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authorShauren <shauren.trinity@gmail.com>2020-06-12 01:29:18 +0200
committerShauren <shauren.trinity@gmail.com>2020-06-12 01:29:18 +0200
commitc7306439e7004288fb85890d6a5f730cf1761d71 (patch)
treea1b6fd4af385923f321ff24ef4d66d09374397b9 /src/server/scripts/EasternKingdoms
parent1cdd1d0249ad49c860e117e1e39d451e1a3fbe43 (diff)
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
index 1c4f1c112eb..b1c88b9c6d2 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
@@ -311,7 +311,7 @@ public:
void EnfeebleHealthEffect()
{
- SpellInfo const* info = sSpellMgr->GetSpellInfo(SPELL_ENFEEBLE_EFFECT);
+ SpellInfo const* info = sSpellMgr->GetSpellInfo(SPELL_ENFEEBLE_EFFECT, GetDifficulty());
if (!info)
return;