diff options
| author | click <click@gonnamakeyou.com> | 2011-07-02 22:52:42 +0200 |
|---|---|---|
| committer | click <click@gonnamakeyou.com> | 2011-07-02 22:52:42 +0200 |
| commit | 169f5da8c3120da98c01ebd8117f7aa527106206 (patch) | |
| tree | 71d19f9b87cc83d705bca3cb76680c2d66446965 /src/server/scripts/Northrend | |
| parent | f91ee24184dffcd686d60dd07a1d19da3f5da818 (diff) | |
Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
Diffstat (limited to 'src/server/scripts/Northrend')
31 files changed, 550 insertions, 550 deletions
diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp index 7a5db139eb6..dc5fe56faaf 100644 --- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp @@ -144,8 +144,8 @@ public: Map::PlayerList const &players = me->GetMap()->GetPlayers(); for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) { - Player* pPlayer = i->getSource(); - pPlayer->RemoveAurasDueToSpell(GetSpellForPhaseMask(pPlayer->GetPhaseMask())); + Player* player = i->getSource(); + player->RemoveAurasDueToSpell(GetSpellForPhaseMask(player->GetPhaseMask())); } } @@ -244,13 +244,13 @@ public: { for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { - if (Player* pPlayer = i->getSource()) + if (Player* player = i->getSource()) { - if (pPlayer->HasAura(spell)) + if (player->HasAura(spell)) { - pPlayer->RemoveAurasDueToSpell(spell); + player->RemoveAurasDueToSpell(spell); if (spell2) // if there is still some different mask cast spell for it - pPlayer->CastSpell(pPlayer, spell2, true); + player->CastSpell(player, spell2, true); } } } diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp index e52d27bb567..35e844655ac 100644 --- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp @@ -386,7 +386,7 @@ class prince_taldaram_sphere : public GameObjectScript public: prince_taldaram_sphere() : GameObjectScript("prince_taldaram_sphere") { } - bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO) + bool OnGossipHello(Player* /*player*/, GameObject* pGO) { InstanceScript *pInstance = pGO->GetInstanceScript(); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp index 2d60f627037..a1606d90f5c 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp @@ -100,18 +100,18 @@ void AggroAllPlayers(Creature* pTemp) for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i) { - if (Player* pPlayer = i->getSource()) + if (Player* player = i->getSource()) { - if (pPlayer->isGameMaster()) + if (player->isGameMaster()) continue; - if (pPlayer->isAlive()) + if (player->isAlive()) { pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE); pTemp->SetReactState(REACT_AGGRESSIVE); - pTemp->SetInCombatWith(pPlayer); - pPlayer->SetInCombatWith(pTemp); - pTemp->AddThreat(pPlayer, 0.0f); + pTemp->SetInCombatWith(player); + player->SetInCombatWith(pTemp); + pTemp->AddThreat(player, 0.0f); } } } @@ -251,12 +251,12 @@ public: { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { - Player* pPlayer = itr->getSource(); - if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 8.0f, 25.0f, false)) + Player* player = itr->getSource(); + if (player && !player->isGameMaster() && me->IsInRange(player, 8.0f, 25.0f, false)) { DoResetThreat(); - me->AddThreat(pPlayer, 1.0f); - DoCast(pPlayer, SPELL_CHARGE); + me->AddThreat(player, 1.0f); + DoCast(player, SPELL_CHARGE); break; } } @@ -278,10 +278,10 @@ public: { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { - Player* pPlayer = itr->getSource(); - if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 10.0f, 30.0f, false)) + Player* player = itr->getSource(); + if (player && !player->isGameMaster() && me->IsInRange(player, 10.0f, 30.0f, false)) { - pPassenger->CastSpell(pPlayer, SPELL_SHIELD_BREAKER, true); + pPassenger->CastSpell(player, SPELL_SHIELD_BREAKER, true); break; } } @@ -392,12 +392,12 @@ public: { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { - Player* pPlayer = itr->getSource(); - if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 8.0f, 25.0f, false)) + Player* player = itr->getSource(); + if (player && !player->isGameMaster() && me->IsInRange(player, 8.0f, 25.0f, false)) { DoResetThreat(); - me->AddThreat(pPlayer, 5.0f); - DoCast(pPlayer, SPELL_INTERCEPT); + me->AddThreat(player, 5.0f); + DoCast(player, SPELL_INTERCEPT); break; } } @@ -846,8 +846,8 @@ public: { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { - Player* pPlayer = itr->getSource(); - if (pPlayer && !pPlayer->isGameMaster() && me->IsInRange(pPlayer, 5.0f, 30.0f, false)) + Player* player = itr->getSource(); + if (player && !player->isGameMaster() && me->IsInRange(player, 5.0f, 30.0f, false)) { DoCast(pTarget, SPELL_MULTI_SHOT); break; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp index 29f5fcbfffd..8203c758d5f 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp @@ -105,8 +105,8 @@ public: if (!players.isEmpty()) { - if (Player* pPlayer = players.begin()->getSource()) - TeamInInstance = pPlayer->GetTeam(); + if (Player* player = players.begin()->getSource()) + TeamInInstance = player->GetTeam(); } switch(creature->GetEntry()) diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp index 212e22506d3..92765eee380 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp @@ -382,19 +382,19 @@ public: for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i) { - if (Player* pPlayer = i->getSource()) + if (Player* player = i->getSource()) { - if (pPlayer->isGameMaster()) + if (player->isGameMaster()) continue; - if (pPlayer->isAlive()) + if (player->isAlive()) { pTemp->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); pTemp->SetReactState(REACT_AGGRESSIVE); - pTemp->SetInCombatWith(pPlayer); - pPlayer->SetInCombatWith(pTemp); - pTemp->AddThreat(pPlayer, 0.0f); + pTemp->SetInCombatWith(player); + player->SetInCombatWith(pTemp); + pTemp->AddThreat(player, 0.0f); } } } @@ -466,7 +466,7 @@ public: return new npc_announcer_toc5AI(creature); } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { InstanceScript* pInstance = creature->GetInstanceScript(); @@ -482,21 +482,21 @@ public: pInstance->GetData(BOSS_ARGENT_CHALLENGE_E) == NOT_STARTED && pInstance->GetData(BOSS_ARGENT_CHALLENGE_P) == NOT_STARTED && pInstance->GetData(BOSS_BLACK_KNIGHT) == NOT_STARTED) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); else if (pInstance) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); CAST_AI(npc_announcer_toc5::npc_announcer_toc5AI, creature->AI())->StartEncounter(); } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp index 667dc70b664..06b5e1fcda3 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp @@ -348,8 +348,8 @@ struct boss_faction_championsAI : public ScriptedAI uint32 TeamInInstance = 0; if (!players.isEmpty()) - if (Player* pPlayer = players.begin()->getSource()) - TeamInInstance = pPlayer->GetTeam(); + if (Player* player = players.begin()->getSource()) + TeamInInstance = player->GetTeam(); if (m_pInstance) { diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp index 7a62723753e..2187cafe56b 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp @@ -875,8 +875,8 @@ public: Map::PlayerList const &lPlayers = me->GetMap()->GetPlayers(); for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr) { - if (Unit* pPlayer = itr->getSource()) - if (pPlayer->isAlive() && pPlayer->IsWithinDistInMap(me, 6.0f)) + if (Unit* player = itr->getSource()) + if (player->isAlive() && player->IsWithinDistInMap(me, 6.0f)) { DoCastAOE(SPELL_TRAMPLE); m_uiTrampleTimer = IN_MILLISECONDS; diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp index 5270a473771..99869ef2201 100644 --- a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp @@ -235,8 +235,8 @@ public: Map::PlayerList const &PlayerList = pInstance->instance->GetPlayers(); for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player* pPlayer = i->getSource()) - pPlayer->DeMorph(); + if (Player* player = i->getSource()) + player->DeMorph(); pInstance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, SPELL_ACHIEVEMENT_CHECK); pInstance->SetData(DATA_THARON_JA_EVENT, DONE); diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp index aa7022de2cf..a6270d3dfe9 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp @@ -157,19 +157,19 @@ private: public: npc_jaina_or_sylvanas_hor(bool isSylvana, const char* name) : CreatureScript(name), m_isSylvana(isSylvana) { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); if (creature->AI()) creature->AI()->DoAction(ACTION_START_INTRO); creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); if (creature->AI()) creature->AI()->DoAction(ACTION_SKIP_INTRO); creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); @@ -179,21 +179,21 @@ public: return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - QuestStatus status = pPlayer->GetQuestStatus(m_isSylvana ? QUEST_DELIVRANCE_FROM_THE_PIT_H2 : QUEST_DELIVRANCE_FROM_THE_PIT_A2); + QuestStatus status = player->GetQuestStatus(m_isSylvana ? QUEST_DELIVRANCE_FROM_THE_PIT_H2 : QUEST_DELIVRANCE_FROM_THE_PIT_A2); if (status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED) - pPlayer->ADD_GOSSIP_ITEM( 0, "Can you remove the sword?