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authortreeston <treeston.mmoc@gmail.com>2017-07-09 02:07:29 +0200
committertreeston <treeston.mmoc@gmail.com>2017-07-09 02:07:29 +0200
commit74af880217fc567c9949d7557408718af889402f (patch)
tree7a39bedb3fbd1a618413ef60ca390c94f4298fea /src/server/scripts/EasternKingdoms
parentc6d799444572a6d3023a560d7d1c24b0d7a8d050 (diff)
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it. New methods on Unit: - void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false); - bool IsImmuneTo<All/PC/NPC>() const;
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_coren_direbrew.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp3
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp3
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp8
17 files changed, 40 insertions, 36 deletions
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_coren_direbrew.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_coren_direbrew.cpp
index 9b17017501b..b854239c303 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_coren_direbrew.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_coren_direbrew.cpp
@@ -142,7 +142,7 @@ public:
void Reset() override
{
_Reset();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(true);
me->SetFaction(FACTION_FRIENDLY);
events.SetPhase(PHASE_ALL);
@@ -165,7 +165,7 @@ public:
if (action == ACTION_START_FIGHT)
{
events.SetPhase(PHASE_ONE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(false);
me->SetFaction(FACTION_GOBLIN_DARK_IRON_BAR_PATRON);
me->SetInCombatWithZone();
@@ -398,7 +398,7 @@ public:
Talk(SAY_ANTAGONIST_2);
break;
case ACTION_ANTAGONIST_HOSTILE:
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(false);
me->SetFaction(FACTION_GOBLIN_DARK_IRON_BAR_PATRON);
me->SetInCombatWithZone();
break;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
index 787de8711f2..eb18eb74171 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
@@ -153,7 +153,7 @@ class boss_doomrel : public CreatureScript
me->SetFaction(FACTION_FRIENDLY);
// was set before event start, so set again
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(true);
if (_instance->GetData(DATA_GHOSTKILL) >= 7)
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
@@ -241,7 +241,7 @@ class boss_doomrel : public CreatureScript
CloseGossipMenuFor(player);
//start event here
me->SetFaction(FACTION_DARK_IRON_DWARVES);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(false);
me->AI()->AttackStart(player);
_instance->SetGuidData(DATA_EVENSTARTER, player->GetGUID());
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
index cf569cbeba5..45125b6df4e 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
@@ -357,7 +357,7 @@ public:
if (Creature* boss = instance->GetCreature(TombBossGUIDs[TombEventCounter]))
{
boss->SetFaction(FACTION_DARK_IRON_DWARVES);
- boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ boss->SetImmuneToPC(false);
if (Unit* target = boss->SelectNearestTarget(500))
boss->AI()->AttackStart(target);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp
index 61aa94b4d02..ea197a52c4c 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp
@@ -82,7 +82,8 @@ public:
void Reset() override
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->SetImmuneToPC(true);
events.Reset();
// Apply auras on spawn and reset
// DoCast(me, SPELL_FIRE_SHIELD_TRIGGER); // Need to find this in old DBC if possible
@@ -160,7 +161,8 @@ public:
me->CastSpell(me, SPELL_EMBERSEER_FULL_STRENGTH);
Talk(EMOTE_FREE_OF_BONDS);
Talk(YELL_FREE_OF_BONDS);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->SetImmuneToPC(false);
events.ScheduleEvent(EVENT_ENTER_COMBAT, 2000);
}
}
@@ -343,7 +345,7 @@ public:
void Reset() override
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(true);
if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
Emberseer->AI()->SetData(1, 3);
}
@@ -357,7 +359,7 @@ public:
{
if (data == 1 && value == 1)
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(false);
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
_events.CancelEvent(EVENT_ENCAGED_EMBERSEER);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp
index 1f5bd2a4cd0..cbd1f362a1b 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp
@@ -192,7 +192,7 @@ public:
void IsSummonedBy(Unit* /*summoner*/) override
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(false);
DoZoneInCombat();
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
index b4b9e5da0e0..076966a2acb 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
@@ -213,7 +213,7 @@ public:
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
DoCast(me, SPELL_NEFARIANS_BARRIER);
me->SetStandState(UNIT_STAND_STATE_STAND);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(false);
AttackStart(target);
events.ScheduleEvent(EVENT_SHADOW_BOLT, urand(3000, 10000));
events.ScheduleEvent(EVENT_FEAR, urand(10000, 20000));
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
index 96af55e719c..108697d666a 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
@@ -162,7 +162,8 @@ class boss_ragnaros : public CreatureScript
break;
case EVENT_INTRO_5:
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetImmuneToPC(false);
_introState = 2;
break;
default:
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
index ffabc345b4f..0c6144996f8 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
@@ -298,7 +298,7 @@ public:
me->GetMotionMaster()->MoveAlongSplineChain(POINT_PHASE_TWO_LANDING, SPLINE_CHAIN_SECOND_LANDING, false);
break;
case EVENT_INTRO_LANDING:
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(false);
me->SetInCombatWithZone();
break;
case EVENT_LAND:
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index 68dee5eadc8..d2028b6ce19 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -684,7 +684,8 @@ public:
// Anyway, I digress.
// @todo This line below is obviously a hack. Duh. I'm just coming in here to hackfix the encounter to actually be completable.
