diff options
| author | Machiavelli <machiaveltman@gmail.com> | 2011-10-17 05:41:10 -0700 |
|---|---|---|
| committer | Machiavelli <machiaveltman@gmail.com> | 2011-10-17 05:41:10 -0700 |
| commit | 512503c2b8b85578aeba2c2c8fb043ce8ff33085 (patch) | |
| tree | 5d8fa3e91cbb9de247f8ff529f3bb6584c2c9820 /src/server/scripts/EasternKingdoms | |
| parent | 04bb2f4a1707b57d5b5d5af3910ffb690cd8117d (diff) | |
| parent | 97142102e010634cba66259844e90156ed97a3ab (diff) | |
Merge pull request #3560 from Fredi/cleanup2
Core/Misc: Added 'f' after float values
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
| -rw-r--r-- | src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp | 8 | ||||
| -rw-r--r-- | src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp | 6 |
2 files changed, 9 insertions, 5 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp index a61b88a990d..a6bb95995be 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp @@ -51,7 +51,9 @@ public: phase = 0; me->GetPosition(x, y, z); - z += 4; x -= 3.5; y -= 5; + z += 4.0f; + x -= 3.5f; + y -= 5.0f; me->GetMotionMaster()->Clear(false); me->SetPosition(x, y, z, 0.0f); } @@ -78,7 +80,9 @@ public: break; case 1: player->GetClosePoint(x, y, z, me->GetObjectSize()); - z += 2.5; x -= 2; y -= 1.5; + z += 2.5f; + x -= 2.0f; + y -= 1.5f; me->GetMotionMaster()->MovePoint(0, x, y, z); me->SetTarget(player->GetGUID()); me->SetVisible(true); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp index f70c764f306..f45c943b0f1 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp @@ -91,9 +91,9 @@ class boss_mandokir : public CreatureScript MortalStrike_Timer = 1000; Check_Timer = 1000; - targetX = 0.0; - targetY = 0.0; - targetZ = 0.0; + targetX = 0.0f; + targetY = 0.0f; + targetZ = 0.0f; TargetInRange = 0; WatchTarget = 0; |