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM( 0, "Can you remove the sword?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); // once last quest is completed, she offers this shortcut of the starting event - status = pPlayer->GetQuestStatus(m_isSylvana ? QUEST_WRATH_OF_THE_LICH_KING_H2 : QUEST_WRATH_OF_THE_LICH_KING_A2); + status = player->GetQuestStatus(m_isSylvana ? QUEST_WRATH_OF_THE_LICH_KING_H2 : QUEST_WRATH_OF_THE_LICH_KING_A2); if (status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED) - pPlayer->ADD_GOSSIP_ITEM( 0, "Dark Lady, I think I hear Arthas coming. Whatever you're going to do, do it quickly.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->ADD_GOSSIP_ITEM( 0, "Dark Lady, I think I hear Arthas coming. Whatever you're going to do, do it quickly.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID()); + player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID()); return true; } diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp index b82ac92bd9f..82836bd7478 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp @@ -154,8 +154,8 @@ public: { Map::PlayerList const &players = instance->GetPlayers(); if (!players.isEmpty()) - if (Player* pPlayer = players.begin()->getSource()) - uiTeamInInstance = pPlayer->GetTeam(); + if (Player* player = players.begin()->getSource()) + uiTeamInInstance = player->GetTeam(); switch(creature->GetEntry()) { diff --git a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp index 2186aa205ab..46e979cee9b 100644 --- a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp +++ b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp @@ -519,7 +519,7 @@ class go_gundrak_altar : public GameObjectScript public: go_gundrak_altar() : GameObjectScript("go_gundrak_altar") { } - bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO) + bool OnGossipHello(Player* /*player*/, GameObject* pGO) { InstanceScript *pInstance = pGO->GetInstanceScript(); uint64 uiStatue = 0; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp index 5531b14416c..3beb219a466 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp @@ -338,8 +338,8 @@ public: std::map<uint64, float>::const_iterator itr; for (itr = chained.begin(); itr != chained.end(); ++itr) { - if (Player* pPlayer = Unit::GetPlayer(*me, (*itr).first)) - pPlayer->SetFloatValue(OBJECT_FIELD_SCALE_X, (*itr).second); + if (Player* player = Unit::GetPlayer(*me, (*itr).first)) + player->SetFloatValue(OBJECT_FIELD_SCALE_X, (*itr).second); } chained.clear(); } @@ -650,16 +650,16 @@ class at_kelthuzad_center : public AreaTriggerScript public: at_kelthuzad_center() : AreaTriggerScript("at_kelthuzad_center") { } - bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/) + bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/) { - if (pPlayer->isGameMaster()) + if (player->isGameMaster()) return false; - InstanceScript* pInstance = pPlayer->GetInstanceScript(); + InstanceScript* pInstance = player->GetInstanceScript(); if (!pInstance || pInstance->IsEncounterInProgress() || pInstance->GetBossState(BOSS_KELTHUZAD) == DONE) return false; - Creature* pKelthuzad = CAST_CRE(Unit::GetUnit(*pPlayer, pInstance->GetData64(DATA_KELTHUZAD))); + Creature* pKelthuzad = CAST_CRE(Unit::GetUnit(*player, pInstance->GetData64(DATA_KELTHUZAD))); if (!pKelthuzad) return false; @@ -667,7 +667,7 @@ public: if (!pKelthuzadAI) return false; - pKelthuzadAI->AttackStart(pPlayer); + pKelthuzadAI->AttackStart(player); if (GameObject* trigger = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_TRIGGER))) { if (trigger->getLootState() == GO_READY) diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp index d548c30bc5d..afd8015d656 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp @@ -213,8 +213,8 @@ public: { for (IceBlockMap::const_iterator itr = iceblocks.begin(); itr != iceblocks.end(); ++itr) { - if (Player* pPlayer = Unit::GetPlayer(*me, itr->first)) - pPlayer->RemoveAura(SPELL_ICEBOLT); + if (Player* player = Unit::GetPlayer(*me, itr->first)) + player->RemoveAura(SPELL_ICEBOLT); if (GameObject* pGo = GameObject::GetGameObject(*me, itr->second)) pGo->Delete(); } diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp index 439ef7c83d2..e49bf985310 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp @@ -208,7 +208,7 @@ class containment_sphere : public GameObjectScript public: containment_sphere() : GameObjectScript("containment_sphere") { } - bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO) + bool OnGossipHello(Player* /*player*/, GameObject* pGO) { InstanceScript *pInstance = pGO->GetInstanceScript(); diff --git a/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp b/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp index c60466ebe2f..9f2a0c05ae4 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp @@ -66,8 +66,8 @@ public: if (!players.isEmpty()) { - if (Player* pPlayer = players.begin()->getSource()) - TeamInInstance = pPlayer->GetTeam(); + if (Player* player = players.begin()->getSource()) + TeamInInstance = player->GetTeam(); } switch (creature->GetEntry()) { diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp index 5b5eeaeac7e..765a7674823 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp @@ -55,38 +55,38 @@ class npc_oculus_drake : public CreatureScript public: npc_oculus_drake() : CreatureScript("npc_oculus_drake") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch(creature->GetEntry()) { case NPC_VERDISA: //Verdisa switch(uiAction) { case GOSSIP_ACTION_INFO_DEF + 1: - if (!HAS_ESSENCE(pPlayer)) + if (!HAS_ESSENCE(player)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA1, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA1, creature->GetGUID()); } else { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA2, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_VERDISA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA2, creature->GetGUID()); } break; case GOSSIP_ACTION_INFO_DEF + 2: { ItemPosCountVec dest; - uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_EMERALD_ESSENCE, 1); + uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_EMERALD_ESSENCE, 1); if (msg == EQUIP_ERR_OK) - pPlayer->StoreNewItem(dest, ITEM_EMERALD_ESSENCE, true); - pPlayer->CLOSE_GOSSIP_MENU(); + player->StoreNewItem(dest, ITEM_EMERALD_ESSENCE, true); + player->CLOSE_GOSSIP_MENU(); break; } case GOSSIP_ACTION_INFO_DEF + 3: - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA3, creature->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VERDISA3, creature->GetGUID()); break; } break; @@ -94,29 +94,29 @@ public: switch(uiAction) { case GOSSIP_ACTION_INFO_DEF + 1: - if (!HAS_ESSENCE(pPlayer)) + if (!HAS_ESSENCE(player)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ1, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ1, creature->GetGUID()); } else { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ2, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BELGARISTRASZ2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ2, creature->GetGUID()); } break; case GOSSIP_ACTION_INFO_DEF + 2: { ItemPosCountVec dest; - uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_RUBY_ESSENCE, 1); + uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_RUBY_ESSENCE, 1); if (msg == EQUIP_ERR_OK) - pPlayer->StoreNewItem(dest, ITEM_RUBY_ESSENCE, true); - pPlayer->CLOSE_GOSSIP_MENU(); + player->StoreNewItem(dest, ITEM_RUBY_ESSENCE, true); + player->CLOSE_GOSSIP_MENU(); break; } case GOSSIP_ACTION_INFO_DEF + 3: - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ3, creature->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_BELGARISTRASZ3, creature->GetGUID()); break; } break; @@ -124,29 +124,29 @@ public: switch(uiAction) { case GOSSIP_ACTION_INFO_DEF + 1: - if (!HAS_ESSENCE(pPlayer)) + if (!HAS_ESSENCE(player)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS1, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS1, creature->GetGUID()); } else { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS2, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ETERNOS2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS2, creature->GetGUID()); } break; case GOSSIP_ACTION_INFO_DEF + 2: { ItemPosCountVec dest; - uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_AMBER_ESSENCE, 1); + uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_AMBER_ESSENCE, 1); if (msg == EQUIP_ERR_OK) - pPlayer->StoreNewItem(dest, ITEM_AMBER_ESSENCE, true); - pPlayer->CLOSE_GOSSIP_MENU(); + player->StoreNewItem(dest, ITEM_AMBER_ESSENCE, true); + player->CLOSE_GOSSIP_MENU(); break; } case GOSSIP_ACTION_INFO_DEF + 3: - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS3, creature->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ETERNOS3, creature->GetGUID()); break; } break; diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp index 13cb758f155..d9d3f4ebd7d 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp @@ -268,25 +268,25 @@ class npc_brann_hos : public CreatureScript public: npc_brann_hos() : CreatureScript("npc_brann_hos") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1 || uiAction == GOSSIP_ACTION_INFO_DEF+2) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); CAST_AI(npc_brann_hos::npc_brann_hosAI, creature->AI())->StartWP(); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_START, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(TEXT_ID_START, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_START, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(TEXT_ID_START, creature->GetGUID()); return true; } @@ -705,9 +705,9 @@ public: pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM), false); pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR), false); } - Player* pPlayer = GetPlayerForEscort(); - if (pPlayer) - pPlayer->GroupEventHappens(QUEST_HALLS_OF_STONE, me); + Player* player = GetPlayerForEscort(); + if (player) + player->GroupEventHappens(QUEST_HALLS_OF_STONE, me); me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); JumpToNextStep(180000); break; diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp index 17b5147e082..aebc11f33a6 100644 --- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp @@ -1210,38 +1210,38 @@ class npc_brann_bronzebeard : public CreatureScript public: npc_brann_bronzebeard() : CreatureScript("npc_brann_bronzebeard") { } - //bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 uiSender, uint32 uiAction) + //bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction) //{ - // pPlayer->PlayerTalkClass->ClearMenus(); + // player->PlayerTalkClass->ClearMenus(); // switch(uiAction) // { // case GOSSIP_ACTION_INFO_DEF+1: - // if (pPlayer) + // if (player) // { - // pPlayer->PrepareGossipMenu(creature); + // player->PrepareGossipMenu(creature); // - // pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - // pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + // player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + // player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); // } // break; // case GOSSIP_ACTION_INFO_DEF+2: - // if (pPlayer) - // pPlayer->CLOSE_GOSSIP_MENU(); + // if (player) + // player->CLOSE_GOSSIP_MENU(); // if (Creature* Lorekeeper = creature->FindNearestCreature(NPC_LOREKEEPER, 1000, true)) //lore keeper of lorgannon // Lorekeeper->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); // break; // } // return true; //} - //bool OnGossipHello(Player* pPlayer, Creature* creature) + //bool OnGossipHello(Player* player, Creature* creature) //{ // InstanceScript* instance = creature->GetInstanceScript(); // if (instance && instance->GetData(BOSS_LEVIATHAN) !=DONE) // { - // pPlayer->PrepareGossipMenu(creature); + // player->PrepareGossipMenu(creature); // - // pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - // pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + // player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + // player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); // } // return true; //} @@ -1254,7 +1254,7 @@ class go_ulduar_tower : public GameObjectScript public: go_ulduar_tower() : GameObjectScript("go_ulduar_tower") { } - void OnDestroyed(GameObject* go, Player* /*pPlayer*/, uint32 /*value*/) + void OnDestroyed(GameObject* go, Player* /*player*/, uint32 /*value*/) { InstanceScript* instance = go->GetInstanceScript(); if (!instance) diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp index 1d298fd71b9..9e5d238d68c 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp @@ -834,7 +834,7 @@ class go_palehoof_sphere : public GameObjectScript public: go_palehoof_sphere() : GameObjectScript("go_palehoof_sphere") { } - bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO) + bool OnGossipHello(Player* /*player*/, GameObject* pGO) { InstanceScript *pInstance = pGO->GetInstanceScript(); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp index ada806eda84..fa55d0321bd 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp @@ -461,14 +461,14 @@ class go_harpoon_launcher : public GameObjectScript public: go_harpoon_launcher() : GameObjectScript("go_harpoon_launcher") { } - bool OnGossipHello(Player* pPlayer, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* pGO) { InstanceScript* m_pInstance = pGO->GetInstanceScript(); if (!m_pInstance) return false; if (Creature* pSkadi = Unit::GetCreature((*pGO), m_pInstance->GetData64(DATA_SKADI_THE_RUTHLESS))) { - pPlayer->CastSpell(pSkadi, SPELL_RAPID_FIRE, true); + player->CastSpell(pSkadi, SPELL_RAPID_FIRE, true); } return false; } diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp index 98731f4aa7b..7e6e777c0c2 100644 --- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp +++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp @@ -666,11 +666,11 @@ public: Map::PlayerList const &players = instance->GetPlayers(); for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { - Player* pPlayer = itr->getSource(); - if (pPlayer->isGameMaster()) + Player* player = itr->getSource(); + if (player->isGameMaster()) continue; - if (pPlayer->isAlive()) + if (player->isAlive()) return false; } diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp index 6331833bcda..fc3822e562d 100644 --- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp +++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp @@ -253,29 +253,29 @@ class npc_sinclari_vh : public CreatureScript public: npc_sinclari_vh() : CreatureScript("npc_sinclari_vh") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); CAST_AI(npc_sinclari_vh::npc_sinclariAI, (creature->AI()))->uiPhase = 1; if (InstanceScript *pInstance = creature->GetInstanceScript()) pInstance->SetData(DATA_MAIN_EVENT_PHASE, SPECIAL); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->SEND_GOSSIP_MENU(13854, creature->GetGUID()); + player->SEND_GOSSIP_MENU(13854, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->NearTeleportTo(playerTeleportPosition.GetPositionX(), playerTeleportPosition.GetPositionY(), playerTeleportPosition.GetPositionZ(), playerTeleportPosition.GetOrientation(), true); - pPlayer->CLOSE_GOSSIP_MENU(); + player->NearTeleportTo(playerTeleportPosition.GetPositionX(), playerTeleportPosition.GetPositionY(), playerTeleportPosition.GetPositionZ(), playerTeleportPosition.GetOrientation(), true); + player->CLOSE_GOSSIP_MENU(); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (InstanceScript* pInstance = creature->GetInstanceScript()) { @@ -283,16 +283,16 @@ public: { case NOT_STARTED: case FAIL: // Allow to start event if not started or wiped - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(13853, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(13853, creature->GetGUID()); break; case IN_PROGRESS: // Allow to teleport inside if event is in progress - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_I_WANT_IN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->SEND_GOSSIP_MENU(13853, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_I_WANT_IN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->SEND_GOSSIP_MENU(13853, creature->GetGUID()); break; default: - pPlayer->SEND_GOSSIP_MENU(13910, creature->GetGUID()); + player->SEND_GOSSIP_MENU(13910, creature->GetGUID()); } } return true; diff --git a/src/server/scripts/Northrend/borean_tundra.cpp b/src/server/scripts/Northrend/borean_tundra.cpp index e0da10182f9..a8ad7e5b845 100644 --- a/src/server/scripts/Northrend/borean_tundra.cpp +++ b/src/server/scripts/Northrend/borean_tundra.cpp @@ -215,26 +215,26 @@ class npc_keristrasza : public CreatureScript public: npc_keristrasza() : CreatureScript("npc_keristrasza") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(11957) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KERI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + if (player->GetQuestStatus(11957) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KERI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) { - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->CastSpell(pPlayer, SPELL_TELEPORT_TO_SARAGOSA, true); + player->CLOSE_GOSSIP_MENU(); + player->CastSpell(player, SPELL_TELEPORT_TO_SARAGOSA, true); } return true; @@ -261,27 +261,27 @@ class npc_corastrasza : public CreatureScript public: npc_corastrasza() : CreatureScript("npc_corastrasza") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_ACES_HIGH) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_ACES_HIGH_DAILY) == QUEST_STATUS_INCOMPLETE) //It's the same dragon for both quests. - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_C_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(QUEST_ACES_HIGH) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_ACES_HIGH_DAILY) == QUEST_STATUS_INCOMPLETE) //It's