diff options
| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-08-26 19:21:22 +0200 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-08-26 19:21:22 +0200 |
| commit | 741f3dde2e880baf3439fe60f7166cea14b70196 (patch) | |
| tree | c7f49c46c258d1a587dee4b4367f5436a833c93e /src/server/scripts/EasternKingdoms | |
| parent | 67fc6a9b42879bc6ea9010293780d4f82d9cb09e (diff) | |
| parent | febb26d4b711762b1ee605705e7fa949b9871df1 (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
dep/PackageList.txt
src/server/game/Spells/Auras/SpellAuras.cpp
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
3 files changed, 12 insertions, 12 deletions
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp index b171bf014c7..220cf0c92b4 100644 --- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp +++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp @@ -317,7 +317,7 @@ public: me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[9], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); break; case 2: - if (GameObject* go = me->SummonGameObject(183410, -533.140f, -105.322f, -156.016f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* go = me->SummonGameObject(183410, -533.140f, -105.322f, -156.016f, 0, 0, 0, 0, 0, 1)) { GoSummonList.push_back(go->GetGUID()); go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it! @@ -332,7 +332,7 @@ public: Talk(SAY_BLASTMASTER_7); break; case 4: - if (GameObject* go = me->SummonGameObject(183410, -542.199f, -96.854f, -155.790f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* go = me->SummonGameObject(183410, -542.199f, -96.854f, -155.790f, 0, 0, 0, 0, 0, 1)) { GoSummonList.push_back(go->GetGUID()); go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); @@ -346,7 +346,7 @@ public: me->SummonCreature(NPC_CAVERNDEEP_AMBUSHER, SpawnPosition[14], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1800000); break; case 6: - if (GameObject* go = me->SummonGameObject(183410, -507.820f, -103.333f, -151.353f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* go = me->SummonGameObject(183410, -507.820f, -103.333f, -151.353f, 0, 0, 0, 0, 0, 1)) { GoSummonList.push_back(go->GetGUID()); go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it! @@ -354,7 +354,7 @@ public: } break; case 7: - if (GameObject* go = me->SummonGameObject(183410, -511.829f, -86.249f, -151.431f, 0, 0, 0, 0, 0, 1000)) + if (GameObject* go = me->SummonGameObject(183410, -511.829f, -86.249f, -151.431f, 0, 0, 0, 0, 0, 1)) { GoSummonList.push_back(go->GetGUID()); go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); //We can't use it! diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp index 72757387b1c..e202e55e675 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp @@ -1138,7 +1138,7 @@ public: case 48: // Show the cleansing effect (dawn of light) //if (GameObject* go = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // go->SetPhaseMask(128, true); - me->SummonGameObject(GO_LIGHT_OF_DAWN, 2283.896f, -5287.914f, 83.066f, 0, 0, 0, 0, 0, 30000); + me->SummonGameObject(GO_LIGHT_OF_DAWN, 2283.896f, -5287.914f, 83.066f, 0, 0, 0, 0, 0, 30); if (Creature* temp = ObjectAccessor::GetCreature(*me, uiTirionGUID)) { if (temp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER, 0)) diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp index 0f33103fc2c..789a5c3a874 100644 --- a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp +++ b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp @@ -183,13 +183,13 @@ public: /* void UseLastStatue(GameObject* go) { - AtalaiStatue1->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue1->GetPositionX(), AtalaiStatue1->GetPositionY(), AtalaiStatue1->GetPositionZ(), 0, 0, 0, 0, 0, 100000); - AtalaiStatue2->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue2->GetPositionX(), AtalaiStatue2->GetPositionY(), AtalaiStatue2->GetPositionZ(), 0, 0, 0, 0, 0, 100000); - AtalaiStatue3->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue3->GetPositionX(), AtalaiStatue3->GetPositionY(), AtalaiStatue3->GetPositionZ(), 0, 0, 0, 0, 0, 100000); - AtalaiStatue4->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue4->GetPositionX(), AtalaiStatue4->GetPositionY(), AtalaiStatue4->GetPositionZ(), 0, 0, 0, 0, 0, 100000); - AtalaiStatue5->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue5->GetPositionX(), AtalaiStatue5->GetPositionY(), AtalaiStatue5->GetPositionZ(), 0, 0, 0, 0, 0, 100000); - AtalaiStatue6->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue6->GetPositionX(), AtalaiStatue6->GetPositionY(), AtalaiStatue6->GetPositionZ(), 0, 0, 0, 0, 0, 100000); - go->SummonGameObject(148838, -488.997, 96.61, -189.019, -1.52, 0, 0, 0, 0, 100000); + AtalaiStatue1->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue1->GetPositionX(), AtalaiStatue1->GetPositionY(), AtalaiStatue1->GetPositionZ(), 0, 0, 0, 0, 0, 100); + AtalaiStatue2->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue2->GetPositionX(), AtalaiStatue2->GetPositionY(), AtalaiStatue2->GetPositionZ(), 0, 0, 0, 0, 0, 100); + AtalaiStatue3->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue3->GetPositionX(), AtalaiStatue3->GetPositionY(), AtalaiStatue3->GetPositionZ(), 0, 0, 0, 0, 0, 100); + AtalaiStatue4->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue4->GetPositionX(), AtalaiStatue4->GetPositionY(), AtalaiStatue4->GetPositionZ(), 0, 0, 0, 0, 0, 100); + AtalaiStatue5->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue5->GetPositionX(), AtalaiStatue5->GetPositionY(), AtalaiStatue5->GetPositionZ(), 0, 0, 0, 0, 0, 100); + AtalaiStatue6->SummonGameObject(GO_ATALAI_LIGHT2, AtalaiStatue6->GetPositionX(), AtalaiStatue6->GetPositionY(), AtalaiStatue6->GetPositionZ(), 0, 0, 0, 0, 0, 100); + go->SummonGameObject(148838, -488.997, 96.61, -189.019, -1.52, 0, 0, 0, 0, 100); } */ |
