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authorGyx <2359980687@qq.com>2012-03-17 12:17:15 +0800
committerGyx <2359980687@qq.com>2012-03-17 12:17:15 +0800
commit7877eae6ba00d3072eb020a045028e0c825a3831 (patch)
tree5047745028b8c9b7d03687edf112a1106054b548 /src/server/scripts/EasternKingdoms
parent68ad764e2e603b7939d66cf714c5e67a126a6634 (diff)
Core/Script: Code style and remove unused core.
Signed-off-by: Gyx <2359980687@qq.com>
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp74
-rw-r--r--src/server/scripts/EasternKingdoms/arathi_highlands.cpp22
2 files changed, 72 insertions, 24 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index d8cbf0e8595..bd5cec9e3cb 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -111,12 +111,33 @@ public:
switch (uiSpeech_counter)
{
- case 1: DoScriptText(SAY_PERSUADED1, me); uiSpeech_timer = 8000; break;
- case 2: DoScriptText(SAY_PERSUADED2, me); uiSpeech_timer = 8000; break;
- case 3: DoScriptText(SAY_PERSUADED3, me); uiSpeech_timer = 8000; break;
- case 4: DoScriptText(SAY_PERSUADED4, me); uiSpeech_timer = 8000; break;
- case 5: DoScriptText(SAY_PERSUADED5, player); uiSpeech_timer = 8000; break;
- case 6: DoScriptText(SAY_PERSUADED6, me);
+ case 1:
+ DoScriptText(SAY_PERSUADED1, me);
+ uiSpeech_timer = 8000;
+ break;
+
+ case 2:
+ DoScriptText(SAY_PERSUADED2, me);
+ uiSpeech_timer = 8000;
+ break;
+
+ case 3:
+ DoScriptText(SAY_PERSUADED3, me);
+ uiSpeech_timer = 8000;
+ break;
+
+ case 4:
+ DoScriptText(SAY_PERSUADED4, me);
+ uiSpeech_timer = 8000;
+ break;
+
+ case 5:
+ DoScriptText(SAY_PERSUADED5, player);
+ uiSpeech_timer = 8000;
+ break;
+
+ case 6:
+ DoScriptText(SAY_PERSUADED6, me);
player->Kill(me);
//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
//me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -704,7 +725,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -732,7 +755,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -760,7 +785,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -788,7 +815,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -816,7 +845,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -844,7 +875,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -872,7 +905,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -900,7 +935,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -928,7 +965,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -956,7 +995,9 @@ public:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
- case 10: DoScriptText(SAY_EXEC_WAITING, me, player); break;
+ case 10:
+ DoScriptText(SAY_EXEC_WAITING, me, player);
+ break;
case 11:
DoScriptText(EMOTE_DIES, me);
me->setDeathState(JUST_DIED);
@@ -978,7 +1019,6 @@ public:
}
}
};
-
};
void AddSC_the_scarlet_enclave_c2()
diff --git a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
index 4e0a942b7e8..6e8a354ef58 100644
--- a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
+++ b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
@@ -73,21 +73,29 @@ class npc_professor_phizzlethorpe : public CreatureScript
switch (uiPointId)
{
- case 4:Talk(SAY_PROGRESS_2, player->GetGUID());break;
- case 5:Talk(SAY_PROGRESS_3, player->GetGUID());break;
- case 8:Talk(EMOTE_PROGRESS_4);break;
+ case 4:
+ Talk(SAY_PROGRESS_2, player->GetGUID());
+ break;
+ case 5:
+ Talk(SAY_PROGRESS_3, player->GetGUID());
+ break;
+ case 8:
+ Talk(EMOTE_PROGRESS_4);
+ break;
case 9:
- {
me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
break;
- }
- case 10:Talk(SAY_PROGRESS_5, player->GetGUID());break;
+ case 10:
+ Talk(SAY_PROGRESS_5, player->GetGUID());
+ break;
case 11:
Talk(SAY_PROGRESS_6, player->GetGUID());
SetRun();
break;
- case 19:Talk(SAY_PROGRESS_7, player->GetGUID()); break;
+ case 19:
+ Talk(SAY_PROGRESS_7, player->GetGUID());
+ break;
case 20:
Talk(EMOTE_PROGRESS_8);
Talk(SAY_PROGRESS_9, player->GetGUID());