diff options
| author | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-02-07 00:02:22 +0100 |
|---|---|---|
| committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-02-07 00:02:22 +0100 |
| commit | 943c866da97871d382db2f52e965ed38558695b0 (patch) | |
| tree | 23b2ad478b115930aa0433f76a30dd484c4dfc9d /src/server/scripts/EasternKingdoms | |
| parent | 1fbc25766f0022774c75da834543e2ec38a4f564 (diff) | |
Core: Whitespace cleanup
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
| -rw-r--r-- | src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp | 6 | ||||
| -rw-r--r-- | src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp b/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp index fe7f3f47161..3c6369003ec 100644 --- a/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp +++ b/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp @@ -1,4 +1,4 @@ -/* +/* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify it @@ -79,7 +79,7 @@ class boss_alizabal : public CreatureScript { public: boss_alizabal() : CreatureScript("boss_alizabal") { } - + struct boss_alizabalAI : public BossAI { boss_alizabalAI(Creature* creature) : BossAI(creature, DATA_ALIZABAL) @@ -253,7 +253,7 @@ class boss_alizabal : public CreatureScript break; } } - + DoMeleeAttackIfReady(); } }; diff --git a/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp b/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp index 6fa3401bcc9..c8bc82be245 100644 --- a/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp +++ b/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp @@ -256,7 +256,7 @@ public: struct npc_andorhal_towerAI : public ScriptedAI { - npc_andorhal_towerAI(Creature* creature) : ScriptedAI(creature) + npc_andorhal_towerAI(Creature* creature) : ScriptedAI(creature) { SetCombatMovement(false); } |
