diff options
author | click <click@gonnamakeyou.com> | 2011-07-02 22:52:42 +0200 |
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committer | click <click@gonnamakeyou.com> | 2011-07-02 22:52:42 +0200 |
commit | 169f5da8c3120da98c01ebd8117f7aa527106206 (patch) | |
tree | 71d19f9b87cc83d705bca3cb76680c2d66446965 /src/server/scripts/Examples | |
parent | f91ee24184dffcd686d60dd07a1d19da3f5da818 (diff) |
Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
Diffstat (limited to 'src/server/scripts/Examples')
-rw-r--r-- | src/server/scripts/Examples/example_creature.cpp | 16 | ||||
-rw-r--r-- | src/server/scripts/Examples/example_escort.cpp | 46 | ||||
-rw-r--r-- | src/server/scripts/Examples/example_gossip_codebox.cpp | 26 |
3 files changed, 44 insertions, 44 deletions
diff --git a/src/server/scripts/Examples/example_creature.cpp b/src/server/scripts/Examples/example_creature.cpp index b32f5f93c27..11c94598267 100644 --- a/src/server/scripts/Examples/example_creature.cpp +++ b/src/server/scripts/Examples/example_creature.cpp @@ -144,7 +144,7 @@ class example_creature : public CreatureScript // *** HANDLED FUNCTION *** //Our Receive emote function - void ReceiveEmote(Player* /*pPlayer*/, uint32 uiTextEmote) + void ReceiveEmote(Player* /*player*/, uint32 uiTextEmote) { me->HandleEmoteCommand(uiTextEmote); @@ -263,23 +263,23 @@ class example_creature : public CreatureScript return new example_creatureAI(creature); } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(907, creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); //Set our faction to hostile towards all creature->setFaction(FACTION_WORGEN); - creature->AI()->AttackStart(pPlayer); + creature->AI()->AttackStart(player); } return true; diff --git a/src/server/scripts/Examples/example_escort.cpp b/src/server/scripts/Examples/example_escort.cpp index 9c173f73b95..cfd5b90d7dc 100644 --- a/src/server/scripts/Examples/example_escort.cpp +++ b/src/server/scripts/Examples/example_escort.cpp @@ -87,12 +87,12 @@ class example_escort : public CreatureScript me->SummonCreature(NPC_FELBOAR, me->GetPositionX()+5.0f, me->GetPositionY()+7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000); break; case 4: - if (Player* pPlayer = GetPlayerForEscort()) + if (Player* player = GetPlayerForEscort()) { //pTmpPlayer is the target of the text - DoScriptText(SAY_WP_3, me, pPlayer); + DoScriptText(SAY_WP_3, me, player); //pTmpPlayer is the source of the text - DoScriptText(SAY_WP_4, pPlayer); + DoScriptText(SAY_WP_4, player); } break; } @@ -102,8 +102,8 @@ class example_escort : public CreatureScript { if (HasEscortState(STATE_ESCORT_ESCORTING)) { - if (Player* pPlayer = GetPlayerForEscort()) - DoScriptText(SAY_AGGRO1, me, pPlayer); + if (Player* player = GetPlayerForEscort()) + DoScriptText(SAY_AGGRO1, me, player); } else DoScriptText(SAY_AGGRO2, me); @@ -119,15 +119,15 @@ class example_escort : public CreatureScript { if (HasEscortState(STATE_ESCORT_ESCORTING)) { - if (Player* pPlayer = GetPlayerForEscort()) + if (Player* player = GetPlayerForEscort()) { // not a likely case, code here for the sake of example if (pKiller == me) { - DoScriptText(SAY_DEATH_1, me, pPlayer); + DoScriptText(SAY_DEATH_1, me, player); } else - DoScriptText(SAY_DEATH_2, me, pPlayer); + DoScriptText(SAY_DEATH_2, me, player); } } else @@ -183,44 +183,44 @@ class example_escort : public CreatureScript return new example_escortAI(creature); } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); - pPlayer->PrepareGossipMenu(creature, 0); + player->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); + player->PrepareGossipMenu(creature, 0); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->SendPreparedGossip(creature); + player->SendPreparedGossip(creature); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); npc_escortAI* pEscortAI = CAST_AI(example_escort::example_escortAI, creature->AI()); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); if (pEscortAI) - pEscortAI->Start(true, true, pPlayer->GetGUID()); + pEscortAI->Start(true, true, player->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); if (pEscortAI) - pEscortAI->Start(false, false, pPlayer->GetGUID()); + pEscortAI->Start(false, false, player->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); if (pEscortAI) - pEscortAI->Start(false, true, pPlayer->GetGUID()); + pEscortAI->Start(false, true, player->GetGUID()); break; default: return false; // nothing defined -> trinity core handling diff --git a/src/server/scripts/Examples/example_gossip_codebox.cpp b/src/server/scripts/Examples/example_gossip_codebox.cpp index 30d9f27f400..13680a8ea9c 100644 --- a/src/server/scripts/Examples/example_gossip_codebox.cpp +++ b/src/server/scripts/Examples/example_gossip_codebox.cpp @@ -48,47 +48,47 @@ class example_gossip_codebox : public CreatureScript { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID()); + player->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+2) { DoScriptText(SAY_NOT_INTERESTED, creature); - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); } return true; } - bool OnGossipSelectCode(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction, const char* code) + bool OnGossipSelectCode(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction, const char* code) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiSender == GOSSIP_SENDER_MAIN) { switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - if (std::strcmp(code, pPlayer->GetName()) != 0) + if (std::strcmp(code, player->GetName()) != 0) { DoScriptText(SAY_WRONG, creature); - creature->CastSpell(pPlayer, SPELL_POLYMORPH, true); + creature->CastSpell(player, SPELL_POLYMORPH, true); } else { DoScriptText(SAY_CORRECT, creature); - creature->CastSpell(pPlayer, SPELL_MARK_OF_THE_WILD, true); + creature->CastSpell(player, SPELL_MARK_OF_THE_WILD, true); } - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); return true; } |