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authorTreeston <treeston.mmoc@gmail.com>2018-04-01 18:27:29 +0200
committerShauren <shauren.trinity@gmail.com>2021-09-23 22:28:06 +0200
commitf69d12504ca3089439fa6d33b7c6e73e1585779f (patch)
treecfea63f880a890a37e60c132410f8940ff3a5b82 /src/server/scripts/EasternKingdoms
parentb0e064ff8902457dea80ebe01fd84786105d7d09 (diff)
Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPoint2D (from movement generators); functionality should be unchanged
(cherry picked from commit ebc96af6bb784819ba8824ac390864ae9ba12351)
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
index f36e4e6b468..89b872eb9cf 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
@@ -392,7 +392,7 @@ class npc_chained_spirit : public CreatureScript
Position pos;
if (Player* target = ObjectAccessor::GetPlayer(*me, _revivePlayerGUID))
{
- target->GetNearPoint(me, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, 5.0f, target->GetAbsoluteAngle(me));
+ target->GetNearPoint(me, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 5.0f, target->GetAbsoluteAngle(me));
me->GetMotionMaster()->MovePoint(POINT_START_REVIVE, pos);
}
}