diff options
| author | joschiwald <joschiwald.trinity@gmail.com> | 2015-10-04 14:53:05 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-10-31 19:11:41 +0100 |
| commit | df88c7f2789e5e07cc4ec9ea400dacfea518a102 (patch) | |
| tree | 0bc410da791ff32811db87ce5352b31b62ebfdfb /src/server/scripts/EasternKingdoms | |
| parent | f7e6f7a1054a1fbd44491dd347d46d7389d8b704 (diff) | |
Core/Misc: removed some useless map checks
(cherry picked from commit cf1e80e3d09067ca4d0078a8113a09227a9f91ae)
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
7 files changed, 37 insertions, 87 deletions
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp index 64513fece8b..c1470d3bc47 100644 --- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp +++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp @@ -203,10 +203,6 @@ public: void AggroAllPlayers(Creature* temp) { Map::PlayerList const &PlList = me->GetMap()->GetPlayers(); - - if (PlList.isEmpty()) - return; - for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i) { if (Player* player = i->GetSource()) diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp index 8965b64767a..0a287173ada 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp @@ -181,23 +181,21 @@ public: // temporary store for the best suitable beam reciever Unit* target = me; - if (Map* map = me->GetMap()) - { - Map::PlayerList const& players = map->GetPlayers(); + Map::PlayerList const& players = me->GetMap()->GetPlayers(); - // get the best suitable target - for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) - { - Player* p = i->GetSource(); - if (p && p->IsAlive() // alive - && (!target || target->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best - && !p->HasAura(PlayerDebuff[j]) // not exhausted - && !p->HasAura(PlayerBuff[(j + 1) % 3]) // not on another beam - && !p->HasAura(PlayerBuff[(j + 2) % 3]) - && IsBetween(me, p, portal)) // on the beam - target = p; - } + // get the best suitable target + for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) + { + Player* p = i->GetSource(); + if (p && p->IsAlive() // alive + && (!target || target->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best + && !p->HasAura(PlayerDebuff[j]) // not exhausted + && !p->HasAura(PlayerBuff[(j + 1) % 3]) // not on another beam + && !p->HasAura(PlayerBuff[(j + 2) % 3]) + && IsBetween(me, p, portal)) // on the beam + target = p; } + // buff the target if (target->GetTypeId() == TYPEID_PLAYER) target->AddAura(PlayerBuff[j], target); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp index 87945ccf916..8aba0a15462 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -309,11 +309,7 @@ public: { if (WipeTimer <= diff) { - Map* map = me->GetMap(); - if (!map->IsDungeon()) - return; - - Map::PlayerList const &PlayerList = map->GetPlayers(); + Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers(); if (PlayerList.isEmpty()) return; @@ -518,8 +514,6 @@ public: uint32 NextStep(uint32 step) { - Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID); - Map* map = me->GetMap(); switch (step) { case 0: return 9999999; @@ -527,21 +521,21 @@ public: me->Yell(SAY_DIALOG_MEDIVH_1, LANG_UNIVERSAL); return 10000; case 2: - if (arca) + if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID)) arca->Yell(SAY_DIALOG_ARCANAGOS_2, LANG_UNIVERSAL); return 20000; case 3: me->Yell(SAY_DIALOG_MEDIVH_3, LANG_UNIVERSAL); return 10000; case 4: - if (arca) + if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID)) arca->Yell(SAY_DIALOG_ARCANAGOS_4, LANG_UNIVERSAL); return 20000; case 5: me->Yell(SAY_DIALOG_MEDIVH_5, LANG_UNIVERSAL); return 20000; case 6: - if (arca) + if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID)) arca->Yell(SAY_DIALOG_ARCANAGOS_6, LANG_UNIVERSAL); return 10000; case 7: @@ -555,15 +549,15 @@ public: me->TextEmote(EMOTE_DIALOG_MEDIVH_7); return 10000; case 10: - if (arca) + if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID)) DoCast(arca, SPELL_CONFLAGRATION_BLAST, false); return 1000; case 11: - if (arca) + if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID)) arca->Yell(SAY_DIALOG_ARCANAGOS_8, LANG_UNIVERSAL); return 5000; case 12: - if (arca) + if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID)) { arca->GetMotionMaster()->MovePoint(0, -11010.82f, -1761.18f, 