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authorclick <click@gonnamakeyou.com>2011-07-02 22:52:42 +0200
committerclick <click@gonnamakeyou.com>2011-07-02 22:52:42 +0200
commit169f5da8c3120da98c01ebd8117f7aa527106206 (patch)
tree71d19f9b87cc83d705bca3cb76680c2d66446965 /src/server/scripts/Northrend
parentf91ee24184dffcd686d60dd07a1d19da3f5da818 (diff)
Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
Diffstat (limited to 'src/server/scripts/Northrend')
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp12
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp38
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp4
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp26
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp4
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp4
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp22
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp4
-rw-r--r--src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp14
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp64
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp20
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp26
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp4
-rw-r--r--src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp6
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp26
-rw-r--r--src/server/scripts/Northrend/borean_tundra.cpp154
-rw-r--r--src/server/scripts/Northrend/dalaran.cpp26
-rw-r--r--src/server/scripts/Northrend/dragonblight.cpp18
-rw-r--r--src/server/scripts/Northrend/grizzly_hills.cpp66
-rw-r--r--src/server/scripts/Northrend/howling_fjord.cpp82
-rw-r--r--src/server/scripts/Northrend/icecrown.cpp76
-rw-r--r--src/server/scripts/Northrend/sholazar_basin.cpp128
-rw-r--r--src/server/scripts/Northrend/storm_peaks.cpp172
-rw-r--r--src/server/scripts/Northrend/zuldrak.cpp84
31 files changed, 550 insertions, 550 deletions
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
index 7a5db139eb6..dc5fe56faaf 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
@@ -144,8 +144,8 @@ public:
Map::PlayerList const &players = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
- Player* pPlayer = i->getSource();
- pPlayer->RemoveAurasDueToSpell(GetSpellForPhaseMask(pPlayer->GetPhaseMask()));
+ Player* player = i->getSource();
+ player->RemoveAurasDueToSpell(GetSpellForPhaseMask(player->GetPhaseMask()));
}
}
@@ -244,13 +244,13 @@ public:
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- if (Player* pPlayer = i->getSource())
+ if (Player* player = i->getSource())
{
- if (pPlayer->HasAura(spell))
+ if (player->HasAura(spell))
{
- pPlayer->RemoveAurasDueToSpell(spell);
+ player->RemoveAurasDueToSpell(spell);
if (spell2) // if there is still some different mask cast spell for it
- pPlayer->CastSpell(pPlayer, spell2, true);
+ player->CastSpell(player, spell2, true);
}
}
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
index e52d27bb567..35e844655ac 100644
--- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
@@ -386,7 +386,7 @@ class prince_taldaram_sphere : public GameObjectScript
public:
prince_taldaram_sphere() : GameObjectScript("prince_taldaram_sphere") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
InstanceScript *pInstance = pGO->GetInstanceScript();
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
index 2d60f627037..a1606d90f5c 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
@@ -100,18 +100,18 @@ void AggroAllPlayers(Creature* pTemp)
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
{
- if (Player* pPlayer = i->getSource())
+ if (Player* player = i->getSource())
{
- if (pPlayer->isGameMaster())
+ if (player->isGameMaster())
continue;
- if (pPlayer->isAlive())
+ if (player->isAlive())
{
pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
pTemp->SetReactState(REACT_AGGRESSIVE);
- pTemp->SetInCombatWith(pPlayer);
- pPlayer->SetInCombatWith(pTemp);
- pTemp->AddThreat(pPlayer, 0.0f);
+ pTemp->SetInCombatWith(player);
+ player->SetInCombatWith(pTemp);
+ pTemp->AddThreat(player, 0.0f);
}
}
}
@@ -251,12 +251,12 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- Player* pPlayer = itr->getSource();
- if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 8.0f, 25.0f, false))
+ Player* player = itr->getSource();
+ if (player && !player->isGameMaster() && me->IsInRange(player, 8.0f, 25.0f, false))
{
DoResetThreat();
- me->AddThreat(pPlayer, 1.0f);
- DoCast(pPlayer, SPELL_CHARGE);
+ me->AddThreat(player, 1.0f);
+ DoCast(player, SPELL_CHARGE);
break;
}
}
@@ -278,10 +278,10 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- Player* pPlayer = itr->getSource();
- if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 10.0f, 30.0f, false))
+ Player* player = itr->getSource();
+ if (player && !player->isGameMaster() && me->IsInRange(player, 10.0f, 30.0f, false))
{
- pPassenger->CastSpell(pPlayer, SPELL_SHIELD_BREAKER, true);
+ pPassenger->CastSpell(player, SPELL_SHIELD_BREAKER, true);
break;
}
}
@@ -392,12 +392,12 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- Player* pPlayer = itr->getSource();
- if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 8.0f, 25.0f, false))
+ Player* player = itr->getSource();
+ if (player && !player->isGameMaster() && me->IsInRange(player, 8.0f, 25.0f, false))
{
DoResetThreat();
- me->AddThreat(pPlayer, 5.0f);
- DoCast(pPlayer, SPELL_INTERCEPT);
+ me->AddThreat(player, 5.0f);
+ DoCast(player, SPELL_INTERCEPT);
break;
}
}
@@ -846,8 +846,8 @@ public:
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- Player* pPlayer = itr->getSource();
- if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 5.0f, 30.0f, false))
+ Player* player = itr->getSource();
+ if (player && !player->isGameMaster() && me->IsInRange(player, 5.0f, 30.0f, false))
{
DoCast(pTarget, SPELL_MULTI_SHOT);
break;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
index 29f5fcbfffd..8203c758d5f 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
@@ -105,8 +105,8 @@ public:
if (!players.isEmpty())
{
- if (Player* pPlayer = players.begin()->getSource())
- TeamInInstance = pPlayer->GetTeam();
+ if (Player* player = players.begin()->getSource())
+ TeamInInstance = player->GetTeam();
}
switch(creature->GetEntry())
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
index 212e22506d3..92765eee380 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
@@ -382,19 +382,19 @@ public:
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
{
- if (Player* pPlayer = i->getSource())
+ if (Player* player = i->getSource())
{
- if (pPlayer->isGameMaster())
+ if (player->isGameMaster())
continue;
- if (pPlayer->isAlive())
+ if (player->isAlive())
{
pTemp->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pTemp->SetReactState(REACT_AGGRESSIVE);
- pTemp->SetInCombatWith(pPlayer);
- pPlayer->SetInCombatWith(pTemp);
- pTemp->AddThreat(pPlayer, 0.0f);
+ pTemp->SetInCombatWith(player);
+ player->SetInCombatWith(pTemp);
+ pTemp->AddThreat(player, 0.0f);
}
}
}
@@ -466,7 +466,7 @@ public:
return new npc_announcer_toc5AI(creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
InstanceScript* pInstance = creature->GetInstanceScript();
@@ -482,21 +482,21 @@ public:
pInstance->GetData(BOSS_ARGENT_CHALLENGE_E) == NOT_STARTED &&
pInstance->GetData(BOSS_ARGENT_CHALLENGE_P) == NOT_STARTED &&
pInstance->GetData(BOSS_BLACK_KNIGHT) == NOT_STARTED)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
else if (pInstance)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
CAST_AI(npc_announcer_toc5::npc_announcer_toc5AI, creature->AI())->StartEncounter();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index 667dc70b664..06b5e1fcda3 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -348,8 +348,8 @@ struct boss_faction_championsAI : public ScriptedAI
uint32 TeamInInstance = 0;
if (!players.isEmpty())
- if (Player* pPlayer = players.begin()->getSource())
- TeamInInstance = pPlayer->GetTeam();
+ if (Player* player = players.begin()->getSource())
+ TeamInInstance = player->GetTeam();
if (m_pInstance)
{
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 7a62723753e..2187cafe56b 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -875,8 +875,8 @@ public:
Map::PlayerList const &lPlayers = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
{
- if (Unit* pPlayer = itr->getSource())
- if (pPlayer->isAlive() && pPlayer->IsWithinDistInMap(me, 6.0f))
+ if (Unit* player = itr->getSource())
+ if (player->isAlive() && player->IsWithinDistInMap(me, 6.0f))
{
DoCastAOE(SPELL_TRAMPLE);
m_uiTrampleTimer = IN_MILLISECONDS;
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
index 5270a473771..99869ef2201 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
@@ -235,8 +235,8 @@ public:
Map::PlayerList const &PlayerList = pInstance->instance->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (Player* pPlayer = i->getSource())
