diff options
author | Shauren <shauren.trinity@gmail.com> | 2011-04-27 18:58:40 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2011-04-27 18:58:40 +0200 |
commit | 8568f19e5d08e5a6452e8d0fa518883b9868292e (patch) | |
tree | 4ec48dcc1ffd835365658db3eb4d8d302a8a0800 /src/server/scripts/Examples | |
parent | 9762c17833bb253dff26172f21b511e819d4e8ec (diff) |
Scripts/Examples: Corrected code style in spell script examples
Diffstat (limited to 'src/server/scripts/Examples')
-rw-r--r-- | src/server/scripts/Examples/example_spell.cpp | 92 |
1 files changed, 43 insertions, 49 deletions
diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp index 2ac16878d13..6dfb21bf3f8 100644 --- a/src/server/scripts/Examples/example_spell.cpp +++ b/src/server/scripts/Examples/example_spell.cpp @@ -26,6 +26,11 @@ #include "SpellAuras.h" #include "SpellAuraEffects.h" +enum Spells +{ + SPELL_TRIGGERED = 18282 +}; + class spell_ex_5581 : public SpellScriptLoader { public: @@ -36,18 +41,14 @@ class spell_ex_5581 : public SpellScriptLoader // initialize script, this macro does compile time check for type of the function - prevents possible issues // if you have assigned wrong type of function to a hook you'll receive type conversion error during build // this line is required, otherwise you'll get XXXHandlerFunction - identifier not found errors - PrepareSpellScript(spell_ex_5581SpellScript) - enum Spells - { - SPELL_TRIGGERED = 18282 - }; + PrepareSpellScript(spell_ex_5581SpellScript); std::string localVariable; - char * localVariable2; + char* localVariable2; // function called on server startup // checks if script has data required for it to work - bool Validate(SpellEntry const * /*spellEntry*/) + bool Validate(SpellEntry const* /*spellEntry*/) { // check if spellid 70522 exists in dbc, we will trigger it later if (!sSpellStore.LookupEntry(SPELL_TRIGGERED)) @@ -60,7 +61,7 @@ class spell_ex_5581 : public SpellScriptLoader bool Load() { localVariable = "we're using local variable"; - localVariable2 = new char; + localVariable2 = new char(); return true; // return false - script will be immediately removed from the spell // for example - we don't want this script to be executed on a creature @@ -80,7 +81,7 @@ class spell_ex_5581 : public SpellScriptLoader // we're handling SPELL_EFFECT_DUMMY in effIndex 0 here sLog->outString("SPELL_EFFECT_DUMMY is executed on target!"); // make caster cast a spell on a unit target of effect - if (Unit * target = GetHitUnit()) + if (Unit* target = GetHitUnit()) GetCaster()->CastSpell(target, SPELL_TRIGGERED, true); } @@ -130,7 +131,7 @@ class spell_ex_5581 : public SpellScriptLoader }; // function which creates SpellScript - SpellScript *GetSpellScript() const + SpellScript* GetSpellScript() const { return new spell_ex_5581SpellScript(); } @@ -143,14 +144,10 @@ class spell_ex_66244 : public SpellScriptLoader class spell_ex_66244AuraScript : public AuraScript { - PrepareAuraScript(spell_ex_66244AuraScript) - enum Spells - { - SPELL_TRIGGERED = 18282 - }; + PrepareAuraScript(spell_ex_66244AuraScript); // function called on server startup // checks if script has data required for it to work - bool Validate(SpellEntry const * /*spellEntry*/) + bool Validate(SpellEntry const* /*spellEntry*/) { // check if spellid exists in dbc, we will trigger it later if (!sSpellStore.LookupEntry(SPELL_TRIGGERED)) @@ -163,25 +160,25 @@ class spell_ex_66244 : public SpellScriptLoader bool Load() { // do not load script if aura is casted by player or caster not avalible - if (Unit * caster = GetCaster()) + if (Unit* caster = GetCaster()) if (caster->GetTypeId() == TYPEID_PLAYER) return true; return false; } - void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/) + void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { sLog->outString("Aura Effect is about to be applied on target!"); - Unit * target = GetTarget(); + Unit* target = GetTarget(); // cast spell on target on aura apply target->CastSpell(target, SPELL_TRIGGERED, true); } - void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/) + void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { sLog->outString("Aura Effect is just removed on target!"); - Unit * target = GetTarget(); - Unit * caster = GetCaster(); + Unit* target = GetTarget(); + Unit* caster = GetCaster(); // caster may be not avalible (logged out for example) if (!caster) return; @@ -189,22 +186,22 @@ class spell_ex_66244 : public SpellScriptLoader target->CastSpell(caster, SPELL_TRIGGERED, true); } - void HandleEffectPeriodic(AuraEffect const * /*aurEff*/) + void HandleEffectPeriodic(AuraEffect const* /*aurEff*/) { sLog->outString("Perioidic Aura Effect is does a tick on target!"); - Unit * target = GetTarget(); + Unit* target = GetTarget(); // aura targets damage self on tick target->DealDamage(target, 100); } - void HandleEffectPeriodicUpdate(AuraEffect * aurEff) + void HandleEffectPeriodicUpdate(AuraEffect* aurEff) { sLog->outString("Perioidic Aura Effect is now updated!"); // we're doubling aura amount every tick aurEff->ChangeAmount(aurEff->GetAmount() * 2); } - void HandleEffectCalcAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated) + void HandleEffectCalcAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated) { sLog->outString("Amount of Aura Effect is being calculated now!"); // we're setting amount to 100 @@ -213,7 +210,7 @@ class spell_ex_66244 : public SpellScriptLoader canBeRecalculated = false; } - void HandleEffectCalcPeriodic(AuraEffect const * /*aurEff*/, bool & isPeriodic, int32 & amplitude) + void HandleEffectCalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude) { sLog->outString("Periodic data of Aura Effect is being calculated now!"); // we're setting aura to be periodic and tick every 10 seconds @@ -221,11 +218,11 @@ class spell_ex_66244 : public SpellScriptLoader amplitude = 2 * IN_MILLISECONDS; } - void HandleEffectCalcSpellMod(AuraEffect const * /*aurEff*/, SpellModifier *& spellMod) + void HandleEffectCalcSpellMod(AuraEffect const* /*aurEff*/, SpellModifier*& spellMod) { sLog->outString("SpellMod data of Aura Effect is being calculated now!"); // we don't want spellmod for example - if(spellMod) + if (spellMod) { delete spellMod; spellMod = NULL; @@ -272,7 +269,7 @@ class spell_ex_66244 : public SpellScriptLoader }; // function which creates AuraScript - AuraScript *GetAuraScript() const + AuraScript* GetAuraScript() const { return new spell_ex_66244AuraScript(); } @@ -286,20 +283,16 @@ class spell_ex_absorb_aura : public SpellScriptLoader class spell_ex_absorb_auraAuraScript : public AuraScript { - PrepareAuraScript(spell_ex_absorb_auraAuraScript) - enum Spells - { - SPELL_TRIGGERED = 18282 - }; + PrepareAuraScript(spell_ex_absorb_auraAuraScript); - void HandleOnEffectAbsorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) + void HandleOnEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { sLog->outString("Our aura is now absorbing damage done to us!"); // absorb whole damage done to us absorbAmount = dmgInfo.GetDamage(); } - void HandleAfterEffectAbsorb(AuraEffect * /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount) + void HandleAfterEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount) { sLog->outString("Our aura has absorbed %u damage!", absorbAmount); } @@ -313,7 +306,7 @@ class spell_ex_absorb_aura : public SpellScriptLoader }; // function which creates AuraScript - AuraScript *GetAuraScript() const + AuraScript* GetAuraScript() const { return new spell_ex_absorb_auraAuraScript(); } @@ -338,7 +331,8 @@ class spell_ex : public SpellScriptLoader class spell_ex_SpellScript : public SpellScript { - PrepareSpellScript(spell_ex_SpellScript) + PrepareSpellScript(spell_ex_SpellScript); + //bool Validate(SpellEntry const * spellEntry){return true;} //bool Load(){return true;} //void Unload(){} @@ -350,7 +344,7 @@ class spell_ex : public SpellScriptLoader } }; - SpellScript *GetSpellScript() const + SpellScript* GetSpellScript() const { return new spell_ex_SpellScript(); } @@ -366,23 +360,23 @@ class spell_ex : public SpellScriptLoader class spell_ex_AuraScript : public AuraScript { PrepareAuraScript(spell_ex) - //bool Validate(SpellEntry const * spellEntry){return true;} + //bool Validate(SpellEntry const* spellEntry){return true;} //bool Load(){return true;} //void Unload(){} - //void spell_ex_SpellScript::Function(AuraEffect const * aurEff, AuraEffectHandleModes mode) //OnEffectApply += AuraEffectApplyFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); - //void spell_ex_SpellScript::Function(AuraEffect const * aurEff, AuraEffectHandleModes mode) //OnEffectRemove += AuraEffectRemoveFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); - //void spell_ex_SpellScript::Function(AuraEffect const * aurEff) //OnEffectPeriodic += AuraEffectPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); - //void spell_ex_SpellScript::Function(AuraEffect * aurEff) //OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); - //void spell_ex_SpellScript::Function(AuraEffect const * aurEff, int32 & amount, bool & canBeRecalculated) //DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); - //void spell_ex_SpellScript::Function(AuraEffect const * aurEff, bool & isPeriodic, int32 & amplitude) //OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); - //void spell_ex_SpellScript::Function(AuraEffect const * aurEff, SpellModifier *& spellMod) //OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); + //void spell_ex_SpellScript::Function(AuraEffect const* aurEff, AuraEffectHandleModes mode) //OnEffectApply += AuraEffectApplyFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); + //void spell_ex_SpellScript::Function(AuraEffect const* aurEff, AuraEffectHandleModes mode) //OnEffectRemove += AuraEffectRemoveFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); + //void spell_ex_SpellScript::Function(AuraEffect const* aurEff) //OnEffectPeriodic += AuraEffectPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); + //void spell_ex_SpellScript::Function(AuraEffect* aurEff) //OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); + //void spell_ex_SpellScript::Function(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated) //DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); + //void spell_ex_SpellScript::Function(AuraEffect const* aurEff, bool& isPeriodic, int32& amplitude) //OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); + //void spell_ex_SpellScript::Function(AuraEffect const* aurEff, SpellModifier*& spellMod) //OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); void Register() { } }; - AuraScript *GetAuraScript() const + AuraScript* GetAuraScript() const { return new spell_ex_AuraScript(); } |