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| author | ccrs <ccrs@users.noreply.github.com> | 2017-04-27 15:34:01 +0200 |
|---|---|---|
| committer | funjoker <funjoker109@gmail.com> | 2020-04-28 17:51:25 +0200 |
| commit | 104e745edfb89f95e34cad7840eae0b6e183bf94 (patch) | |
| tree | be0706413fed53fc248aea9909426e2b99d7693a /src/server/scripts/Northrend | |
| parent | 2d4549023a6655d19671f7f7e6b4f7c9b71ae632 (diff) | |
Core/Misc: cleanup SetInFront uses
Set in front modifies only the serverside orientation, use with care.
Also check for current focus to prevent things like incorrect damage on casting creatures (ie dragon breath direction change in your face because of some taunt missclick)
(cherry picked from commit 229444b74a7e2176db142e0446d4268995c5aad6)
Diffstat (limited to 'src/server/scripts/Northrend')
| -rw-r--r-- | src/server/scripts/Northrend/zone_zuldrak.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Northrend/zone_zuldrak.cpp b/src/server/scripts/Northrend/zone_zuldrak.cpp index 0e42a431d93..23716389e7e 100644 --- a/src/server/scripts/Northrend/zone_zuldrak.cpp +++ b/src/server/scripts/Northrend/zone_zuldrak.cpp @@ -70,8 +70,8 @@ public: void LockRageclaw(Creature* rageclaw) { // pointer check not needed - me->SetInFront(rageclaw); - rageclaw->SetInFront(me); + me->SetFacingToObject(rageclaw); + rageclaw->SetFacingToObject(me); DoCast(rageclaw, SPELL_LEFT_CHAIN, true); DoCast(rageclaw, SPELL_RIGHT_CHAIN, true); |