- pPlayer->DeMorph();
+ if (Player* player = i->getSource())
+ player->DeMorph();
pInstance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, SPELL_ACHIEVEMENT_CHECK);
pInstance->SetData(DATA_THARON_JA_EVENT, DONE);
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index aa7022de2cf..a6270d3dfe9 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -157,19 +157,19 @@ private:
public:
npc_jaina_or_sylvanas_hor(bool isSylvana, const char* name) : CreatureScript(name), m_isSylvana(isSylvana) { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (creature->AI())
creature->AI()->DoAction(ACTION_START_INTRO);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
if (creature->AI())
creature->AI()->DoAction(ACTION_SKIP_INTRO);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
@@ -179,21 +179,21 @@ public:
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- QuestStatus status = pPlayer->GetQuestStatus(m_isSylvana ? QUEST_DELIVRANCE_FROM_THE_PIT_H2 : QUEST_DELIVRANCE_FROM_THE_PIT_A2);
+ QuestStatus status = player->GetQuestStatus(m_isSylvana ? QUEST_DELIVRANCE_FROM_THE_PIT_H2 : QUEST_DELIVRANCE_FROM_THE_PIT_A2);
if (status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED)
- pPlayer->ADD_GOSSIP_ITEM( 0, "Can you remove the sword?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM( 0, "Can you remove the sword?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
// once last quest is completed, she offers this shortcut of the starting event
- status = pPlayer->GetQuestStatus(m_isSylvana ? QUEST_WRATH_OF_THE_LICH_KING_H2 : QUEST_WRATH_OF_THE_LICH_KING_A2);
+ status = player->GetQuestStatus(m_isSylvana ? QUEST_WRATH_OF_THE_LICH_KING_H2 : QUEST_WRATH_OF_THE_LICH_KING_A2);
if (status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED)
- pPlayer->ADD_GOSSIP_ITEM( 0, "Dark Lady, I think I hear Arthas coming. Whatever you're going to do, do it quickly.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM( 0, "Dark Lady, I think I hear Arthas coming. Whatever you're going to do, do it quickly.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
index b82ac92bd9f..82836bd7478 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
@@ -154,8 +154,8 @@ public:
{
Map::PlayerList const &players = instance->GetPlayers();
if (!players.isEmpty())
- if (Player* pPlayer = players.begin()->getSource())
- uiTeamInInstance = pPlayer->GetTeam();
+ if (Player* player = players.begin()->getSource())
+ uiTeamInInstance = player->GetTeam();
switch(creature->GetEntry())
{
diff --git a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
index 2186aa205ab..46e979cee9b 100644
--- a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
+++ b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
@@ -519,7 +519,7 @@ class go_gundrak_altar : public GameObjectScript
public:
go_gundrak_altar() : GameObjectScript("go_gundrak_altar") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
InstanceScript *pInstance = pGO->GetInstanceScript();
uint64 uiStatue = 0;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
index 5531b14416c..3beb219a466 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
@@ -338,8 +338,8 @@ public:
std::map<uint64, float>::const_iterator itr;
for (itr = chained.begin(); itr != chained.end(); ++itr)
{
- if (Player* pPlayer = Unit::GetPlayer(*me, (*itr).first))
- pPlayer->SetFloatValue(OBJECT_FIELD_SCALE_X, (*itr).second);
+ if (Player* player = Unit::GetPlayer(*me, (*itr).first))
+ player->SetFloatValue(OBJECT_FIELD_SCALE_X, (*itr).second);
}
chained.clear();
}
@@ -650,16 +650,16 @@ class at_kelthuzad_center : public AreaTriggerScript
public:
at_kelthuzad_center() : AreaTriggerScript("at_kelthuzad_center") { }
- bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/)
+ bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
{
- if (pPlayer->isGameMaster())
+ if (player->isGameMaster())
return false;
- InstanceScript* pInstance = pPlayer->GetInstanceScript();
+ InstanceScript* pInstance = player->GetInstanceScript();
if (!pInstance || pInstance->IsEncounterInProgress() || pInstance->GetBossState(BOSS_KELTHUZAD) == DONE)
return false;
- Creature* pKelthuzad = CAST_CRE(Unit::GetUnit(*pPlayer, pInstance->GetData64(DATA_KELTHUZAD)));
+ Creature* pKelthuzad = CAST_CRE(Unit::GetUnit(*player, pInstance->GetData64(DATA_KELTHUZAD)));
if (!pKelthuzad)
return false;
@@ -667,7 +667,7 @@ public:
if (!pKelthuzadAI)
return false;
- pKelthuzadAI->AttackStart(pPlayer);
+ pKelthuzadAI->AttackStart(player);
if (GameObject* trigger = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_TRIGGER)))
{
if (trigger->getLootState() == GO_READY)
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
index d548c30bc5d..afd8015d656 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
@@ -213,8 +213,8 @@ public:
{
for (IceBlockMap::const_iterator itr = iceblocks.begin(); itr != iceblocks.end(); ++itr)
{
- if (Player* pPlayer = Unit::GetPlayer(*me, itr->first))
- pPlayer->RemoveAura(SPELL_ICEBOLT);
+ if (Player* player = Unit::GetPlayer(*me, itr->first))
+ player->RemoveAura(SPELL_ICEBOLT);
if (GameObject* pGo = GameObject::GetGameObject(*me, itr->second))
pGo->Delete();
}
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
index 439ef7c83d2..e49bf985310 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
@@ -208,7 +208,7 @@ class containment_sphere : public GameObjectScript
public:
containment_sphere() : GameObjectScript("containment_sphere") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
InstanceScript *pInstance = pGO->GetInstanceScript();
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp b/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
index c60466ebe2f..9f2a0c05ae4 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
@@ -66,8 +66,8 @@ public:
if (!players.isEmpty())
{
- if (Player* pPlayer = players.begin()->getSource())
- TeamInInstance = pPlayer->GetTeam();
+ if (Player* player = players.begin()->getSource())
+ TeamInInstance = player->GetTeam();
}
switch (creature->GetEntry())
{
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
index 5b5eeaeac7e..765a7674823 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
@@ -55,38 +55,38 @@ class npc_oculus_drake : public CreatureScript
public:
npc_oculus_drake() : CreatureScript("npc_oculus_drake") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(creature->GetEntry())
{
case NPC_VERDISA: //Verdisa
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- if (!HAS_ESSENCE(pPlayer))
+ if (!HAS_ESSENCE(player))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA1, creature->GetGUID());
}
else
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA2, creature->GetGUID());
}
break;
case GOSSIP_ACTION_INFO_DEF + 2:
{
ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_EMERALD_ESSENCE, 1);
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_EMERALD_ESSENCE, 1);
if (msg == EQUIP_ERR_OK)
- pPlayer->StoreNewItem(dest, ITEM_EMERALD_ESSENCE, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->StoreNewItem(dest, ITEM_EMERALD_ESSENCE, true);
+ player->CLOSE_GOSSIP_MENU();
break;
}
case GOSSIP_ACTION_INFO_DEF + 3:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA3, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA3, creature->GetGUID());
break;
}
break;
@@ -94,29 +94,29 @@ public:
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- if (!HAS_ESSENCE(pPlayer))
+ if (!HAS_ESSENCE(player))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ1, creature->GetGUID());
}
else
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ2, creature->GetGUID());
}
break;
case GOSSIP_ACTION_INFO_DEF + 2:
{
ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_RUBY_ESSENCE, 1);
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_RUBY_ESSENCE, 1);
if (msg == EQUIP_ERR_OK)
- pPlayer->StoreNewItem(dest, ITEM_RUBY_ESSENCE, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->StoreNewItem(dest, ITEM_RUBY_ESSENCE, true);
+ player->CLOSE_GOSSIP_MENU();
break;
}
case GOSSIP_ACTION_INFO_DEF + 3:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ3, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ3, creature->GetGUID());
break;
}
break;
@@ -124,29 +124,29 @@ public:
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- if (!HAS_ESSENCE(pPlayer))
+ if (!HAS_ESSENCE(player))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS1, creature->GetGUID());
}
else
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS2, creature->GetGUID());
}
break;
case GOSSIP_ACTION_INFO_DEF + 2:
{
ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_AMBER_ESSENCE, 1);
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_AMBER_ESSENCE, 1);
if (msg == EQUIP_ERR_OK)
- pPlayer->StoreNewItem(dest, ITEM_AMBER_ESSENCE, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->StoreNewItem(dest, ITEM_AMBER_ESSENCE, true);
