff6 100644
--- a/src/server/scripts/EasternKingdoms/zone_hinterlands.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_hinterlands.cpp
@@ -59,9 +59,9 @@ public:
{
npc_oox09hlAI(Creature* creature) : npc_escortAI(creature) { }
- void Reset() OVERRIDE { }
+ void Reset() override { }
- void EnterCombat(Unit* who) OVERRIDE
+ void EnterCombat(Unit* who) override
{
if (who->GetEntry() == NPC_MARAUDING_OWL || who->GetEntry() == NPC_VILE_AMBUSHER)
return;
@@ -69,7 +69,7 @@ public:
Talk(SAY_OOX_AGGRO);
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
}
@@ -103,7 +103,7 @@ public:
}
}
- void WaypointStart(uint32 pointId) OVERRIDE
+ void WaypointStart(uint32 pointId) override
{
switch (pointId)
{
@@ -127,7 +127,7 @@ public:
}
};
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_oox09hlAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp b/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
index 28d5546ae89..25ee8bc1702 100644
--- a/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
@@ -49,7 +49,7 @@ class npc_converted_sentry : public CreatureScript
public:
npc_converted_sentry() : CreatureScript("npc_converted_sentry") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_converted_sentryAI(creature);
}
@@ -61,17 +61,17 @@ public:
bool Credit;
uint32 Timer;
- void Reset() OVERRIDE
+ void Reset() override
{
Credit = false;
Timer = 2500;
}
- void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (!Credit)
{
@@ -103,7 +103,7 @@ class npc_greengill_slave : public CreatureScript
public:
npc_greengill_slave() : CreatureScript("npc_greengill_slave") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_greengill_slaveAI(creature);
}
@@ -112,9 +112,9 @@ public:
{
npc_greengill_slaveAI(Creature* creature) : ScriptedAI(creature) { }
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void SpellHit(Unit* caster, SpellInfo const* spellInfo) OVERRIDE
+ void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
{
Player* player = caster->ToPlayer();
if (!player)
@@ -135,7 +135,7 @@ public:
}
}
- void UpdateAI(uint32 /*diff*/) OVERRIDE
+ void UpdateAI(uint32 /*diff*/) override
{
DoMeleeAttackIfReady();
}
diff --git a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
index 8f87dec114a..1d68ac01f6d 100644
--- a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
@@ -107,7 +107,7 @@ public:
}
}
- void Reset() OVERRIDE { }
+ void Reset() override { }
void EnterCombat(Unit* who)
{
@@ -128,7 +128,7 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_deathstalker_erlandAI(creature);
}
diff --git a/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp b/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp
index 8dd8d8a2c65..b52cb9fa1bf 100644
--- a/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp
@@ -41,7 +41,7 @@ class npc_yenniku : public CreatureScript
public:
npc_yenniku() : CreatureScript("npc_yenniku") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_yennikuAI(creature);
}
@@ -56,13 +56,13 @@ public:
uint32 Reset_Timer;
bool bReset;
- void Reset() OVERRIDE
+ void Reset() override
{
Reset_Timer = 0;
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
}
- void SpellHit(Unit* caster, const SpellInfo* spell) OVERRIDE
+ void SpellHit(Unit* caster, const SpellInfo* spell) override
{
if (bReset || spell->Id != 3607)
return;
@@ -82,9 +82,9 @@ public:
}
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (bReset)
{
diff --git a/src/server/scripts/EasternKingdoms/zone_undercity.cpp b/src/server/scripts/EasternKingdoms/zone_undercity.cpp
index 652189a8eea..07cdcefcbbb 100644
--- a/src/server/scripts/EasternKingdoms/zone_undercity.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_undercity.cpp
@@ -77,7 +77,7 @@ class npc_lady_sylvanas_windrunner : public CreatureScript
public:
npc_lady_sylvanas_windrunner() : CreatureScript("npc_lady_sylvanas_windrunner") { }
- bool OnQuestReward(Player* /*player*/, Creature* creature, const Quest *_Quest, uint32 /*slot*/) OVERRIDE