156.47f); arca->setActive(true); @@ -575,27 +569,27 @@ public: me->Yell(SAY_DIALOG_MEDIVH_9, LANG_UNIVERSAL); return 10000; case 14: + { me->SetVisible(false); me->ClearInCombat(); - if (map->IsDungeon()) + InstanceMap::PlayerList const &PlayerList = me->GetMap()->GetPlayers(); + for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { - InstanceMap::PlayerList const &PlayerList = map->GetPlayers(); - for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + if (i->GetSource()->IsAlive()) { - if (i->GetSource()->IsAlive()) - { - if (i->GetSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE) - i->GetSource()->CompleteQuest(9645); - } + if (i->GetSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE) + i->GetSource()->CompleteQuest(9645); } } return 50000; + } case 15: - if (arca) + if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID)) arca->DealDamage(arca, arca->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); return 5000; - default : return 9999999; + default: + return 9999999; } } diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp index 9b303fce89d..9c904dcada9 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp @@ -145,39 +145,13 @@ public: m_uiTransformTimer = MINUTE*IN_MILLISECONDS; } - // some targeting issues with the spell, so use this workaround as temporary solution - void DoWorkaroundForQuestCredit() - { - Map* map = me->GetMap(); - - if (!map || map->IsHeroic()) - return; - - Map::PlayerList const &lList = map->GetPlayers(); - - if (lList.isEmpty()) - return; - - SpellInfo const* spell = sSpellMgr->GetSpellInfo(SPELL_ORB_KILL_CREDIT); - - for (Map::PlayerList::const_iterator i = lList.begin(); i != lList.end(); ++i) - { - if (Player* player = i->GetSource()) - { - if (spell && spell->Effects[0].MiscValue) - player->KilledMonsterCredit(spell->Effects[0].MiscValue); - } - } - } - void UpdateAI(uint32 uiDiff) override { if (m_uiTransformTimer) { if (m_uiTransformTimer <= uiDiff) { - DoCast(me, SPELL_ORB_KILL_CREDIT, false); - DoWorkaroundForQuestCredit(); + DoCast(me, SPELL_ORB_KILL_CREDIT, true); // Transform and update entry, now ready for quest/read gossip DoCast(me, SPELL_TRANSFORM_TO_KAEL, false); diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp index 3df07562d50..2714d65774f 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp @@ -1293,8 +1293,8 @@ public: //if (GameObject* go = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light // go->SetPhaseMask(0, true); { - Map* map = me->GetMap(); // search players with in 50 yards for quest credit - Map::PlayerList const &PlayerList = map->GetPlayers(); + // search players with in 50 yards for quest credit + Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers(); if (!PlayerList.isEmpty()) { for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index 14be8c51bc2..a78ad740c97 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -538,11 +538,7 @@ public: Player* SelectRandomPlayer(float range = 0.0f, bool checkLoS = true) { - Map* map = me->GetMap(); - if (!map->IsDungeon()) - return NULL; - - Map::PlayerList const &PlayerList = map->GetPlayers(); + Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers(); if (PlayerList.isEmpty()) return NULL; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp index ae327dbb874..d0f8d9eab0f 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp @@ -551,13 +551,9 @@ public: bool OnGossipHello(Player* player, GameObject* go) override { - Map* map = go->GetMap(); - if (!map->IsDungeon()) - return true; - #if MAX_PLAYERS_IN_SPECTRAL_REALM > 0 uint8 SpectralPlayers = 0; - Map::PlayerList const &PlayerList = map->GetPlayers(); + Map::PlayerList const &PlayerList = go->GetMap()->GetPlayers(); for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if (i->GetSource() && i->GetSource()->GetPositionZ() < DEMON_REALM_Z + 5) @@ -688,12 +684,8 @@ public: void TeleportAllPlayersBack() { - Map* map = me->GetMap(); - if (!map->IsDungeon()) - return; - - Map::PlayerList const &playerList = map->GetPlayers(); - Position homePos = me->GetHomePosition(); + Map::PlayerList const &playerList = me->GetMap()->GetPlayers(); + Position const& homePos = me->GetHomePosition(); for (Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr) { Player* player = itr->GetSource(); |