+ player->CLOSE_GOSSIP_MENU();
break;
}
case GOSSIP_ACTION_INFO_DEF + 3:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS3, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS3, creature->GetGUID());
break;
}
break;
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
index 13cb758f155..d9d3f4ebd7d 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
@@ -268,25 +268,25 @@ class npc_brann_hos : public CreatureScript
public:
npc_brann_hos() : CreatureScript("npc_brann_hos") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1 || uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
CAST_AI(npc_brann_hos::npc_brann_hosAI, creature->AI())->StartWP();
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_START, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(TEXT_ID_START, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_START, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(TEXT_ID_START, creature->GetGUID());
return true;
}
@@ -705,9 +705,9 @@ public:
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM), false);
pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR), false);
}
- Player* pPlayer = GetPlayerForEscort();
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_HALLS_OF_STONE, me);
+ Player* player = GetPlayerForEscort();
+ if (player)
+ player->GroupEventHappens(QUEST_HALLS_OF_STONE, me);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
JumpToNextStep(180000);
break;
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
index 17b5147e082..aebc11f33a6 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
@@ -1210,38 +1210,38 @@ class npc_brann_bronzebeard : public CreatureScript
public:
npc_brann_bronzebeard() : CreatureScript("npc_brann_bronzebeard") { }
- //bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction)
+ //bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
//{
- // pPlayer->PlayerTalkClass->ClearMenus();
+ // player->PlayerTalkClass->ClearMenus();
// switch(uiAction)
// {
// case GOSSIP_ACTION_INFO_DEF+1:
- // if (pPlayer)
+ // if (player)
// {
- // pPlayer->PrepareGossipMenu(creature);
+ // player->PrepareGossipMenu(creature);
//
- // pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- // pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ // player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ // player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
// }
// break;
// case GOSSIP_ACTION_INFO_DEF+2:
- // if (pPlayer)
- // pPlayer->CLOSE_GOSSIP_MENU();
+ // if (player)
+ // player->CLOSE_GOSSIP_MENU();
// if (Creature* Lorekeeper = creature->FindNearestCreature(NPC_LOREKEEPER, 1000, true)) //lore keeper of lorgannon
// Lorekeeper->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
// break;
// }
// return true;
//}
- //bool OnGossipHello(Player* pPlayer, Creature* creature)
+ //bool OnGossipHello(Player* player, Creature* creature)
//{
// InstanceScript* instance = creature->GetInstanceScript();
// if (instance && instance->GetData(BOSS_LEVIATHAN) !=DONE)
// {
- // pPlayer->PrepareGossipMenu(creature);
+ // player->PrepareGossipMenu(creature);
//
- // pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- // pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ // player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ // player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
// }
// return true;
//}
@@ -1254,7 +1254,7 @@ class go_ulduar_tower : public GameObjectScript
public:
go_ulduar_tower() : GameObjectScript("go_ulduar_tower") { }
- void OnDestroyed(GameObject* go, Player* /*pPlayer*/, uint32 /*value*/)
+ void OnDestroyed(GameObject* go, Player* /*player*/, uint32 /*value*/)
{
InstanceScript* instance = go->GetInstanceScript();
if (!instance)
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
index 1d298fd71b9..9e5d238d68c 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
@@ -834,7 +834,7 @@ class go_palehoof_sphere : public GameObjectScript
public:
go_palehoof_sphere() : GameObjectScript("go_palehoof_sphere") { }
- bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO)
+ bool OnGossipHello(Player* /*player*/, GameObject* pGO)
{
InstanceScript *pInstance = pGO->GetInstanceScript();
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
index ada806eda84..fa55d0321bd 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
@@ -461,14 +461,14 @@ class go_harpoon_launcher : public GameObjectScript
public:
go_harpoon_launcher() : GameObjectScript("go_harpoon_launcher") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
InstanceScript* m_pInstance = pGO->GetInstanceScript();
if (!m_pInstance) return false;
if (Creature* pSkadi = Unit::GetCreature((*pGO), m_pInstance->GetData64(DATA_SKADI_THE_RUTHLESS)))
{
- pPlayer->CastSpell(pSkadi, SPELL_RAPID_FIRE, true);
+ player->CastSpell(pSkadi, SPELL_RAPID_FIRE, true);
}
return false;
}
diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
index 98731f4aa7b..7e6e777c0c2 100644
--- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
@@ -666,11 +666,11 @@ public:
Map::PlayerList const &players = instance->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- Player* pPlayer = itr->getSource();
- if (pPlayer->isGameMaster())
+ Player* player = itr->getSource();
+ if (player->isGameMaster())
continue;
- if (pPlayer->isAlive())
+ if (player->isAlive())
return false;
}
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index 6331833bcda..fc3822e562d 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -253,29 +253,29 @@ class npc_sinclari_vh : public CreatureScript
public:
npc_sinclari_vh() : CreatureScript("npc_sinclari_vh") { }
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
CAST_AI(npc_sinclari_vh::npc_sinclariAI, (creature->AI()))->uiPhase = 1;
if (InstanceScript *pInstance = creature->GetInstanceScript())
pInstance->SetData(DATA_MAIN_EVENT_PHASE, SPECIAL);
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->SEND_GOSSIP_MENU(13854, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(13854, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->NearTeleportTo(playerTeleportPosition.GetPositionX(), playerTeleportPosition.GetPositionY(), playerTeleportPosition.GetPositionZ(), playerTeleportPosition.GetOrientation(), true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->NearTeleportTo(playerTeleportPosition.GetPositionX(), playerTeleportPosition.GetPositionY(), playerTeleportPosition.GetPositionZ(), playerTeleportPosition.GetOrientation(), true);
+ player->CLOSE_GOSSIP_MENU();
break;
}
return true;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (InstanceScript* pInstance = creature->GetInstanceScript())
{
@@ -283,16 +283,16 @@ public:
{
case NOT_STARTED:
case FAIL: // Allow to start event if not started or wiped
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(13853, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(13853, creature->GetGUID());
break;
case IN_PROGRESS: // Allow to teleport inside if event is in progress
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_I_WANT_IN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(13853, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_I_WANT_IN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(13853, creature->GetGUID());
break;
default:
- pPlayer->SEND_GOSSIP_MENU(13910, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(13910, creature->GetGUID());
}
}
return true;
diff --git a/src/server/scripts/Northrend/borean_tundra.cpp b/src/server/scripts/Northrend/borean_tundra.cpp
index e0da10182f9..a8ad7e5b845 100644
--- a/src/server/scripts/Northrend/borean_tundra.cpp
+++ b/src/server/scripts/Northrend/borean_tundra.cpp
@@ -215,26 +215,26 @@ class npc_keristrasza : public CreatureScript
public:
npc_keristrasza() : CreatureScript("npc_keristrasza") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(11957) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KERI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (player->GetQuestStatus(11957) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KERI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_TELEPORT_TO_SARAGOSA, true);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_TELEPORT_TO_SARAGOSA, true);
}
return true;
@@ -261,27 +261,27 @@ class npc_corastrasza : public CreatureScript
public:
npc_corastrasza() : CreatureScript("npc_corastrasza") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_ACES_HIGH) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_ACES_HIGH_DAILY) == QUEST_STATUS_INCOMPLETE) //It's the same dragon for both quests.
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_C_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_ACES_HIGH) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_ACES_HIGH_DAILY) == QUEST_STATUS_INCOMPLETE) //It's the same dragon for both quests.
