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authorclick <click@gonnamakeyou.com>2011-07-02 22:18:03 +0200
committerclick <click@gonnamakeyou.com>2011-07-02 22:18:03 +0200
commitf91ee24184dffcd686d60dd07a1d19da3f5da818 (patch)
tree83d06dd9c18ca0d69c35e0937c14bdd83c3c98d9 /src/server/scripts/Examples
parent3ddc1cc4c40b757dd42b781552b483a047a6df64 (diff)
Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
Diffstat (limited to 'src/server/scripts/Examples')
-rw-r--r--src/server/scripts/Examples/example_creature.cpp14
-rw-r--r--src/server/scripts/Examples/example_escort.cpp18
-rw-r--r--src/server/scripts/Examples/example_gossip_codebox.cpp18
3 files changed, 25 insertions, 25 deletions
diff --git a/src/server/scripts/Examples/example_creature.cpp b/src/server/scripts/Examples/example_creature.cpp
index db5034655d8..b32f5f93c27 100644
--- a/src/server/scripts/Examples/example_creature.cpp
+++ b/src/server/scripts/Examples/example_creature.cpp
@@ -258,28 +258,28 @@ class example_creature : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* pCreature) const
+ CreatureAI* GetAI(Creature* creature) const
{
- return new example_creatureAI(pCreature);
+ return new example_creatureAI(creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* pCreature)
+ bool OnGossipHello(Player* pPlayer, Creature* creature)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());
+ pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
//Set our faction to hostile towards all
- pCreature->setFaction(FACTION_WORGEN);
- pCreature->AI()->AttackStart(pPlayer);
+ creature->setFaction(FACTION_WORGEN);
+ creature->AI()->AttackStart(pPlayer);
}
return true;
diff --git a/src/server/scripts/Examples/example_escort.cpp b/src/server/scripts/Examples/example_escort.cpp
index a4300e1a300..9c173f73b95 100644
--- a/src/server/scripts/Examples/example_escort.cpp
+++ b/src/server/scripts/Examples/example_escort.cpp
@@ -64,7 +64,7 @@ class example_escort : public CreatureScript
struct example_escortAI : public npc_escortAI
{
// CreatureAI functions
- example_escortAI(Creature* pCreature) : npc_escortAI(pCreature) { }
+ example_escortAI(Creature* creature) : npc_escortAI(creature) { }
uint32 m_uiDeathCoilTimer;
uint32 m_uiChatTimer;
@@ -178,29 +178,29 @@ class example_escort : public CreatureScript
}
};
- CreatureAI* GetAI(Creature* pCreature) const
+ CreatureAI* GetAI(Creature* creature) const
{
- return new example_escortAI(pCreature);
+ return new example_escortAI(creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* pCreature)
+ bool OnGossipHello(Player* pPlayer, Creature* creature)
{
- pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
- pPlayer->PrepareGossipMenu(pCreature, 0);
+ pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
+ pPlayer->PrepareGossipMenu(creature, 0);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SendPreparedGossip(pCreature);
+ pPlayer->SendPreparedGossip(creature);
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
- npc_escortAI* pEscortAI = CAST_AI(example_escort::example_escortAI, pCreature->AI());
+ npc_escortAI* pEscortAI = CAST_AI(example_escort::example_escortAI, creature->AI());
switch(uiAction)
{
diff --git a/src/server/scripts/Examples/example_gossip_codebox.cpp b/src/server/scripts/Examples/example_gossip_codebox.cpp
index 64e57355bfa..30d9f27f400 100644
--- a/src/server/scripts/Examples/example_gossip_codebox.cpp
+++ b/src/server/scripts/Examples/example_gossip_codebox.cpp
@@ -48,29 +48,29 @@ class example_gossip_codebox : public CreatureScript
{
}
- bool OnGossipHello(Player* pPlayer, Creature* pCreature)
+ bool OnGossipHello(Player* pPlayer, Creature* creature)
{
pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID());
+ pPlayer->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
- DoScriptText(SAY_NOT_INTERESTED, pCreature);
+ DoScriptText(SAY_NOT_INTERESTED, creature);
pPlayer->CLOSE_GOSSIP_MENU();
}
return true;
}
- bool OnGossipSelectCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* code)
+ bool OnGossipSelectCode(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction, const char* code)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiSender == GOSSIP_SENDER_MAIN)
@@ -80,13 +80,13 @@ class example_gossip_codebox : public CreatureScript
case GOSSIP_ACTION_INFO_DEF+1:
if (std::strcmp(code, pPlayer->GetName()) != 0)
{
- DoScriptText(SAY_WRONG, pCreature);
- pCreature->CastSpell(pPlayer, SPELL_POLYMORPH, true);
+ DoScriptText(SAY_WRONG, creature);
+ creature->CastSpell(pPlayer, SPELL_POLYMORPH, true);
}
else
{
- DoScriptText(SAY_CORRECT, pCreature);
- pCreature->CastSpell(pPlayer, SPELL_MARK_OF_THE_WILD, true);
+ DoScriptText(SAY_CORRECT, creature);
+ creature->CastSpell(pPlayer, SPELL_MARK_OF_THE_WILD, true);
}
pPlayer->CLOSE_GOSSIP_MENU();