the same dragon for both quests. + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_C_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); - pPlayer->CastSpell(pPlayer, SPELL_SUMMON_WYRMREST_SKYTALON, true); - pPlayer->CastSpell(pPlayer, SPELL_WYRMREST_SKYTALON_RIDE_PERIODIC, true); + player->CastSpell(player, SPELL_SUMMON_WYRMREST_SKYTALON, true); + player->CastSpell(player, SPELL_WYRMREST_SKYTALON_RIDE_PERIODIC, true); } @@ -307,24 +307,24 @@ class npc_iruk : public CreatureScript public: npc_iruk() : CreatureScript("npc_iruk") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_SPIRITS_WATCH_OVER_US) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_I, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(QUEST_SPIRITS_WATCH_OVER_US) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_I, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXT_I, creature->GetGUID()); + player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXT_I, creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->CastSpell(pPlayer, SPELL_CREATURE_TOTEM_OF_ISSLIRUK, true); - pPlayer->CLOSE_GOSSIP_MENU(); + player->CastSpell(player, SPELL_CREATURE_TOTEM_OF_ISSLIRUK, true); + player->CLOSE_GOSSIP_MENU(); break; } @@ -768,8 +768,8 @@ public: break; case 6: - if (Player* pPlayer = GetPlayerForEscort()) - pPlayer->AreaExploredOrEventHappens(QUEST_ESCAPE_WINTERFIN_CAVERNS); + if (Player* player = GetPlayerForEscort()) + player->AreaExploredOrEventHappens(QUEST_ESCAPE_WINTERFIN_CAVERNS); IntroPhase = 7; IntroTimer = 2500; break; @@ -794,7 +794,7 @@ public: return new npc_lurgglbrAI(creature); } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const *pQuest) { if (pQuest->GetQuestId() == QUEST_ESCAPE_WINTERFIN_CAVERNS) { @@ -806,9 +806,9 @@ public: } if (npc_escortAI* pEscortAI = CAST_AI(npc_lurgglbr::npc_lurgglbrAI, creature->AI())) - pEscortAI->Start(true, false, pPlayer->GetGUID()); + pEscortAI->Start(true, false, player->GetGUID()); - switch (pPlayer->GetTeam()) + switch (player->GetTeam()) { case ALLIANCE: creature->setFaction(FACTION_ESCORTEE_A); @@ -1016,9 +1016,9 @@ public: void WaypointReached(uint32 uiPointId) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(uiPointId) @@ -1243,26 +1243,26 @@ public: } }; - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_LAST_RITES) == QUEST_STATUS_INCOMPLETE && creature->GetAreaId() == 4128) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_T, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(QUEST_LAST_RITES) == QUEST_STATUS_INCOMPLETE && creature->GetAreaId() == 4128) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_T, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID()); + CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID()); CAST_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(200.0f); break; } @@ -1819,11 +1819,11 @@ class npc_mootoo_the_younger : public CreatureScript public: npc_mootoo_the_younger() : CreatureScript("npc_mootoo_the_younger") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_ESCAPING_THE_MIST) { - switch (pPlayer->GetTeam()) + switch (player->GetTeam()) { case ALLIANCE: creature->setFaction(FACTION_ESCORTEE_A); @@ -1833,7 +1833,7 @@ public: break; } DoScriptText(SAY_1, creature); - CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID()); + CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID()); } return true; } @@ -1849,15 +1849,15 @@ public: void JustDied(Unit* /*killer*/) { - if (Player* pPlayer=GetPlayerForEscort()) - pPlayer->FailQuest(QUEST_ESCAPING_THE_MIST); + if (Player* player=GetPlayerForEscort()) + player->FailQuest(QUEST_ESCAPING_THE_MIST); } void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(i) @@ -1878,8 +1878,8 @@ public: me->SetPhaseMask(1, true); DoScriptText(SAY_5, me); me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); - if (pPlayer) - pPlayer->GroupEventHappens(QUEST_ESCAPING_THE_MIST, me); + if (player) + player->GroupEventHappens(QUEST_ESCAPING_THE_MIST, me); SetRun(true); break; } @@ -1912,11 +1912,11 @@ class npc_bonker_togglevolt : public CreatureScript public: npc_bonker_togglevolt() : CreatureScript("npc_bonker_togglevolt") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_GET_ME_OUTA_HERE) { - switch (pPlayer->GetTeam()) + switch (player->GetTeam()) { case ALLIANCE: creature->setFaction(FACTION_ESCORTEE_A); @@ -1925,8 +1925,8 @@ public: creature->setFaction(FACTION_ESCORTEE_H); break; } - DoScriptText(SAY_bonker_2, creature, pPlayer); - CAST_AI(npc_escortAI, (creature->AI()))->Start(true, true, pPlayer->GetGUID()); + DoScriptText(SAY_bonker_2, creature, player); + CAST_AI(npc_escortAI, (creature->AI()))->Start(true, true, player->GetGUID()); } return true; } @@ -1944,8 +1944,8 @@ public: void JustDied(Unit* /*killer*/) { - if (Player* pPlayer = GetPlayerForEscort()) - pPlayer->FailQuest(QUEST_GET_ME_OUTA_HERE); + if (Player* player = GetPlayerForEscort()) + player->FailQuest(QUEST_GET_ME_OUTA_HERE); } void UpdateEscortAI(const uint32 /*diff*/) @@ -1964,16 +1964,16 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(i) { case 29: - if (pPlayer) - pPlayer->GroupEventHappens(QUEST_GET_ME_OUTA_HERE, me); + if (player) + player->GroupEventHappens(QUEST_GET_ME_OUTA_HERE, me); break; } } @@ -2422,9 +2422,9 @@ public: { me->StopMoving(); me->SetUInt32Value(UNIT_NPC_FLAGS, 0); - if (Player* pPlayer = me->GetPlayer(*me, uiPlayerGUID)) + if (Player* player = me->GetPlayer(*me, uiPlayerGUID)) { - me->SetInFront(pPlayer); + me->SetInFront(player); me->SendMovementFlagUpdate(); } uiEventTimer = 3000; @@ -2439,8 +2439,8 @@ public: void AttackPlayer() { me->setFaction(14); - if (Player* pPlayer = me->GetPlayer(*me, uiPlayerGUID)) - me->AI()->AttackStart(pPlayer); + if (Player* player = me->GetPlayer(*me, uiPlayerGUID)) + me->AI()->AttackStart(player); } void UpdateAI(const uint32 uiDiff) @@ -2475,9 +2475,9 @@ public: { case NPC_SALTY_JOHN_THORPE: DoScriptText(SAY_HIDDEN_CULTIST_4, me); - if (Player* pPlayer = me->GetPlayer(*me, uiPlayerGUID)) + if (Player* player = me->GetPlayer(*me, uiPlayerGUID)) { - me->SetInFront(pPlayer); + me->SetInFront(player); me->SendMovementFlagUpdate(); } uiEventTimer = 3000; @@ -2512,7 +2512,7 @@ public: return new npc_hidden_cultistAI(creature); } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { uint32 uiGossipText = 0; const char* charGossipItem; @@ -2536,30 +2536,30 @@ public: return false; } - if (pPlayer->HasAura(SPELL_RIGHTEOUS_VISION) && pPlayer->GetQuestStatus(QUEST_THE_HUNT_IS_ON) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, charGossipItem, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->HasAura(SPELL_RIGHTEOUS_VISION) && player->GetQuestStatus(QUEST_THE_HUNT_IS_ON) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, charGossipItem, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); if (creature->isVendor()) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - pPlayer->SEND_GOSSIP_MENU(uiGossipText, creature->GetGUID()); + player->SEND_GOSSIP_MENU(uiGossipText, creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); - creature->AI()->SetGUID(pPlayer->GetGUID()); + player->CLOSE_GOSSIP_MENU(); + creature->AI()->SetGUID(player->GetGUID()); creature->AI()->DoAction(1); } if (uiAction == GOSSIP_ACTION_TRADE) - pPlayer->GetSession()->SendListInventory(creature->GetGUID()); + player->GetSession()->SendListInventory(creature->GetGUID()); return true; } diff --git a/src/server/scripts/Northrend/dalaran.cpp b/src/server/scripts/Northrend/dalaran.cpp index e5d5bac1ed6..9f725724963 100644 --- a/src/server/scripts/Northrend/dalaran.cpp +++ b/src/server/scripts/Northrend/dalaran.cpp @@ -69,15 +69,15 @@ public: if (!me->IsWithinDist(pWho, 65.0f, false)) return; - Player* pPlayer = pWho->GetCharmerOrOwnerPlayerOrPlayerItself(); + Player* player = pWho->GetCharmerOrOwnerPlayerOrPlayerItself(); - if (!pPlayer || pPlayer->isGameMaster() || pPlayer->IsBeingTeleported()) + if (!player || player->isGameMaster() || player->IsBeingTeleported()) return; switch (me->GetEntry()) { case 29254: - if (pPlayer->GetTeam() == HORDE) // Horde unit found in Alliance area + if (player->GetTeam() == HORDE) // Horde unit found in Alliance area { if (GetClosestCreatureWithEntry(me, NPC_APPLEBOUGH_A, 32.0f)) { @@ -89,7 +89,7 @@ public: } break; case 29255: - if (pPlayer->GetTeam() == ALLIANCE) // Alliance unit found in Horde area + if (player->GetTeam() == ALLIANCE) // Alliance unit found in Horde area { if (GetClosestCreatureWithEntry(me, NPC_SWEETBERRY_H, 32.0f)) { @@ -130,29 +130,29 @@ class npc_hira_snowdawn : public CreatureScript public: npc_hira_snowdawn() : CreatureScript("npc_hira_snowdawn") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (!creature->isVendor() || !creature->isTrainer()) return false; - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_TRAIN_HIRA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_TRAIN_HIRA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN); - if (pPlayer->getLevel() >= 80 && pPlayer->HasSpell(SPELL_COLD_WEATHER_FLYING)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + if (player->getLevel() >= 80 && player->HasSpell(SPELL_COLD_WEATHER_FLYING)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_TRAIN) - pPlayer->GetSession()->SendTrainerList(creature->GetGUID()); + player->GetSession()->SendTrainerList(creature->GetGUID()); if (uiAction == GOSSIP_ACTION_TRADE) - pPlayer->GetSession()->SendListInventory(creature->GetGUID()); + player->GetSession()->SendListInventory(creature->GetGUID()); return true; } diff --git a/src/server/scripts/Northrend/dragonblight.cpp b/src/server/scripts/Northrend/dragonblight.cpp index 05348f36f19..7606ecd81c1 100644 --- a/src/server/scripts/Northrend/dragonblight.cpp +++ b/src/server/scripts/Northrend/dragonblight.cpp @@ -44,25 +44,25 @@ class npc_alexstrasza_wr_gate : public CreatureScript public: npc_alexstrasza_wr_gate() : CreatureScript("npc_alexstrasza_wr_gate") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_AG_A) || pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_AG_H)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WHAT_HAPPENED, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestRewardStatus(QUEST_RETURN_TO_AG_A) || player->GetQuestRewardStatus(QUEST_RETURN_TO_AG_H)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WHAT_HAPPENED, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->SendMovieStart(MOVIE_ID_GATES); + player->CLOSE_GOSSIP_MENU(); + player->SendMovieStart(MOVIE_ID_GATES); } return true; diff --git a/src/server/scripts/Northrend/grizzly_hills.cpp b/src/server/scripts/Northrend/grizzly_hills.cpp index 80f150457ff..2fe7bc369b0 100644 --- a/src/server/scripts/Northrend/grizzly_hills.cpp +++ b/src/server/scripts/Northrend/grizzly_hills.cpp @@ -61,63 +61,63 @@ class npc_orsonn_and_kodian : public CreatureScript public: npc_orsonn_and_kodian() : CreatureScript("npc_orsonn_and_kodian") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_CHILDREN_OF_URSOC) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_THE_BEAR_GODS_OFFSPRING) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_CHILDREN_OF_URSOC) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_THE_BEAR_GODS_OFFSPRING) == QUEST_STATUS_INCOMPLETE) { switch(creature->GetEntry()) { case NPC_ORSONN: - if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_ORSONN_CREDIT) || !pPlayer->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_ORSONN_CREDIT)) + if (!player->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_ORSONN_CREDIT) || !player->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_ORSONN_CREDIT)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN1, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN1, creature->GetGUID()); return true; } break; case NPC_KODIAN: - if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_KODIAN_CREDIT) || !pPlayer->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_KODIAN_CREDIT)) + if (!player->GetReqKillOrCastCurrentCount(QUEST_CHILDREN_OF_URSOC, NPC_KODIAN_CREDIT) || !player->GetReqKillOrCastCurrentCount(QUEST_THE_BEAR_GODS_OFFSPRING, NPC_KODIAN_CREDIT)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN1, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN1, creature->GetGUID()); return true; } break; } } - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN2, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN2, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN3, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ORSONN3, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->TalkedToCreature(NPC_ORSONN_CREDIT, creature->GetGUID()); + player->CLOSE_GOSSIP_MENU(); + player->TalkedToCreature(NPC_ORSONN_CREDIT, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN2, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_KODIAN2, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->TalkedToCreature(NPC_KODIAN_CREDIT, creature->GetGUID()); + player->CLOSE_GOSSIP_MENU(); + player->TalkedToCreature(NPC_KODIAN_CREDIT, creature->GetGUID()); break; } @@ -182,8 +182,8 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); - if (!pPlayer) + Player* player = GetPlayerForEscort(); + if (!player) return; switch (i) { @@ -262,11 +262,11 @@ public: } break; case 24: - if (pPlayer) + if (player) { Completed = true; - pPlayer->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, me); - DoScriptText(SAY_QUEST_COMPLETE, me, pPlayer); + player->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, me); + DoScriptText(SAY_QUEST_COMPLETE, me, player); } me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; @@ -309,7 +309,7 @@ public: } }; - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_PERILOUS_ADVENTURE) { @@ -320,7 +320,7 @@ public: } if (npc_escortAI* pEscortAI = CAST_AI(npc_emily::npc_emilyAI, (creature->AI()))) - pEscortAI->Start(true, false, pPlayer->GetGUID()); + pEscortAI->Start(true, false, player->GetGUID()); } return true; } @@ -737,14 +737,14 @@ public: { if (uiRunAwayTimer <= uiDiff) { - if (Player* pPlayer = Unit::GetPlayer(*me, uiPlayerGUID)) + if (Player* player = Unit::GetPlayer(*me, uiPlayerGUID)) { switch (uiTimer) { case 0: - if (pPlayer->GetQuestStatus(QUEST_SMOKE_EM_OUT_A) == QUEST_STATUS_INCOMPLETE || - pPlayer->GetQuestStatus(QUEST_SMOKE_EM_OUT_H) == QUEST_STATUS_INCOMPLETE) - pPlayer->KilledMonsterCredit(NPC_VENTURE_CO_STABLES_KC, 0); + if (player->GetQuestStatus(QUEST_SMOKE_EM_OUT_A) == QUEST_STATUS_INCOMPLETE || + player->GetQuestStatus(QUEST_SMOKE_EM_OUT_H) == QUEST_STATUS_INCOMPLETE) + player->KilledMonsterCredit(NPC_VENTURE_CO_STABLES_KC, 0); me->GetMotionMaster()->MovePoint(0, me->GetPositionX()-7, me->GetPositionY()+7, me->GetPositionZ()); uiRunAwayTimer = 2500; ++uiTimer; diff --git a/src/server/scripts/Northrend/howling_fjord.cpp b/src/server/scripts/Northrend/howling_fjord.cpp index 0155ba281c5..16394ad7295 100644 --- a/src/server/scripts/Northrend/howling_fjord.cpp +++ b/src/server/scripts/Northrend/howling_fjord.cpp @@ -48,11 +48,11 @@ class npc_apothecary_hanes : public CreatureScript public: npc_apothecary_hanes() : CreatureScript("npc_apothecary_hanes") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_TRAIL_OF_FIRE) { - switch (pPlayer->GetTeam()) + switch (player->GetTeam()) { case ALLIANCE: creature->setFaction(FACTION_ESCORTEE_A); @@ -61,7 +61,7 @@ public: creature->setFaction(FACTION_ESCORTEE_H); break; } - CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID()); + CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID()); } return true; } @@ -79,8 +79,8 @@ public: void JustDied(Unit* /*killer*/) { - if (Player* pPlayer = GetPlayerForEscort()) - pPlayer->FailQuest(QUEST_TRAIL_OF_FIRE); + if (Player* player = GetPlayerForEscort()) + player->FailQuest(QUEST_TRAIL_OF_FIRE); } void UpdateEscortAI(const uint32 diff) @@ -99,8 +99,8 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); - if (!pPlayer) + Player* player = GetPlayerForEscort(); + if (!player) return; switch(i) { @@ -109,8 +109,8 @@ public: SetRun(true); break; case 23: - if (pPlayer) - pPlayer->GroupEventHappens(QUEST_TRAIL_OF_FIRE, me); + if (player) + player->GroupEventHappens(QUEST_TRAIL_OF_FIRE, me); me->DespawnOrUnsummon(); break; case 5: @@ -225,47 +225,47 @@ class npc_razael_and_lyana : public CreatureScript public: npc_razael_and_lyana() : CreatureScript("npc_razael_and_lyana") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_REPORTS_FROM_THE_FIELD) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_REPORTS_FROM_THE_FIELD) == QUEST_STATUS_INCOMPLETE) switch (creature->GetEntry()) { case NPC_RAZAEL: - if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_REPORTS_FROM_THE_FIELD, NPC_RAZAEL)) + if (!player->GetReqKillOrCastCurrentCount(QUEST_REPORTS_FROM_THE_FIELD, NPC_RAZAEL)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_RAZAEL_REPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RAZAEL1, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_RAZAEL_REPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RAZAEL1, creature->GetGUID()); return true; } break; case NPC_LYANA: - if (!pPlayer->GetReqKillOrCastCurrentCount(QUEST_REPORTS_FROM_THE_FIELD, NPC_LYANA)) + if (!player->GetReqKillOrCastCurrentCount(QUEST_REPORTS_FROM_THE_FIELD, NPC_LYANA)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LYANA_REPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LYANA1, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LYANA_REPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LYANA1, creature->GetGUID()); return true; } break; } - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF + 1: - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RAZAEL2, creature->GetGUID()); - pPlayer->TalkedToCreature(NPC_RAZAEL, creature->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RAZAEL2, creature->GetGUID()); + player->TalkedToCreature(NPC_RAZAEL, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LYANA2, creature->GetGUID()); - pPlayer->TalkedToCreature(NPC_LYANA, creature->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LYANA2, creature->GetGUID()); + player->TalkedToCreature(NPC_LYANA, creature->GetGUID()); break; } return true; @@ -294,28 +294,28 @@ class npc_mcgoyver : public CreatureScript public: npc_mcgoyver() : CreatureScript("npc_mcgoyver") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_WE_CAN_REBUILD_IT) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MG_I, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(QUEST_WE_CAN_REBUILD_IT) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MG_I, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MG_II, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_MCGOYVER, creature->GetGUID()); - pPlayer->CastSpell(pPlayer, SPELL_CREATURE_DARK_IRON_INGOTS, true); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MG_II, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_MCGOYVER, creature->GetGUID()); + player->CastSpell(player, SPELL_CREATURE_DARK_IRON_INGOTS, true); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->CastSpell(pPlayer, SPELL_TAXI_EXPLORERS_LEAGUE, true); - pPlayer->CLOSE_GOSSIP_MENU(); + player->CastSpell(player, SPELL_TAXI_EXPLORERS_LEAGUE, true); + player->CLOSE_GOSSIP_MENU(); break; } return true; @@ -348,12 +348,12 @@ class npc_daegarn : public CreatureScript public: npc_daegarn() : CreatureScript("npc_daegarn") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_DEFEAT_AT_RING) { if (npc_daegarnAI* pDaegarnAI = CAST_AI(npc_daegarn::npc_daegarnAI, creature->AI())) - pDaegarnAI->StartEvent(pPlayer->GetGUID()); + pDaegarnAI->StartEvent(player->GetGUID()); } return true; @@ -385,13 +385,13 @@ public: void JustSummoned(Creature* pSummon) { - if (Player* pPlayer = me->GetPlayer(*me, uiPlayerGUID)) + if (Player* player = me->GetPlayer(*me, uiPlayerGUID)) { - if (pPlayer->isAlive()) + if (player->isAlive()) { pSummon->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); pSummon->GetMotionMaster()->MovePoint(0, afCenter[0], afCenter[1], afCenter[2]); - pSummon->AI()->AttackStart(pPlayer); + pSummon->AI()->AttackStart(player); return; } } diff --git a/src/server/scripts/Northrend/icecrown.cpp b/src/server/scripts/Northrend/icecrown.cpp index 04b62dc5a3b..0a6c2e19b7f 100644 --- a/src/server/scripts/Northrend/icecrown.cpp +++ b/src/server/scripts/Northrend/icecrown.cpp @@ -59,54 +59,54 @@ class npc_arete : public CreatureScript public: npc_arete() : CreatureScript("npc_arete") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, creature->GetGUID()); return true; } - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+6: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+7: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR); break; } @@ -128,20 +128,20 @@ class npc_dame_evniki_kapsalis : public CreatureScript public: npc_dame_evniki_kapsalis() : CreatureScript("npc_dame_evniki_kapsalis") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->HasTitle(TITLE_CRUSADER)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + if (player->HasTitle(TITLE_CRUSADER)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_TRADE) - pPlayer->GetSession()->SendListInventory(creature->GetGUID()); + player->GetSession()->SendListInventory(creature->GetGUID()); return true; } }; @@ -168,25 +168,25 @@ class npc_squire_david : public CreatureScript public: npc_squire_david() : CreatureScript("npc_squire_david") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE || - pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it. + if (player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE || + player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it. { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); } - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, creature->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); creature->SummonCreature(NPC_ARGENT_VALIANT, 8575.451f, 952.472f, 547.554f, 0.38f); } return true; diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp index 3c54b3473b3..fb4c7cd3256 100644 --- a/src/server/scripts/Northrend/sholazar_basin.cpp +++ b/src/server/scripts/Northrend/sholazar_basin.cpp @@ -72,9 +72,9 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(i) @@ -98,8 +98,8 @@ public: me->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING); break; case 28: - if (Player* pPlayer = GetPlayerForEscort()) - pPlayer->GroupEventHappens(QUEST_FORTUNATE_MISUNDERSTANDINGS, me); + if (Player* player = GetPlayerForEscort()) + player->GroupEventHappens(QUEST_FORTUNATE_MISUNDERSTANDINGS, me); // me->RestoreFaction(); DoScriptText(SAY_END_IRO, me); SetRun(false); @@ -112,38 +112,38 @@ public: if (!HasEscortState(STATE_ESCORT_ESCORTING)) return; - if (Player* pPlayer = GetPlayerForEscort()) + if (Player* player = GetPlayerForEscort()) { - if (pPlayer->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) != QUEST_STATUS_COMPLETE) - pPlayer->FailQuest(QUEST_FORTUNATE_MISUNDERSTANDINGS); + if (player->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) != QUEST_STATUS_COMPLETE) + player->FailQuest(QUEST_FORTUNATE_MISUNDERSTANDINGS); } } }; - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(QUEST_FORTUNATE_MISUNDERSTANDINGS) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID()); + CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID()); CAST_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(35.0f); creature->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING); DoScriptText(SAY_START_IRO, creature); - switch (pPlayer->GetTeam()){ + switch (player->GetTeam()){ case ALLIANCE: creature->setFaction(FACTION_ESCORTEE_A); break; @@ -155,7 +155,7 @@ public: return true; } - bool OnQuestAccept(Player* /*pPlayer*/, Creature* creature, Quest const* /*_Quest*/) + bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const* /*_Quest*/) { DoScriptText(SAY_QUEST_ACCEPT_IRO, creature); return false; @@ -191,36 +191,36 @@ class npc_vekjik : public CreatureScript public: npc_vekjik() : CreatureScript("npc_vekjik") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_MAKING_PEACE) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_MAKING_PEACE) == QUEST_STATUS_INCOMPLETE) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VEKJIK_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK1, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VEKJIK_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK1, creature->GetGUID()); return true; } - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VEKJIK_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK2, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VEKJIK_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK2, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->CLOSE_GOSSIP_MENU(); - DoScriptText(SAY_TEXTID_VEKJIK1, creature, pPlayer); - pPlayer->AreaExploredOrEventHappens(QUEST_MAKING_PEACE); - creature->CastSpell(pPlayer, SPELL_FREANZYHEARTS_FURY, false); + player->CLOSE_GOSSIP_MENU(); + DoScriptText(SAY_TEXTID_VEKJIK1, creature, player); + player->AreaExploredOrEventHappens(QUEST_MAKING_PEACE); + creature->CastSpell(player, SPELL_FREANZYHEARTS_FURY, false); break; } @@ -252,34 +252,34 @@ class npc_avatar_of_freya : public CreatureScript public: npc_avatar_of_freya() : CreatureScript("npc_avatar_of_freya") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_FREYA_PACT) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(QUEST_FREYA_PACT) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR1, creature->GetGUID()); + player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR1, creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR2, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR2, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR3, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AOF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXTID_AVATAR3, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->CastSpell(pPlayer, SPELL_FREYA_CONVERSATION, true); - pPlayer->CLOSE_GOSSIP_MENU(); + player->CastSpell(player, SPELL_FREYA_CONVERSATION, true); + player->CLOSE_GOSSIP_MENU(); break; } return true; @@ -362,7 +362,7 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); switch (i) { case 0: @@ -389,9 +389,9 @@ public: DoScriptText(SAY_WP_6, me); break; case 13: - if (pPlayer) + if (player) { - pPlayer->GroupEventHappens(QUEST_DISASTER, me); + player->GroupEventHappens(QUEST_DISASTER, me); DoScriptText(SAY_WP_7, me); } break; @@ -404,11 +404,11 @@ public: } void JustDied(Unit* /*pKiller*/) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); if (HasEscortState(STATE_ESCORT_ESCORTING)) { - if (pPlayer) - pPlayer->FailQuest(QUEST_DISASTER); + if (player) + player->FailQuest(QUEST_DISASTER); } } @@ -433,7 +433,7 @@ public: return new npc_engineer_heliceAI(creature); } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_DISASTER) { @@ -442,7 +442,7 @@ public: creature->GetMotionMaster()->MoveJumpTo(0, 0.4f, 0.4f); creature->setFaction(113); - pEscortAI->Start(false, false, pPlayer->GetGUID()); + pEscortAI->Start(false, false, player->GetGUID()); DoScriptText(SAY_WP_1, creature); } } @@ -630,27 +630,27 @@ public: return NULL; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_12634) != QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_12634) != QUEST_STATUS_INCOMPLETE) return false; - if (pPlayer->GetItemCount(ITEM_ORANGE) < 1) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_ORANGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + if (player->GetItemCount(ITEM_ORANGE) < 1) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_ORANGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - if (pPlayer->GetItemCount(ITEM_BANANAS) < 2) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_BANANAS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + if (player->GetItemCount(ITEM_BANANAS) < 2) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_BANANAS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - if (pPlayer->GetItemCount(ITEM_PAPAYA) < 1) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_PAPAYA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + if (player->GetItemCount(ITEM_PAPAYA) < 1) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_OPTION_PAPAYA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->PlayerTalkClass->SendGossipMenu(GOSSIP_MENU_DWARF, creature->GetGUID()); + player->PlayerTalkClass->SendGossipMenu(GOSSIP_MENU_DWARF, creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); uint32 spellId = 0; switch (uiAction) { @@ -659,7 +659,7 @@ public: case GOSSIP_ACTION_INFO_DEF + 3: spellId = SPELL_ADD_PAPAYA; break; } if (spellId) - pPlayer->CastSpell(pPlayer, spellId, true); + player->CastSpell(player, spellId, true); DoScriptText(SAY_DWARF_HELP, creature); creature->DespawnOrUnsummon(); return true; diff --git a/src/server/scripts/Northrend/storm_peaks.cpp b/src/server/scripts/Northrend/storm_peaks.cpp index c13ebd935f9..305d4649a99 100644 --- a/src/server/scripts/Northrend/storm_peaks.cpp +++ b/src/server/scripts/Northrend/storm_peaks.cpp @@ -51,24 +51,24 @@ public: return new npc_agnetta_tyrsdottarAI(creature); } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_ITS_THAT_YOUR_GOBLIN) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_AGNETTA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(QUEST_ITS_THAT_YOUR_GOBLIN) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_AGNETTA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(13691, creature->GetGUID()); + player->SEND_GOSSIP_MENU(13691, creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { DoScriptText(SAY_AGGRO, creature); - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); creature->setFaction(FACTION_HOSTILE_AT1); - creature->AI()->AttackStart(pPlayer); + creature->AI()->AttackStart(player); } return true; @@ -93,34 +93,34 @@ class npc_frostborn_scout : public CreatureScript public: npc_frostborn_scout() : CreatureScript("npc_frostborn_scout") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_MISSING_SCOUTS) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_MISSING_SCOUTS) == QUEST_STATUS_INCOMPLETE) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->PlayerTalkClass->SendGossipMenu(13611, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->PlayerTalkClass->SendGossipMenu(13611, creature->GetGUID()); } return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->PlayerTalkClass->SendGossipMenu(13612, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->PlayerTalkClass->SendGossipMenu(13612, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->PlayerTalkClass->SendGossipMenu(13613, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->PlayerTalkClass->SendGossipMenu(13613, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->PlayerTalkClass->SendGossipMenu(13614, creature->GetGUID()); - pPlayer->AreaExploredOrEventHappens(QUEST_MISSING_SCOUTS); + player->PlayerTalkClass->SendGossipMenu(13614, creature->GetGUID()); + player->AreaExploredOrEventHappens(QUEST_MISSING_SCOUTS); break; } @@ -152,39 +152,39 @@ class npc_thorim : public CreatureScript public: npc_thorim() : CreatureScript("npc_thorim") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_SIBLING_RIVALRY) == QUEST_STATUS_INCOMPLETE) { - pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_HN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM1, creature->GetGUID()); + if (player->GetQuestStatus(QUEST_SIBLING_RIVALRY) == QUEST_STATUS_INCOMPLETE) { + player->ADD_GOSSIP_ITEM(0, GOSSIP_HN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM1, creature->GetGUID()); return true; } return false; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_SN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM2, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(0, GOSSIP_SN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM2, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_SN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM3, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(0, GOSSIP_SN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM3, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_SN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM4, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(0, GOSSIP_SN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM4, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->CompleteQuest(QUEST_SIBLING_RIVALRY); + player->CLOSE_GOSSIP_MENU(); + player->CompleteQuest(QUEST_SIBLING_RIVALRY); break; } return true; @@ -291,29 +291,29 @@ public: }; - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_TAKING_ALL_CHALLENGERS) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_DEFENDING_YOUR_TITLE) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_TAKING_ALL_CHALLENGERS) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_DEFENDING_YOUR_TITLE) == QUEST_STATUS_INCOMPLETE) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CHALLENGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CHALLENGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } return false; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); creature->setFaction(14); - creature->AI()->AttackStart(pPlayer); + creature->AI()->AttackStart(player); } return true; @@ -348,40 +348,40 @@ class npc_loklira_crone : public CreatureScript public: npc_loklira_crone() : CreatureScript("npc_loklira_crone") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_HYLDSMEET) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_HYLDSMEET) == QUEST_STATUS_INCOMPLETE) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } return false; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK1, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK1, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK2, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK2, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK3, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); + player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK3, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->CompleteQuest(QUEST_HYLDSMEET); + player->CLOSE_GOSSIP_MENU(); + player->CompleteQuest(QUEST_HYLDSMEET); break; } return true; @@ -412,15 +412,15 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); switch (i) { case 26: - DoScriptText(SAY_END_WP_REACHED, me, pPlayer); + DoScriptText(SAY_END_WP_REACHED, me, player); break; case 27: - if (pPlayer) - pPlayer->GroupEventHappens(QUEST_BITTER_DEPARTURE, me); + if (player) + player->GroupEventHappens(QUEST_BITTER_DEPARTURE, me); break; } } @@ -431,9 +431,9 @@ public: void JustDied(Unit* /*pKiller*/) { - Player* pPlayer = GetPlayerForEscort(); - if (HasEscortState(STATE_ESCORT_ESCORTING) && pPlayer) - pPlayer->FailQuest(QUEST_BITTER_DEPARTURE); + Player* player = GetPlayerForEscort(); + if (HasEscortState(STATE_ESCORT_ESCORTING) && player) + player->FailQuest(QUEST_BITTER_DEPARTURE); } void UpdateAI(const uint32 uiDiff) @@ -450,22 +450,22 @@ public: return new npc_injured_goblinAI(creature); } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_BITTER_DEPARTURE) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_BITTER_DEPARTURE) == QUEST_STATUS_INCOMPLETE) { - pPlayer->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->PlayerTalkClass->SendGossipMenu(9999999, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->PlayerTalkClass->SendGossipMenu(9999999, creature->GetGUID()); } else - pPlayer->SEND_GOSSIP_MENU(999999, creature->GetGUID()); + player->SEND_GOSSIP_MENU(999999, creature->GetGUID()); return