+ bool OnQuestReward(Player* /*player*/, Creature* creature, const Quest *_Quest, uint32 /*slot*/) override
{
if (_Quest->GetQuestId() == QUEST_JOURNEY_TO_UNDERCITY)
{
@@ -92,7 +92,7 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_lady_sylvanas_windrunnerAI(creature);
}
@@ -111,7 +111,7 @@ public:
uint32 ShotTimer;
uint32 MultiShotTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
LamentEventTimer = 5000;
LamentEvent = false;
@@ -124,9 +124,9 @@ public:
MultiShotTimer = 10000;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
if (summoned->GetEntry() == ENTRY_HIGHBORNE_BUNNY)
{
@@ -142,7 +142,7 @@ public:
}
}
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (LamentEvent)
{
@@ -224,7 +224,7 @@ class npc_highborne_lamenter : public CreatureScript
public:
npc_highborne_lamenter() : CreatureScript("npc_highborne_lamenter") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_highborne_lamenterAI(creature);
}
@@ -238,7 +238,7 @@ public:
bool EventMove;
bool EventCast;
- void Reset() OVERRIDE
+ void Reset() override
{
EventMoveTimer = 10000;
EventCastTimer = 17500;
@@ -246,9 +246,9 @@ public:
EventCast = true;
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void UpdateAI(uint32 diff) OVERRIDE
+ void UpdateAI(uint32 diff) override
{
if (EventMove)
{
@@ -290,7 +290,7 @@ class npc_parqual_fintallas : public CreatureScript
public:
npc_parqual_fintallas() : CreatureScript("npc_parqual_fintallas") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF+1)
@@ -306,7 +306,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
diff --git a/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp b/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp
index 56961d2fb02..43a66c813a3 100644
--- a/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp
@@ -53,7 +53,7 @@ class npcs_dithers_and_arbington : public CreatureScript
public:
npcs_dithers_and_arbington() : CreatureScript("npcs_dithers_and_arbington") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
switch (action)
@@ -85,7 +85,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
@@ -126,7 +126,7 @@ class npc_myranda_the_hag : public CreatureScript
public:
npc_myranda_the_hag() : CreatureScript("npc_myranda_the_hag") { }
- bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) OVERRIDE
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF + 1)
@@ -137,7 +137,7 @@ public:
return true;
}
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
+ bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
@@ -165,7 +165,7 @@ class npc_the_scourge_cauldron : public CreatureScript
public:
npc_the_scourge_cauldron() : CreatureScript("npc_the_scourge_cauldron") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_the_scourge_cauldronAI(creature);
}
@@ -174,9 +174,9 @@ public:
{
npc_the_scourge_cauldronAI(Creature* creature) : ScriptedAI(creature) { }
- void Reset() OVERRIDE { }
+ void Reset() override { }
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
void DoDie()
{
@@ -188,7 +188,7 @@ public:
me->SetRespawnDelay(600);
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (!who)
return;
@@ -250,7 +250,7 @@ class npc_andorhal_tower : public CreatureScript
public:
npc_andorhal_tower() : CreatureScript("npc_andorhal_tower") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_andorhal_towerAI(creature);
}
@@ -262,7 +262,7 @@ public:
SetCombatMovement(false);
}
- void MoveInLineOfSight(Unit* who) OVERRIDE
+ void MoveInLineOfSight(Unit* who) override
{
if (!who || who->GetTypeId() != TYPEID_PLAYER)
@@ -301,7 +301,7 @@ class npc_anchorite_truuen : public CreatureScript
public:
npc_anchorite_truuen() : CreatureScript("npc_anchorite_truuen") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) OVERRIDE
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{
npc_escortAI* pEscortAI = CAST_AI(npc_anchorite_truuen::npc_anchorite_truuenAI, creature->AI());
@@ -310,7 +310,7 @@ public:
return false;
}