// It needs a rewrite. Badly. Please, take good care of it.
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetImmuneToPC(false);
CycloneTimer = 30000;
ChainLightningTimer = 10000;
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index 630e362957b..aa3b894bbe3 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -130,7 +130,7 @@ public:
Initialize();
events.Reset();
me->SetFaction(FACTION_CREATURE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(true);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->LoadEquipment(0, true);
}
@@ -236,7 +236,7 @@ public:
else
{
me->SetFaction(FACTION_MONSTER);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(false);
phase = PHASE_ATTACKING;
if (Player* target = ObjectAccessor::GetPlayer(*me, playerGUID))
@@ -603,7 +603,7 @@ public:
if (m_bIsDuelInProgress)
return true;
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(false);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15);
player->CastSpell(me, SPELL_DUEL, false);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index 2378d8ddad2..5e02a18caa6 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -270,7 +270,7 @@ public:
if (summoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH)
valrothGUID = summoned->GetGUID();
- summoned->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ summoned->SetImmuneToPC(false);
}
void SummonAcolyte(uint32 uiAmount)
@@ -609,7 +609,7 @@ public:
{
Initialize();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(true);
}
bool MeetQuestCondition(Player* player)
@@ -718,7 +718,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(false);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index d946e98706e..13854b91f36 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -448,7 +448,7 @@ public:
headGUID.Clear();
}
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(false);
//instance->SetBossState(DATA_HORSEMAN_EVENT, NOT_STARTED);
}
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp
index e39bf1d83f3..70c5c4cb2d1 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp
@@ -135,7 +135,7 @@ class boss_apothecary_hummel : public CreatureScript
events.SetPhase(PHASE_INTRO);
events.ScheduleEvent(EVENT_HUMMEL_SAY_0, Milliseconds(1));
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(true);
me->SetFaction(FACTION_MONSTER);
DummyEntryCheckPredicate pred;
summons.DoAction(ACTION_START_EVENT, pred);
@@ -214,7 +214,7 @@ class boss_apothecary_hummel : public CreatureScript
break;
case EVENT_START_FIGHT:
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(false);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_CALL_BAXTER, Seconds(6));
events.ScheduleEvent(EVENT_CALL_FRYE, Seconds(14));
@@ -289,13 +289,13 @@ struct npc_apothecary_genericAI : public ScriptedAI
{
if (action == ACTION_START_EVENT)
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(true);
me->SetFaction(FACTION_MONSTER);
me->GetMotionMaster()->MovePoint(1, _movePos);
}
else if (action == ACTION_START_FIGHT)
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(false);
me->SetInCombatWithZone();
}
}
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
index 9ec2a58f742..68d6d3034e3 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
@@ -258,7 +258,7 @@ public:
case 1:
{
Creature* summon = pArchmage->SummonCreature(pArchmage->GetEntry(), SpawnLocation[4], TEMPSUMMON_TIMED_DESPAWN, 10000);
- summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ summon->SetImmuneToPC(true);
summon->SetReactState(REACT_DEFENSIVE);
summon->CastSpell(summon, SPELL_ASHCROMBE_TELEPORT, true);
summon->AI()->Talk(SAY_ARCHMAGE);
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
index 9598940bbd4..6e860bab46d 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
@@ -381,13 +381,13 @@ class npc_harrison_jones : public CreatureScript
if (target->GetPositionX() > 120)
{
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_SPEAR));
- target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ target->SetImmuneToPC(true);
target->SetReactState(REACT_PASSIVE);
target->AI()->SetData(0, 1);
}
else
{
- target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ target->SetImmuneToPC(true);
target->SetReactState(REACT_PASSIVE);
target->AI()->SetData(0, 2);
}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
index 17027e2d056..2dbc003a94a 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
@@ -131,7 +131,7 @@ class boss_mandokir : public CreatureScript
{
_Reset();
Initialize();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(true);
events.ScheduleEvent(EVENT_CHECK_START, 1000);
if (Creature* speaker = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_VILEBRANCH_SPEAKER)))
if (!speaker->IsAlive())
@@ -153,7 +153,7 @@ class boss_mandokir : public CreatureScript
void JustReachedHome() override
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(false);
}
void EnterCombat(Unit* /*who*/) override
@@ -231,7 +231,7 @@ class boss_mandokir : public CreatureScript
events.ScheduleEvent(EVENT_CHECK_START, 1000);
break;
case EVENT_STARTED:
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetImmuneToAll(false);
me->GetMotionMaster()->MovePath(PATH_MANDOKIR, false);
break;
default:
diff --git a/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
index 19833db218c..374dd3ef5c4 100644
--- a/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
@@ -76,8 +76,8 @@ public:
me->RestoreFaction();
- if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ if (!me->IsImmuneToPC())
+ me->SetImmuneToPC(true);
}
void EnterCombat(Unit* /*who*/) override { }
@@ -89,7 +89,7 @@ public:
uiDamage = 0;
me->RestoreFaction();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(true);
me->CombatStop(true);
m_uiPhase = 1;
@@ -143,7 +143,7 @@ public:
if (quest->GetQuestId() == QUEST_590)
{
me->SetFaction(FACTION_ENEMY);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->SetImmuneToPC(false);
AttackStart(player);
}
}