true; } - bool OnQuestAccept(Player* /*pPlayer*/, Creature* creature, Quest const *quest) + bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const *quest) { if (quest->GetQuestId() == QUEST_BITTER_DEPARTURE) DoScriptText(SAY_QUEST_ACCEPT, creature); @@ -473,14 +473,14 @@ public: return false; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); npc_escortAI* pEscortAI = CAST_AI(npc_injured_goblin::npc_injured_goblinAI, creature->AI()); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pEscortAI->Start(true, true, pPlayer->GetGUID()); + pEscortAI->Start(true, true, player->GetGUID()); creature->setFaction(113); } return true; @@ -499,35 +499,35 @@ class npc_roxi_ramrocket : public CreatureScript public: npc_roxi_ramrocket() : CreatureScript("npc_roxi_ramrocket") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { //Quest Menu if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); //Trainer Menu if( creature->isTrainer() ) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN); //Vendor Menu if( creature->isVendor() ) - if(pPlayer->HasSpell(SPELL_MECHANO_HOG) || pPlayer->HasSpell(SPELL_MEKGINEERS_CHOPPER)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + if(player->HasSpell(SPELL_MECHANO_HOG) || player->HasSpell(SPELL_MEKGINEERS_CHOPPER)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*sender*/, uint32 action) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch(action) { case GOSSIP_ACTION_TRAIN: - pPlayer->GetSession()->SendTrainerList(creature->GetGUID()); + player->GetSession()->SendTrainerList(creature->GetGUID()); break; case GOSSIP_ACTION_TRADE: - pPlayer->GetSession()->SendListInventory(creature->GetGUID()); + player->GetSession()->SendListInventory(creature->GetGUID()); break; } return true; diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp index 71b9c0321ab..0a19865d9fa 100644 --- a/src/server/scripts/Northrend/zuldrak.cpp +++ b/src/server/scripts/Northrend/zuldrak.cpp @@ -207,29 +207,29 @@ class npc_gymer : public CreatureScript public: npc_gymer() : CreatureScript("npc_gymer") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_STORM_KING_VENGEANCE) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_STORM_KING_VENGEANCE) == QUEST_STATUS_INCOMPLETE) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_G, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(13640, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_G, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(13640, creature->GetGUID()); } return true; } - bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->CastSpell(pPlayer, SPELL_GYMER, true); + player->CLOSE_GOSSIP_MENU(); + player->CastSpell(player, SPELL_GYMER, true); } return true; @@ -421,7 +421,7 @@ public: if (uiPhase) { - Player* pPlayer = me->GetPlayer(*me, uiPlayerGUID); + Player* player = me->GetPlayer(*me, uiPlayerGUID); if (uiTimer <= uiDiff) { @@ -452,10 +452,10 @@ public: break; case 6: { - if (!pPlayer) + if (!player) return; - std::string sText = ("The grand Amphitheater of Anguish awaits, " + std::string(pPlayer->GetName()) + ". Remember, once a battle starts you have to stay in the area. WIN OR DIE!"); + std::string sText = ("The grand Amphitheater of Anguish awaits, " + std::string(player->GetName()) + ". Remember, once a battle starts you have to stay in the area. WIN OR DIE!"); me->MonsterSay(sText.c_str(), LANG_UNIVERSAL, 0); uiTimer = 5000; @@ -464,10 +464,10 @@ public: break; case 7: { - if (!pPlayer) + if (!player) return; - std::string sText = ("Prepare to make you stand, " + std::string(pPlayer->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!"); + std::string sText = ("Prepare to make you stand, " + std::string(player->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!"); me->MonsterSay(sText.c_str(), LANG_UNIVERSAL, 0); uiTimer = 3000; uiPhase = 8; @@ -480,10 +480,10 @@ public: break; case 9: { - if (!pPlayer) + if (!player) return; - std::string sText = ("Here we are once again, ladies and gentlemen. The epic struggle between life and death in the Amphitheater of Anguish! For this round we have " + std::string(pPlayer->GetName()) + " versus the hulking jormungar, Yg... Yggd? Yggdoze? Who comes up with these names?! " + std::string(pPlayer->GetName()) + " versus big worm!"); + std::string sText = ("Here we are once again, ladies and gentlemen. The epic struggle between life and death in the Amphitheater of Anguish! For this round we have " + std::string(player->GetName()) + " versus the hulking jormungar, Yg... Yggd? Yggdoze? Who comes up with these names?! " + std::string(player->GetName()) + " versus big worm!"); me->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0); uiTimer = 10000; uiPhase = 10; @@ -501,10 +501,10 @@ public: break; case 12: { - if (!pPlayer) + if (!player) return; - std::string sText = ("Prepare to make you stand, " + std::string(pPlayer->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!"); + std::string sText = ("Prepare to make you stand, " + std::string(player->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!"); me->MonsterSay(sText.c_str(), LANG_UNIVERSAL, 0); uiTimer = 5000; uiPhase = 13; @@ -527,7 +527,7 @@ public: } }; - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) { switch (pQuest->GetQuestId()) { @@ -549,7 +549,7 @@ public: break; } - creature->AI()->SetGUID(pPlayer->GetGUID()); + creature->AI()->SetGUID(player->GetGUID()); return false; } @@ -789,8 +789,8 @@ public: void JustDied(Unit* pKiller) { - if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself()) - pPlayer->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, pKiller); + if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself()) + player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, pKiller); } }; @@ -875,10 +875,10 @@ public: pSummoner->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0); } - if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself()) + if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself()) { - pPlayer->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, pKiller); - pPlayer->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, pKiller); + player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, pKiller); + player->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, pKiller); } for (uint8 i = 0; i < 3; ++i) @@ -1011,8 +1011,8 @@ public: void JustDied(Unit* pKiller) { - if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself()) - pPlayer->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, pKiller); + if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself()) + player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, pKiller); std::string sText = ("And with AUTHORITY, " + std::string(pKiller->GetName()) + " dominates the magnataur lord! Stinkbeard's clan is gonna miss him back home in the Dragonblight!"); me->MonsterYell(sText.c_str(), LANG_UNIVERSAL, 0); @@ -1154,8 +1154,8 @@ public: if (Creature* pTemp = Unit::GetCreature(*me, *itr)) pTemp->DespawnOrUnsummon(); - if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself()) - pPlayer->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND, pKiller); + if (Player* player = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself()) + player->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND, pKiller); std::string sText = (std::string(pKiller->GetName()) + " is victorious once more!"); @@ -1356,24 +1356,24 @@ public: return new npc_crusade_recruitAI(creature); } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + if (player->GetQuestStatus(QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_CRUSADE_TEXT, creature->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_CRUSADE_TEXT, creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF +1) { - pPlayer->CLOSE_GOSSIP_MENU(); - creature->CastSpell(pPlayer, SPELL_QUEST_CREDIT, true); + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, SPELL_QUEST_CREDIT, true); CAST_AI(npc_crusade_recruit::npc_crusade_recruitAI, (creature->AI()))->m_uiPhase = 1; - creature->SetInFront(pPlayer); + creature->SetInFront(player); creature->SendMovementFlagUpdate(); } @@ -1397,15 +1397,15 @@ class go_scourge_enclosure : public GameObjectScript public: go_scourge_enclosure() : GameObjectScript("go_scourge_enclosure") { } - bool OnGossipHello(Player* pPlayer, GameObject* pGO) + bool OnGossipHello(Player* player, GameObject* pGO) { - if (pPlayer->GetQuestStatus(QUEST_OUR_ONLY_HOPE) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_OUR_ONLY_HOPE) == QUEST_STATUS_INCOMPLETE) { Creature* pGymerDummy = pGO->FindNearestCreature(NPC_GYMER_DUMMY, 20.0f); if (pGymerDummy) { pGO->UseDoorOrButton(); - pPlayer->KilledMonsterCredit(pGymerDummy->GetEntry(), pGymerDummy->GetGUID()); + player->KilledMonsterCredit(pGymerDummy->GetEntry(), pGymerDummy->GetGUID()); pGymerDummy->CastSpell(pGymerDummy, 55529, true); pGymerDummy->DisappearAndDie(); } |