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_C_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_SUMMON_WYRMREST_SKYTALON, true);
- pPlayer->CastSpell(pPlayer, SPELL_WYRMREST_SKYTALON_RIDE_PERIODIC, true);
+ player->CastSpell(player, SPELL_SUMMON_WYRMREST_SKYTALON, true);
+ player->CastSpell(player, SPELL_WYRMREST_SKYTALON_RIDE_PERIODIC, true);
}
@@ -307,24 +307,24 @@ class npc_iruk : public CreatureScript
public:
npc_iruk() : CreatureScript("npc_iruk") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_SPIRITS_WATCH_OVER_US) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_I, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_SPIRITS_WATCH_OVER_US) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_I, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXT_I, creature->GetGUID());
+ player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXT_I, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->CastSpell(pPlayer, SPELL_CREATURE_TOTEM_OF_ISSLIRUK, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_CREATURE_TOTEM_OF_ISSLIRUK, true);
+ player->CLOSE_GOSSIP_MENU();
break;
}
@@ -768,8 +768,8 @@ public:
break;
case 6:
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->AreaExploredOrEventHappens(QUEST_ESCAPE_WINTERFIN_CAVERNS);
+ if (Player* player = GetPlayerForEscort())
+ player->AreaExploredOrEventHappens(QUEST_ESCAPE_WINTERFIN_CAVERNS);
IntroPhase = 7;
IntroTimer = 2500;
break;
@@ -794,7 +794,7 @@ public:
return new npc_lurgglbrAI(creature);
}
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const *pQuest)
{
if (pQuest->GetQuestId() == QUEST_ESCAPE_WINTERFIN_CAVERNS)
{
@@ -806,9 +806,9 @@ public:
}
if (npc_escortAI* pEscortAI = CAST_AI(npc_lurgglbr::npc_lurgglbrAI, creature->AI()))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
- switch (pPlayer->GetTeam())
+ switch (player->GetTeam())
{
case ALLIANCE:
creature->setFaction(FACTION_ESCORTEE_A);
@@ -1016,9 +1016,9 @@ public:
void WaypointReached(uint32 uiPointId)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(uiPointId)
@@ -1243,26 +1243,26 @@ public:
}
};
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_LAST_RITES) == QUEST_STATUS_INCOMPLETE && creature->GetAreaId() == 4128)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_T, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_LAST_RITES) == QUEST_STATUS_INCOMPLETE && creature->GetAreaId() == 4128)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_T, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
+ CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
CAST_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(200.0f);
break;
}
@@ -1819,11 +1819,11 @@ class npc_mootoo_the_younger : public CreatureScript
public:
npc_mootoo_the_younger() : CreatureScript("npc_mootoo_the_younger") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ESCAPING_THE_MIST)
{
- switch (pPlayer->GetTeam())
+ switch (player->GetTeam())
{
case ALLIANCE:
creature->setFaction(FACTION_ESCORTEE_A);
@@ -1833,7 +1833,7 @@ public:
break;
}
DoScriptText(SAY_1, creature);
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
+ CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
}
return true;
}
@@ -1849,15 +1849,15 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (Player* pPlayer=GetPlayerForEscort())
- pPlayer->FailQuest(QUEST_ESCAPING_THE_MIST);
+ if (Player* player=GetPlayerForEscort())
+ player->FailQuest(QUEST_ESCAPING_THE_MIST);
}
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
@@ -1878,8 +1878,8 @@ public:
me->SetPhaseMask(1, true);
DoScriptText(SAY_5, me);
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_ESCAPING_THE_MIST, me);
+ if (player)
+ player->GroupEventHappens(QUEST_ESCAPING_THE_MIST, me);
SetRun(true);
break;
}
@@ -1912,11 +1912,11 @@ class npc_bonker_togglevolt : public CreatureScript
public:
npc_bonker_togglevolt() : CreatureScript("npc_bonker_togglevolt") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_GET_ME_OUTA_HERE)
{
- switch (pPlayer->GetTeam())
+ switch (player->GetTeam())
{
case ALLIANCE:
creature->setFaction(FACTION_ESCORTEE_A);
@@ -1925,8 +1925,8 @@ public:
creature->setFaction(FACTION_ESCORTEE_H);
break;
}
- DoScriptText(SAY_bonker_2, creature, pPlayer);
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, true, pPlayer->GetGUID());
+ DoScriptText(SAY_bonker_2, creature, player);
+ CAST_AI(npc_escortAI, (creature->AI()))->Start(true, true, player->GetGUID());
}
return true;
}
@@ -1944,8 +1944,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->FailQuest(QUEST_GET_ME_OUTA_HERE);
+ if (Player* player = GetPlayerForEscort())
+ player->FailQuest(QUEST_GET_ME_OUTA_HERE);
}
void UpdateEscortAI(const uint32 /*diff*/)
@@ -1964,16 +1964,16 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
{
case 29:
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_GET_ME_OUTA_HERE, me);
+ if (player)
+ player->GroupEventHappens(QUEST_GET_ME_OUTA_HERE, me);
break;
}
}
@@ -2422,9 +2422,9 @@ public:
{
me->StopMoving();
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
- if (Player* pPlayer = me->GetPlayer(*me, uiPlayerGUID))
+ if (Player* player = me->GetPlayer(*me, uiPlayerGUID))
{
- me->SetInFront(pPlayer);
+ me->SetInFront(player);
me->SendMovementFlagUpdate();
}
uiEventTimer = 3000;
@@ -2439,8 +2439,8 @@ public:
void AttackPlayer()
{
me->setFaction(14);
- if (Player* pPlayer = me->GetPlayer(*me, uiPlayerGUID))
- me->AI()->AttackStart(pPlayer);
+ if (Player* player = me->GetPlayer(*me, uiPlayerGUID))
+ me->AI()->AttackStart(player);
}
void UpdateAI(const uint32 uiDiff)
@@ -2475,9 +2475,9 @@ public:
{
case NPC_SALTY_JOHN_THORPE:
DoScriptText(SAY_HIDDEN_CULTIST_4, me);
- if (Player* pPlayer = me->GetPlayer(*me, uiPlayerGUID))
+ if (Player* player = me->GetPlayer(*me, uiPlayerGUID))
{
- me->SetInFront(pPlayer);
+ me->SetInFront(player);
me->SendMovementFlagUpdate();
}
uiEventTimer = 3000;
@@ -2512,7 +2512,7 @@ public:
return new npc_hidden_cultistAI(creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
uint32 uiGossipText = 0;
const char* charGossipItem;
@@ -2536,30 +2536,30 @@ public:
return false;
}
- if (pPlayer->HasAura(SPELL_RIGHTEOUS_VISION) && pPlayer->GetQuestStatus(QUEST_THE_HUNT_IS_ON) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, charGossipItem, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->HasAura(SPELL_RIGHTEOUS_VISION) && player->GetQuestStatus(QUEST_THE_HUNT_IS_ON) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, charGossipItem, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
if (creature->isVendor())
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(uiGossipText, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(uiGossipText, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->AI()->SetGUID(pPlayer->GetGUID());
+ player->CLOSE_GOSSIP_MENU();
+ creature->AI()->SetGUID(player->GetGUID());
creature->AI()->DoAction(1);
}
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Northrend/dalaran.cpp b/src/server/scripts/Northrend/dalaran.cpp
index e5d5bac1ed6..9f725724963 100644
--- a/src/server/scripts/Northrend/dalaran.cpp
+++ b/src/server/scripts/Northrend/dalaran.cpp
@@ -69,15 +69,15 @@ public:
if (!me->IsWithinDist(pWho, 65.0f, false))
return;
- Player* pPlayer = pWho->GetCharmerOrOwnerPlayerOrPlayerItself();
+ Player* player = pWho->GetCharmerOrOwnerPlayerOrPlayerItself();
- if (!pPlayer || pPlayer->isGameMaster() || pPlayer->IsBeingTeleported())
+ if (!player || player->isGameMaster() || player->IsBeingTeleported())
return;
switch (me->GetEntry())
{
case 29254:
- if (pPlayer->GetTeam() == HORDE) // Horde unit found in Alliance area
+ if (player->GetTeam() == HORDE) // Horde unit found in Alliance area
{
if (GetClosestCreatureWithEntry(me, NPC_APPLEBOUGH_A, 32.0f))
{
@@ -89,7 +89,7 @@ public:
}
break;
case 29255:
- if (pPlayer->GetTeam() == ALLIANCE) // Alliance unit found in Horde area
+ if (player->GetTeam() == ALLIANCE) // Alliance unit found in Horde area
{
if (GetClosestCreatureWithEntry(me, NPC_SWEETBERRY_H, 32.0f))
{
@@ -130,29 +130,29 @@ class npc_hira_snowdawn : public CreatureScript
public:
npc_hira_snowdawn() : CreatureScript("npc_hira_snowdawn") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (!creature->isVendor() || !creature->isTrainer())
return false;
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_TRAIN_HIRA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_TRAIN_HIRA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
