diff options
| author | xinef1 <w.szyszko2@gmail.com> | 2017-02-05 15:39:22 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2017-02-05 15:39:22 +0100 |
| commit | e1f14215d86fc9f0cd041f0e87bf0a689c086329 (patch) | |
| tree | 6bc81f6754f793687ecc5a92316e2f33bd3eb840 /src/server/scripts/EasternKingdoms | |
| parent | 38d0340c198caa73494c22876079a9b34b1dfdba (diff) | |
Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others (#18998)
* Made some changes to kiting mechanics, simplified code and made taunt auras prolong combat no matter the distance from the spawn
Unified some creature despawning code, removed some brutal direct calls in scripts
Don't play death anim on forced despawn
Removed some redundant visibility changes on creature despawn
Fixed possible problem with pet initializing template info from difficulty greater than normal
Properly keep UNIT_FLAG_IN_COMBAT on UpdateEntry call
Moved RegenerateMana function to general Regenerate(Power) function
Fixed increased health regeneration from polymorph for pets
Implemented CREATURE_TYPE_FLAG_GHOST_VISIBLE, those creatures will be properly seen when player is dead also
Removed hackfix from Gaeriyan and Franclorn Forgewright, fixed properly
Simplified ForcedRespawnTime code in ForcedDespawn
Do not allow to assist unit while evading or when enemy is evading
Do not allow to attack other units when evading or when the unit is evading
Corrected distance checking code before creature is allowed to evade, should fix some common problems
Properly return summon position for summoned creatures as their respawn position
Properly stop all moving units on gossip hello, no matter their npc flags
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
5 files changed, 10 insertions, 17 deletions
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp index 0ff1744457e..eb65bf1dfb3 100644 --- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp +++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp @@ -193,10 +193,7 @@ public: { if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr)) { - if (summon->IsAlive()) - summon->DisappearAndDie(); - else - summon->RemoveCorpse(); + summon->DespawnOrUnsummon(); } } } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp index 8f1e35a0219..264a21d880f 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -479,8 +479,7 @@ public: } else { - me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - me->RemoveCorpse(); + me->DespawnOrUnsummon(); } } void EnterCombat(Unit* /*who*/) override { } diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp index 53569bdce2a..f2941a5b314 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp @@ -502,9 +502,7 @@ public: me->SummonCreature(NPC_DEAD, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); } (*i)->SetVisible(false); - (*i)->setDeathState(JUST_DIED); - if ((*i)->getDeathState() == CORPSE) - (*i)->RemoveCorpse(); + (*i)->DespawnOrUnsummon(); } } }; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index fb587cdd6e5..77b3da4eece 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -1168,8 +1168,7 @@ public: uiTimer = 5000; break; case 3: - me->KillSelf(); - me->RemoveCorpse(); + me->DespawnOrUnsummon(); break; } } else uiTimer -=diff; diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp index bbed195508b..854f42e16cd 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp @@ -222,8 +222,8 @@ class instance_uldaman : public InstanceMapScript Creature* target = instance->GetCreature(*i); if (!target || target->isDead() || target->getFaction() != 14) continue; - target->setDeathState(JUST_DIED); - target->RemoveCorpse(); + + target->DespawnOrUnsummon(); } // Vault Walkers @@ -232,8 +232,8 @@ class instance_uldaman : public InstanceMapScript Creature* target = instance->GetCreature(*i); if (!target || target->isDead() || target->getFaction() != 14) continue; - target->setDeathState(JUST_DIED); - target->RemoveCorpse(); + + target->DespawnOrUnsummon(); } // Earthen Guardians @@ -242,8 +242,8 @@ class instance_uldaman : public InstanceMapScript Creature* target = instance->GetCreature(*i); if (!target || target->isDead() || target->getFaction() != 14) continue; - target->setDeathState(JUST_DIED); - target->RemoveCorpse(); + + target->DespawnOrUnsummon(); } } |