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_anchorite_truuenAI(creature);
}
@@ -327,18 +327,18 @@ public:
Creature* Ughost;
Creature* Theldanis;
- void Reset() OVERRIDE
+ void Reset() override
{
m_uiChatTimer = 7000;
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
if (summoned->GetEntry() == NPC_GHOUL)
summoned->AI()->AttackStart(me);
}
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
@@ -392,15 +392,15 @@ public:
}
}
- void EnterCombat(Unit* /*who*/) OVERRIDE { }
+ void EnterCombat(Unit* /*who*/) override { }
- void JustDied(Unit* /*killer*/) OVERRIDE
+ void JustDied(Unit* /*killer*/) override
{
if (Player* player = GetPlayerForEscort())
player->FailQuest(QUEST_TOMB_LIGHTBRINGER);
}
- void UpdateAI(uint32 uiDiff) OVERRIDE
+ void UpdateAI(uint32 uiDiff) override
{
npc_escortAI::UpdateAI(uiDiff);
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/EasternKingdoms/zone_westfall.cpp b/src/server/scripts/EasternKingdoms/zone_westfall.cpp
index d01806028c6..7f0fbd8f97b 100644
--- a/src/server/scripts/EasternKingdoms/zone_westfall.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_westfall.cpp
@@ -63,7 +63,7 @@ class npc_daphne_stilwell : public CreatureScript
public:
npc_daphne_stilwell() : CreatureScript("npc_daphne_stilwell") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) OVERRIDE
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
{
if (quest->GetQuestId() == QUEST_TOME_VALOR)
{
@@ -76,7 +76,7 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_daphne_stilwellAI(creature);
}
@@ -88,7 +88,7 @@ public:
uint32 uiWPHolder;
uint32 uiShootTimer;
- void Reset() OVERRIDE
+ void Reset() override
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
@@ -111,7 +111,7 @@ public:
uiShootTimer = 0;
}
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -163,7 +163,7 @@ public:
}
}
- void AttackStart(Unit* who) OVERRIDE
+ void AttackStart(Unit* who) override
{
if (!who)
return;
@@ -178,7 +178,7 @@ public:
}
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
summoned->AI()->AttackStart(me);
}
diff --git a/src/server/scripts/EasternKingdoms/zone_wetlands.cpp b/src/server/scripts/EasternKingdoms/zone_wetlands.cpp
index a7feb2b7c43..e6c844b1b1e 100644
--- a/src/server/scripts/EasternKingdoms/zone_wetlands.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_wetlands.cpp
@@ -52,7 +52,7 @@ class npc_tapoke_slim_jahn : public CreatureScript
public:
npc_tapoke_slim_jahn() : CreatureScript("npc_tapoke_slim_jahn") { }
- CreatureAI* GetAI(Creature* creature) const OVERRIDE
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_tapoke_slim_jahnAI(creature);
}
@@ -63,13 +63,13 @@ public:
bool IsFriendSummoned;
- void Reset() OVERRIDE
+ void Reset() override
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
IsFriendSummoned = false;
}
- void WaypointReached(uint32 waypointId) OVERRIDE
+ void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
@@ -82,7 +82,7 @@ public:
}
}
- void EnterCombat(Unit* /*who*/) OVERRIDE
+ void EnterCombat(Unit* /*who*/) override
{
if (HasEscortState(STATE_ESCORT_ESCORTING) && !IsFriendSummoned && GetPlayerForEscort())
{
@@ -93,13 +93,13 @@ public:
}
}
- void JustSummoned(Creature* summoned) OVERRIDE
+ void JustSummoned(Creature* summoned) override
{
if (Player* player = GetPlayerForEscort())
summoned->AI()->AttackStart(player);
}
- void AttackedBy(Unit* pAttacker) OVERRIDE
+ void AttackedBy(Unit* pAttacker) override
{
if (me->GetVictim())
return;
@@ -110,7 +110,7 @@ public:
AttackStart(pAttacker);
}
- void DamageTaken(Unit* /*pDoneBy*/, uint32& uiDamage) OVERRIDE
+ void DamageTaken(Unit* /*pDoneBy*/, uint32& uiDamage) override
{
if (HealthBelowPct(20))
{
@@ -141,7 +141,7 @@ class npc_mikhail : public CreatureScript
public:
npc_mikhail() : CreatureScript("npc_mikhail") { }
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) OVERRIDE
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
{
if (quest->GetQuestId() == QUEST_MISSING_DIPLO_PT11)
{