- if (pPlayer->getLevel() >= 80 && pPlayer->HasSpell(SPELL_COLD_WEATHER_FLYING))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ if (player->getLevel() >= 80 && player->HasSpell(SPELL_COLD_WEATHER_FLYING))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRAIN)
- pPlayer->GetSession()->SendTrainerList(creature->GetGUID());
+ player->GetSession()->SendTrainerList(creature->GetGUID());
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
diff --git a/src/server/scripts/Northrend/dragonblight.cpp b/src/server/scripts/Northrend/dragonblight.cpp
index 05348f36f19..7606ecd81c1 100644
--- a/src/server/scripts/Northrend/dragonblight.cpp
+++ b/src/server/scripts/Northrend/dragonblight.cpp
@@ -44,25 +44,25 @@ class npc_alexstrasza_wr_gate : public CreatureScript
public:
npc_alexstrasza_wr_gate() : CreatureScript("npc_alexstrasza_wr_gate") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_AG_A) || pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_AG_H))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WHAT_HAPPENED, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestRewardStatus(QUEST_RETURN_TO_AG_A) || player->GetQuestRewardStatus(QUEST_RETURN_TO_AG_H))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WHAT_HAPPENED, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->SendMovieStart(MOVIE_ID_GATES);
+ player->CLOSE_GOSSIP_MENU();
+ player->SendMovieStart(MOVIE_ID_GATES);
}
return true;
diff --git a/src/server/scripts/Northrend/grizzly_hills.cpp b/src/server/scripts/Northrend/grizzly_hills.cpp
index 80f150457ff..2fe7bc369b0 100644
--- a/src/server/scripts/Northrend/grizzly_hills.cpp
+++ b/src/server/scripts/Northrend/grizzly_hills.cpp
@@ -61,63 +61,63 @@ class npc_orsonn_and_kodian : public CreatureScript
public:
npc_orsonn_and_kodian() : CreatureScript("npc_orsonn_and_kodian") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_CHILDREN_OF_URSOC) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_THE_BEAR_GODS_OFFSPRING) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_CHILDREN_OF_URSOC) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_THE_BEAR_GODS_OFFSPRING) == QUEST_STATUS_INCOMPLETE)
{
switch(creature->GetEntry())
{
case NPC_ORSONN:
- if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_ORSONN_CREDIT) || !pPlayer->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_ORSONN_CREDIT))
+ if (!player->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_ORSONN_CREDIT) || !player->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_ORSONN_CREDIT))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN1, creature->GetGUID());
return true;
}
break;
case NPC_KODIAN:
- if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_KODIAN_CREDIT) || !pPlayer->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_KODIAN_CREDIT))
+ if (!player->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_KODIAN_CREDIT) || !player->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_KODIAN_CREDIT))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN1, creature->GetGUID());
return true;
}
break;
}
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN3, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN3, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->TalkedToCreature(NPC_ORSONN_CREDIT, creature->GetGUID());
+ player->CLOSE_GOSSIP_MENU();
+ player->TalkedToCreature(NPC_ORSONN_CREDIT, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->TalkedToCreature(NPC_KODIAN_CREDIT, creature->GetGUID());
+ player->CLOSE_GOSSIP_MENU();
+ player->TalkedToCreature(NPC_KODIAN_CREDIT, creature->GetGUID());
break;
}
@@ -182,8 +182,8 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
- if (!pPlayer)
+ Player* player = GetPlayerForEscort();
+ if (!player)
return;
switch (i)
{
@@ -262,11 +262,11 @@ public:
}
break;
case 24:
- if (pPlayer)
+ if (player)
{
Completed = true;
- pPlayer->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, me);
- DoScriptText(SAY_QUEST_COMPLETE, me, pPlayer);
+ player->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, me);
+ DoScriptText(SAY_QUEST_COMPLETE, me, player);
}
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
break;
@@ -309,7 +309,7 @@ public:
}
};
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_PERILOUS_ADVENTURE)
{
@@ -320,7 +320,7 @@ public:
}
if (npc_escortAI* pEscortAI = CAST_AI(npc_emily::npc_emilyAI, (creature->AI())))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
+ pEscortAI->Start(true, false, player->GetGUID());
}
return true;
}
@@ -737,14 +737,14 @@ public:
{
if (uiRunAwayTimer <= uiDiff)
{
- if (Player* pPlayer = Unit::GetPlayer(*me, uiPlayerGUID))
+ if (Player* player = Unit::GetPlayer(*me, uiPlayerGUID))
{
switch (uiTimer)
{
case 0:
- if (pPlayer->GetQuestStatus(QUEST_SMOKE_EM_OUT_A) == QUEST_STATUS_INCOMPLETE ||
- pPlayer->GetQuestStatus(QUEST_SMOKE_EM_OUT_H) == QUEST_STATUS_INCOMPLETE)
- pPlayer->KilledMonsterCredit(NPC_VENTURE_CO_STABLES_KC, 0);
+ if (player->GetQuestStatus(QUEST_SMOKE_EM_OUT_A) == QUEST_STATUS_INCOMPLETE ||
+ player->GetQuestStatus(QUEST_SMOKE_EM_OUT_H) == QUEST_STATUS_INCOMPLETE)
+ player->KilledMonsterCredit(NPC_VENTURE_CO_STABLES_KC, 0);
me->GetMotionMaster()->MovePoint(0, me->GetPositionX()-7, me->GetPositionY()+7, me->GetPositionZ());
uiRunAwayTimer = 2500;
++uiTimer;
diff --git a/src/server/scripts/Northrend/howling_fjord.cpp b/src/server/scripts/Northrend/howling_fjord.cpp
index 0155ba281c5..16394ad7295 100644
--- a/src/server/scripts/Northrend/howling_fjord.cpp
+++ b/src/server/scripts/Northrend/howling_fjord.cpp
@@ -48,11 +48,11 @@ class npc_apothecary_hanes : public CreatureScript
public:
npc_apothecary_hanes() : CreatureScript("npc_apothecary_hanes") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_TRAIL_OF_FIRE)
{
- switch (pPlayer->GetTeam())
+ switch (player->GetTeam())
{
case ALLIANCE:
creature->setFaction(FACTION_ESCORTEE_A);
@@ -61,7 +61,7 @@ public:
creature->setFaction(FACTION_ESCORTEE_H);
break;
}
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
+ CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
}
return true;
}
@@ -79,8 +79,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->FailQuest(QUEST_TRAIL_OF_FIRE);
+ if (Player* player = GetPlayerForEscort())
+ player->FailQuest(QUEST_TRAIL_OF_FIRE);
}
void UpdateEscortAI(const uint32 diff)
@@ -99,8 +99,8 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
- if (!pPlayer)
+ Player* player = GetPlayerForEscort();
+ if (!player)
return;
switch(i)
{
@@ -109,8 +109,8 @@ public:
SetRun(true);
break;
case 23:
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_TRAIL_OF_FIRE, me);
+ if (player)
+ player->GroupEventHappens(QUEST_TRAIL_OF_FIRE, me);
me->DespawnOrUnsummon();
break;
case 5:
@@ -225,47 +225,47 @@ class npc_razael_and_lyana : public CreatureScript
public:
npc_razael_and_lyana() : CreatureScript("npc_razael_and_lyana") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_REPORTS_FROM_THE_FIELD) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_REPORTS_FROM_THE_FIELD) == QUEST_STATUS_INCOMPLETE)
switch (creature->GetEntry())
{
case NPC_RAZAEL:
- if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_REPORTS_FROM_THE_FIELD, NPC_RAZAEL))
+ if (!player->GetReqKillOrCastCurrentCount(QUEST_REPORTS_FROM_THE_FIELD, NPC_RAZAEL))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_RAZAEL_REPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RAZAEL1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_RAZAEL_REPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RAZAEL1, creature->GetGUID());
return true;
}
break;
case NPC_LYANA:
- if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_REPORTS_FROM_THE_FIELD, NPC_LYANA))
+ if (!player->GetReqKillOrCastCurrentCount(QUEST_REPORTS_FROM_THE_FIELD, NPC_LYANA))
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LYANA_REPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LYANA1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LYANA_REPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LYANA1, creature->GetGUID());
return true;
}
break;
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RAZAEL2, creature->GetGUID());
- pPlayer->TalkedToCreature(NPC_RAZAEL, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RAZAEL2, creature->GetGUID());
+ player->TalkedToCreature(NPC_RAZAEL, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LYANA2, creature->GetGUID());
- pPlayer->TalkedToCreature(NPC_LYANA, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LYANA2, creature->GetGUID());
+ player->TalkedToCreature(NPC_LYANA, creature->GetGUID());
break;
}
return true;
@@ -294,28 +294,28 @@ class npc_mcgoyver : public CreatureScript
public:
npc_mcgoyver() : CreatureScript("npc_mcgoyver") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_WE_CAN_REBUILD_IT) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MG_I, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_WE_CAN_REBUILD_IT) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MG_I, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MG_II, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_MCGOYVER, creature->GetGUID());
- pPlayer->CastSpell(pPlayer, SPELL_CREATURE_DARK_IRON_INGOTS, true);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MG_II, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_MCGOYVER, creature->GetGUID());
+ player->CastSpell(player, SPELL_CREATURE_DARK_IRON_INGOTS, true);
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->CastSpell(pPlayer, SPELL_TAXI_EXPLORERS_LEAGUE, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_TAXI_EXPLORERS_LEAGUE, true);
+ player->CLOSE_GOSSIP_MENU();
break;
}
return true;
@@ -348,12 +348,12 @@ class npc_daegarn : public CreatureScript
public:
npc_daegarn() : CreatureScript("npc_daegarn") { }
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_DEFEAT_AT_RING)
{
if (npc_daegarnAI* pDaegarnAI = CAST_AI(npc_daegarn::npc_daegarnAI, creature->AI()))
- pDaegarnAI->StartEvent(pPlayer->GetGUID());
+ pDaegarnAI->StartEvent(player->GetGUID());
}
return true;
@@ -385,13 +385,13 @@ public:
void JustSummoned(Creature* pSummon)
{
- if (Player* pPlayer = me->GetPlayer(*me, uiPlayerGUID))
+ if (Player* player = me->GetPlayer(*me, uiPlayerGUID))
{
- if (pPlayer->isAlive())
+ if (player->isAlive())
{
pSummon->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pSummon->GetMotionMaster()->MovePoint(0, afCenter[0], afCenter[1], afCenter[2]);
- pSummon->AI()->AttackStart(pPlayer);
+ pSummon->AI()->AttackStart(player);
return;
}
}
diff --git a/src/server/scripts/Northrend/icecrown.cpp b/src/server/scripts/Northrend/icecrown.cpp
index 04b62dc5a3b..0a6c2e19b7f 100644
--- a/src/server/scripts/Northrend/icecrown.cpp
+++ b/src/server/scripts/Northrend/icecrown.cpp
@@ -59,54 +59,54 @@ class npc_arete : public CreatureScript
public:
npc_arete() : CreatureScript("npc_arete") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, creature->GetGUID());
return true;
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR);
+ player->CLOSE_GOSSIP_MENU();
+ player->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR);
break;
}
@@ -128,20 +128,20 @@ class npc_dame_evniki_kapsalis : public CreatureScript
public:
npc_dame_evniki_kapsalis() : CreatureScript("npc_dame_evniki_kapsalis") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->HasTitle(TITLE_CRUSADER))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ if (player->HasTitle(TITLE_CRUSADER))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
};
@@ -168,25 +168,25 @@ class npc_squire_david : public CreatureScript
public:
npc_squire_david() : CreatureScript("npc_squire_david") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE ||
- pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it.
+ if (player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE ||
+ player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it.
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
}
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
creature->SummonCreature(NPC_ARGENT_VALIANT, 8575.451f, 952.472f, 547.554f, 0.38f);
}
return true;
diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp
index 3c54b3473b3..fb4c7cd3256 100644
--- a/src/server/scripts/Northrend/sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/sholazar_basin.cpp
@@ -72,9 +72,9 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
- if (!pPlayer)
+ if (!player)
return;
switch(i)
@@ -98,8 +98,8 @@ public:
me->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING);
break;
case 28:
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->GroupEventHappens(QUEST_FORTUNATE_MISUNDERSTANDINGS, me);
+ if (Player* player = GetPlayerForEscort())
+ player->GroupEventHappens(QUEST_FORTUNATE_MISUNDERSTANDINGS, me);
// me->RestoreFaction();
DoScriptText(SAY_END_IRO, me);
SetRun(false);
@@ -112,38 +112,38 @@ public:
if (!HasEscortState(STATE_ESCORT_ESCORTING))
return;
- if (Player* pPlayer = GetPlayerForEscort())
+ if (Player* player = GetPlayerForEscort())
{
- if (pPlayer->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) != QUEST_STATUS_COMPLETE)
- pPlayer->FailQuest(QUEST_FORTUNATE_MISUNDERSTANDINGS);
+ if (player->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) != QUEST_STATUS_COMPLETE)
+ player->FailQuest(QUEST_FORTUNATE_MISUNDERSTANDINGS);
}
}
};
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID());
+ CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
CAST_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(35.0f);
creature->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING);
DoScriptText(SAY_START_IRO, creature);
- switch (pPlayer->GetTeam()){
+ switch (player->GetTeam()){
case ALLIANCE:
creature->setFaction(FACTION_ESCORTEE_A);
break;
@@ -155,7 +155,7 @@ public:
return true;
}
- bool OnQuestAccept(Player* /*pPlayer*/, Creature* creature, Quest const* /*_Quest*/)
+ bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const* /*_Quest*/)
{
DoScriptText(SAY_QUEST_ACCEPT_IRO, creature);
return false;
@@ -191,36 +191,36 @@ class npc_vekjik : public CreatureScript
public:
npc_vekjik() : CreatureScript("npc_vekjik") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_MAKING_PEACE) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_MAKING_PEACE) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VEKJIK_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VEKJIK_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK1, creature->GetGUID());
return true;
}
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VEKJIK_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VEKJIK_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->CLOSE_GOSSIP_MENU();
- DoScriptText(SAY_TEXTID_VEKJIK1, creature, pPlayer);
- pPlayer->AreaExploredOrEventHappens(QUEST_MAKING_PEACE);
- creature->CastSpell(pPlayer, SPELL_FREANZYHEARTS_FURY, false);
+ player->CLOSE_GOSSIP_MENU();
+ DoScriptText(SAY_TEXTID_VEKJIK1, creature, player);
+ player->AreaExploredOrEventHappens(QUEST_MAKING_PEACE);
+ creature->CastSpell(player, SPELL_FREANZYHEARTS_FURY, false);
break;
}
@@ -252,34 +252,34 @@ class npc_avatar_of_freya : public CreatureScript
public:
npc_avatar_of_freya() : CreatureScript("npc_avatar_of_freya") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_FREYA_PACT) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_FREYA_PACT) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR1, creature->GetGUID());
+ player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR1, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR3, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR3, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->CastSpell(pPlayer, SPELL_FREYA_CONVERSATION, true);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_FREYA_CONVERSATION, true);
+ player->CLOSE_GOSSIP_MENU();
break;
}
return true;
@@ -362,7 +362,7 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
switch (i)
{
case 0:
@@ -389,9 +389,9 @@ public:
DoScriptText(SAY_WP_6, me);
break;
case 13:
- if (pPlayer)
+ if (player)
{
- pPlayer->GroupEventHappens(QUEST_DISASTER, me);
+ player->GroupEventHappens(QUEST_DISASTER, me);
DoScriptText(SAY_WP_7, me);
}
break;
@@ -404,11 +404,11 @@ public:
}
void JustDied(Unit* /*pKiller*/)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
- if (pPlayer)
- pPlayer->FailQuest(QUEST_DISASTER);
+ if (player)
+ player->FailQuest(QUEST_DISASTER);
}
}
@@ -433,7 +433,7 @@ public:
return new npc_engineer_heliceAI(creature);
}
- bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_DISASTER)
{
@@ -442,7 +442,7 @@ public:
creature->GetMotionMaster()->MoveJumpTo(0, 0.4f, 0.4f);
creature->setFaction(113);
- pEscortAI->Start(false, false, pPlayer->GetGUID());
+ pEscortAI->Start(false, false, player->GetGUID());
DoScriptText(SAY_WP_1, creature);
}
}
@@ -630,27 +630,27 @@ public:
return NULL;
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_12634) != QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_12634) != QUEST_STATUS_INCOMPLETE)
return false;
- if (pPlayer->GetItemCount(ITEM_ORANGE) < 1)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_ORANGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (player->GetItemCount(ITEM_ORANGE) < 1)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_ORANGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- if (pPlayer->GetItemCount(ITEM_BANANAS) < 2)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_BANANAS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ if (player->GetItemCount(ITEM_BANANAS) < 2)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_BANANAS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- if (pPlayer->GetItemCount(ITEM_PAPAYA) < 1)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_PAPAYA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ if (player->GetItemCount(ITEM_PAPAYA) < 1)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_PAPAYA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_MENU_DWARF, creature->GetGUID());
+ player->PlayerTalkClass->SendGossipMenu(GOSSIP_MENU_DWARF, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
uint32 spellId = 0;
switch (uiAction)
{
@@ -659,7 +659,7 @@ public:
case GOSSIP_ACTION_INFO_DEF + 3: spellId = SPELL_ADD_PAPAYA; break;
}
if (spellId)
- pPlayer->CastSpell(pPlayer, spellId, true);
+ player->CastSpell(player, spellId, true);
DoScriptText(SAY_DWARF_HELP, creature);
creature->DespawnOrUnsummon();
return true;
diff --git a/src/server/scripts/Northrend/storm_peaks.cpp b/src/server/scripts/Northrend/storm_peaks.cpp
index c13ebd935f9..305d4649a99 100644
--- a/src/server/scripts/Northrend/storm_peaks.cpp
+++ b/src/server/scripts/Northrend/storm_peaks.cpp
@@ -51,24 +51,24 @@ public:
return new npc_agnetta_tyrsdottarAI(creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_ITS_THAT_YOUR_GOBLIN) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_AGNETTA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if (player->GetQuestStatus(QUEST_ITS_THAT_YOUR_GOBLIN) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_AGNETTA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(13691, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(13691, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
DoScriptText(SAY_AGGRO, creature);
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
creature->setFaction(FACTION_HOSTILE_AT1);
- creature->AI()->AttackStart(pPlayer);
+ creature->AI()->AttackStart(player);
}
return true;
@@ -93,34 +93,34 @@ class npc_frostborn_scout : public CreatureScript
public:
npc_frostborn_scout() : CreatureScript("npc_frostborn_scout") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_MISSING_SCOUTS) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_MISSING_SCOUTS) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->PlayerTalkClass->SendGossipMenu(13611, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->PlayerTalkClass->SendGossipMenu(13611, creature->GetGUID());
}
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->PlayerTalkClass->SendGossipMenu(13612, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->PlayerTalkClass->SendGossipMenu(13612, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->PlayerTalkClass->SendGossipMenu(13613, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->PlayerTalkClass->SendGossipMenu(13613, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->PlayerTalkClass->SendGossipMenu(13614, creature->GetGUID());
- pPlayer->AreaExploredOrEventHappens(QUEST_MISSING_SCOUTS);
+ player->PlayerTalkClass->SendGossipMenu(13614, creature->GetGUID());
+ player->AreaExploredOrEventHappens(QUEST_MISSING_SCOUTS);
break;
}
@@ -152,39 +152,39 @@ class npc_thorim : public CreatureScript
public:
npc_thorim() : CreatureScript("npc_thorim") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_SIBLING_RIVALRY) == QUEST_STATUS_INCOMPLETE) {
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_HN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM1, creature->GetGUID());
+ if (player->GetQuestStatus(QUEST_SIBLING_RIVALRY) == QUEST_STATUS_INCOMPLETE) {
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_HN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM1, creature->GetGUID());
return true;
}
return false;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_SN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_SN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_SN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM3, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_SN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM3, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_SN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM4, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_SN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM4, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CompleteQuest(QUEST_SIBLING_RIVALRY);
+ player->CLOSE_GOSSIP_MENU();
+ player->CompleteQuest(QUEST_SIBLING_RIVALRY);
break;
}
return true;
@@ -291,29 +291,29 @@ public:
};
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_TAKING_ALL_CHALLENGERS) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_DEFENDING_YOUR_TITLE) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_TAKING_ALL_CHALLENGERS) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_DEFENDING_YOUR_TITLE) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CHALLENGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CHALLENGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
return false;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
+ player->CLOSE_GOSSIP_MENU();
creature->setFaction(14);
- creature->AI()->AttackStart(pPlayer);
+ creature->AI()->AttackStart(player);
}
return true;
@@ -348,40 +348,40 @@ class npc_loklira_crone : public CreatureScript
public:
npc_loklira_crone() : CreatureScript("npc_loklira_crone") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_HYLDSMEET) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_HYLDSMEET) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
return false;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK1, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK1, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK2, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK3, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK3, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CompleteQuest(QUEST_HYLDSMEET);
+ player->CLOSE_GOSSIP_MENU();
+ player->CompleteQuest(QUEST_HYLDSMEET);
break;
}
return true;
@@ -412,15 +412,15 @@ public:
void WaypointReached(uint32 i)
{
- Player* pPlayer = GetPlayerForEscort();
+ Player* player = GetPlayerForEscort();
switch (i)
{
case 26:
- DoScriptText(SAY_END_WP_REACHED, me, pPlayer);
+ DoScriptText(SAY_END_WP_REACHED, me, player);
break;
case 27:
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_BITTER_DEPARTURE, me);
+ if (player)
+ player->GroupEventHappens(QUEST_BITTER_DEPARTURE, me);
break;
}
}
@@ -431,9 +431,9 @@ public:
void JustDied(Unit* /*pKiller*/)
{
- Player* pPlayer = GetPlayerForEscort();
- if (HasEscortState(STATE_ESCORT_ESCORTING) && pPlayer)
- pPlayer->FailQuest(QUEST_BITTER_DEPARTURE);
+ Player* player = GetPlayerForEscort();
+ if (HasEscortState(STATE_ESCORT_ESCORTING) && player)
+ player->FailQuest(QUEST_BITTER_DEPARTURE);
}
void UpdateAI(const uint32 uiDiff)
@@ -450,22 +450,22 @@ public:
return new npc_injured_goblinAI(creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_BITTER_DEPARTURE) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_BITTER_DEPARTURE) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->PlayerTalkClass->SendGossipMenu(9999999, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->PlayerTalkClass->SendGossipMenu(9999999, creature->GetGUID());
}
else
- pPlayer->SEND_GOSSIP_MENU(999999, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(999999, creature->GetGUID());
return true;
}
- bool OnQuestAccept(Player* /*pPlayer*/, Creature* creature, Quest const *quest)
+ bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const *quest)
{
if (quest->GetQuestId() == QUEST_BITTER_DEPARTURE)
DoScriptText(SAY_QUEST_ACCEPT, creature);
@@ -473,14 +473,14 @@ public:
return false;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
npc_escortAI* pEscortAI = CAST_AI(npc_injured_goblin::npc_injured_goblinAI, creature->AI());
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pEscortAI->Start(true, true, pPlayer->GetGUID());
+ pEscortAI->Start(true, true, player->GetGUID());
creature->setFaction(113);
}
return true;
@@ -499,35 +499,35 @@ class npc_roxi_ramrocket : public CreatureScript
public:
npc_roxi_ramrocket() : CreatureScript("npc_roxi_ramrocket") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
//Quest Menu
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
//Trainer Menu
if( creature->isTrainer() )
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
//Vendor Menu
if( creature->isVendor() )
- if(pPlayer->HasSpell(SPELL_MECHANO_HOG) || pPlayer->HasSpell(SPELL_MEKGINEERS_CHOPPER))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ if(player->HasSpell(SPELL_MECHANO_HOG) || player->HasSpell(SPELL_MEKGINEERS_CHOPPER))
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*sender*/, uint32 action)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
switch(action)
{
case GOSSIP_ACTION_TRAIN:
- pPlayer->GetSession()->SendTrainerList(creature->GetGUID());
+ player->GetSession()->SendTrainerList(creature->GetGUID());
break;
case GOSSIP_ACTION_TRADE:
- pPlayer->GetSession()->SendListInventory(creature->GetGUID());
+ player->GetSession()->SendListInventory(creature->GetGUID());
break;
}
return true;
diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp
index 71b9c0321ab..0a19865d9fa 100644
--- a/src/server/scripts/Northrend/zuldrak.cpp
+++ b/src/server/scripts/Northrend/zuldrak.cpp
@@ -207,29 +207,29 @@ class npc_gymer : public CreatureScript
public:
npc_gymer() : CreatureScript("npc_gymer") { }
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
- pPlayer->PrepareQuestMenu(creature->GetGUID());
+ player->PrepareQuestMenu(creature->GetGUID());
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID());
+ player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- if (pPlayer->GetQuestStatus(QUEST_STORM_KING_VENGEANCE) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_STORM_KING_VENGEANCE) == QUEST_STATUS_INCOMPLETE)
{
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_G, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->SEND_GOSSIP_MENU(13640, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_G, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(13640, creature->GetGUID());
}
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_GYMER, true);
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player, SPELL_GYMER, true);
}
return true;
@@ -421,7 +421,7 @@ public:
if (uiPhase)
{
- Player* pPlayer = me->GetPlayer(*me, uiPlayerGUID);
+ Player* player = me->GetPlayer(*me, uiPlayerGUID);
if (uiTimer <= uiDiff)
{
@@ -452,10 +452,10 @@ public:
break;
case 6:
{
- if (!pPlayer)
+ if (!player)
return;
- std::string sText = ("The grand Amphitheater of Anguish awaits, " + std::string(pPlayer->GetName()) + ". Remember, once a battle starts you have to stay in the area. WIN OR DIE!");
+ std::string sText = ("The grand Amphitheater of Anguish awaits, " + std::string(player->GetName()) + ". Remember, once a battle starts you have to stay in the area. WIN OR DIE!");
me->MonsterSay(sText.c_str(), LANG_UNIVERSAL, 0);
uiTimer = 5000;
@@ -464,10 +464,10 @@ public:
break;
case 7:
{
- if (!pPlayer)
+ if (!player)
return;
- std::string sText = ("Prepare to make you stand, " + std::string(pPlayer->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!");
+ std::string sText = ("Prepare to make you stand, " + std::string(player->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!");
me->MonsterSay(sText.c_str(), LANG_UNIVERSAL, 0);
uiTimer = 3000;
uiPhase = 8;
@@ -480,10 +480,10 @@ public:
break;
case 9:
{
- if (!pPlayer)
+ if (!player)
return;
- std::string sText = ("Here we are once again, ladies and gentlemen. The epic struggle between life and death in the Amphitheater of Anguish! For this round we have " + std::string(pPlayer->GetName()) + " versus the hulking jormungar, Yg... Yggd? Yggdoze? Who comes up with these names?! " + std::string(pPlayer->GetName()) + " versus big worm!");
+ std::string sText = ("Here we are once again, ladies and gentlemen. The epic struggle between life and death in the Amphitheater of Anguish! For this round we have " + std::string(player->GetName()) + " versus the hulking jormungar, Yg... Yggd? Yggdoze? Who comes up with these names?! " + std::string(player->GetName()) + " versus big worm!");
me->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
uiTimer = 10000;
uiPhase = 10;
@@ -501,10 +501,10 @@ public:
break;
case 12:
{
- if (!pPlayer)
+ if (!player)
return;
- std::string sText = ("Prepare to make you stand, " + std::string(pPlayer->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!");
+ std::string sText = ("Prepare to make you stand, " + std::string(player->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!");
me->MonsterSay(sText.c_str(), LANG_UNIVERSAL, 0);
uiTimer = 5000;
uiPhase = 13;
@@ -527,7 +527,7 @@ public:
}
};
- bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest)
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
{
switch (pQuest->GetQuestId())
{
@@ -549,7 +549,7 @@ public:
break;
}
- creature->AI()->SetGUID(pPlayer->GetGUID());
+ creature->AI()->SetGUID(player->GetGUID());
return false;
}
@@ -789,8 +789,8 @@ public:
void JustDied(Unit* pKiller)
{
- if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
- pPlayer->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, pKiller);
+ if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
+ player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, pKiller);
}
};
@@ -875,10 +875,10 @@ public:
pSummoner->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
}
- if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
+ if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
{
- pPlayer->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, pKiller);
- pPlayer->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, pKiller);
+ player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, pKiller);
+ player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, pKiller);
}
for (uint8 i = 0; i < 3; ++i)
@@ -1011,8 +1011,8 @@ public:
void JustDied(Unit* pKiller)
{
- if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
- pPlayer->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, pKiller);
+ if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
+ player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, pKiller);
std::string sText = ("And with AUTHORITY, " + std::string(pKiller->GetName()) + " dominates the magnataur lord! Stinkbeard's clan is gonna miss him back home in the Dragonblight!");
me->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0);
@@ -1154,8 +1154,8 @@ public:
if (Creature* pTemp = Unit::GetCreature(*me, *itr))
pTemp->DespawnOrUnsummon();
- if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
- pPlayer->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND, pKiller);
+ if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
+ player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND, pKiller);
std::string sText = (std::string(pKiller->GetName()) + " is victorious once more!");
@@ -1356,24 +1356,24 @@ public:
return new npc_crusade_recruitAI(creature);
}
- bool OnGossipHello(Player* pPlayer, Creature* creature)
+ bool OnGossipHello(Player* player, Creature* creature)
{
- if (pPlayer->GetQuestStatus(QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ if (player->GetQuestStatus(QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE) == QUEST_STATUS_INCOMPLETE)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- pPlayer->SEND_GOSSIP_MENU(GOSSIP_CRUSADE_TEXT, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(GOSSIP_CRUSADE_TEXT, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
- pPlayer->PlayerTalkClass->ClearMenus();
+ player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF +1)
{
- pPlayer->CLOSE_GOSSIP_MENU();
- creature->CastSpell(pPlayer, SPELL_QUEST_CREDIT, true);
+ player->CLOSE_GOSSIP_MENU();
+ creature->CastSpell(player, SPELL_QUEST_CREDIT, true);
CAST_AI(npc_crusade_recruit::npc_crusade_recruitAI, (creature->AI()))->m_uiPhase = 1;
- creature->SetInFront(pPlayer);
+ creature->SetInFront(player);
creature->SendMovementFlagUpdate();
}
@@ -1397,15 +1397,15 @@ class go_scourge_enclosure : public GameObjectScript
public:
go_scourge_enclosure() : GameObjectScript("go_scourge_enclosure") { }
- bool OnGossipHello(Player* pPlayer, GameObject* pGO)
+ bool OnGossipHello(Player* player, GameObject* pGO)
{
- if (pPlayer->GetQuestStatus(QUEST_OUR_ONLY_HOPE) == QUEST_STATUS_INCOMPLETE)
+ if (player->GetQuestStatus(QUEST_OUR_ONLY_HOPE) == QUEST_STATUS_INCOMPLETE)
{
Creature* pGymerDummy = pGO->FindNearestCreature(NPC_GYMER_DUMMY, 20.0f);
if (pGymerDummy)
{
pGO->UseDoorOrButton();
- pPlayer->KilledMonsterCredit(pGymerDummy->GetEntry(), pGymerDummy->GetGUID());
+ player->KilledMonsterCredit(pGymerDummy->GetEntry(), pGymerDummy->GetGUID());
pGymerDummy->CastSpell(pGymerDummy, 55529, true);
pGymerDummy->DisappearAndDie();
}